-
Posts
1839 -
Joined
-
Its easier to get the villain version of the accolade and then switch to hero again and have both.
-
This is it.
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ninja Suzaku: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam/Rchg:50(7), Aegis-ResDam/EndRdx/Rchg:50(7), Aegis-Psi/Status:50(9)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal:50(21), Dct'dW-Rchg:50(21)
Level 6: Focus Chi -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(23)
Level 8: Crane Kick -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(27)
Level 10: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(31)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(31), S'fstPrt-ResKB:30(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Rchg+:50(33), LkGmblr-Def/Rchg:50(34)
Level 20: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-EndRdx/Rchg:50(36)
Level 22: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-Acc/Rchg:50(37)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-%Dam:50(39), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 32: Eagles Claw -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 35: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(46), LkGmblr-Rchg+:50(46)
Level 38: Rise of the Phoenix -- RechRdx-I:50(A)
Level 41: Char -- BasGaze-Slow%:30(A), BasGaze-Acc/Hold:30(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Fiery Embrace -- RechRdx-I:50(A)
Level 50: Spiritual Total Radial Revamp
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Total Radial Conversion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal/EndRdx:50(A), Mrcl-Rcvry+:40(13), Numna-Heal:50(13), Numna-Regen/Rcvry+:50(15)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-EndMod/Acc:50(17), P'Shift-End%:50(17)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 15,5% Defense(Smashing)
- 15,5% Defense(Lethal)
- 15,5% Defense(Fire)
- 15,5% Defense(Cold)
- 9,25% Defense(Energy)
- 9,25% Defense(Negative)
- 6,13% Defense(Psionic)
- 12,1% Defense(Melee)
- 6,13% Defense(Ranged)
- 18,6% Defense(AoE)
- 59% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 48,8% Enhancement(RechargeTime)
- 5% FlySpeed
- 185,7 HP (13,9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Stun) 2,2%
- MezResist(Terrorized) 2,2%
- 10% (0,17 End/sec) Recovery
- 52% (2,9 HP/sec) Regeneration
- 2,84% Resistance(Fire)
- 2,84% Resistance(Cold)
- 6,25% Resistance(Negative)
- 3% Resistance(Psionic)
- 15% RunSpeed
- 5% XPDebtProtection
-
New zone will be high level in Praetoria, I guess.
Villains deserve a unique new zone or a revamp of an old one.
Scrappers deserve ninjitsu.
Dominators deserve Illusion. -
When they have said it would be earth assault, first thing I thought was Stone spears was going to be the Legacy of chain little earth daggers ranged attack.
Pity... -
Quote:Game needs to keep updating visually.The point is that most of the booster pack costumes have a higher graphical cost than generic pieces, especially the ones that include cape elements. When the choice is between keeping something old or adding potential lag to Icon, I'll stick with the status quo, yes. I'm not sure why that pegs me as being "stuck in the past" though.
Lag and performace are things the devs need to take care of. -
I know I20 did come...
And I like the Incarnate stuff, but it was a very hyped issue.
Not that awesome like the devs pretended to be (At least to me of course)
I'll be happy if they add APP/PPP/Pool customization and free costumes. -
Trying to post something worth it...
-
So we can finally get the badge...
-
I know, was trying to be optimistic.
I21 will be another hyped issue like I20... "Good" things never come. -
The current mannequin costumes are older than straight walking.
I want a static mannequin, but with newer costume sets, to promote different booster packs.
I think is a great idea.
I never get why some players want to be stuck in the past. The game needs to keep updating things to have a fresh feeling.
If I were in the art team... -
Ok then can I have Earthonic (lol) judgment and Ninjitsu scrappers in 20.5?
IDF costumes too!
Please... -
Why?
Its been a while since I want to play a Kinetic melee/ Ninjitsu, but I prefer him to be a scrapper, I love the power siphon effect and repulsing torrent.
Stalkers doesnt have those powers.
I want to know if is going to be ninjitsu scrappers proliferation in I21.
With Incarnate stuff I dont have a lot of time to play new alts.
Also, I need to know if Judgments new options are going to be added, because my SS/SD wants a physical/eartherquake Judgment, and I rather know it before I craft another hability.
And for God's sake, I hope we get new costumes or an update of old pieces. -
/signed.
Sometimes you need to try options to know if its worth it.
Also, they should update Icon tailor mannequins with each costume set of the packs.
Cyborg, Mad scientis, Witch, Ninja warrior...and so on.
Visual marketing, its called. -
Yep, without shield is normal, but with shield is the Tarzan scream.
Cant believe it, what a crap... -
/signed.
There is a lot of things in the system that needs tweaks and this is one of them. -
Is weird because, I got one the old disgusting Tarzan scream in one build taunt, and a different normal female sound in another build taunt.
How is this?
I tried if it was different under rage effects, but is not.
I dont remember seeing this in patch notes, so Im lost.
Any clue? -
Is there a way to supress this disgusting sound? I HATE IT!
Maybe is cool for big brutes characters, but the female version of the scream is irritating. I just cant stand it... Its on par with ugly white fire from hasten. But I need the power...
Same with SS taunt... Why on earth a sound dev would ever think that was a cool sound?
So, how do you guys deal with this? Just turning off CoH sounds? -
Well, this is my current build. I know is awful...
Hope someone can give me a hand.
Hero Plan by Mids' Hero Designer 1,94
http://www.cohplanner.com/
Click this DataLink to open the build!
Ninja Suzaku: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(7), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(9)
Level 2: Cobra Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Crane Kick -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 10: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Super Jump -- Jump-I(A)
Level 18: Crippling Axe Kick -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Eagles Claw -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Hold/Rng(43), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(43), Numna-Regen/Rcvry+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 1: Critical Hit
Level 4: Ninja Run
|MxDz;1231;619;1238;HEX;|
|789C55935B6F12511485CF70114BA1944B0B2D94D2960A943 2B4DEF5C5546B1363A7|
|621A7D25233DC2D8092533A02D4FFE006FD1A4D568D5D4F80 BBCFD2A2F8F265EEA66|
|AF40EB49E063D659FBEC3D6B066D73D127C4FD0B420C5C327 5DB2EAF562CBDD19096|
|5BD3AB46C5B762D4EFE8A9D5565B5F6F798410F1EE7E5993A 694AAA65B4D4337CB0B|
|56D33ED85B94B765DD96EA9221ADADF242CBD28357EA3569C 97A53EDFEF09536364C|
|7559EA0DA35E0D742FD6A465D78C869FAF978C6AAD49BBFF5 F852E378C8A7AD1D4DB|
|B2ACE976935AC468B2247DB63B23F272099DBEE785E316506 1B8D600C9387EC83DA3|
|74942379A0C038AA0245C60EB915B8159CEDC5D95E9CEDC3D 93E9C7D92DC4EB89D57|
|B97E4003561883D78012E339B9DD18C59DE7FA17A4603C970 7DD42E81642B708BA45|
|D0ED0459FBE0EEBBCBCAF03D609311DB02DA8C53E4EE67B7D 21FA5FE636234C618A6|
|0D3FC6F0FF141D254A4A004A20CBC52F4909A25510838D62B 004064B60B024063B4D|
|EE30DC61449C44C449449C42C429447C86DC43700F3D70F0C 643C6C423E031F08411|
|247794DD8EE820D74F858108E315ED8FE0B41184328550D20 8258D50D208E52CB9E3|
|70C77FF1F9C77E037F80BF8CCC3E23E4E9A4C36B6C82EB774 91947FD3872C920970C|
|72C921971C723947EE49D44FE2819F27651ACA34943D7A145 9169CD91ADF51CE60CC|
|AC0326E31DD9F2689CDFE5C2D9D7C01B46E12DB0C7784F6E1 56EF5032BC58F8CF94F|
|C067E00B234C43CD61A839DC66C2257A6B9F96583E24C0527 275FF284261CB57EF81|
|5060CBB7430A5EABEF3DC5A15CC7EDDD60CCDE64FCE8ED3B9 5A7FC080ACF18C56D60|
|87F10F142EA11D| -
MayorOfAngrytown, thanks for the help. I got the basics, Im just a mess with numbers about softcap, archetypes, etc...
For my MA/FA I was interested in positional and S/L defense.
I got F/C basicly covered with fire amor and its not that important to me.
I will take a look, maybe I can slot rectified reticle in build up.
Thanks everyone for the comments! -
I dont use mids.
Gotta say I dont understand very well about defense types and numbers.
I usually just take a look at builds at forums, and I see what I can buy and what can I improve to get nice bonus...
Shame on me, playing this game for such a long time, and only few months ago started with sets, so Im not an expert
Also, I dont see any MA/FA builds, since is a very rare combo. -
Fire armor scrappers are a bit delicate, so I was thinking about this to improve defenses.
I know is useful for brutes, to full slot rage or tactics with a set of 6 Gaussians, for the nice defense bonus and the useful proc, but I dont know if it could be worth it for a MA/FA scrapper.
I run a but low on slots, but maybe this could be more useful than maneuvers.
Any thoughts?
Thank you in advance. -
Im happy to say that today I was able to re-join my fav channel.
Im back in Sals again.
Thank you Lady Arete! -
I love my SS/SD brute.
Its a very fun character: rage+shield charge+footstomp= AWESOME.
I dont have any experience with tanks, but I think SD/SS is a really good combo for tankers. Thats what I heard.
Also you get shield charge early, and there was something about damage cap that makes tanks really shine with this combo. -
Thanks Lady.
Im in Union TF as well, since Im not in Sals anymore
I will keep trying to join Sals again, I hope I get a free spot, now is maxed.