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All the music in the game, and what used to be in the game. Discussing how to replace data files is a forum no-no since part of it involves pigg diving to find where to put the replacements, so unfortunately no one can say in public.
I have no idea where in the data folder to put replacement files so don't PM me asking. lol -
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Similar to the SSAs and their freebie/weekly choices, you get a freebie choice the first time you run an arc in DA. Aside from that you get one choice per 20 hrs. So the first time you run an arc, you can run it again and get your "daily" choice.
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You put in the AE code and at the end it asks you whether you want to apply the magic or tech pack. It's not a separate process.
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Unless they're looking forward to a) experience from mission complete (a significant amount), b) influence (somewhat insignificant amount, not generally complained about), and/or c) mission complete recipe chance (a fairly big deal).
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Played my claws/regen through Heather Townshend's arc in DA and had no trouble with this.
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Much better than Statesman's crotch. Thanks CR!
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Quote:Where have all the flowers gone? Long time passing... Where have all the flowers gone? Long long time ago... Where have all the flowers gone? Young girls picked them, every one... When will they ever learn? When will they eeeever learn?I actually made the title of the thread with the song "Where have all the flowers gone?"(I think it was flowers) in mind.
(That is one of my absolute favorite songs.) -
The Alpha slot grants a "Level Shift" once it is Tier 3. Level Shifts work in all non-exemplared content.
http://paragonwiki.com/wiki/Level_Shift
The Lore and Destiny slots each grant an "Incarnate Shift" once they are Tier 3. Incarnate Shifts only work in Incarnate Content (iTrials, Dark Astoria).
http://paragonwiki.com/wiki/Incarnate_Shift -
I think perhaps Remus might be crazy. But I've seen a lot of crazy lately, so it might just be blowback. I don't see anything in recent writing that doesn't have our characters in the thick of things. Even the SSAs, which show the Phalanx failing time and again, and our characters doing their part perfectly.
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Quote:Yes, indeed. I agree. A good example of falling from grace, yes.By that definition, my utterly malevolent namesake, Scythus, was a "do-gooder turned evil" simply because his intents to unravel the mysteries of string theory were completely for the betterment of science. But when his device exploded and he was caught between our reality and the Netherworld and went insane, his villainy began.
Quote:Most villains usually are decent folks and only think they're doing right before they turned toward evil. Darth Vader, anyone?
Quote:Because of this, the "secret origin" is hardly relevant as we know the character now. When we're first introduced to Maelstrom in Praetoria, he's a villain. Period. We never see his fall.
HOWEVER... that's neither here nor there when it comes to the topic of this thread and as such, I will stop participating in this threadjack. -
Quote:Um... I still have Statesman's crotch. Where can I opt into this potentially-less-crotch-oriented version?Also for everyone who has already set a custom just a heads up the default was changed with i22. It's now Statesman valiantly taking gunfire(they kinda stole an early poster in this thread's concept hehe ).
Although I don't always love their finished product/image choice I appreciate the artist's work, and I personally made sure to at least take a look at the new one . -
The British sure would, yes, indeed. (Perhaps not all modern British would, but certainly a large majority way back when.)
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I would like to have a ragdoll option. They didn't give players ragdoll deaths because they figured it would look too "unprofessional" or something (I don't remember the exact wording), but gol' durnit I want to see my character's leg halfway through her head when she lands in an undignified heap. I have so many pictures of enemies dead in odd positions. I would love to have a whole slew of characters dead in odd positions.
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Since they are really terrible at UI design lately, I would rather they just implement monitorable lines in Combat Attributes. I would hate to see what they did to show it in the UI. :/
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I never once said black ops part was heroic. He signed up to be a soldier. Through his connections, he was eventually promoted to black ops. The part before the black ops is pretty frikken heroic. You cannot tell me that someone who signs up to be a soldier is not a hero. You cannot. Simply cannot. No matter the reasons behind the sign-up, the result is a gol' durn hero. Period, end of story. What happens after that is completely irrelevant.
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...so you're basically saying that being a soldier isn't heroic. Hoo, boy! *runs away from the ensuing firefight*
He signed up to be a soldier. That is the mudder fudding epitome of hero.
Due to connections, he got into black ops. Blacker and blacker, all the way toward vigilante, and finally his government said "no go!" and he totally went whackball. -
Quote:His hero time was laid out in his backstory. He was, indeed, a villain from the time you first met him.yeah, that's kind of my point. He's never heroic, at all. He's just a jerkass from the first time you meet him.
Quote:He entered the military at the earliest convenience and never had a problem accepting the orders of a superior officer. His loyalty and devotion (as well as the connections his father had before he was killed) saw Eddie promoted into a super-secret black ops division of the military. His loyalty never wavered and his devotion was only strengthened with every off-the-books mission he performed. That is until the one day he was captured and disavowed by the very government that he swore to uphold. -
Jack pre-fix had a tendency to stand around and do nothing other than absorb some damage.
Jack post-fix actually uses his attacks. -
Any pet that you cannot pass inspirations to manually are not affected by team inspirations. Any pet that you CAN feed inspirations are affected by team inspirations. I can't see how this is anything other than WAI.
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-- Common Accuracy (level 25 and level 50)
-- Common Damage (level 25 and level 50)
-- Luck Charm (low level common salvage, used in freakin' everything at low levels)
-- Fortune (high level common salvage, used in half of freakin' everything at high levels).
These pieces all move like hotcakes, although a probably large percentage of the speed at which they move is due to flipping. Their fluctuation in prices seem to match market usage in general very well, and by looking at both low level and high level pieces it will show fluctuation in population between levels. New low level content will decrease the prices of high level pieces and increase the price of low level prices; vice-versa for new high-level content.
You could also do LotG +rech but its price will do nothing but drop as they introduce more, easier ways to get it. -
As with all the other queues, it takes the average time of all entrants, including fully formed teams. Fully formed teams greatly skew the average downward.
Additionally, five minutes seems to be the default timer if not enough groups/people have queued for an activity. -
Quote:You're more than welcome to assist Diellan and crew to bring Mids' out faster.It'd be nice to see an updated Mids' out about 24 hours after a new Issue goes Live.
In fact, if you want to donate enough every week to give someone a salary to do nothing but Titan tools, I'm sure something could be arranged.
Until that happens, they're volunteering to do this for free, in their free time, taking up potential game time to give other people something that isn't necessary to play the game. It'll get done when it gets done, and your complaints are not warranted. Just sayin'.