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Posts
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Joined
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That was a nice adjustment moving the slots for CJ.
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Thanks for looking at this.
I thought maybe Mids just wasn't adding up acc bonuses correctly but I guess there just aren't many.
Side note: stacking multiple blizzards seems doable with burnout... that's alot of damage - 10s of thousands on a large spawn. -
Have I completely gimped the /kin here for defense?
Blizzard seems a bit crazy.. just switchin to Ragnaroks gets it to every 2 minutes
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(7), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:40(33), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(46)
Level 2: Siphon Power -- Acc-I:50(A)
Level 4: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 6: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(17), GSFC-ToHit/Rchg/EndRdx:50(17), GSFC-Rchg/EndRdx:50(19), GSFC-ToHit/EndRdx:50(19), GSFC-Build%:50(21)
Level 8: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(21), Lock-Rchg/Hold:50(23), Lock-EndRdx/Rchg/Hold:50(23), Lock-Acc/EndRdx/Rchg/Hold:50(25), Lock-%Hold:50(25)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
Level 14: Tough -- Aegis-Psi/Status:30(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 20: Speed Boost -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(34)
Level 24: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(34), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 26: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(36), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 30: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod/Acc/Rchg:50(42)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(46)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
Level 44: Ice Storm -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(45), CtlSpd-Acc/EndRdx:30(45), CtlSpd-EndRdx/Rchg/Slow:30(45)
Level 47: Web Envelope -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/Rchg:50(48), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Immob/Rng:50(50), Enf'dOp-Acc/Immob:50(50)
Level 49: Inertial Reduction -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(11)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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As a casual player, I just wanna play. Though I would like to be effective.
I am revisiting some of my older toons who really haven't seen much action since Hamis went out of fashion.
I don't mind downing a purple when needed and I tried to keep fairly effective attack chains. Rage crashes... I am not sure the answer to that without blues or a much more expensive maxed out build.
I am guessing new Incarnate abilities (new to me) could beef up endurance recovery and defense. Feed back appreciated. Thanks for your time.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute - V I P
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Fire Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(9), RctvArm-EndRdx:40(9)
Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(15)
Level 4: Blazing Aura -- Dmg(A), EndRdx-I:50(19)
Level 6: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(19), Dct'dW-Heal/EndRdx:50(21), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:40(23)
Level 8: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dam%:40(27), T'Death-Dmg/EndRdx/Rchg:40(27)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(29)
Level 12: Boxing -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(29), T'Death-Dam%:40(31), T'Death-Dmg/Rchg:35(31), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:35(33)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(33), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(34), Aegis-Psi/Status:50(36), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-ResDam:50(36)
Level 18: Rage -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-Build%:50(39), GSFC-ToHit/EndRdx:50(39)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(40)
Level 22: Consume -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-Dmg/Rchg:30(40), Erad-Acc/Rchg:20(42)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(48)
Level 26: Tactics -- Rec'dRet-Pcptn:20(A)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 38: Stealth -- LkGmblr-Rchg+:50(A)
Level 41: Gloom -- SipInsght-Acc/EndRdx/Rchg:50(A)
Level 44: Dark Obliteration -- SipInsght-Acc/ToHitDeb:50(A), SipInsght-ToHitDeb:50(48), SipInsght-Acc/Rchg:50(48), SipInsght-ToHitDeb/EndRdx/Rchg:50(50), SipInsght-Acc/EndRdx/Rchg:50(50), SipInsght-%ToHit:50(50)
Level 47: Rise of the Phoenix -- Dmg-I:50(A)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Cardiac Partial Core Revamp
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(17), P'Shift-End%:50(17)
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Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 21.63% Defense(Smashing)
- 21.63% Defense(Lethal)
- 18.5% Defense(Fire)
- 18.5% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 29.75% Defense(Melee)
- 10.69% Defense(Ranged)
- 21.63% Defense(AoE)
- 1.8% Max End
- 52.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 14% FlySpeed
- 196.8 HP (13.13%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 11%
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 2.5% (0.04 End/sec) Recovery
- 10% (0.62 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3% Resistance(Psionic)
- 24% RunSpeed
- 7% XPDebtProtection
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Ya, they broke EM. The shizz to the bottom of the pack. Three 50s - perma benched.
Give KM a shot, it definately makes one nostalgic for the good ole days... when we had to walk up hill both ways to school.. -
We all know the solution, look to yourself and the answer is clear.
Mwahahahahahaha......
-Troo -
hey I'D JUST LIKE TO KNOW where'd PLACATE'S SPOT IN THE QUEUE DISAPPEAR TO. all the ISSUES THAT HAVE BEEN RELEASED. players REQUESTING FIXES. WHAT ARE WE SUPPOSED TO DO, WHERE ARE WE SUPPOSED TO go?
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Just because a bug isnt game breaking for an AT doesn't that It shouldn't be fixed at all.
The reason its not been fixed by now is because lol villianside.
Just a couple months ago a few tanks were having some problems with gauntlet not working. *gasp*
Not game breaking in any way, but still a problem that needed to be fixed. So, all the servers were brought down during the day to fix it.
Its been well over a year since placate was addressed.
Fix the dang thing already.
[/ QUOTE ]
*GASP* That post almost makes too much sense!!!
I couldn't agree more, it's annoying to see that a tanker bug which was in existence that wasn't game breaking or made the tankers not tank well, yet the servers were brought down for what 3 hours? Just to fix this bug and yet placate is still not fixed.
[/ QUOTE ]
Priorities HAHAHAHAHAHAHAHAhahahahahaaa..a..........
They are only gonna fix what they want to fix and when they want to fix it. Now fork over the cash or quit.
Best player retention program ever.