SS/FA non farmer - Solo / Team


Black_Assassin

 

Posted

As a casual player, I just wanna play. Though I would like to be effective.

I am revisiting some of my older toons who really haven't seen much action since Hamis went out of fashion.

I don't mind downing a purple when needed and I tried to keep fairly effective attack chains. Rage crashes... I am not sure the answer to that without blues or a much more expensive maxed out build.

I am guessing new Incarnate abilities (new to me) could beef up endurance recovery and defense. Feed back appreciated. Thanks for your time.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute - V I P
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Fire Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(9), RctvArm-EndRdx:40(9)
Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(15)
Level 4: Blazing Aura -- Dmg(A), EndRdx-I:50(19)
Level 6: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(19), Dct'dW-Heal/EndRdx:50(21), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:40(23)
Level 8: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dam%:40(27), T'Death-Dmg/EndRdx/Rchg:40(27)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(29)
Level 12: Boxing -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(29), T'Death-Dam%:40(31), T'Death-Dmg/Rchg:35(31), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:35(33)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(33), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(34), Aegis-Psi/Status:50(36), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-ResDam:50(36)
Level 18: Rage -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-Build%:50(39), GSFC-ToHit/EndRdx:50(39)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(40)
Level 22: Consume -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-Dmg/Rchg:30(40), Erad-Acc/Rchg:20(42)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(48)
Level 26: Tactics -- Rec'dRet-Pcptn:20(A)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 38: Stealth -- LkGmblr-Rchg+:50(A)
Level 41: Gloom -- SipInsght-Acc/EndRdx/Rchg:50(A)
Level 44: Dark Obliteration -- SipInsght-Acc/ToHitDeb:50(A), SipInsght-ToHitDeb:50(48), SipInsght-Acc/Rchg:50(48), SipInsght-ToHitDeb/EndRdx/Rchg:50(50), SipInsght-Acc/EndRdx/Rchg:50(50), SipInsght-%ToHit:50(50)
Level 47: Rise of the Phoenix -- Dmg-I:50(A)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Cardiac Partial Core Revamp
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(17), P'Shift-End%:50(17)
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 21.63% Defense(Smashing)
  • 21.63% Defense(Lethal)
  • 18.5% Defense(Fire)
  • 18.5% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 29.75% Defense(Melee)
  • 10.69% Defense(Ranged)
  • 21.63% Defense(AoE)
  • 1.8% Max End
  • 52.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 14% FlySpeed
  • 196.8 HP (13.13%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 11%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 24% RunSpeed
  • 7% XPDebtProtection
------------

Code:
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|-------------------------------------------------------------------|


Tru
Great game while it lasts.

 

Posted

This is Catalina Baptiste's build, ripped directly from a build of a friend... I think I only made a couple slotting changes to suit my own tastes which are similar to theirs:

Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(39)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(36)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(40)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Temperature Protection -- S'fstPrt-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(39)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(46)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), TtmC'tng-ResDam/EndRdx(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 30: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(7), EndMod-I(7)
------------
Set Bonus Totals:
9% DamageBuff(All)
36.13% Defense(Smashing/Lethal)
6.13% Defense(Fire/Cold)
5.5% Defense(Energy/Negative)
3% Defense(Psionic)
28% Defense(Melee)
4.25% Defense(Ranged)
4.56% Defense(AoE)
4.05% Max End
4% Enhancement(Heal)
70% Enhancement(RechargeTime)
36% Enhancement(Accuracy)
5% FlySpeed
129.3 HP (8.63%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 2.75%
MezResist(Immobilize) 15.95%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.2%
20% Perception
4% (0.07 End/sec) Recovery
20% (1.25 HP/sec) Regeneration
2.84% Resistance(Fire/Cold)
5% RunSpeed


 

Posted

just aim for S/L softcap or 32.5% to S/L/E/N

either way you want gloom slotted properly. underslotting it is criminal


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