Ice/Kin - Def 45+ s/l/e and range?


Deacon_NA

 

Posted

Have I completely gimped the /kin here for defense?

Blizzard seems a bit crazy.. just switchin to Ragnaroks gets it to every 2 minutes

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(7), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:40(33), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(46)
Level 2: Siphon Power -- Acc-I:50(A)
Level 4: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 6: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(17), GSFC-ToHit/Rchg/EndRdx:50(17), GSFC-Rchg/EndRdx:50(19), GSFC-ToHit/EndRdx:50(19), GSFC-Build%:50(21)
Level 8: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(21), Lock-Rchg/Hold:50(23), Lock-EndRdx/Rchg/Hold:50(23), Lock-Acc/EndRdx/Rchg/Hold:50(25), Lock-%Hold:50(25)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
Level 14: Tough -- Aegis-Psi/Status:30(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 20: Speed Boost -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(34)
Level 24: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(34), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 26: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(36), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 30: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod/Acc/Rchg:50(42)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(46)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
Level 44: Ice Storm -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(45), CtlSpd-Acc/EndRdx:30(45), CtlSpd-EndRdx/Rchg/Slow:30(45)
Level 47: Web Envelope -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/Rchg:50(48), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Immob/Rng:50(50), Enf'dOp-Acc/Immob:50(50)
Level 49: Inertial Reduction -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(11)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Tru
Great game while it lasts.

 

Posted

That is an impressive build for defense. I won't say you "completely gimped the /kin for defense" but sacrifices were made and I do want to make sure it's clear what they are.

First and foremost, the accuracy looks to be insufficient for higher conning foes. I set mids to show final to-hit against +3s and here are final to-hit numbers (with no Aim) for some kinetic powers: Transfusion 75%, Siphon Power, Siphon Speed and Fulcrum Shift 83%, Transference 80%. Your Ice Blast powers have enough accuracy slotted to all hit 95% of the time. Aim will solve your kin accuracy, for the (slightly less than) 1/3 of the time it's up.

Changes to consider: in CJ I changed one of the BotZ to Kismet 6% and moved a slot to Weave for a 4th LotG and a 9% Acc buff. The final to-hit for those same kin powers, in the same order, becomes 90%, 95% and 95%.

Also to consider, you're in the epic that offers Focused Accuracy, which will cure all accuracy ills. I'd be tempted to swap out IR for FA.

Here's what that build looks like with those 3 changes. Ranged def down a smidge to 43% but ALL powers have capped accuracy:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 6: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(25)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 14: Tough -- Aegis-Psi/Status(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 26: Hover -- Zephyr-Travel(A), Zephyr-ResKB(36), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(46)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Ice Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(45), CtlSpd-Acc/EndRdx(45), CtlSpd-EndRdx/Rchg/Slow(45)
Level 47: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob(50)
Level 49: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Global = Hedgefund (or some derivation thereof)

 

Posted

Thanks for looking at this.

I thought maybe Mids just wasn't adding up acc bonuses correctly but I guess there just aren't many.


Side note: stacking multiple blizzards seems doable with burnout... that's alot of damage - 10s of thousands on a large spawn.


Tru
Great game while it lasts.

 

Posted

That was a nice adjustment moving the slots for CJ.


Tru
Great game while it lasts.

 

Posted

Overall softcapped S/L/E AND Ranged (Or even close to softcapping) will help you survive oh so much. S/L is the most common damage typing in the game with Energy at it's heels. And since you'll often be at range you'll be covered for all non-AoE/S/L/E damage at a distance too.