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Posts
1909 -
Joined
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After going back and playing through Praetoria; I'll reiterate that Paragon and the Isles need some revamping on the FX side as well as the overall structure.
Building (and other structural) lighting, street lighting, day/night conversion, etc.
Trees and other foliage are too rigid; loosen them up a bit. -
My issue with the Beast Pack was the over-definitive look of the heads (when compared to the slew of less detailed head and face options (heck, most of the costume pieces) already in game).
Even if they were somehow able to make it work... I just couldn't see a hat on the Bull head working aesthetically... the level of detail/art 'style' wouldn't quite match up. Too rigid of a pack.
That and they didn't allow for the meld of those type of options in the first place; no beast heads with goggles, hats, hoods or face paints.
[Finally, little use of the pack options by NPCs (no Island of the Cat People or an actual Wolf's Den Pub mission) ] -
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Just as a sidenote:
Don't try to watch any anime you're not familiar with on Netflix with your small children (especially if you have a tendency to skip past all of the description and ratings mumbo jumbo).
That being said; I really liked the original Robotech series, GitS, Ninja Scroll, Appleseed, The Animatrix, Batman: Gotham Knight and even some of the CN fare (Cowboy Bebop, Full Metal and Samurai Shamploo).
There's a lot of new powers that can be found in some of those *hint, hint* (Naruto is good for that) -
Quote:That would be nice; both the color palette and an intensity slider.However, I DO like that black is almost invisible when it comes to coloring some powers.. unobtrusive force field bubbles, ahhh.
What we need is a color pallet revamp so we can have colors seprate from intensity, but yeah I know coding time, swamped, would like to but.. we can dream though, right? -
30 is the new 20
I doesn't need to go faster... it just needs a few things to make it more interesting to go through:
Another costume slot at 50
Mid-level specific Trials/Raids
Adding in more EATs; unlockable at 30 and 40
Base Missions (along the same lines as Cape, Aura and Costume Slot Missions) at 20, 30, 40 and 50. (for specific items/functions)
Expansion of systems (Tailor, Crafting, MA systems) at 20, 30, 40 (in addition to the already purchasable items)
Expansion of Safeguard/Mayhem missions at 20, 30, 40 and 50.
Adding in Cimeroran, Praetorian and RWZ (maybe even PVP?) versions of Safeguard/Mayhem missions.
Zone events (outside of GMs) that are specific to each zone
[Moving many of the craftable temp power drops down to the low(er) level range; where they're of more use]
[There's also that 'faction' mechanic that's used in both the Praetorian arcs and the Vincent Ross arc... how about a more general use of this (at least on villain side) between the Arachnos factions (representing their infighting) and between other NPC factions with actual ramifications? (-At both the Zone Map level and in an 1-50 overall sense)] -
Slingshot to the eye socket; pellets of Draino. Then again... a flamethrower could be fun.
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Utilizing one of the Pillars within Ouroboros, the player would have access to missions that would transcend time-space; allowing them to travel to random points along the time-line to complete random missions.
Maybe utilizing something similar at the Portal Corps labs and at the portal in Grandville.
Lost World, Victorian Era, Industrial Revolution, WW__ eras, Dark/Middle Ages, Roaring 20s, Ancient Egypt, Rome, China, Atlantis, etc... all there for the exploring (or exploitation)
With all new maps (indoor and outdoor), NPC groups and maybe other tidbits; that can be built upon. -
Bah! Bring back the forum ratings.
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See, now yous gottas do Steampunk Freakshows.
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Having the option of powers being generated from an unattached costume/aura piece.
The piece could be an orb, sphere, cube, glyph circle, familiar, etc.
I guess that means we would need costume pieces that are unattached to the character body (at least not visibly).
[Yeeeah, a Nanite Ranged/Nanite Defensive/Buff powerset with powers emanating from Nanite clusters that orbit the player] -
Bike seat comment was funny - better stay in the transcripts.
Hey, the Paragon City intro theme... did yall get part of that from Acid Loops; I built a ringtone off of those horns awhile back. -
Gonna have to convo here, Ustream hates me and won't even send my (forgotten) info to my email.
Nice trailer! -
Animated halo effects (color customizable):
above head
around head/face
fist halos
body halos (emotes & costume changes)
narrow and wide band; flat and with depth
Halos of atomic particles, insects, animals (tiny scale), energy, elemental energy, dark, electricity, bubbles, blades, thorns, leaves, symbols (various), etc
for movement: axis tilting, rotation, details within the halo, color gradients, reverse motion, opacity transitions, trailing (like the leaves aura) -
With all this aura talk, please have them update the UI for (costumes in general) these auric expansions:
Divy it up into two main categories?:
Non-Combat
Combat
then have these categories divided into categories similar to what's available for the general costume creator:
Head
-Head
-Eyes
-Hair
Upper Body
-Body
-Chest Detail
-Gloves
Lower Body
-Legs
-Feet
-Path
Pretty please. -
For Bases:
More reflective surfaces (floors, walls and objects)
Various flavors of faux windows
Animated tiles (changes color when stepped on; traveling lines of color between the tiles, optical illusion tiles, shallow water covering floor, etc); something similar for walls)
'Aquarium' walls (or planetarium, etc; along a similar vein as the faux windows)
Being able to change the color of base objects -
Complaints:
Nictus/Dark Shield doesn't change color even though there's a palette option for it.
Selecting 'Apply to powerset/all powers' in the power customization screen causes lag.
Suggestions:
Weapon Auras
Pet Auras
Power Customization ported over to the Mission Architect
Power/Weapon Customization for Pets
'Ethereal/Spectral' versions of costume parts/wings
Being able to use separate/different auras for different body regions
Being able to use both a normal aura AND a combat aura on the same costume slot
More 'digital billboards/animated signs' for Praetoria, Paragon and the Rogue Isles - something akin to the propaganda screens in Grandville
More color variant options for environmental effects (like water, fire, foliage besides (blue, red, green))
Rolling fog effects near coastlines at certain times of the day
More animation from trees, boat sails
More options for glowie costume bits, textures and body paints
Metallic/pearlescent/glass sheen options available for all costume parts
Gradient options for all/more costume bits (horizontal, vertical and diagonal)
Metallic, ethereal and glass skin options
3D 'option' for those that wish to use it
Monochromatic and/or B&W options
Birds in the air and fish in the water
Transition of building skins for Zone events; from normal to whatever fits the theme of a given event.
Building on the Animal pack (and Leviathan Patron) theme; adding in a power customization option to allow certain powers to have animalistic qualities (ie. elemental attacks that appear as a swarm of (birds, bats, insects) or an animal's head) heading towards its target (or even player heal/buff powers); self buff powers that activate an aura in a shape of a chosen animal before settling into its default mode)
Animated sigla for chest details (similar to what the Banished Pantheon have) and head auras/details (that circle the circumference of the head)
Customization for Pool, Patron and Epic powers.
Elemental versions of Weapon powers (ex. Fiery Maces, Electric Blades, Ice Axes, etc)
Glowing tattoos as glove, chest, face, shoulder and back details: Kanji symbols, hieroglyphics, barcodes, pin-up girls, alien symbols, astrological symbols (eastern/western); etc -
Contact: The Transmuter
Mission: Aid your Powers Division
Server: Freedom Zone/Mission: IOM_IMPERIAL_ROOFTOP
loc: 75.7 -1536.0 -1292.5
No blue doors (after the first) available... will double check... make sure I didn't miss something silly (like a well hidden stairwell)
[Reentered the mission twice; no change.]
[Mission door turned white/lost color]
[Exited to Character Select screen; was forced to relog in; restarted mission... still no change]
[Mission start/entrance is the contact; so I can't even contact him to auto-complete the mission] -
CoX: Wormhole - $X.xx
Allows players 'Safe Mode' level graphic access to:
Mod Bases
Create/Edit Architect Missions
Access the Market
Design costume templates
Alter character Bios -
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Good stuff. Interesting to find out that alignment switching was pushed back from the CoV release.
And I really dug I14; until all the drama. -
I know that but he was talking about not being able to put a 'slider' into Mids to display that decay. I was interested in the mechanics of his 'slider' (and that just sounds so wrong :\ )