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Posts
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Joined
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Heh...Grats mate...you got there despite the debt
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Grats War...keep 'em coming
Always nice to get dings in the coalition -
Grats Jacks....again
So? whats next then? -
He's probably the "worst" of the controller pets because of the reasons pointed out by others...and speed boost doesn't help much either...but you gotta love him for tanking the psi AVs without a scratch
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Just so you all know, I'm not keeping you PA droppers in the air now, as I respeced and no longer have Group Fly.
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hehe, no worries...good luck with the new build
btw...would any interested lvl 45+ illusion controllers send me a PM with your secondary and whether you have fly/groupfly?
Would like to get a feel for how many we're gonna be.
...and of course if you have any questions feel free to PM me aswell. -
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Hi...a few things:
1: Get acrobatics, its a lifesaver and since you already have the leaping pool it shouldn't be a problem. Maybe consider dropping grant invis and invis? Could get stealth instead if you want though I wouldn't recommend it.
2: Animate stone (unless 1 vs 1s), Earthquake and stalagmites are pretty useless in PvP but handy in PvE so heres where you decide whether to go all PvP or PvP/E build.
Furthermore, consider dropping volcanic gasses...it can be handy when using it with QS but generally too slow animations and results but can be good.
3: Seriously consider goin with 2 or more accuracies in your attacks! Granted the minus def is good but you have to be able to hit others than your RI anchor.
4: See if you can get more slots (jumps) into combat jump and hurdle...movement is key to surviving.
5: Keep slows down to 1 or none in LR and QS as it only slows movement speed and the base slow is pretty good...better to spam QS for instance
Consider putting some end reds into some of your powers? Think this will be a fairly end heavy set.
Good luck
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2. I mostly do 1vs1, so the pet is really usefull. I've also slotted Earthquake with 3 tohit debuff in order to up the tohit changes coming in I7, and it is pretty usefull. The gasses are also quite usefull, I use them in case i'm fighting a scrapper/tanker that can, obviously, resist the holds. The gasses gives me a good tick-based hold.
3. Point taken.
4. Any idea where I can spare some slots from?
5. Will do for QS, but Lingering Radiation also has a HUGE -recharge, and is also capped at two slows.
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The extra slots is a tough one if you still want to have your PvE powers and them do be good. Maybe just slot stone cage for acc and lose the dmg? I know this isnt a great solution. Maybe take 1 or 2 from earthquake since the tohit debuff isnt that big afaik.
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Hi...a few things:
1: Get acrobatics, its a lifesaver and since you already have the leaping pool it shouldn't be a problem. Maybe consider dropping grant invis and invis? Could get stealth instead if you want though I wouldn't recommend it.
2: Animate stone (unless 1 vs 1s), Earthquake and stalagmites are pretty useless in PvP but handy in PvE so heres where you decide whether to go all PvP or PvP/E build.
Furthermore, consider dropping volcanic gasses...it can be handy when using it with QS but generally too slow animations and results but can be good.
3: Seriously consider goin with 2 or more accuracies in your attacks! Granted the minus def is good but you have to be able to hit others than your RI anchor.
4: See if you can get more slots (jumps) into combat jump and hurdle...movement is key to surviving.
5: Keep slows down to 1 or none in LR and QS as it only slows movement speed and the base slow is pretty good...better to spam QS for instance
Consider putting some end reds into some of your powers? Think this will be a fairly end heavy set.
Good luck -
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..Lets see where Arch Sectors loyalties lie..
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Loyalty? I'm not entirely sure what that word means? Some sort of pie? -
..and again I urge all PA droppers report to me Arch Nemesis (@Archy) or Imaginary (@Imaginary).
We had 14 PA droppers the last time and it worked a treat...hope to get the same numbers again...ta in advance -
Don't you dare spec out Group Fly...we need that for Hami!! We need you to keep the slackers with no fly alive above the jelly
(maybe I should spec Group Fly in then? ) -
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Psychic Tornado is knockdown/up
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Knock-up superpower could prove to be expensive if over-used.
Do this make super-babies, btw?
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Unfortunately no....Now you know why I never take the Psi epic -
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Very good job all
Special thanks from me to all the great illusionists on both teams....was nice work -
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With Fulcrum Shift only on the stack, what would you pick instead?
I was thinkin either of Repel or Superior Invis with something like this
Primary: Illusion Control
Secondary: Kinetics
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01) --> Spectral Wounds==> Acc(1) Acc(15) Dmg(15) Dmg(17) Dmg(17) Rechg(25)
01) --> Transfusion==> Acc(1) Acc(7) Heal(11) Heal(11) Heal(13) Rechg(13)
02) --> Blind==> Acc(2) EndopExp(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Siphon Power==> Acc(4) Acc(43) Rechg(46) Rechg(48) Rechg(50)
06) --> Swift==> Run(6)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Hover==> Fly(10) Fly(46) Fly(46)
12) --> Siphon Speed==> Acc(12) Acc(29) Slow(31) Rechg(31) Rechg(34) Rechg(34)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Dmg(18) Dmg(19) Dmg(19) Rechg(23) Rechg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Increase Density==> DmgRes(22)
24) --> Assault==> EndRdx(24)
26) --> Tactics==> TH_Buf(26) TH_Buf(27) TH_Buf(27) EndRdx(29)
28) --> Spectral Terror==> Acc(28) Acc(37) Range(40)
30) --> Deceive==> Acc(30) Acc(31) ConfDur(40) ConfDur(40)
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
38) --> Repel/Superior Invis==> EndRdx(38) EndRdx(39) EndRdx(39) Rechg(39)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) Rechg(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Speed Boost==> EndMod(49) EndMod(50) EndMod(50)
The slots in Transference I think they won't be changed cos IF and only IF I have _both_ Hasten AND Syphon Speed running I can get the recharge you mentioned but since Hasten ain't perma and Syphon Speed can miss if they're both down the difference in the recharge is 5-6 seconds between 1 recharge and 2.
Any other opinion about it?
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Right....I ought to go to bed but what the hell
First off you need to decide whether this is gonna be an allround build or a support build.
Transfusion: You wont be using this for healing much but more for setting up a small window of containment so slot this with acc and recharge. Throw in end reds and ranges as you see fit.
Siphon Power: Probaly wont need the recharges use these slots elsewhere if you can/must. If you have an extra slot get an end red in there.
Swift: Take hurdle instead! and 3 slot it if you can. You will generally have an easier time jumping than running.
Hover: Simply don't take the fly pool. Nice travelpower but too slow and too enddraining for PvP. Go for the Leapingpool instead. 2 or 3 slor CJ and put a couple of end reds in acro....knockback/down res is very nice to have.
Super Speed: Put a run speed and 1 end red in here if you can.
Increase Density: One of the support powers so this is where you need to decide whether to be support or not. Optimal slotting (for support!) would be 2 dmg res, 2 range and maybe 1 end red).
Spectral Terror: 2 acc, 2 fear is good. Put 1 or 2 range in it if you can.
Deceive: Is a fun power and has its uses in PvP but not very often. Slotting is fine though.
Phantasm: Don't take it if you plan to do team PvP but it can be handy in 1 vs 1s.
Repel/sup invis: Dont take repel, very limited uses. Go for super invis if you plan to be on yourself, group if you want to team ( 2-3 recharges in Group Invis if you want it perma with siphon speed)
Other things: If you can, then take IR for nice unsupressed travel.
Really really really really really try to get speed boost earlier....its fantastic...even more so if you want the support role.
Fulcrum: generally not very useful but can be utterly fantasitc in baseraids since your opponents tend to be more clustered there.
I've probably forgotten something since it's late and im McDrunk
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
[/ QUOTE ]Twilight grasp has a brief immob.
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Now just to get the dev's to give us Dark Miasma as a secondary... -
Theres 2.5 viable epics for trollers.
1: Fire! Go for this if you want damage. Great AoE, good single target blast, good shield and consume if you could use some extra endurance.
2: Primal. This will make you a better controller basically. Nice blast, good shield, the awesome powerboost and conserve end if you have end problems.
3: Psi (this is the 0.5). Basically just take this if you want some res against psi. The attacks are nice but the AoE is the 4th power in the set so you will first be able to get this at lvl 47 whereas you can take Fireball at lvl 41.
For Earth/Rad I would definately recommend Fire (would recommend Primal if you want to PvP).
Psychic Tornado is knockdown/up -
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Transfusion = auto containment, without having to hold.
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Yup, maybe I should've added that you would be using transfusion to get containment -
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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Yup...will be able to do over 700 points of damage with a single blast providing you have containment (which is fairly easy with /kin) -
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Make sure you use QS on it.
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Took the words right off my keyboard.
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Very true...forgot about that 'cept the fact I would still not have it in my PvP build since in more or less every fight I've been in people have been speed boosted thus making them slow resistant
I can see the uses for it, but because of the long recharge I would probably go for other powers. -
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What is yellow for?
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Scared/chicken/cowardly etc.