Need help with my PvP build


Archy

 

Posted

Since I've tried out the arena some times, but I noticed the lack of a decent build for my controller, I was thinkin of respecing him to a build more PvP oriented, not being an expert and goin from what I've seen and read I was thinking of something like this:

Primary: Illusion Control
Secondary: Kinetics

01) --> Spectral Wounds==> Acc(1) Acc(15) Dmg(15) Dmg(17) Dmg(17) Rechg(25)
01) --> Transfusion==> Acc(1) Acc(7) Heal(11) Heal(11) Heal(13) Rechg(13)
02) --> Blind==> Acc(2) EndopExp(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Siphon Power==> Acc(4) Acc(40) Rechg(43) Rechg(46) Rechg(50)
06) --> Swift==> Run(6)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Hover==> DefBuf(10)
12) --> Siphon Speed==> Acc(12) Acc(29) Slow(31) Rechg(31) Rechg(34) Rechg(34)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Dmg(18) Dmg(19) Dmg(19) Rechg(23) Rechg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Increase Density==> Rechg(22)
24) --> Assault==> EndRdx(24)
26) --> Tactics==> TH_Buf(26) TH_Buf(27) TH_Buf(27) EndRdx(29)
28) --> Spectral Terror==> Acc(28) Acc(40)
30) --> Deceive==> Acc(30) Acc(31) ConfDur(37) ConfDur(46) Rechg(46) Rechg(48)
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Speed Boost==> EndMod(49) EndMod(50) EndMod(50)


Anything blatantly wrong?
Any tips?


 

Posted

No IR?

Unsuppressed travel in PvP is allways nice.


 

Posted

I thought of it but van't find a place to put in in


 

Posted

when/if they finally give us another respec X3 will be taking all the kinetics powers apart from fulcrum as it serves little purpose in pvp. Altho i'll only take 3/4 fire powers so I will have a few going spare


 

Posted

The build looks good but there are perhaps a few things to consider.

Three slotting Hover for Speed, very useful especially stacking with Siphon Speed.

Might want to put a Resistance enhancement in Increase Density, as I understand the recharge isn't much more than the time it takes to speed boost something afterwards, so that doesn't matter.

Spectral Terror can't move, so maybe a few Range enhancements would server some purpose there.

Deceive I think doesn't need Recharges, it's more something that you should just drop on something when you've got spare time, not really very spammable.

After all that though Fulcrum Shift doesn't really serve much purpose, but your power picks are pretty solid.


World of Jackcraft.

 

Posted

[ QUOTE ]
when/if they finally give us another respec X3 will be taking all the kinetics powers apart from fulcrum as it serves little purpose in pvp. Altho i'll only take 3/4 fire powers so I will have a few going spare

[/ QUOTE ]

Fulcrum shift can be awesome in PvP. It can very, very good. So dont.


A Paragon Defender

 

Posted

What are you making the build for? team PvP or soloing?. Cause your build is way off for a team build and its not optimised for soloing.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

Btw you have prolly overslotted deceive, in PvP is a situational power not at spam button.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

[ QUOTE ]
Might want to put a Resistance enhancement in Increase Density, as I understand the recharge isn't much more than the time it takes to speed boost something afterwards, so that doesn't matter.

[/ QUOTE ]
Yeh I just put the wrong enhancement in it

[ QUOTE ]
Deceive I think doesn't need Recharges, it's more something that you should just drop on something when you've got spare time, not really very spammable.

[/ QUOTE ]
Uhmm, so 2 acc and 2 confuse can do the trick?
[ QUOTE ]
What are you making the build for? team PvP or soloing?. Cause your build is way off for a team build and its not optimised for soloing.

[/ QUOTE ]
1 vs 1 mainly, any tips on how to make it look better?
I thought of dropping fulcrum myself as I see how it can be of little use, but it just seems wrong to have a kin without Fulcrum

Would Superior Invis or Repel worth picking instead of Fulcrum?


 

Posted

I don't know much about either sets, but here's what I think:

Change a recharge enhancement to endurance modification on the Transference. 2 slots of recharge, hasten and siphon speed give you 11 seconds, 1 slot, hasten and siphon give you 13 seconds. the bigger the drain, the better it sounds to me.

Also, no idea how Increased Density works - but if it doesn't give you any protection, only your teammates and Phantasm, I'd replace ID with Supirior Invisibility, as it gives a player a HUGE advantage in PvP - hold that dumb blaster/troller/defender/etc first, kill him later either that, or Hover, which i'm not a huge fan of.


@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad

 

Posted

[ QUOTE ]
I don't know much about either sets, but here's what I think:

Change a recharge enhancement to endurance modification on the Transference. 2 slots of recharge, hasten and siphon speed give you 11 seconds, 1 slot, hasten and siphon give you 13 seconds. the bigger the drain, the better it sounds to me.

Also, no idea how Increased Density works - but if it doesn't give you any protection, only your teammates and Phantasm, I'd replace ID with Supirior Invisibility, as it gives a player a HUGE advantage in PvP - hold that dumb blaster/troller/defender/etc first, kill him later either that, or Hover, which i'm not a huge fan of.

[/ QUOTE ]

any good player isn't gonna be held. imo for an illu/kin both hover and superior invis are essential, i'd consider fly as well altho its not needed for 1v1s


 

Posted

With Fulcrum Shift only on the stack, what would you pick instead?
I was thinkin either of Repel or Superior Invis with something like this


Primary: Illusion Control
Secondary: Kinetics
---------------------------------------------
01) --> Spectral Wounds==> Acc(1) Acc(15) Dmg(15) Dmg(17) Dmg(17) Rechg(25)
01) --> Transfusion==> Acc(1) Acc(7) Heal(11) Heal(11) Heal(13) Rechg(13)
02) --> Blind==> Acc(2) EndopExp(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Siphon Power==> Acc(4) Acc(43) Rechg(46) Rechg(48) Rechg(50)
06) --> Swift==> Run(6)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Hover==> Fly(10) Fly(46) Fly(46)
12) --> Siphon Speed==> Acc(12) Acc(29) Slow(31) Rechg(31) Rechg(34) Rechg(34)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Dmg(18) Dmg(19) Dmg(19) Rechg(23) Rechg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Increase Density==> DmgRes(22)
24) --> Assault==> EndRdx(24)
26) --> Tactics==> TH_Buf(26) TH_Buf(27) TH_Buf(27) EndRdx(29)
28) --> Spectral Terror==> Acc(28) Acc(37) Range(40)
30) --> Deceive==> Acc(30) Acc(31) ConfDur(40) ConfDur(40)
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
38) --> Repel/Superior Invis==> EndRdx(38) EndRdx(39) EndRdx(39) Rechg(39)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) Rechg(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Speed Boost==> EndMod(49) EndMod(50) EndMod(50)

The slots in Transference I think they won't be changed cos IF and only IF I have _both_ Hasten AND Syphon Speed running I can get the recharge you mentioned but since Hasten ain't perma and Syphon Speed can miss if they're both down the difference in the recharge is 5-6 seconds between 1 recharge and 2.
Any other opinion about it?


 

Posted

Didn't even notice you didn't have Superior Invis the first time :S

If it's a toss up between Invis and Repel though, pick Invis in a heartbeat.


World of Jackcraft.

 

Posted

[ QUOTE ]
With Fulcrum Shift only on the stack, what would you pick instead?
I was thinkin either of Repel or Superior Invis with something like this


Primary: Illusion Control
Secondary: Kinetics
---------------------------------------------
01) --> Spectral Wounds==> Acc(1) Acc(15) Dmg(15) Dmg(17) Dmg(17) Rechg(25)
01) --> Transfusion==> Acc(1) Acc(7) Heal(11) Heal(11) Heal(13) Rechg(13)
02) --> Blind==> Acc(2) EndopExp(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Siphon Power==> Acc(4) Acc(43) Rechg(46) Rechg(48) Rechg(50)
06) --> Swift==> Run(6)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Hover==> Fly(10) Fly(46) Fly(46)
12) --> Siphon Speed==> Acc(12) Acc(29) Slow(31) Rechg(31) Rechg(34) Rechg(34)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Dmg(18) Dmg(19) Dmg(19) Rechg(23) Rechg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Increase Density==> DmgRes(22)
24) --> Assault==> EndRdx(24)
26) --> Tactics==> TH_Buf(26) TH_Buf(27) TH_Buf(27) EndRdx(29)
28) --> Spectral Terror==> Acc(28) Acc(37) Range(40)
30) --> Deceive==> Acc(30) Acc(31) ConfDur(40) ConfDur(40)
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
38) --> Repel/Superior Invis==> EndRdx(38) EndRdx(39) EndRdx(39) Rechg(39)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) Rechg(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Speed Boost==> EndMod(49) EndMod(50) EndMod(50)

The slots in Transference I think they won't be changed cos IF and only IF I have _both_ Hasten AND Syphon Speed running I can get the recharge you mentioned but since Hasten ain't perma and Syphon Speed can miss if they're both down the difference in the recharge is 5-6 seconds between 1 recharge and 2.
Any other opinion about it?

[/ QUOTE ]

Right....I ought to go to bed but what the hell

First off you need to decide whether this is gonna be an allround build or a support build.

Transfusion: You wont be using this for healing much but more for setting up a small window of containment so slot this with acc and recharge. Throw in end reds and ranges as you see fit.

Siphon Power: Probaly wont need the recharges use these slots elsewhere if you can/must. If you have an extra slot get an end red in there.

Swift: Take hurdle instead! and 3 slot it if you can. You will generally have an easier time jumping than running.

Hover: Simply don't take the fly pool. Nice travelpower but too slow and too enddraining for PvP. Go for the Leapingpool instead. 2 or 3 slor CJ and put a couple of end reds in acro....knockback/down res is very nice to have.

Super Speed: Put a run speed and 1 end red in here if you can.

Increase Density: One of the support powers so this is where you need to decide whether to be support or not. Optimal slotting (for support!) would be 2 dmg res, 2 range and maybe 1 end red).

Spectral Terror: 2 acc, 2 fear is good. Put 1 or 2 range in it if you can.

Deceive: Is a fun power and has its uses in PvP but not very often. Slotting is fine though.

Phantasm: Don't take it if you plan to do team PvP but it can be handy in 1 vs 1s.

Repel/sup invis: Dont take repel, very limited uses. Go for super invis if you plan to be on yourself, group if you want to team ( 2-3 recharges in Group Invis if you want it perma with siphon speed)

Other things: If you can, then take IR for nice unsupressed travel.
Really really really really really try to get speed boost earlier....its fantastic...even more so if you want the support role.
Fulcrum: generally not very useful but can be utterly fantasitc in baseraids since your opponents tend to be more clustered there.

I've probably forgotten something since it's late and im McDrunk


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Ill just run through you build and say if I run into something you should test out.

Primary: Illusion Control
Secondary: Kinetics
---------------------------------------------
01) --> Spectral Wounds==> Acc(1) Acc(15) Dmg(15) Dmg(17) Dmg(17) Rechg(25)
or 2acc 3dam 1 end, hard to say.
01) --> Transfusion==> Acc(1) Acc(7) Heal(11) Heal(11) Heal(13) Rechg(13)
Good players tend to jump in and out of combat, so getting off transfusion for heals can be very hard. I would prolly keep your slotting, just dont expect it to heal you very often. And as Archy pointed out if can give you containment. Its prolly an exploit, but I say use it until they fix it.
02) --> Blind==> Acc(2) EndopExp(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
you want 2 recharges in there, its faster for stacking holds. Lets do a little experiment about slotting holds. 2 acc 3 hold 1 recharge or 2 acc 1 hold 3 recharges? Which one gets through mez protections first?, the 1 with recharges 5secs+5secs+5sec+5secs is much faster than 10secs+10secs+10secs+10secs, and stacking potential is about the same.
04) --> Siphon Power==> Acc(4) Acc(43) Rechg(46) Rechg(48) Rechg(50)
Throw and end red in there also if you got space, this is your best way to increase damage, and is bloody awesome for debuffing your opponents damage in 1 on 1s.
06) --> Swift==> Run(6)
Hurdle instead, and slot it.
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Hover==> Fly(10) Fly(46) Fly(46)
Lets take a time out to discuss travelpowers. Having a travel power is your best protection from melee and you way to run if things are bad for you. There is no reason to fight if your completly debuffed, IMO fight when its good for you, not on your opponents terms.
So what do we need from this, well if your fighting a guy like Chives, who has absolutly no jumps you just siphon speed him if your health is getting low and run the hell out of there to recharge your powers if the fight is going wrong. The problem is this tactic can also be used against you, movement slows are very very nasty in this came and jumping arround allmost negates them, so you prolly want some kind of jump power. Fly and Running are easily stopped. But there still is a few powers with - jump so its normal for people to have a back up. So you have 2 options, forgetting about IR and gettin combat jump, superjump and acrobatics or taking IR and getting other powers. Believe me you want 1 of those.
In general you want to have 2 travelpowers in PvP, 1 main and 1 backup if the first one gets one of the counters on it. If you want hover, perhaps go IR and hover and skip ss.
12) --> Siphon Speed==> Acc(12) Acc(29) Slow(31) Rechg(31) Rechg(34) Rechg(34)
Skip the slow, it only affects movement slows and its good enough from the base value. This power is mostly to enhance your own recharge and to stop non jumpers from getting away. I would prolly change the slow to a range.
14) --> Super Speed==> Run(14)
Needs an end red and perhaps a run more. In PvP you sometimes try to get over the cap to alow for some extra debuffs.
16) --> Health==> Heal(16)
Perhaps taking swift is better, health isnt going to save you from anything. The only thing its good for is reducing downtime if PvE by a very small margin, but since swift is [censored] too Ill leave it up to you.
18) --> Phantom Army==> Dmg(18) Dmg(19) Dmg(19) Rechg(23) Rechg(23) Rechg(25)
Best slotting IMO.
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Increase Density==> DmgRes(22)
This is one of those powers that are superb for teams and would be awesome if you have slots for it. 1 range is a minimum. Buffing in PvP with people running all over the place demands ranges. Best slotting is 3 dam res 2 range 1 recharge. Then if you start needing slots you go take the 3 dam out first, then the recharge then the range.
24) --> Assault==> EndRdx(24)
This is for getting tactics, no a huge reason to run it.
26) --> Tactics==> TH_Buf(26) TH_Buf(27) TH_Buf(27) EndRdx(29)
Perhaps 1 end more.
28) --> Spectral Terror==> Acc(28) Acc(37) Range(40)
It doesnt really need more, but if you have the slots 2 fears more.
30) --> Deceive==> Acc(30) Acc(31) ConfDur(40) ConfDur(40)
Only really good against pets or people without BFs. Its great for getting your opponent to desummon his pet, but seriously its so much of a situational power I would skil it. And if I take it 2 acc 2 confuse. Besides your build has spectral terror which is brilliant against pets.
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
Another power you could skip, but its nice to have for some extra damage in warburg. Its one of the first thing to go if you need other powers.
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
Hm I would prolly slot 2 acc 3 end. With powerboost its really nice to spike people's end. You can get arround half so wait for it.
38) --> Repel/Superior Invis==> EndRdx(38) EndRdx(39) EndRdx(39) Rechg(39)
Take Sup invis, and skit the recharge.
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) Rechg(45)
It recharges fast, get an end or 2 in there.
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Speed Boost==> EndMod(49) EndMod(50) EndMod(50)
In team PvP you slot it 2 end, 2 runs 2 range IMO. Since people use more burst damage the extra end isnt really that needed. So if your going with 3 slots go 2 range, 1 end.

Good luck with your ill / kin.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

i disagree with archy but think imag summed it up nicely as far as hover is concerned. imo fly is awesome in pvp, fly is the reason the best french teams call me "ninja empath" because they simply can't find me, its also teh reason gatling gets so many kills and very rarely dies in the pentad matches versus the french. Having two people who are very hard to find is one of the reasons why we beat everyone last week (we lost to some teams as well but that was in the office against stormies on remtaches outside we woon comfortably) the french defender/troller/blasters all used sj and ss to get around and yes they were very hard to kill but they were killable and did die, in my eyes its better to not be seen at all

the only person who managed to keep me -fly the whole match is chives but i can still heal myself ss around doing drive by buffs and this way they've lost a scrapper for the fight

that said for a kin i would (and will when i get a respec) have hover, fly, inertial reduction and siphon speed, just my opinion tho


 

Posted

Have to agree with X. His pentad team are a nightmare to fight against. Gatling (their blaster) I think i seen twice in the 10min match we had out doors. PvPers have said to me theres to many -fly powers to make fly viable in pentad matchs. My team had had 5 -fly powers between us but if you cant find your target they arnt much use. "Ninja Empath"


 

Posted

[ QUOTE ]
Have to agree with X. His pentad team are a nightmare to fight against. Gatling (their blaster) I think i seen twice in the 10min match we had out doors. PvPers have said to me theres to many -fly powers to make fly viable in pentad matchs. My team had had 5 -fly powers between us but if you cant find your target they arnt much use. "Ninja Empath"

[/ QUOTE ]

Why dont you guys have an emp to spam CM?


A Paragon Defender

 

Posted

You mean for the +perception right NB?


World of Jackcraft.

 

Posted

[ QUOTE ]
Have to agree with X. His pentad team are a nightmare to fight against. Gatling (their blaster) I think i seen twice in the 10min match we had out doors. PvPers have said to me theres to many -fly powers to make fly viable in pentad matchs. My team had had 5 -fly powers between us but if you cant find your target they arnt much use. "Ninja Empath"

[/ QUOTE ]
Now the question is, can you with fly keep CM om your entire pentad team and stay alive. Then general rule is you actually want to stay close to your team and fly is just too slow. For buff bots only fly sometimes work, but that guy asked for an attacking build, attacking and flying doesnt work, cause it uses a [censored] load of endurance and the supression is a killer. When I see a stalker who is annoying in sirens I go and buy webgranades -jump and -fly and wait for him to apear and attack some1 else. In the arena I allways carry loads of webgranades. And only the ss + sj combo works as a counter. Getting -fly and -jump when your travelpowers are jumps and fly you have a problem. Flying and ss'ing in general is bad when you meet opponents that have loads of slows. On my kin Im going with Jumping to get acrobatics. I will also try to get IR and SS into my build.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

[ QUOTE ]
You mean for the +perception right NB?

[/ QUOTE ]

aye.


A Paragon Defender

 

Posted

Well I don't need CM for the +perception because I have Focused Accuracy, could see him all the time and had him down the whole match. So I doubt the +perception would have helped much.

Oh and we did have a CM bot.


World of Jackcraft.

 

Posted

[ QUOTE ]
02) --> Blind==> Acc(2) EndopExp(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
you want 2 recharges in there, its faster for stacking holds. Lets do a little experiment about slotting holds. 2 acc 3 hold 1 recharge or 2 acc 1 hold 3 recharges? Which one gets through mez protections first?, the 1 with recharges 5secs+5secs+5sec+5secs is much faster than 10secs+10secs+10secs+10secs, and stacking potential is about the same.

[/ QUOTE ]
There are 2 recharges in there, the Endoplasm Exposure is Acc+Mez HO.

[ QUOTE ]
10) --> Hover==> Fly(10) Fly(46) Fly(46)
Lets take a time out to discuss travelpowers. Having a travel power is your best protection from melee and you way to run if things are bad for you. There is no reason to fight if your completly debuffed, IMO fight when its good for you, not on your opponents terms.
So what do we need from this, well if your fighting a guy like Chives, who has absolutly no jumps you just siphon speed him if your health is getting low and run the hell out of there to recharge your powers if the fight is going wrong. The problem is this tactic can also be used against you, movement slows are very very nasty in this came and jumping arround allmost negates them, so you prolly want some kind of jump power. Fly and Running are easily stopped. But there still is a few powers with - jump so its normal for people to have a back up. So you have 2 options, forgetting about IR and gettin combat jump, superjump and acrobatics or taking IR and getting other powers. Believe me you want 1 of those.
In general you want to have 2 travelpowers in PvP, 1 main and 1 backup if the first one gets one of the counters on it. If you want hover, perhaps go IR and hover and skip ss.

[/ QUOTE ]
I'm gone with just hover cos it's both vertical movement and KB Protection, also it stacks with Syphon Speed and gives a nice and fast travel power..
[ QUOTE ]
12) --> Siphon Speed==> Acc(12) Acc(29) Slow(31) Rechg(31) Rechg(34) Rechg(34)
Skip the slow, it only affects movement slows and its good enough from the base value. This power is mostly to enhance your own recharge and to stop non jumpers from getting away. I would prolly change the slow to a range.

[/ QUOTE ]
The slow in here boosts both my running speed and the slow debuff on the target, so it cripples SSeder and gives me a nice unsuppressed running bonus.
[ QUOTE ]
14) --> Super Speed==> Run(14)
Needs an end red and perhaps a run more. In PvP you sometimes try to get over the cap to alow for some extra debuffs.

[/ QUOTE ]
Will try and find those slots..

[ QUOTE ]
22) --> Increase Density==> DmgRes(22)
This is one of those powers that are superb for teams and would be awesome if you have slots for it. 1 range is a minimum. Buffing in PvP with people running all over the place demands ranges. Best slotting is 3 dam res 2 range 1 recharge. Then if you start needing slots you go take the 3 dam out first, then the recharge then the range.

[/ QUOTE ]
Would this be useless as a 1 vs 1 build?


[ QUOTE ]
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
Hm I would prolly slot 2 acc 3 end. With powerboost its really nice to spike people's end. You can get arround half so wait for it.

[/ QUOTE ]
I thought of it but as said before, the difference between 1 and 2 recharge is more than 5 seconds if Hasten and Syphon Speed are down so I'd like to keep it as it is, need to test it tho..

[ QUOTE ]
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) Rechg(45)
It recharges fast, get an end or 2 in there.

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Meant to be an end redux :S


 

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22) --> Increase Density==> DmgRes(22)
This is one of those powers that are superb for teams and would be awesome if you have slots for it. 1 range is a minimum. Buffing in PvP with people running all over the place demands ranges. Best slotting is 3 dam res 2 range 1 recharge. Then if you start needing slots you go take the 3 dam out first, then the recharge then the range.

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Would this be useless as a 1 vs 1 build?

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Not really, good to put on the Phantasm.


World of Jackcraft.

 

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Have to agree with X. His pentad team are a nightmare to fight against. Gatling (their blaster) I think i seen twice in the 10min match we had out doors. PvPers have said to me theres to many -fly powers to make fly viable in pentad matchs. My team had had 5 -fly powers between us but if you cant find your target they arnt much use. "Ninja Empath"

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Now the question is, can you with fly keep CM om your entire pentad team and stay alive. Then general rule is you actually want to stay close to your team and fly is just too slow. For buff bots only fly sometimes work, but that guy asked for an attacking build, attacking and flying doesnt work, cause it uses a [censored] load of endurance and the supression is a killer. When I see a stalker who is annoying in sirens I go and buy webgranades -jump and -fly and wait for him to apear and attack some1 else. In the arena I allways carry loads of webgranades. And only the ss + sj combo works as a counter. Getting -fly and -jump when your travelpowers are jumps and fly you have a problem. Flying and ss'ing in general is bad when you meet opponents that have loads of slows. On my kin Im going with Jumping to get acrobatics. I will also try to get IR and SS into my build.

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ok agree'd as an attacking player supression on fly wud be a killer except he wud have siphon speed...

and i manage fine to buff ppl and keep my team alive without getting killed...