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Not to my knowledge. It has to be a 'natural' critical, not a placate or hidden one. Now, being a stalker, your 'natural' crit rate improves with more teammates, so team more and you'll have build up more
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The way i built my claw'elec brute was basically high recharge, high resistance, and to have energize up as often as possible. Yes, its a brute, so its not quite a tanker, but with follow up, and fury feeding lightning field and spin, i have a feeling things will just melt and my high resistance will be enough to counter act any incoming damages. Plus, if you can get energize near perma, you have a nice heal, plus a pretty nice +regen to back up the damage your resistance won't cover.
Added a sprinkle of lethal/smash or melee defense (i think i have like 15% melee def) and liberal inspiration usages, and it should work out to be a pretty nice beast.
Comparing elec armor to shield armor is comparing fruit to meat. Shield defense relys on defense, with a sprinkle of resistance to help out in those tight spots when things get though, and a T9 that suppliments everything (+hp, more resistance +recovery) where elec armor relys on resistance, -end, and has a nice heal/+regen to cover the holes.
If you spam power sink enough, with lightning field helping you can be a pretty decent sapper, and then your resistance can do its job of only having to soak 1 or 2 hits that the mobs can use, instead of entire attack chains. Then energy doesnt have to be used as often, and you can basically just use it for when those big hits get through, and let its +regen heal you up while you drain everyone end down. -
Plus if you out distance your pets by i think 150yds (or something similiar) they automatically teleport to your owner of the pets. So on speed runs, you can be teleported by a player, and your pets come to.
Or you can SS ahead, and the pets catch up. -
Are you counting 12.21% for the protector bots? and enabling hover? then again, i could have lethal/smash monitored in game instead of Melee, so my positions may not be softcapped. I'm at work now so i can't check to see exactly what is softcapped on that build, but i know i achieved something with the vet pet out..
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Does she rewards XP like a level con EB even when shes set at +2? Or does the XP scale up to? Its kinda weird that shes like a fake GM in the regard..
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Quote:Yeah, basically anyone should be able to solo this, especially if you have -regen, or knock him into the lava while clone hunting. Using my Archer/EM (granted, i just finished his build and tossed quite abit of IO into him) I was able to take him out pretty quickly. Went after his clones when they spawned, and tagged him with blazing arrow while i was clone hunting (the DoT may not have lowered his regen, but its damage while im not attacking him) and i downed him pretty easily.That may be true, but it doesn't mean the damage I was putting out was very high by any means. The clones are easy and can be taken out quickly to stop the regen buffs.
The attack chain I used was Blazing Arrow > Snap Shot > Snap Shot. Being generous and calculating this chain with no gaps yields about 80 DPS and 96 DPS for the duration of Aim, which again I wouldn't categorize as 'uber' ST damage. Now, this is without factoring in Scourge, which really doesn't need to be factored in since if you can get Trapdoor below 50% in the first place, you could take him out without Scourge.
The point I'm trying to make is if the build isn't completely terrible, anybody should be able to take Trapdoor down solo, especially by using inspirations and pulling him into the lava. -
Quote:Eh, small correction. I've seen apex times under 30 mins (28 mins i think is the fastest i've seen) and tin mage, from what i've heard is normally faster then apex, so once people start running that, we will probably have below 30 mins times.This game is so amazingly easy most of the time, that when we do get something that is a bit of a challenge, seems a vocal minority stand up to say it is too hard and un-soloable.
people offer suggestions to mitigate the challenge (ie: get temp powers or get a friend etc) and that is shot down with it takes time, or I hate everyone but still want to play an MMO.
it's an MMO people the whole point is to waste time doing this for fun, instead of smoking crack, or selling bogus stocks to old people in Florida.
So what if it takes you a week to gather the tools you need to run this one arc if your goal is to defeat this guy, and doing so is fun, then preparing for this epic battle should be fun.
if you can only play for 30 minutes a day, how does that change anything. after you defeat this one guy, you'll still only be able to play for 30 minutes. At 30 minutes a day it is going to take you a week or more to finish most story arcs and will only be able to run 1 maybe 2 of the TaskForces in the game; and the main reason to run this specific arc (for now) is to run the two new taskforces, neither of which have been finished in less than 1/2 an hour.
I personally think the devs are doing a good job of changing things up a bit, making us look for new ways to solve these puzzles; while still keeping the game amazingly easy. But then I have the time to play most all of the content. When I don't have time to play, I quit and give my stuff away, then come back and get more stuff. -
If i use my vet pet i hit soft capped on all 3 positions, but i normally hover(both with the power, and figuratively) around 41-43%. I figure with the seeker drones plus my resistance shield, plus bodyguard mode its about good enough.
I only just picked up hasten, due to i19 (grabbed assault, hasten, and repair) and im loving being able to have 3 acid mortars out at a time, and double stacking triage beacon is just pretty. -
The thing about poison is its all single targets, and sets like /traps, /thermal and /dark have AoE debuffs that are far more valuable. Yea, the -special from poison is nice, but its pretty situational.
I play like a tankermind on my bot/traps, and between my protector bots and my FFG basically everything is softcapped. (the protector bots themselves aren't but they can heal, and i have repair now with i19)
Also debuffs help out when i don't feel like hitting provoke. I sit in melee range a lot, for the /traps, so attacks just end up hitting me more often then they hit my pets. If i know the enemy has AoE attacks, i'll use provoke first.
on my demon/thermal (shes just level 22, but still) I play like a buff bot with 6 damaging beasts of doom. i keep them all buff'ed and healed and pretty much just let my pets do their thing. I'll focus fire on some of the bigger mobs, and usually send the pets in first, but with thermal shields and my heals, and the demons heals, i hardly ever lose a pet. -
Actually Archer is ranked pretty high on the single target list. Right under Fire blast, due to high damaging, quick attacks, (and all of your single target goodness is at 80ft)
Even on a corrupter or defender, which have lower damage then blasters. Just so ya know. -
If price is no option, then heres what im currently running on my bot/traps. I can solo any AV thrown at me, and i solo Gms just for kicks. Granted, i highly recommend you get used to how bots/traps runs before throwing money into it, but it is a fairly fun build.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Arbegla 2.0: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
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Level 1: Battle Drones HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), EdctM'r-PetDef(46), SvgnRt-PetResDam(46)
Level 1: Web Grenade Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(40)
Level 2: Pulse Rifle Burst Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 4: Triage Beacon Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(7), Panac-Heal(7)
Level 6: Equip Robot EndRdx-I(A)
Level 8: Caltrops Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21), Ragnrk-Dmg(21)
Level 10: Hover LkGmblr-Rchg+(A)
Level 12: Protector Bots HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Enzym(39), HO:Enzym(40), HO:Enzym(40)
Level 14: Fly Frbd-Stlth(A), Winter-ResSlow(15), Zephyr-ResKB(15)
Level 16: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Repair RechRdx-I(A)
Level 20: Hasten RechRdx-I(A)
Level 22: Poison Trap UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
Level 24: Acid Mortar LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(25), LdyGrey-Rchg/EndRdx(25), Achilles-ResDeb%(36)
Level 26: Assault Bot S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(27), S'bndAl-Build%(34)
Level 28: Seeker Drones DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(29), DarkWD-Slow%(33), Amaze-Acc/Rchg(34), Amaze-ToHitDeb%(34)
Level 30: Assault EndRdx-I(A)
Level 32: Upgrade Robot EndRdx-I(A), RechRdx-I(33)
Level 35: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), SW-ResDam/Re TP(36)
Level 38: Tactics GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39)
Level 41: Charged Armor GA-Res/Rech/End(A), GA-End/Res(42), GA-ResDam(42), GA-3defTpProc(42), S'fstPrt-ResDam/Def+(43)
Level 44: Electrifying Fences GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(46)
Level 47: Electric Shackles BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Provoke Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(50), Zinger-Taunt/Rchg(50), Zinger-Dam%(50)
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Level 1: Brawl Acc-I(A)
Level 1: Sprint EndRdx-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Panac-Heal/+End(A), Mrcl-Rcvry+(31), Numna-Regen/Rcvry+(31), Mrcl-Heal(31)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(37)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I'd go MA/nin/weapon stalker for bats,
MA/SR/weapon scrapper for batgirl
and prolly archer/EM blaster for robin. -
Quote:Tell that to my TA/A defender. I've pealed aggro off seven tankers at once, after letting them go in first to draw everything's hate. Tankers went in, taunted/taunt aura'd everything, I unleashed my round of debuffs... Then everything turned as one to shoot me. Ouch.
Yeah, my earth/rad is the same thing.. If i don't use my debuffs in just the right order, i face plant every time. -
Also try verifiying your files, that might work as well.
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I found the encounter pretty entertaining on my bot/traps. I noticed her debuffing me, but with the fact i kept her immobilized, and debuffed down to pretty low, my bots just ate her up. Between double stacked triage beacons, triple stacked acid mortars, and 6 stacked seeker drones (2 from me, 4 from the protector bots), she was just this huge blue woman who did a nifty aura thingy that covered my UI in icons.
Her rain thing caught me off guard, as i really didnt know what it was, just that i was suddenly surrounded by frozen rain (which usually means ice storm, freezing rain, or blizzard, all of which can tear a MM to pieces) but once i realized it really wasnt doing much, i just soaked it.
Granted, only time i fought her was with a grav/kin buddy of mine, but he wasn't slotted very much, and i did all the heavy lifting. He couldn't get within 10 yds of her without being overrun by debuffs/damage. -
Well, to be fair, some Mobs have build in scripts to target squishier ATs (think manticore, he targets corruptors and MM first, then goes for the brutes, unless taunted) and healing can pull aggro (think old school hami raids, were empathy defenders died first after absorb paining the tankers) the thing is, they arent very high on the threat bar, and most scrapper/brute/tankers taunt auras will out taunt it pretty easily.
Debuffs also pull threat as well already, but its not very much.
If they did add a means for NPC to keep track of healing/buff/debuffs etc, then they need some form of threat 'meter' to keep track of whose pulling what threat, especially when certain mobs can 1 or 2 shot unprotected ATs (minotaurs cut my blaster in half, and a well placed hit on my earth/rad will flatten her in a second) -
Its also pretty nice in seeker drones (assuming it procs) due to the fact each drone already gets a high -tohit bonus, and each done also has the chance to proc this proc for more -tohit.
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Or they can add an 'Are you sure' popup when you quit teams, i know its there for TFs, but maybe add it for general teams as well.
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When rages crashes it takes 25% of your end with it, which can hurt. On a willpower brute, inhernet stamina, and quick recovery should help out some. In the event those aren't quite enough, double check your endurance reduction in KO Blow, and foot stomp (those are HUGE end eaters) and if you have taunt, use that during the -dmg debuff. It costs 0 endurance, and you can put a psionic damage proc in it, so you can still deal some damage (and its free)
Outside of that, slotting performance shifter +end procs into both quick recovery and stamina might help out, as they return about 10% of your endurance everytime they proc, and they have a 20% chance of procing (so in 2 passives, your bound to get atlest 1 of them to proc around the time rage crashes on you)
Also, keep an eye on what powers your using during the -dmg part. I used to use sands of mu and nemesis staff (as those did full damage) but the extra endurance cost of those powers really hurt my end more then they benefited my damage. -
Elec/fire would work, I was thinking maybe a elec/fire scrapper (LR for that 'burst' boom, then /fire for burn, blazing aura, and RoTP (nothing sayd fireworks like being resurrected with fire)
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Is your benumb perma? Try throwing benumb on him just as he summons his clones, that way the -regen will work while your clone hunting, and then you can go back to pounding his face in.
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Basically, lead with LR, then hit SC and beat on the boss thats left standing. By the time your done with him, LR + SC into the next group
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Really? If your spamming taunt on a tanker, YOUR DOING IT WRONG. Punchvoke is more then enough to hold aggro on not just 1, but up to 5 mobs at a time, without touching taunt at all, and thats not even counting the taunt aura just about any tanker has. Heck, Ice tankers don't even need to use punchvoke, Icicles and Chilling embrace gives them all the aggro they could ever want.
Tankers are doing upwards of 170DPS on pylons, which means they are performing as well as some SCRAPPERS for sheer damage. PLus they have the HIGHEST hit points in the GAME. So really, suck it up. Tankers can't be highest damage and the toughest AT ever, its just not gonna happen. You want to be able to look lord recluse in the eyes, and shake off any of his attacks without a second thought? Play a tanker. You want to be able to actually kill Lord Recluse before old age finishes him off? Play a different AT. -
Eh, thats steadfast +3% def is at most 5 million inf. Yeah, it might be a lot for some players, but anyone who has a level 50 can make 5 million in their sleep afk running into walls with a damage aura on.
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Quote:the 1-shot code is kinda fickle. Its impossible to take over your hit points within 1 single burst of damage. But as trapdoor has energy attacks, and those do two damages (energy part, then smashing part IIRC) it is possible to be '1 shot' from him, say, from his total focus.Purples are very useful and saying otherwise is just stupid, I'm sorry you had a bad encounter with the RNG. Next time you're on a squishy, just maybe don't go into melee range? That way you won't get one shotted, even though it's impossible to get one shotted.
Granted, his ranged attacks do a lot less damage, have a much lower chance to stun, and as you have to locate clones anyways, its much better to keep him at range whenever possible.