Arilou

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  1. Quote:
    Originally Posted by Residentx_EU View Post
    I read all both the novels(web of archanos and freedom phalanx).
    5. What's the story behind Recluse came to settle on Mako, Ghost Widow, Black Scorpion, and Scirocco as the foundation for his organization? How exactly and when did he take over Arachnos? He killed someone, right?
    His lover, the Red Widow, killed the Weaver, the former leader of Arachnos.
  2. Quote:
    Originally Posted by Carnifax_NA View Post
    Also Big Dogs. They might look, dress and sound like especially butch members of exclusively men-only back-street special-interest clubs but they're an utter, utter pain, especially to any sort of control based lowbie.
    Now, here I agree: Destroyers are an utter pain. As are Seers and Ghouls.

    The other groups though? I don't notice much of a difference.

    EDIT: Resistance Recruits btw. don't seem to be any tougher than Wolf Spiders or Longbow.
  3. I suspect you're far more likely to get an altenrate energy blast animation than a new set that does pretty much the same thing as energy blast.
  4. As mentioned Nec/Dark really just works very well together: Everything you do has to-hit debuffs and controls.

    But I'd say Storm, probably. It has some of the same effects, some nice -res, and some powers later on that aid with damage and control.
  5. I didn't take any attacks on my toon (probably a mistake, and I'm considering respeccing) I did take the fighting pool, BS pool, and leadership

    I have roughly 40% smash/lethal defence, and around I think 20-30 to the positional defs. Using an incompletely slotted out orange build. I did have to pick Cardiac though, since I was eating end like nothing sane.

    Never skip an updgrade power, I'd say Shadow Fall is excellent. I've heard there's some bug with the damage alpha so don't pick that one.
  6. Quote:
    Originally Posted by Golden Girl View Post
    Not just my horse - any horse being eaten is gross amd wrong
    Mmmm, horse
  7. Quote:
    Originally Posted by Toony View Post
    I was unaware those were no longer vet rewards. So they aren't hard for people who have been here 5 years. I wonder how hard they are for people who have been here 3 months.
    Beginner's luck, inherent stamina and the origin attacks (which I forgot to mention) are veteran rewards now?

    EDIT: And more subtly, Inherent Health. (which actually does quite a lot for your survivability)
  8. Arilou

    Children

    Eh, the issue is quite simple: It would require a new skeleton, and that's too much work for the devs. Especially as the benefits are percieved to be slim.
  9. Quote:
    Originally Posted by Thunder Knight View Post
    Not intending to nitpick, but both of those are Silver Age images (the "boner" comic is from 1951, while I don't know the exact year of the other one, those particular versions of the Flash, Green Lantern, and the Atom were created specifically for the Silver Age, in 1956, 1959, and 1961 respectively)

    The Silver Age is where most of the well-known cheese comes from, not the Golden Age, which has an entirely different sort of cheese (mainly consisting of Designated Heroes being absolutely brutal to villains, even normal human thugs). To contrast: Silver Age cheese would be Superman being a jerk to Jimmy Olsen in order to protect his secret identity or to teach him a lesson; Golden Age cheese would be Superman threatening to throw a wife-beating man out the window if he doesn't stop, or in several cases actually killing criminals with no repercussions (either legal or ethical).
    I'm not sure 1951 is strictly speaking Silver Age, isn't that usually dated to the reboot of the Flash in 1956 used as the start date? (or, occasionally, even the creation of the Fantastic Four in 1961)

    The '51 comic would almost certainly be dated to the "middle-period", no?
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, crazy idea, I know. When I say "reroll," I mean delete the character and create a new one with the same look and backstory, but different powersets and/or AT. To answer the obvious question of why in as short a form as I can: Because I'm done playing Blasters. I really don't want to discuss this, beyond saying that recent changes to the game have made me realise that I never actually liked them to begin with, and I will no longer torture myself playing an AT I don't like.

    The "50" in question is The Steel Rook, my second oldest character ever created, second only to Samuel Tow himself, and designed by a good friend of mine back when we were both much younger. The Rook originally started out as, and still is, an AR/Dev/Munitions (eventually, those didn't exist at the time) Blaster. The concept that my friend gave me amounted to "make me a character that looked like the Brotherhood of Steel armour from Fallout and Fallout 2. I did what I could at the time, and thus The Steel Rook was born, pictured here some time later as evidenced by his Justice shoulders. I didn't give him a story up until somewhere around 2007 when I was in the UK and so had time to kill, but his story isn't all that complex: He's a genius inventor who started out working on creating an autonomous robot with his wife, until she was killed by muggers, causing him to turn around and form his own weapons development and security company to combat crime of all natures.

    The original idea for the Rook is the idea that never was - that of a guy in very strong power armour armed to the teeth. The "armed" part was easy - Assault Rifle has decent damage and Blasters are good at dealing it. The "armour" part... Not so much. Seven years later, I am done seeing this big armoured brute dying like a chump, so I'm rerolling him, along with a fair few other characters when time and opportunity permits. The question, and the very reason I made this, is "Into what?"

    I have four options here, highlighting the four ATs I'm prepared to play: Scrapper, Brute, Mastermind, Stalker, in that order. Of those four, I have two overall directions I could go:

    1: Melee of some sort, capitalising on his power armour and likely going with Invulnerability. This means either Brute or Scrapper, but WHAT/Inv? I want to keep the high-tech aspect of the character, but I really don't know what to use for that.

    2: A Bots/Traps/SomethingElse Mastermind, delving into his background of robotics design and his general aptitude for science and technology. This will probably require that I downsize the armour suit, however, as Masterminds aren't known for being personally very resilient.

    Any of the ATs above will fill the criteria I have for character performance, so I'm really mostly looking for which one will suit my concept and design the closest.

    Any ideas?
    Assuming you still want the original concept... Have you thought about making him a SOA? (Huntsman build)?

    They are far less squishy than blasters, and still have the entire "lots of dakka/grenades" feel, they just get a bunch of defence too.
  11. Quote:
    Originally Posted by Toony View Post
    It seems somewhat impossible to have a harder time with enemies that have one attack and brawl yet an easier time with enemies that have numerous melee and ranged attacks and frequently ambush.

    Maybe clockwork (though with stamina being inherent their problems have ceased for me) but skulls/hellions?
    No, it's rather easy: We're FAR more powerful today than we were (especially at lower levels) Blackwand, nemesis Staff, Ghost Slaying Axe, beginner's luck, etc. etc.

    The enemies may have higher stats, but they're not *harder* (ghouls and seers excepted, and even them aren't as bad as the first time you ran into Tsoo)
  12. Quote:
    Originally Posted by Toony View Post
    They're not fun to fight against at that level.

    I have far more trouble with Praet PD and Resistance and Ghouls than I do with Clockwork or Hellions or Skulls. They are noticably more buffed up as pointed out with PPD having numerous attacks and hellions having about one.
    I don't. Especially not clockwork. Damn end drain.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not saying they're less elitist. Any challenge with a high chance of failure will have elitists bragging about it and rubbing it in people's faces. What I'm saying is that this is a challenge that's simultaneously more involving to the player and one which requires less of an investment to attempt.

    A stat-check challenge may be simpler and thus available to more people theoretically, but it requires a certain level of preparation, which will both lock out more people for the simple fact that such preparation may constitute "work" inside of a game, as well as present an actually lower challenge once the right stats are met.

    This is the fundamental difference between challenges for the character and challenges for the player. If we view our characters units in an RTS, then it makes sense we'll want challenges to basically constitute preparing said character and sending him in to do his best as a father might send his son to his first baseball game. I, however, happen to see City of Heroes as a more action-oriented game where character performance should depend more on the player's intervention than that, and as such challenges should test the player's ability to actually use said character's abilities as a driver might take his sports car to the race track.

    Character-specific challenges take the game out of the player's hands, and as such don't constitute an actual challenge as I see it. They constitute a gate. "You must be this tall to ride." Player-specific challenges, that is to say events which challenge the player's actions and reactions, are both in keeping with the game and more proper challenges. City of Heroes really isn't "actiony" enough to actually constitute any challenge which requires extraordinary player skill, so the task falls to testing people's ability to interact with each other. And for a team encounter, it only makes sense.
    OTOH character-specific challenges is kind of what RPG's are all about: I can't throw a fireball, but my character can. Why shouldmy character be penalized because I happen to have impaired vision, for instance? And it i my experience that tougher coordination challenges tends to lead to MORE preparation: Rather than just checking the relevant power bars you are pretty much restricted to people you already know (or who are referred to you)

    Mind, COH's challenges, stat OR character-based, are pretty trivial in the first place.
  14. Quote:
    Originally Posted by Bosstone View Post
    That kind of misses ST's point, which is that the developers sometimes don't seem to get that they have created a Skinner box. They make a system which has moderate rewards if you play it the "right" way, but has better rewards if you abuse the game and in the process your own enjoyment, and then are surprised when people tend toward the latter.
    That's usually due to the complexity of the system (to some degree): IE: The players figure out a way to gain greater rewards than intended by various means.

    A sane dev would correct this of course, but players have a tendency to cry over nerfs, and that would lose players, so...

    Ideally playing the game the "right" way should give the most rewards, but that's not quite as easy to achieve as it might look.
  15. Quote:
    Originally Posted by Eva Destruction View Post
    On the other hand, you do need to have these stats. Whereas a coordination-type challenge is equally open to a relatively new player, or a player who isn't concerned with IOs, or a Scrapper trio, because the minimum stats needed are lower.

    Meanwhile, these "stat check" challenges are still not idiot proof. If your tank can't hold aggro, or your debuffer keeps standing in the wrong place and dying, or someone with all the "right" powers never uses them, you just spent all that time putting together the "perfect" team just to fail anyway.
    Oh agreed, nothing is idiot-proof, but it's a bit more reliable.

    My point was that coordination challenges aren't neccessarily less "elitist" than stat-challenges (Note: most/all types of challenges have elements of both) If coordinating becomes required chances are the response would be for people to PUG less and start clustering together with people they know more.

    One of the "things" about COH (not good, not bad, just different) is the very low threshold for doing content (and thus the easy pugging)
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Once upon a time when Trials actually existed, perhaps. That depends on what you mean by "that kind of challenge." If you're referring to the Sewers Trial, then Zamuel and I did it on a pick-up team of people I'd never met before in my life with only the communication that the Team channel permits, and we did it without even all that much of a prologue lecture. People don't really need to chat all that much, they just need to be willing to read. All it takes is a leader who types fast and that's good enough.
    I'm referring to the general coordination-type challenges (or combinations thereof) It's not that you can't do them by chat, neccessarily, it's just that it's way more unwieldy, and, more importantly, you can't trust people you don't know to do it.

    If I can be pretty sure of having a competent team, sure I will, but if you're talking regular PUG's (where there's always a 50% chance of you being surrounded by idiots) then I'd rather just not do it, unless the rewards are absolutely spectacular (and even then I'm more likely to get a team of trustworthy people and do it instead)

    "Stat Check" bosses are much less of a problem because you don't need to assume that your teammates aren't idiots, and you can usually at least check their stats. (IE: Does he have his alpha slot, does he have the right powers needed, etc. etc.)

    Mind, i don't mind coordination-type challenges (BM is of the same type, although of course slightly different)
  17. Quote:
    Originally Posted by Dispari View Post
    Oh I know; but redside you really only find them in mayhems. Mayhems which are easy to avoid, and which I don't really see people running and enjoying in that range, and which I myself stop doing mayhems to avoid. Throwing them in the new arc is about as fun as fighting Vanguard.

    So, the new redside arc? I run it on every new toon I bring out of Praetoria. I had fun running it on a 6-man superteam type thing as we left. I ran it on my new DS/Pain toon and my Huntsman. I even flashed back to it with another. The blueside one? I'm sorry, but even though it has a neat story and some really interesting new maps, it's absolutely ruined by the gang they make you fight. PPD at that range, with those powers, are not fun. At all. I don't care how good the story is, I'm not going to enjoy autohit debuffs and things that floor your hit rate and defense. I ran it twice (once ghosted everything, to get badges on main badger), and never again.
    Well, then don't do it.

    Personally I really liked the arc gameplay-wise (even if the story was kind of incoherent)
  18. Quote:
    Originally Posted by Toony View Post
    Praetoria is noticably more difficult than older lowbie content. And it is indeed new.

    Resistance and PPD are far far FAR more difficult than Hellions or Skulls. Heck, even Vahz, IMO.
    Honestly, I'm not noticing a difference because our player characters are also noticeably stronger (veteran rewards, inherent stamina, beginner's luck, etc. etc.)

    Oddly enough I never had any trouble with Resistance or PPD (or Syndicate) Now, Ghoulsa nd Seers are really nasty...
  19. Where do people get the idea that this is NEW?

    PPD has been around since Mayhem missions got introduced! They've ALWAYS had glue grenades and nasty to-hit debuffs. Villains have been dealing with it for years.

    It's not "balancing around IO's" it's just that PPD is a *very tough* enemy group.
  20. The original intent was for TF's to be more "standard" challenges wiht more/tougher enmies, while Trials required more specialized tactics, no?

    Personally I don't mind that kind of challenge, but in order to be fun they pretty much require you at least be on vent or some other voice-chat. These challenges tends to be become restricted to people you know. It's just not fun trying to PUG.

    EDIT: Also, I don't think every AT neccessarily needs to be equally useful in every circumstance. BM is the time for ranged damage dealers to shine.

    EDIT2: And To some extent, I play COH for the casualness of it, I don't want to have to spend as much effort doing the new Incarnate TF's as I would spend on trying to beat the Vulture Lord.
  21. I'd put the IDF on top, both numbers and power-wise. (although they're further augmented by Cole's control of the Well of Furies) they have an entire (if destroyed) world to draw recruits from (and while there's the resistance, resistance seems to mainly be a problem for the PPD, not the IDF) they have multiple supers, including a draft system for them (although Powers Division is probably at least a bit unreliable, to say the least ) they have pretty much endless legions of Clokwork (who remember, are *workers*) and WarWorks-type stuff.

    The IDF is a threat big enough to make Arachnos, Longbow AND Vanguard work together. (Tin Mage TF) if reluctantly.

    Of the Primal Earth based forces I'd put Arachnos on top: Numbers, Science!, large amount of supervillains and an entire nation backing them up. Sure, the Wolf Spiders aren't that hot, but they have a wide variety of troops as well as supervillains they can call on.

    Vanguard is a bit of an interesting case, their dedicated troops are busy fighting the Rikti (and other extradimensional threats I suppose) and they're VERY dangerous, but their primary strength seems to be their semi-official status and "neutrality", they recruit anyone and when they call for a conference even Recluse listens.

    I'd put Longbow at the bottom, they're NOT the US (who is busy occupying the Shadow Shard for god knows what reason) while they seem to have a better "high-level" leadership their foot soldiers aren't as good as Arachnos' ones (at least not after you get past the Wolf Spiders and into Bane/Crab territory)

    5th Column and Council are trickier, they seem to be about equal in strength (I suppose what side Requiem feels like being on this day is what would decide the fight ) I'd put them at the same level as Longbow, roughly. Although both of them have alternate worlds whose resources they can call upon occasionally.
  22. Vampires are fairly common, but then again, they are in comics too, so...
  23. have you ever seen Virgil Tarikoss and Blue Steel at the same time?

    Think about that for a moment...
  24. Rares are arguably easier to get than uncommons, ironically. Uncommons tends to be so cheap that people don't bother putting them on the AH (with a few exceptions) while you can get a ton of rare recipes from A-merits. (and if you don't like the ones you get you can sell them and buy stuff for them)

    My fort is prety much a rare-only build (purples are just way too expensive)
  25. Virgil often plays Tennis with Dr Aeon. Neither is aware of the other's true identity, Tarikoss believes Dr. Aeon is a clerk named Anders Rutger and Aeon thinks Tarikoss is a salesman of furniture named Trevor Clarksson.