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Posts
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I know the technical rant side of this.
And I still don't give squat. The same used to be said for power customisation. It just needs work on it.
/Signed -
European visit next, please

Oh, and you attendees need to spill the beans on what that new feature is! -
What would actually be easiest is to remove the hordes of Immunes that are sat on top of the viaduct, that next to no one ever kills. Immunes ALL have capes. That alone must chuck out a HUGE ammount of lag.
Also, if they stuck a trigger in at the entrance to the sinkhole that triggered a cutscene and the spawning of the rest of the mobs, they could simply have them 'not exist' until they were actaully triggered, again reducing the ammount of things that need calculating and rendering. -
Quote:True. But it sort of sucks that your inherent only works when teamed. Its like Tankers and Defenders when fighting and not teamed. Sure, you don't NEED the thing. But can you imagine Blasters, Scrappers or Stalkers (or most of the others) having their inherent disabled when solo?Agreed, but Cosmic Balance does not force you to team. You can play quite effectively without the buffs it provides.
I can. It involves lots of fire, shouting and general havoc. -
Quote:Nearly three years on, and th only keybind I use on my MM is the one for Detonator, which I only respecced into within the last month or so.Agreed entirely.
I haven't really bothered to check, but I wonder at whether some of those people who keep making statements that Khelds are so "difficult" because you have to have keybinds, etc., are some of the same people who suggest Masterminds to someone looking for an easy beginning Villains character. I find a MM also potentially very non-intuitive to play (it you want to do it "right" with all the keybinds that have been recommended) and also an AT that has a shifting role depending on the team.
Of course, I play neither my few Khelds nor my few MMs with the binds - so I solo a lot so as not to inflict my non-optimized playstyle on others. And soloing on a Kheld is not much fun at all.
I'm looking forward to finally getting my SoA, though. My highest villain is only level 46. Five years plus, including pre-start weekend for CoV on that character. I *think* I might be able to handle the VEAT.
I do have the standard three macro's (edited slightly) and thats it.
It's all a matter of playstyle. And wether you have two brain cells to rub together or not
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March 2nd, or thereabouts.
Patience, grasshopper! -
Quote:Stoppit! You're making me drool!You know what would make CoX 2 the most epic game of all time?
If they had 1 to 50 content in the game, but when you go to a contact... The contact gave you missions based on your level. Meaning, the contacts do not have a set level.
You could do the content in any order you desire. That would give you infinite ways to get to 50. Not 1 set path but, 1000's of ways to get to 50. No one would have the same path. Everyone could exp the game in a different way.
DO NOT get rid of instanced missions, it really makes TEAMING great in this game, something that other games have lost site of. They all seem to want to make 1 player consol games, instead of making the awesome balance City of Heroes has between Teaming and Solo. Both are possible in this game, unlike others where I hear it can take 3 hours to get a team going, or in other games where its more of a PITA to get a team together, just easier and more convient to solo.
If and when they come out with such a game where you are not stuck in the Developers path to 50, but they allow us... the gamer the choices. I think that would make a great game.
It makes me think more of the 'level-less' idea I came up with a while back. Still no idea if it'd work, but I DO like this idea right here.
Out-levelling stuff sucks. ESPECIALLY when it wont let you drop a damn contact, who stays there clogging up your list with stupid, set level missions. -
Maybe include some 'smarter' A.I. in groups like Nemesis and Malta, high level groups. But I agree with the majority of points. It really is a fine balancing act though.
I just wish pet A.I. was less brick stupid. -
Oh, as an additional little thing, I'd love to give the Outcasts and Trolls a huge overhaul...and replace Atta with Ceasar, my Troll Brute. He's basically a mafia godfather Troll
a lot more threatening than a shrimp like Atta.
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Quote:Yup. And the same can be said for Stone armour characters, Masterminds or any 'intensive' AT. For the record, I never once used keybinds on my Kheldians, and I could play alright. I simply deleted them because they were slow and somewhat painful to level, penalised more than other ATs and got stuck with scum like Vahzilok at level one on a fairly squishy AT. IN the same vein I can't play Stone armour, because I find the playstyle crippling.Did you actually read anything other than the part you quoted? Kheldians are quite a bit more complex to get the hang of by their very nature (form shifting, binds, and all that jazz). Then again, I'm not sure why I'm bothered by this, as I doubt I'll ever be on a team like that...
That doesn't stop others from enjoying them a lot, and playing them very well. Not does it stop there being people who cant play them at all, and should really give up and go play something easier. Like Solitaire. -
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Wait, Nemesis actually has it's own unique map? I've not run into that one...
But still, /Signed -
Quote:I hmm...You know what's sad? I haven't had time to finish off a blog post about how Paragon Studios is working on another MMO, how Positron and Dark Watcher's 'other initiatives' have to be another title because CoH/V won't be a going concern indefinitely and then Paragon Studios turns around and makes it so easy.
Paragon Studios wants a Lead Concept Artist
So there you have it. Paragon Studios is working on a new MMO. Given that they want (well, prefer) this lead character artist to be familiar with CoH/V, there is some evidence that it is a sequel or follow-on.
Intruiging. Yeeesss...
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Quote:The rarely seen 'Drop-Brute', that pulverises it's foe's by landing on them, spikes and stones first. It tends to suffer it it misses, due to not being able to move very fast after the initial impact and, more importantly, landing on its head.Looks like a huge Granite Golem torpedoing its self head first into a mob if you ask me!LOL!

It's prefered method of attack is simply using flips to land it's bodymass on mobs. Why use weapons when you can fall on them?
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I don't have a picture for how much phail is here, right now.
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Thinking about it, I'd actually like my Rad/Rad Corr, Lord Atom, to be made into a canon Archvillain.
Atom is the stereotypical, anarchistic scheming mastermind. He loves nothing better than watching the chaos, misery and despair he causes. He's the sort of guy that would have even Heroes and Villains team up, simply to stop whatever madness he was causing. And probably for payback on the villains side, as he's just the sort to use and then discard anyone he can.
He'd also fill the gap of having any villains that are actually really nasty. Mako is pretty much the only one I can think of at the moment that has that sort of mindset. Besides, the game needs more irradiated mad-men in it
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Quote:True dat.I dunno...sometimes it is warranted, but I agree most of the time, it isn't. I like the fact that some courts require you to pay the legal fees of the defendant if you try to sue them and lose, but I don't think that goes far enough. You've already disrupted their business, their reputations, and their lives by dragging them through a lengthy legal dispute. Even if the person you sue and lose, you still win to an extent--the damage is already largely done, in my opinion.
This whole culture of sueing at the drop of a hat (And, for once, that could actually be used literally, scarily enough.) had gone way too far. Sadly, I don't see any way of curbing it, short of actually, I dunno, doing something like jailing the people who tried to sue for wasted court time, in the more daft cases. -
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I have to have large, padded armchairs in the Krimzon Guard (Arachnos VG) cafeteria, just so everyone can sit down! Same with any computer console that needs to be sitable, the big chairs are the only ones that really work.
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*shrug* I stand corrected.
Never checked on the RWZ beacon, and I may well be wrong on that one too. No biggy, either way =] -
Quote:If they revamp Paragon and the Rogue Isles someday, I will actually buy a ticket to the US just to go to Paragon studios and throw myself at War Witches feet in abject thanks.I think it's possible to look at GR as a sort of CoH 2.0 - possibly even a sa teast run for something else, especially with the look of the zones - it has more detailed and individual looking buildings, with a backstory for each one, and what they're used for and so on, and the missions are directly connected to them - so you wouldn't get a lab map in a normal skyscraper, for example.
/hopes -
Get's my /signed, and probably the /signed of every RPer on Union.
Especially considering the wierd 'ghost push' bug in PD, that sometimes shunts your character a little way, usually into a wierd position on the stools and such.
On a side note, it would be nice if the chairs in the base editor were FIXED so that they are all the right size to sit in! Barely any of them actually fit the character rigs! Phail much. -
People will sue over anything. Literally; anything. It's...really rather sad, and somewhat pathetic, and speaks volumes about the current human condition.
Silly fleshlings... -
