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Posts
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I love coming back after being gone over a year only to find some of the same questions being reviewed. Although many leaps and bounds have been made in CoX since issue 9, there's still a long way for the designers to go.
The Mob AI is still dumbed down to the lowest common denominator, due to potential griefing. Duly noted.
A month from now, when I'm re-evaluating if I wanna stay, this will be a mark against the game. Admittedly, there's a lot of plus marks now too. =) -
The TF I was on yesterday rocked cuz my character is an illusion controller with force bubble and our Stone Tank had -get this- WHIRLWIND. A stone tanker with whirlwind was a sight to behold, lemme tell ya. I was able to confuse most AVs that I tried to confuse. It just takes a few tries is all.
I'm not sure if I'd wanna do the TF without a stone tanker and an illusion troller. Even so, the stone tanker alone couldn't take on Recluse without a healer by his side, and I couldn't take out the towers alone without damage dealers - I could only keep the repairmen at bay with my secondary powerset - bubbles. So I think there's still a need for a balanced team. Strategy would be more diffcult without those two archetypes is all.
It's like with most GMs you can take them down without radiation characters. It's just easier with them. -
What's with the cut-scene when going up against the multiple AVs? I got flashbacks of Freedom Force. Also, i couldn't tell if I triggered it or if the guys ahead of me did. We weren't all in the same zone. Not sure if some people got to see it, or if that's part of what slowed the slower systems down. Is that gonna trigger every time someone runs the TF, or just the first time for each player? First time per character?
I've often wished that cut scenes could play during the zoning, but also assume that would just slow down zoning even more. Anyone remember how, in the days of PacMan, that between levels you'd get a silly animation while you waited for the arcade game to get its act together for the next level? At the very least it'd be nice to see new zone pics every once in awhile. Something to break up the monotony. -
Went with the Invulnerability/Stone Melee power sets ultimately. Made her as tall as possible and gave her some bulk. Big red glam hair with a headband, which makes no sense but somehow works. Her outfit is based loosely off the Supatrolls tank top, camo pants and big belt. Put her through the sewers tonight. She's quite a bit of fun. I'm looking forward to tackling SupaTrolls in Sky and running the Hallows plotarcs with her. She's on the Justice server if anyone wants to meet up some time. Her name is Fresynjah. That's a combination of the nordic goddess names Freyja and Syn, both of which were taken separately. Considering the male troll names like Gardvord and Atta, I think Fresynjah works perfectly. Thanks everyone for the input. =)
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LordDiov: [ QUOTE ]
SOOOOOOOOOVIIIIIIIIET! Get in here! Now! And bring Prikker and Snikker.
[/ QUOTE ]
Huh?
Powerforge: [ QUOTE ]
Many of the trolls also exhibit SS powers as well.
[/ QUOTE ]
SS? Super speed? Ooh! Good thinking! I hadn't even contemplated travel powers yet, but wouldn't Super Jump be more believable for a Troll?
Admittedly my decisions here may also be colored by recent toons I've been playing. My last two toons have been rather landlocked. I guess flight's not a good choice for a Tanker, but since Superadine seems to have something to do with dimension hopping, teleportation wouldn't be out of the question, would it?
Ideally what I'd wanna try to do here would be to create an interesting character concept that wouldn't adversely step on the toes of others who may have thought along these lines before me. Perhaps if I stated that my character took Superadine under special conditions that would explain why her abilities differed from other characters who might have approached their character design the same way.
Say for example I wanted my toon to be a Fire Aura/Stone Melee... I'm veering in that direction now cuz I think a green skinned Troll woman with flaming red hair would be particularly striking, and also because there's the Healing Flames option, which is in some ways similar to the Dull Pain in the Invincible power set. Maybe my character was in some kind of explosion while exposed to Superadine, explaining how her abilities might differ from that of others who were taking the stuff. -
One thing that's kinda bothered me about this game is how Superadine appears to only be used by men. What happens when a woman uses it? Do they just die? Do they always immediately disappear to another dimension? Are the results more myriad for some reason? Maybe high amounts of estrogen in a body counteracts Superadine causing nothing of interest to happen, which is why we only see green men running around Hollows and Skyway. I can't find any reference in the game that a single woman has ever tried Superadine, and since it's been around in one form or another since the late 1970s, I have difficulty believing that.
I have been trying to think of a character concept for a Tanker that would interest me enough to keep me playing the character to fifty. I like coming up with character concepts that tie directly into the mythology of the game itself. In your experience has anyone tried this concept before? If so, to what level of success? What power sets were used? Should the character behave as much like the male trolls as possible, or can liberties be taken? Perhaps women trolls are smarter than men as well as stronger? And what would be the ideal look? Which shade of green works best for the skin? Should she be taller, and by how much?
I was originally thinking Stone/Stone for the power sets but only the Ogre seems to have rock armor. Atta and Calibans have powers that come from the Invulnerability primary power set. Supa Trolls seem to have some kinda self-buff that's invulnerable in nature but what it is exactly I don't know. There's also self-healing powers among Trolls, but I can't find that as an option for Tankers. Maybe there's a better power set for this idea? Maybe a woman who takes Superadine would get dramatically different abilities than male trolls, that'd be more suited to a controller role or a blaster? What do you guys think? -
*blink*
Why hasn't this happened yet?
*taps foot* -
Very cool, Aaron! You've truly captured Benny's trigger-happy tendencies. =) I love it! Thanks!
Keep em comin' folks. Very nice! -
Hey Serengeti,
Uhm... ok. I tried making a thread asking just anyone to draw my characters and got absolutely no takers so that's apparently not how this works. LOL You suggested I find this thread. I searched on "Very Tablet Christmas" and came up with bupkus. Then I figured I'd search on your name, and eventually voila!
I put some cropped screenshots of my favorite CoH toons over at the Crey Industries Hero Threat Database and if any of them inspire you to draw one of them that'd be cool.
Break Through's a speedster.
Elusive's a 21st century witch. ...and a party punk rock girl.
Benny Edison's a... well he used to just be a guy trapped in a suit but more recently these nanites in his bloodstream are slowly turning him into a robot, so he's kinda like a cyborg android kinda thing.
ZachsMind is... a work in progress. Just skip that one. LOL
=) Okay thanks. -
I had also thought it to be intentional. It seemed to have been done for dramatic effect.
I only noticed it after we had gotten the key. One time it happened RIGHT when the key was found. A kinda 'dun dun DUN!' effect, that now the stakes were raised and you were on a time crunch, even though you weren't and the stakes were pretty much the same as before.
It's one of those glitches that, whether intentional or accidental, the Devs should pretend it was intentional. A 'cat walking into a patio door' kinda thing. They meant to do that.
I thought it was pretty cool. Like when I see Khelds floating in the air standing up like Magneto - COOL! Some glitches they really shouldn't have to fix. -
My opinion, and my opinion and a few bucks will get you a cup of coffee at Starbucks, but in my opinion,Tahoma works better than Verdana.
Dunno yet about Comic Sans tho. I'd imagine it's TOO bold, and kinda big, but it would go better with the game itself, since it's loosely based off the actual lettering of Golden and early Silver Age comics. -
I've considered just posting a response to all the threads already out there but most of them have 'queues' now and I'm not trying to add to the workload of anyone who already has too much on their virtual plate.
Last night I posted a lot of screencaps to the Crey database. I tried to find caps that showed both the front of my toons and their backs as well. Also strived to show a variety of looks for each of the toons.
Benny Edison's more recent metamorphosis into a cyborg is supposed to be an extension of his original "silver-agey" look. I found a few screencaps of him that I made during the Eden Trial. Hopefully the idea of a man being turned into a machine by nanites inside his bloodstream would challenge the creative juices of some artists.
The most screenshots I found were of Elusive. Her costume changes are more varied than Uma Thurman's was in My Super Ex-Girlfriend *twitch* what a bad movie that was. Effectively, she can be wearing anything so long as the hat, pookah, and smear mask are evident. She makes for an even worse ex-girlfriend. Elu makes Uma look tame by comparison. "G-Girl" couldn't summon the dead to do her bidding, or turn your brains into sillyputty.
Break Through's costume is largely unchanged except for colors. When he joins an SG, I change his colors whenever the muse strikes me. Currently he vacillates between a mostly silver, red, or gold costume and the other colors go to the stripes, gloves and boots. Now that he can have a cape I've experimented with adding a tattered cape look to his outfit, but I don't like it. Speedsters shouldn't wear capes.
If my characters happen to inspire someone to put pen to paper that's cool. If not that's okay too. =) -
I'm in the process of adding pictures to the Crey Threat Database as I go through my screencaps and find ones that appear worth viewing. I don't have any backs of Break Through yet, but I found one of Elusive that I posted. It's a little dark but you can see her gossamer wing-like cape that she sometimes wears. I've got some other alternative costumes she's worn over the past year, but the pictures just aren't as cool, and don't capture her essence quite as well as the original outfit.
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Ooh I didn't think about the ingame cash idea, but if people don't do that anyway, I wouldn't be able to spare enough to make it worth anyone's while.
I guess it's just if there happens to be anyone who gets inspired by my ramblings over at the Crey Threat Database that might be fun. Maybe bored artists out there looking for a new challenge.
Who wouldn't want to draw a pookah?
I'd draw my characters myself but can't do them justice. Took some art classes in college but nothing that holds a candle to what I've seen in these threads.
I've seen some websites where people actually charge other people to immortalize their characters. I'd been hoping for an influx of cash in the past year to take advantage of that, but short of a miracle that's probably never gonna happen.
I figured it couldn't hurt to try. =) Good to see ya again, JD! Say hi to everyone over at Kingdom of Loathing for me. I haven't been in there in a clockwork suit's age. LOL -
I'm new to this particular branch of the CoX forums. If after perusing other people's threads I'm inadvertently treading on social faux pas I'm not aware of, I apologize ahead of time.
I'd love to see people who can actually draw do cool stuff with my characters, but I don't particularly have anything to give in return. I guess I just hope my characters are interesting enough to inspire people.
Crey Industries Threat Database
Here's four of them. I apologize ahead of time if this is not how it works. You can opt to be serious about the drawings or tongue in cheek funny I don't care. Would just like to see what people come up with.
I'd recommend ignoring the last one. Those are old pics at that website. The ZachsMind toon has since been rebooted and looks way different. I'd particularly like to see what people might do with Elusive and Break Through. If people need more recent screenshots, I can provide them.
Benny Edison can't get out of the suit. It's physically stuck to his body, and more recent screenshots show him more of a cyborg. I really need to update that page. I don't recommend trying to draw him. The nanites in his body are slowly turning his flesh into kevlar-like polymers. Unable to do anything about it, he's taking it in stride. Crey and Clockwork are his primary enemies. His father's home was in Skyway, and he inherited the place after his father's death.
Elusive ALWAYS wears the hat, her mask is intended to be more of a punk-like smear of makeup across closed eyes than an actual mask made of material, and she always has the pookah on her shoulder. It's not a panda or a kitty. It's a pookah. When she bubbles people, she's serving them champagne. When she goes to a door mish or a task force, she thinks of it as a party or a rave. Elusive has the heart of a 1980s Punk Rocker and the soul of a 1920s Flapper. She has some history with the Hellions, but her most notable enemies are The Lost and Carnies. She was born in Founders Falls, ended up on the streets of King's Row until the Rikti Invasion, and currently has a loft in Talos Island.
Break Through is the sixteen year old grandson of BreakNeck (see COH comics 3-5 for details). His costume has only changed since those pics due to the color -the black streak was an older SG. Now it's red or silver, depending on his mood. He's a speedster who's grandfather was a speedster and he's very proud of this, but not only is he not the only speedster in the world, he's not even the fastest. He's a mediocre hero in a world filled with heroes. He's deliciously vain and shallow. His primary enemies are all the gangs - most notably the Skulls and the Tsoo. He was born and raised in Kings Row, and recently moved to a cheap tenement in Faultline.
All of my characters get together once a week at Pandora's Magic Shop and play poker for influence. Elusive always loses. Hopefully that might trigger some creative juices. The important thing is to have fun with it. I look forward to whatever you may come up with. -
ZachsMind: Huh. I actually copypasted the font name that Kari gave, "mont_demibold.TTF", sans quotes, and it worked perfectly for me. Verdana isn't a suitable substitution though, and I'm too lazy to do the other thing. Think next time I have a chance I'm gonna try Tahoma.
Elusive: /e picket! My Phantom Army are actually spirits of dead heroes from Paragon's past and they are very peeved!
ZachsMind: Nobody really cares, Elaine.
Elusive: Little L's are people too!
ZachsMind: Stop it, yer embarrasin' me!
Elusive: Free PA Equality now! Parallel Illusion rocks!
ZachsMind: Shut up.
Elusive: Statesman's mother wore army boots! -
The following is a paid announcement by my illusion/bubble troller Elusive:
"Parallel Illusions rock! Phantom Army independence and equality now! /e picket"
...she's a little high strung. Please ignore her.
"and I wanna pony!" -
Granted, twenty pages in, I may be late to this particular game, but I've done a few safeguards now and have a few things to report.
Yesterday as the PUG I was in opted to choose the safeguard mission I'd tripped one level before (and until now no one wanted to do it), one person on the group strongly objected to us doing it, and left the group once the decision was final, saying "safeguards are inherently flawed and on principle I refuse to participate. Good day!" I thought that was rather rude, but to be honest, most of the others were going along with it reluctantly.
I've been on a few and with mixed success, so I wasn't all that keen on it myself. It's always pulse-popping and lots of fun, but also lots of debt and not a whole lot of xp or inf to show for it, at least not compared to what one has to do in the course of it.
So it's the Steel Canyon one - got it while dorking around in Faultline. We go in and head straight for the bank. By the time we get there the spider baddies are already getting away. I mean, we made a bee line for the bank. We didn't dawdle, but we barely caught them at the front lobby, and the woman who was their leader behaved like some kinda AV. Uber tough to take down. So that's over. Fifteen minutes on the clock. First off, why even have a timer? Seems an artificial way to keep the pressure on. I don't like it. Makes no sense.
Most of the baddies outside appear to be Tsoo, although there's Family and Arachnos in the mix too. Now I've been led to understand we're supposed to look for one kind of baddies to get the keys that unlock side missions. Since the ones in the bank were Arachnos, I'm thinking we take out Tsoo we'll get the keys, but it was Family, which made no sense. Yes I read the narrative that preceded the whole thing, but it seemed again like this was done to purposefully create complexity and tension, while not making any sense whatsoever. Why are these seemingly opposing forces even working together to cause mayhem? Why are The Family even messing around with explosives? This is so not their method of operations. It'd be like if the Tsoo suddenly dropped their blades and throwing stars and attacked us with quantum guns for no explanation.
So we get a couple of the side missions but someone in the group keeps yelling about finding the jail break and I don't know what he's talking about. I wanted to find the badge, cuz I figure in the life of this toon I'm never doing a Steel Canyon safeguard again. Someone on the team figures out where it is, we all go there. To be honest there was a lot of madcap comedy and mayhem not unlike those old Keystone Cops silent films, mixed in with some serious battles with some Tsoo guy named Death Moon or something. Green guy in ninja outfit. My speedster now has a vendetta against that guy that only rivals his dislike for Arbiter.
So we take out pretty much every mob on the streets. We're running around the map still trying to figure out where that last key is. We're out of mobs to take down, and the timer's still going but nothing is telling us if we've missed something or if it's over. The end result is very anticlimactic. We just bowed out with minutes left on the clock, more out of boredom than anything else.
Now I've never gone into CoV beyond BreakOut cuz the whole concept bores me. However, I've been led to assume these safeguards are based off mayhem missions that work much better over on the CoV side, cuz with villains you can destroy stuff. On the CoH side we gotta protect stuff from being destroyed. So it's not quite the same thing. I'm thinking the Safeguards need to be redesigned, to better equate to the genre source material of great teamup comics.
First off, the bank heist pretty much works the way it is, only you should arrive from the police van right next to the bank. None of this artificial parking on one side of the map so the gang has to run or fly to the other side of the map. This would also make near the bank entrance the triage where you get hosp'd. So after the bank heist is thwarted, that becomes the hero base of operations. If things get hairy you can tell the team to meet back at the bank and regroup. One central location to coordinate from would make things less hectic. Aside from that the bank part should stay the way it is, including the timer.
Now from this point there should be TWO things that have to be taken care of simultaneously. Two of these side missions would automatically activate when the bank heist is thwarted. The heroes learn from the robbers that two other groups were doing stuff and the bank heist was a ruse to insure the other things go off without a hitch. So the bad guys are taunting us as they're arrested that the good guys will never stop them and all that. This means the team HAS to split up to accomplish these two goals at the same time, just like in most comic books where teams of heroes work together; they always end up splitting up. So they can still communicate via the team chat, but if it's a group of four heroes, two go off and do X and two go off and do Y. If neither half team is successful no pts. If one team succeeds but the other doesn't, everyone gets half the experience they woulda gotten if both sides succeed. The whole team can stay together of course and only do one of the two side missions, if they don't think they can accomplish both separated, OR if they think they can pull off both side missions in the time alotted.
If both side missions are failures, that's it. Safeguard's done and everyone is kicked out. If one of the two Safeguards succeeds but the other fails, the team isn't kicked out.
You can still do the "vandals causing mayhem" thing but not with the timed crud. The objective is to simply bring peace to the streets by apprehending as many bad mobs as possible, and this goes on for about five or ten minutes but isn't necessarily timed cuz that's just silly. You just did the timer thing with the bank heist and the side missions. Turn the timer off. If they wanna stay in there, it ain't hurting anybody.
If both side missions are accomplished, what that means is the team deserves to end with a climactic big finish. There's one big thing that happens on the map that requires everyone's attention. The equivalent of a Giant Monster. Regardless where you are on the map, something should herald in the coming of a big event on the map that all the heroes need to stop. Either a natural disaster, or a GM as I said before, or all the remaining mobs dropping whatever their doing and converging on one spot and the end result is something akin to the Troll Raves in Sky. Just all kindsa mayhem and chaos that the heroes have to stop. Whatever it is, succeeding or failing at this should definitely bring about a rousing finale - so everyone knows its over.
Cuz we're not a retread of the villains side. You can't just make a mayhem mission and then go, "hey this should work on the heroes side too" cuz it won't. On the heroes side, we're not about just destruction and chaos. Heroes are about bringing an end to chaos and destruction and replacing it with order and rebirth and hope. The safeguard missions are ultimately empty and devoid of meaning, because there is no common goal beyond finding the badge and looking for keys to side missions, which isn't particularly heroic.
I mean okay. You can do a safeguard and get some xp and have a pulsepounding time, but it's like eating a Snickers bar instead of an actual meal. Comparatively the plot arc in Faultline which I've recently been following gives this illusion that what the heroes are doing is significant. There's a history and a truth they are uncovering, and they're helping to thwart villain goals while saving innocent lives. That's a story. That's heroic. The safeguards are just random elements thrown together haphazardly with no real significance to them.
In that regard, I guess I'd have to reluctantly agree with that guy who left our team yesterday: safeguards are inherently flawed. I'll still do them. I like Snickers bars. I just wish there was more meat on these bones. -
Maybe there should be a note somewhere cautioning people that there are people who are purposefully creating single person bases. I got kinda tricked into helping someone add prestige to their up and coming base, with the promise that it was going somewhere, only to learn from the other guy that though there's eight characters, there were only two other players. I'm not saying this was a blatant ripoff. The guys meant well and all, but supporting their simple goals wasn't helping me out in the long term. I ended up leaving their group at around level twelve with the mutual assumption that they'd get to keep the prestige I made for them after I left. Not sure if that's the case. Apparently it didn't come with me when I joined a new SG that has actual active players, light but fun roleplay interests and a comparatively intricate and fun base.
The truth is, the game designers need to make a distinction between a Super Group Base and a single character's Lair. This Guide attempts to productively accomodate the in-game need for players to develop Lairs for their characters, but I'm concerned this may be to the detriment of ill-informed players, particularly newbies who might be happy to be invited to a fledgling SG only to learn that their efforts will be supporting a rather self-centered and meager approach to base building.
This may work for some, but there should be some way to convey the difference, to minimize confusion and hurt feelings in the future. -
[ QUOTE ]
In all seriousness, let's be honest, how many people will roll a new character, waste a week grinding that toon up to level 15, JUST to experience the new Faultline? Are you seriously going to level a character through 15 levels of content you've already done a hundred times, just to experience 10 levels of new content?
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A week? Takes a day or two at most if you're teaming.
Isolator to 3, Sewers to 10, Posi to 15 --altaholics represent!
FAULTLINE, HERE AH COME!!!!!!!!!!1!!!ONE!!! -
Benny landed on the roof of the Cyrus Thompson Community Center, located in King's Row of Paragon City. Elaine rushed over to meet him.
"You called?" Benny looked around for gang activity, giant monsters, crazed terrorists or sneaky assasins. She'd sounded flustered and upset on the phone, and Benny Edison rarely heard the usually bubbly and optimistic Elusive upset. "Where's the fire?"
"No fire," she was breathless as she reached up and hugged him around the shoulders. Benny could sense her embrace, but since the nanites had taken over his body and turned his flesh into variants of polytetrafluoroethylene and alkaline-resistant kevlar 69 polymers, his sense of touch had been deadened somewhat. Still, analytically he could appreciate her sentiment, and carefully hugged back a little with his robot-like arms. "It's good to see ya Ben. This emergency is right up your alley!" She pulled back with a toothy smile, but he could see in her eyes she hadn't slept all night.
"What's wrong?"
"This way!"
Elusive led him to the roof entrance into the Community Center. Once inside all he could see was dark. Ben instinctively lit up his fists as if he were going to hit someone, and this lit their way down the stairs. Once they hit the landing, Ben started hearing the murmurs of a lot of people.
"What's going on? Sounds like a crowd's outside."
"There is. Don't you know what day this is?"
"Sorry hon but I had a big fight with some Crey last night," as his eyes adjusted to the large room they were rushing through, he saw long rows of empty tables and chairs. It seemed in a bit of disarray. "After I mopped them up and briefed the PPD, I was exhausted so I went home and then shut down to recharge. Your call woke me up."
"Hurry! It's in the basement!" She opened a door on the other end of the large room and jogged down the stairs. Benny followed behind her.
"What is?"
"A favor I need to ask of you. Did you have any plans for Thanksgiving, Benny?"
"Not really. Dad was my only kin. Now that he's passed away..."
"Makes you an orphan. Just like me."
"Well E, the way I hear you tell it you been an orphan all your life. Hasn't seemed to hurt you none."
"As a friend once explained to me, I'm a child of the city, so I'm not really an orphan so long as I serve Paragon.." She stopped in the dimly lit basement and took Ben's glowing hand in her own, then used his glow to light up a generator that was in the far corner of the room.
Benny suddenly understood what was going on, and self-styled detective that he was, he felt pretty dim-witted that it hadn't dawned on him until now. "You don't need me to beat up on bad guys for you? You just need me to fix your generator?"
"Benny, if I needed muscle I could call upon my Phanty or the spirits of Paragon's Army to help me out - you know that. I've been cooking all night with my friends: the social workers here at The Cyrus Thompson. About a half hour ago the power went out. The electric company said they couldn't get anybody out here until tomorrow cuz of the holiday."
"Holiday?"
"Today's Thanksgiving. Man you are out of it, aren'tcha Benny?"
"I guess maybe that Crey Tank hit me a little harder than I thought."
"If it's not too much trouble I just need you to fix the generator long enough for us to finish cooking for the people outside."
"The city's homeless."
"I was a runaway. In my free time I give back to the streets that raised me as a kid." She reached up and cupped her hands in Benny's face, then kissed his polymered nose. "I'm thankful for you, Benny. You're a good friend, and I need you to help me feed the city."
"Fix the generator? Hell, I'll go ya one better." He reached over and pulled a large cable out of the back of the generator. Then plugged it underneath his chestplate with a mildly discomforting grunt. "I'll BE the generator."
The lights in the room and all over the Center came on, and in the distance the two of them could hear a cheering of the crowd outside.
Elaine beamed, "It should only be for a few hours. They can eat under candle light if they need to."
"Nonsense. Good thing I recharged overnight. I should be able to do this for a week if necessary. Just bring me a TV and a plate of stuffing. Don't wanna miss Macy's Parade."
Elaine rushed to the stairs. "Absolutely! I'll get right on that." She stopped at the foot of the stairs to turn back and look at Benny, "I'll get you a chair too."
"Heck look at these legs. I sleep standing up nowadays."
"I just hope the turkeys aren't ruined! I got a fire tank I met last week to keep them simmered but he's been getting tired."
"And E?"
"Yeah, Benny?"
"I'm thankful for you too." -
I want a big red ball in every zone of the game. No explanation. No plot arc that explains where it came from. Perhaps several plot arcs of different levels, each based on where it might have come from but there's never an actual explanation. Just conjecture. Maybe one of the BRB's might have been invented by Crey, but they're denying it, and even if they did, they didn't invent all of them. Just one of them. Maybe.
It's indestructible. It causes no destruction. Maybe it's Rikti technology. Maybe it's Kheldian. Maybe it's something else. It seems to not allow anyone to actually pick it up, but it does respond to powers. It can be targetted, and anything from a simple punch to a nova attack causes it to move, and the momentum and direction depends on how it's hit and with what.
If you manage to hit it one thousand times, you get a badge. If you manage to hit all the BRBs in the game at least once, you get a badge. Each zone has a 'goal' for the ball. If you can get the ball into that area, everybody in that zone in that instant gets a small but notable amount of influence, whether you were playing with the ball or not. That can only happen once a day, and the 'goal' spot changes from day to day and from zone to zone.
I want a big red ball. yeah. -
[ QUOTE ]
Do you know what's REALLY funny?
His post isn't an RP post! It has nothing to do with RP! Which means he has to GET OOUUUTT!!!
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I've been scanning this 'roleplay' forum and I see a lot of fanfic and games. Not quite seeing much actual roleplay going on here, so far as I'm concerned you're all off topic. -
Being 50 now, my troller is in semi-retirement. What I used to say she did in her downtime was she'd go to a soup kitchen somewhere in Sky. She has an apartment in Talos Island but doesn't spend much time there. She just likes to look at the building as she flies by it.
She has coffee with Jim Bell regularly. Actually she makes a point to stay in touch with all her contacts. She is asked to speak at luncheons and make appearances at galas and fundraisers. She still does stuff for homeless shelters and orphanages, having been an orphan herself and a runaway, she's very big into supporting those kinds of charities. She parties a lot. In fact I've often been under the impression that to her all this fighting is just very physical dancing - like her idea of a mosh pit. BTW: Paragon Dance Party is a place where she doesn't do a lot of partying. She's not impressed.
So come to think of it, I don't think my Elu is fighting now. I don't think she ever was fighting. She was dancing! =)
...
If Benny Edison didn't have to fight, he'd be watching reruns of Mystery Science Theater 3000 while eating cheetos and getting fat in a comfy couch. -
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I like the OP's list, how true, how true.
Although, I gotta disagree slightly with one thing:
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Never say anything to the opponents, ever.
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I find that friendly chatter after a good fight is enjoyable so long as your opponent isn't one of those Ipwnedjoomom types. 'GG' is always appropriate after a good fight, so as to leave no hard feelings.
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The few times I've ventured into PvP zones (badgehunting) I find that so long as I don't say anything it lessens the chance I'll even be noticed. You even accidently type something to broadcast or local chatter? They hone in on you like SHARKS SMELLING BLOOD.