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Posts
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Quote:This is some strange semantic quibbling. It seems obvious to me that the people complaining about progression aren't griping about access to badges and accolades that are not required to actually level up in the game. They're complaining about growing their characters, getting access to primary powers, secondary powers, slots to improve their powers, and cash to pay for those improvements - things you need to survive in this game as the challenge difficulty increases.I have two responses to this.
First of all, that's a pretty narrow definition of "progressing." The best counterexample I can think of offhand is that there is a sizable contingent of players who consider the number of badges they collect as "progressing." This isn't just a facetious argument, I've been around for a long time and I've seen firsthand the s*** that hits the fan when the devs do something that affects people's ability to earn and/or keep badges. Remember the ragequits that happened when they pulled all of those Architect Entertainment badges?
If there's anything people in this thread don't seem to be bent out of shape it's your throwaway accolade power, badge, and possibly, your witchy hat. -
Quote:It's awful tempting for me, too. The non-Incarnate endgame of running costume contests in AP isn't worth $15/month. At least WoW raised the level cap so you had an alternative to make progress without raiding. CoH has...player-created thumbtwiddling.Alternatively I can give my money to a different company that doesn't feel the need to ape WoW's end game.
Which I shall do.
At this point, I'd probably dump MMOs altogether. -
Quote:The length isn't really the issue with the trials (or even with the TFs these days). It's the repetition of the same content and scenarios. Running BAF 10 times with the same toon for what basically amounts to a carrot to entice me to run BAF 10 more times with that very same toon for a slightly nicer carrot to entice me to run BAF 10 more times to get another carrot...is what I do the day before I blow my fool head off.How does dislike of an 8-hour meat grinder TF apply to trials that are over with in 30-40 minutes tops, win or lose?
I'm genuinely curious.
I tried the similar endgame system in that extremely popular fantasy MMORPG we cannot name and it drove me crazy. So, I quit pursuing it, did my own thing for a couple of years, eventually ran out of new things to do, and ultimately left the game. Some people have fun with a system like the Incarnate System. I simply don't. Part of CoH's appeal all these years was it had no mandatory system for anything but a couple of TF and Trial-dependent badges, accolades, and costume pieces, none of which were required to progress in the game.
So, let the folks who like the Incarnate System do their thing while the people who opt out are given something else to do that is meaningful and consistent with the gameplay of the last seven years. As it is, the last infusion of something else meaningful - not to mention free non-aura costume pieces - was Going Rogue. By the time Issue 21 and its rumored new zone, etc., rolls around, the expansion will probably be at least a year old. Two and a half issues out from GR, the wait is kind of starting to suck. -
Quote:I burned out on TFs pretty early on in the game's lifespan. The eight-hour-long Positron TF hellhole I mentioned earlier in this thread? That really happened. And what's worse, it wasn't even a successful TF. We *bailed* at 8 hours. If you like them, that's fine, but no more TFs for me, thanks. The appeal is long gone.If the issue is JUST raiding you can get the stuff relatively quickly just by doing WST's and the notice and shard conversons. Expensive still, but it's still doable purpling stuff out in a cople of months.
Up until November 2010, my dislike of TFs was just fine. The game didn't require it. I got multiple toons to 50 by doing everything else. All I missed was a couple of badges and an accolade or two. I've even run the Mender Ramiel mission and freed up alpha slots. The game requires TFing or trials to make further progress.
I learned to drive automatic, got really good at it, spent years doing it, and now I have to drive stick or I run out of road. After such a long time - and seeing universal content like auras and emotes tied up in the system - it's very discouraging. -
It tells me you're as full of it as TonyV when he says 99% of players are happy with the direction of the game.
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The percentage of people who shun all other player contact might be tiny minority, but the percentage who don't want to raid in a game that didn't have mandatory progression-by-raiding-drops system until six months ago is probably bigger than you think.
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Quote:That "weird play style" wasn't weird for 6.5 years. In terms of character progression, until Issue 19, everything multiplayer was completely optional. I think this is because designers knew how weak the initial multiplayer offerings were. If players were *forced* to slog through the eight-hour, hell-on-Earth wipefest that the original Positron taskforce could easily become with every single toon in their character list, CoH would have been dead before it turned three.You seem to be confusing "solo-friendly" with "solo-only." Yes, "solo-friendly" means that you might still have to team up sometimes. If you literally never want to interact with another human being in this game, then you really need to re-evaluate your decision to play an MMORPG, but hey, whatever floats your boat, but don't expect everyone to bend over backwards for your weird play style.
I prefer to solo. I interact with other players just fine. I team up occasionally. Do I want to be stuck in a dungeon/raid/trial with *anybody* for hours at a time, and then have to repeat that experience indefinitely just so my character can upgrade himself enough to run the next dungeon/raid/trial? Hell no. -
You can have more than 36 per account. That is just the current limit of slots you can get on a single server.
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Was pleased to find "Cattleguard" and "Cattle Guard" free on Virtue in the run-up to the animal pack release.
Went with the single-word version for my bovine tanker concept. -
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Other pieces that seem to be having trouble since the last patch are some goggles and huge model heads. The straps that used to be visible going around the head now disappear into it and nothing shows up on the back of the head at all.
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Instead of an involuntary name grab, how about a voluntary one?
Show of hands: Who, for a variety of reasons, is squatting on a dozen or more perfectly acceptable character names on obvious non-starter toons scattered across a couple of servers?
(Raises hand.)
Maybe it's time to admit that the character concept that doesn't gel after 1000 days isn't going to happen and set those names free. -
Quote:Their decisions are based on their opinions, which is the same thing yours are based on.The crowd, like a number of people in this thread, reacted with a knee jerk response with no time to give any thought to the matter and without any information or facts.
That is not something to make a decision based on.
Your opinions just happen to be more optimistic about the results. -
Liked my first taste of it last night. Praetoria definitely has a different vibe than the existing zones.
And the new AlienFX lighting stuff scared the hell out of me at first. It goes from blue to red to yellow depending on the alignment of the toon you are playing. Pretty clever after you get over the "ohmygodmycomputersbeenhijacked" part. -
My dark miasma/mercenaries MM, Dr. Dusk, is a former 5th Column scientist/vampire researcher who fled the group with a squad of loyal soldiers when the Council took the organization over.
My stone/stone tank, Slab Phil, is an Outcast brick who saw the error of his ways after getting sent to the hospital and jail umpteen times by random heroes. Since he was created before the official Outcast background was posted, his origin is magic instead of mutant, which might explain why the Outcast life was not for him. He still digs the earth tone wardrobe, though. -
I'm fine with preordering the early bird version and waiting for a the rest of the stuff to be available later, but I really, really, really hope NCSoft does some serious upgrading to its online store if it wants to go to a download-focused distribution system.
If we can crater the current store with the traffic on days when new booster packs are released, we can *really* crater the store when Going Rogue comes out. -
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The issue changes sound good.
My brother's comment when he heard about the ability to mail his toons influence:
"That means you are now completely and utterly worthless to me..."
Cheeky *******. -
Hopefully, more character slots per server.
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Quote:The prestige power slide also came in the "hero kit" that was available at the NCsoft store at one point. It was $20 for the power, cape, V.I.P. badge, color map, a heroclix figure, and a month of game time that got mailed to you. Supposedly, they were still selling them in boxes at the "Wentworth's Store" at Herocon 2009 at that price.Yes. If I'm not mistaken, that's the one that came with Prestige Power Slide, which I actually really need for a specific Scrapper of mine, but can't get. Money really isn't an issue with this one, at least unless it's something like $80, it's just the fact that I can't buy it anywhere that bothers me. If it were up in the PlayNC store, I'd buy it, but it isn't. I'm not sure whether that's because it was supposed to be a limited-time offer or whatever, but it kind of bugs me.
NCsoft should repackage the power, cape and badge as a store download. -
But if it isn't true, the issue name makes zero sense in relation to what we do know is going to be in it.
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"City of Heroes Projector pen?" What's that?