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Posts
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Joined
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Cheers for the info . It means i dont have to take air superiority to stop those pesky villains flying away. Ill probably get Cobra Strike a bit later on and the same with IH.
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This post is just to try and answer some of questions about the ma and regen powers and how good they really are in pvp. Ive got a 26 ma/regen scrapper and I love him to bits at the moment but hes given me a few things to think over. Im trying 2 cram as many good powers into the first 30 lvls for sirens call but Im not sure which are any good for pvp or not.
Cobra strike: I was just wondering if it disorients every time and is it worth taking when you come across dominators and the like with no mez protection. Or whether I can live without it since I dont think many other scrapper sets have a disorient power.
Crippling axe kick: I know the immobilise part of this power only works 50% of the time in pvp iirc but what about the fly element.
Instant healing: I know its a must for the later lvls coming up against elite bosses but in pvp is it that hot. Im planning on 6 slotting dull pain and reconstruction 3 rchg 3 heal and ive got hasten. Taking this into consideration I wasnt planning on taking it till 35 due to its long down time and rely on the heals. -
Excellent.... Its gunna be interesting for sure whatever happens cant wait
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hmmm tough call i want to do them all but ive done Synapse twice before not on this toon so ill have to do it at some point but id prefer Hess so thats got my vote
Synapse: 1 vote
Moonfire: 0 votes
Hess: 1 vote -
4pm Sunday 19th. Ill be there
Btw Striker made 25 now so im able to do a few more tfs now -
I took group fly an although its fun (especially since im a robotics mastermind) to see all those robots following me with jumpjets the fact that they cant keep up is very annoying so i respeced it out.
Out of curiosity team tp is that any better? I head that the minions dont get the few seconds of hover that players get which again makes it annoying for masterminds -
Since you have both Nova and dwarf i would agree with your decision to remove the shields. If you like switching forms a lot switching them back on after coming back into human form is annoying i know. If you feel your taking too much damage use the dwarf form untill its less of a problem
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think that makes 8 now but only by my count im tired and going to bed now
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19th is great all my work is due in next friday so doing the tf would be a welcome break not to mention a welcome reward
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Ive had a look at the tf's in the 1-30 range. Since we have too low level scrappers 22,23 we are kinda limited we can do the first three tfs (positron (10-15) , Synapse (15-20) and Sister Psyche (20-25)) and moonfire (23-28) at the moment. Burkholders Bane is apprently 25-30 so we'd have to lvl up a bit but i dont think thats impossible. Getting to 25 would also open up Citadels tf. I got this all the info from here hope its right
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Sure count me in . Personally I dont mind which tf we do havnt done any on my scrapper yet.
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Sounds interesting Ive got 22 ma/regen i could bring along. Over a weekend is probably the best time for me. Just wondering what tf you plan on doing?
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There is no "better" one per say there different and respond to different players. Personally i prefer the Peacebringer but thats because i took a tanker to 50 and a Peacebringer has blaster/scrapper elements wheras the Warshade has more troller/defender orientated powers.
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Hope everything works out and your back on COH/V before too long Lode
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Use the respecs to your advantage picking Nova @ lvl 6 will help you through the early lvls even if you plan to go to a all human or human/dwarf build.
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PFF is a life saver literally bind it to something and use it as a panic button when on low health so you can either run away or let your pets mop up.
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how about something with a fro. Fro's are good for any occasion and gr8 with the ladies
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Atm the lost swordsmen 1 shotting my poor ninjas
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Thanks to everyone who organised the raid turned up late not long before the mito spawn but was fun any way
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I find it hilarious to sneak up on someone in the pvp areas and deploy ninjas all around them when they dont expect it . It is a fantastic AT to play
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[ QUOTE ]
For Ninjas, the Goto Command is your friend. Set the Pets on agressive and then issue the Goto Command near the Enemies = instant Melee. When they are engaged you can micromanage them on the targets as needed.
[/ QUOTE ]
Cheers ill give it a go see how it goes -
Is anyone else having problems with the ai on there pets
Ive got a lvl 12 ninja mm and when i send my 2 gennin and jounin to attack a target only 1 of them goes into close combat and the rest hang back using ranged weapons. please correct me if im wrong but i thought the ninjas were supposed to be more close combat orientated but sometimes its the jounin that hangs back. Its not until the guy ive set them upon is dead and they go and attack who they like that they normally rush into melee.
Any one else having similar exeperiences or am i making mountains out of mole hills