_Spirit

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  1. _Spirit

    Themed RP group

    I've never really done RP before, but I'll have a go. Great time to roll a sonic/traps too I think, always wanted one. What Origin would it be? Science I guess?
  2. _Spirit

    High Level Genin

    [ QUOTE ]
    [ QUOTE ]
    they die like flies.

    [/ QUOTE ]
    It´s a bug.

    [/ QUOTE ]
    It's a freature.
  3. _Spirit

    TA - Stacking

    But it just targets the glue at the location of that enemy ;P
  4. _Spirit

    Orf Again

    You will return for the cookies. We havez teh cookies.


    Don't make me get HYPNOTOAD.
  5. _Spirit

    Elec/ Elec butes

    Grounded is more of a priority though, IMO. Though lightning clap can be handy for getting Aid Self off if you take it.
  6. Okay, sorry, but I completely forgot about this. My bad. Seriously. A bad organiser. But anyone still wanting to do this, friday at 6 is when I'll be making mine. Be there if ya want!
  7. Yes, rain of arrows is pure awesome. I just assumed that from what you said you'd be a mainly range build, but if you like /elec, good for you! Power sink IS melee btw.
  8. If you want to be a ranged blaster, why /elec? Just curious. Seeing as /dev would have a bit more range helping stuff, and /energy has its great buffs. Plus, all of its melee attacks, or "Panic buttons" As I suspect your build would use them as stun, except for power thrust that knocksback. Using these, you can easily stun bosses. That'd be 3 guaranteed stuns you'd have access to, one of which can stun bosses on its own (Total focus can *I think*), and on top of that another 2 which have a chance to stun, and one that knocksback all unresistant enemies. Also, you get boost range, which means you can snipe from miles off. And powerboost, for the stuns.

    Of course, if you're enjoying this build, then please go ahead, especially if you've made a start on it. Just offering my piece of the pie.
  9. Heh. I can testify that a fire/kin controller will probably do more than a kin/ defender damagewise, though they are different playstyles.
  10. But some people hate their guts. Damn quants...
  11. For a stalkery build, this is what I'd suggest.
    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Blaster
    Primary: Archery
    Secondary: Energy Manipulation
    ---------------------------------------------
    01) --> Aimed Shot==> Acc(1) Dmg(3) Dmg(17) Dmg(17) Rechg(46)
    01) --> Power Thrust==> Acc(1)
    02) --> Energy Punch==> Acc(2) Dmg(3) Dmg(9) Dmg(15) Rechg(34) Rechg(40)
    04) --> Build Up==> Rechg(4) Rechg(5) Rechg(5)
    06) --> Blazing Arrow==> Acc(6) Dmg(7) Dmg(7) Dmg(9) Range(37)
    08) --> Hurdle==> Empty(8)
    10) --> Bone Smasher==> Acc(10) Dmg(11) Dmg(11) Dmg(15) Rechg(31) Rechg(46)
    12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
    14) --> Super Speed==> EndRdx(14) EndRdx(43)
    16) --> Swift==> Empty(16)
    18) --> Ranged Shot==> Dmg(18) Dmg(19) Dmg(19) IntRdx(36) IntRdx(37)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Stun==> Acc(22) Rechg(23) DisDur(23) DisDur(25) Rechg(37) DisDur(43)
    24) --> Stealth==> EndRdx(24) EndRdx(25)
    26) --> Stunning Shot==> Acc(26) DisDur(27) Rechg(27)
    28) --> Power Boost==> Rechg(28) Rechg(29) Rechg(29)
    30) --> Aim==> Rechg(30) Rechg(31) Rechg(31)
    32) --> Rain of Arrows==> Dmg(32) Dmg(33) Rechg(33) Rechg(33) Rechg(34) Dmg(34)
    35) --> Boost Range==> Rechg(35) Rechg(36) Rechg(36)
    38) --> Total Focus==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
    41) --> Personal Force Field==> DefBuf(41) DefBuf(42) DefBuf(42) EndRdx(42) EndRdx(43)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
    47) --> Force of Nature==> Rechg(47) Rechg(48) DmgRes(48) DmgRes(48) DmgRes(50)
    49) --> Explosive Arrow==> Dmg(49) Acc(50) Dmg(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Defiance==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  12. _Spirit

    Illusion/Empath

    Well, I just re-picked this char up and have been finding it a blast to play, and I was just wondering about build.
    This is what I have so far planned, I'm level 22 atm:
    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Life Spirit
    Level: 50
    Archetype: Controller
    Primary: Illusion Control
    Secondary: Empathy
    ---------------------------------------------
    01) --> Blind==> Acc(1) Hold(3) Hold(3) Rechg(15) Rechg(17) Hold(39)
    01) --> Healing Aura==> Heal(1) Heal(5) Heal(11) EndRdx(25) Rechg(46)
    02) --> Heal Other==> Heal(2) Heal(5) Heal(11) EndRdx(15)
    04) --> Spectral Wounds==> Acc(4) Dmg(7) Dmg(7) Dmg(17) Rechg(43)
    06) --> Hurdle==> Empty(6)
    08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
    10) --> Swift==>
    12) --> Superior Invisibility==> EndRdx(12) EndRdx(13) EndRdx(13)
    14) --> Super Speed==> EndRdx(14)
    16) --> Clear Mind==> EndRdx(16)
    18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Acc(40) Dmg(40) Dmg(40)
    20) --> Fortitude==> Rechg(20) Rechg(21) Rechg(21) DefBuf(25) DefBuf(50) DefBuf(50)
    22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
    24) --> Resurrect==> Rechg(24) EndRdx(46) Rechg(48)
    26) --> Spectral Terror==> Rechg(26) Rechg(27) Fear(27)
    28) --> Recovery Aura==> Rechg(28) Rechg(29) Rechg(29) EndMod(37)
    30) --> Flash==> Acc(30) Acc(31) Hold(31) Rechg(31) Rechg(34) Rechg(34)
    32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
    35) --> Regeneration Aura==> Heal(35) Heal(36) Heal(36) Rechg(36) Rechg(37) Rechg(37)
    38) --> Adrenalin Boost==> Rechg(38) Rechg(39) Rechg(39)
    41) --> Power Blast==> Acc(41) Dmg(42) Dmg(42) Dmg(42) Rechg(43) Acc(43)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
    47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
    49) --> Conserve Power==> Rechg(49) Rechg(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Containment==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
    Basically, I want to support the team. From control too, as well as empathing. But I want a little bit of soloability too. Should this build let me do that? Many thanks in advance
  13. I think so. Not sure when to do it though, As I have stuff coming up (School play in a couple days) and I'm a bit busy, thinking thursday coming would be a good time to start it up? Maybe about 7pm GMT ish? Just post up your proposed char build and I'll list 'em all. Starting with me, on a rad/psi.
  14. Well, I was on test a sec ago, and My fire/kin doesn't feel nerfed. I see the reduction, but I'm not fustrated, I wasn't impressed with the AoE blast much anyhow (Didnt have the ST one). Before, It was great, but now I may take an epic more for *Sigh* utility.
  15. I'm fine with my base damage, and I'll have those end reds there till power sink, at which point I'll poke around.
  16. [ QUOTE ]
    Id definetly be interested in this. Would depend which server it'll be run on though?

    [/ QUOTE ]
    I'm flexible.

    If there's already someone making a kin/, I may choose a more creative primary
  17. I don't auto-brawl. I normally face large mobs, and get agro for my fury, on top of regular fighting. And will take advise on power sink. I have rage for my non-fury damage, works great, and I find personally slotted health DOES make a difference. It can in some situations make the difference between my health being near full to gradually slipping down, and in long fights has a great return IMO.
    And btw, boxing costs more than brawl. May slot it, but It's not a priority atm.
  18. I was suggesting this thread to think of what we do, and I think that the mix Idea could work perfectly well. Anyone up for an all defender run? I myself might make a kin/psi, been a build I've wanted to try... but I might change my mind.
  19. Resistance, not protection. Resistance only shortens duration, precious toggles can still drop.
  20. Righty-Oh, thinking of starting an all defender team. No idea what to do. Be it all empath/, a mix, all kin/, all /psi, WHATEVER. I just want peoples Ideas on this. Personally, I think an all empath team would be very very interesting, especially with everyone forted. That'd be good damage+acc+def bonuses all 'round.

    Anyone else's ideas?

    Btw, all rad/ HAS sorta been done to death lately...
  21. Here's my current planned build btw, level 30 atm.
    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Brute
    Primary: Super Strength
    Secondary: Electric Armor
    ---------------------------------------------
    01) --> Punch==> Acc(1)EndRdx(3)Rechg(13)EndRdx(23)
    01) --> Charged Armor==> DmgRes(1)DmgRes(3)DmgRes(5)
    02) --> Haymaker==> Acc(2)EndRdx(7)Rechg(13)Rechg(23)EndRdx(25)Dmg(40)
    04) --> Conductive Shield==> DmgRes(4)DmgRes(5)DmgRes(7)
    06) --> Hurdle==> Empty(6)
    08) --> Knockout Blow==> Acc(8)EndRdx(9)Rechg(9)Dmg(25)Dmg(37)
    10) --> Static Shield==> DmgRes(10)DmgRes(11)DmgRes(11)
    12) --> Aid Other==> IntRdx(12)IntRdx(43)Heal(46)Heal(46)
    14) --> Aid Self==> Heal(14)IntRdx(15)IntRdx(15)IntRdx(17)Rechg(17)Heal(19)
    16) --> Health==> Heal(16)Heal(45)Heal(45)
    18) --> Rage==> Rechg(18)Rechg(19)TH_Buf(31)TH_Buf(31)TH_Buf(31)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Grounded==> DmgRes(22)DmgRes(45)
    24) --> Lightning Reflexes==> Run(24)
    26) --> Hasten==> Rechg(26)Rechg(27)Rechg(27)
    28) --> Lightning Field==> EndRdx(28)EndRdx(29)EndRdx(29)Acc(34)Dmg(46)
    30) --> Super Speed==> Empty(30)
    32) --> Foot Stomp==> Acc(32)Rechg(33)Rechg(33)Rechg(33)EndRdx(34)EndRdx(34)
    35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(36)EndMod(36)EndMod(37)EndMod(37)
    38) --> Power Surge==> Rechg(38)Rechg(39)Rechg(39)DmgRes(39)DmgRes(40)DmgRes(40)
    41) --> Hand Clap==> Acc(41)DisDur(42)DisDur(42)Rechg(42)Rechg(43)DisDur(43)
    44) --> Boxing==> EndRdx(44)
    47) --> Tough==> DmgRes(47)DmgRes(48)DmgRes(48)EndRdx(48)EndRdx(50)
    49) --> Web Envelope==> Acc(49)Rechg(50)Range(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> EndRdx(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  22. Aid self has done me alot better than tough on my test runs. Also, too many damages, I personally have 2 recharges in Haymaker, Might seem overkill but I get a really awesome chain up. I'm normally in the middle of large mobs soaking up agro, so I get full fury anyhow, plus with rage that's all I need. Hurl... YMMV, way long anim. Get grounded and static in earlier I think, it IS your mez protection after all!
  23. _Spirit

    Thugs/Dark

    Try this?

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Mastermind
    Primary: Thugs
    Secondary: Dark Miasma
    ---------------------------------------------
    01) --> Call Thugs==> Acc(1) Dmg(3) Dmg(3) Dmg(11)
    01) --> Twilight Grasp==> Acc(1) Heal(7) Heal(7) Rechg(29) Heal(40)
    02) --> Tar Patch==> Rechg(2) Rechg(33) Rechg(48)
    04) --> Darkest Night==> TH_DeBuf(4) TH_DeBuf(5) TH_DeBuf(5) EndRdx(11) EndRdx(34) EndRdx(45)
    06) --> Equip Thugs==> Rechg(6)
    08) --> Pistols==> Acc(8) Dmg(9) Dmg(9) Dmg(31) EndRdx(46)
    10) --> Combat Jumping==> Empty(10)
    12) --> Call Enforcer==> Acc(12) DefBuf(13) DefBuf(13) Dmg(15) Dmg(15) Dmg(37)
    14) --> Super Jump==> Empty(14)
    16) --> Dual Wield==> Acc(16) Dmg(17) Dmg(17) Dmg(25) Rechg(43) EndRdx(46)
    18) --> Gang War==> Rechg(18) Rechg(19) Rechg(19)
    20) --> Fearsome Stare==> Acc(20) Fear(21) Rechg(21) Rechg(33) TH_DeBuf(34) TH_DeBuf(34)
    22) --> Empty Clips==> Acc(22) Dmg(23) Dmg(23) Dmg(25) Rechg(37) EndRdx(43)
    24) --> Hurdle==> Empty(24)
    26) --> Call Bruiser==> Acc(26) Dmg(27) Dmg(27) Dmg(29)
    28) --> Swift==> Empty(28)
    30) --> Stamina==> EndMod(30) EndMod(31) EndMod(31)
    32) --> Upgrade Equipment==> Rechg(32) Rechg(33)
    35) --> Shadow Fall==> DmgRes(35) DmgRes(36) DmgRes(36) EndRdx(36) EndRdx(37) EndRdx(43)
    38) --> Dark Servant==> Acc(38) Rechg(39) Rechg(39) Rechg(39) TH_DeBuf(40) TH_DeBuf(40)
    41) --> Scorpion Shield==> DefBuf(41) DefBuf(42) DefBuf(42) EndRdx(42) EndRdx(46)
    44) --> Assault==> EndRdx(44) EndRdx(45) EndRdx(45)
    47) --> Hasten==> Rechg(47) Rechg(48) Rechg(48)
    49) --> Petrifying Gaze==> Acc(49) Hold(50) Rechg(50) Hold(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Supremacy==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------

    Not sure, but looks OK
  24. But...but...pink pom-poms of doom!