-
Posts
10683 -
Joined
-
Quote:Not so much toggles I think as autofire powers, and I think it was like that from the beginning.When I attempted to play CO a while ago, the energy builder powers were toggles. Although, it took a while for me to figure out they were toggles, and I kept mashing the button for it. No idea if they changed that.
Also: Gigabolt. -
Quote:Healing is different there than here. There you have significant out of combat recovery (health). So you mostly need healing for in-combat health recovery. Regeneration (the passive) does that, but besides that you don't really regenerate in combat like you do here, and its noticeable.I've looked into the character building system some, and it doesn't look as complicated as I remember it. Picking a super stat, a couple of secondary super stats and just rolling with it seems reasonable. I'm guessing I'll have to pick a role that allows for defensive stats since I want something Scrapper-like, and Scrapper defences seem to be passives in Champions.
Also: Healing. People keep saying how important that is, but isn't healing mutually exclusive with something else? Or is this more like, say, Stamina, where everyone pretty much SHOULD take the same power on all characters?
Since out of combat health recovery is substantial, you can get away with not having healing if you manage combat well. But if you play in a manner where you are constantly aggroed and thus "in-combat" whether anything is actually shooting at you at that instant or not, having healing becomes important.
I'm not sure if that's been fundamentally modified since the F2P conversion in terms of other build options, but I think that principle is still supposed to play a major factor in CO combat. -
Quote:I remember doing that as well. How heroic: living in an abandoned train station for weeks killing homeless people for a badge called Isolator.Heh, reminds me of my SG profile image... (taken after spending weeks getting Isolator in RV).
After that long living in a train station in Recluse Victory without a shower, that badge was probably highly descriptive. -
-
Quote:I seem to recall a discussion about an @EepEep camping character names on Exalted. Maybe it was another EepEep, I'm sure there are tons of them around. Err... well, being City of Heroes, that's actually reasonable.Hey Arcanaville,
I swear I never did anything *that* bad on my play accounts. Most of my characters are on Justice, with my main characters : "Eep Eep" (notice the space) and "Captainblade". If there was another guy running around as "EepEep", that wasn't me.
Btw, I'm glad that I was able to finally meet you that one time before. Too bad that the Going Rogue Launch Team Dev Wall that I asked you to sign will probably end up in a landfill.
-Jesse
I've been begging rednames who might still have access to the building to either take some high res photos of the Going Rogue wall for me (high enough for me to actually see where I signed it) or just saw it up and ship it to me. Its not like you guys need a wall there anymore.
It was nice finally connecting a face to the name as well. Its too bad there was all that Freedom stuff just sucking up all the time or I'd have more time to chat with you. Man that was a long day. If I didn't already mention it, shoot me an email if you get a chance. -
-
Quote:For the same reason that there's a material difference between Aunt Betty dying of natural causes and being shot to death by a mugger.Maybe someone can explain to me what the problem is with paying for and enjoying something for some non-infinite stretch of time, because I'm not seeing a problem there.
There seems to be this concept that if you 'buy into' something, like an MMO video game, that it should somehow continue ad perpetuum, and anything less than that represents having the rug pulled out from under you and/or some kind of betrayal by the parent or funding company.
Quote:I note with some disappointment that the false dichotomy inherent in the "either with us or against us" mentality is not only alive and well, but apparently thriving, even in the context of what action (if any) should be taken against a company for running their business in their own way. I don't have a problem with people doing whatever reasonable action they feel is appropriate, including, perhaps surprisingly, absolutely nothing.
To say there's only two possible views to hold regarding the issue is something which I would reject out of hand. -
Quote:There are some players that have said this is how it always happens, but to my knowledge this is almost never how it happens. This aspect of the shutdown has me a little puzzled, and significantly more ... perturbed.The emphasized is why NCSoft will never get any more money from me. It is disrespectful to customers and to their loyalty to be treated this way. Shutting down games happens. But this information should have been part of the initial announcement. Plans for an orderly shutdown should have been finalized. Events should have been planned to let the game go out with a bang.
Here we don't even rate that consideration. -
Quote:I wanted it in part specifically so you guys in the Titan Network could have the informationIf this is something you've wanted for a long time, you could have bugged me about it. (-:
What I was asking for was a command or a command toggle that would, either when you logged out or on command, dump everything we're allowed to know about our character into some kind of file. Costumes, contacts, inventories, current position, active mission, etc, so that in theory that could be used by players to track their characters' progress through the game. The Titan Network could then write a tool to capture that data and present back to the players something like a timeline of each character and what they did. Sort of like a cross between herostats and city vault. -
So far, the tool seems to be working for me fine. Backed up three servers, a few to go.
How ironic, this is a tool I always wanted and a couple of times asked the devs for (I know I bugged pohsyb about it). And actually, in a real sense its a player-created City Vault.
FYI, just because, these are the things it seems it doesn't grab that might be nice to have:
PvP and Arena stats
Temporary Powers (yeah, yeah)
Current Zone and /loc (which might require a /loc)
Contact and current mission information
Supergroup name and info
Still, its nice to have this information for my characters. Thanks Guy and thanks to the rest of the Titan team. -
-
We'll see. I'm aware offensive passives have gotten much better since launch, but I'm unaware of damage mitigation outside of defensive passives getting materially stronger. If they have, that would be interesting to see.
-
I suspect there will be no new releases to the Paragon Market after the planned date of November 30th as well.
-
-
NCSoft is the person who, when we were about to default on our mortgage, swooped in, bought us a new house, got us a big screen TV, asked us to invite all our friends over, then locked us in and set it on fire.
-
Quote:Don't sweat it: if you don't do it for a living, these are things no one tells you and you can't just google. Everyone I know, including me, has learned primarily through mistakes.I guess that makes sense, now that you mention it. My only personal experience with virtual servers was at my last job, where I was able to assist a bit with the transition from "a box for every department" to a single server cabinet virtualizing everything.
If it weren't 4 AM here, I'd have probably realized a bit more quickly that a game with thousands of concurrent connections would have different usage requirements than a company with only 70-ish employees. -
Quote:When I was playing more, both Invuln and Force Fields was strong (although FF in particular got hit hard by the post-live nerf bat). For soloing I used to combine them with Sorcery.Brigandine says it gets better with the slotted passives, but back when I was playing being barely able to fend off 2-3 enemies was pretty much the rule with the best exception being Regeneration until it got neutered (I don't recall if it was a direct nerf or a consequence of changes to enemy damage). Invulnerability and... Defiance? were situationally strong but often got easily curb-stomped, Lightning Reflexes was a joke, and Offensive passives were meaningless wastes of time. That was one of the things that majorly put me off the game.
The big problem was being in melee. Critter melee damage was much higher, so if you played a concept melee character you were eating more damage for no gain back then. I don't know if that has been remedied to a sufficient degree yet. -
Quote:For the purposes of this discussion, I believe its fair to say that's not that much different from saying you can get pretty durable being a water blast blaster with tough, weave, and aid self. The analog to the defensive set in CoX is the defensive passive in CO. Yes you can get healing in other sets, but that's also true here: you can get healing in Water Blast and the medicine pool as well.The thing about CO's passives is that they are, well, passives - buttons that you press for immediate healing or mitigation or etc are separate. So using a defensive passive is a surefire way to get tougher, and a defensive passive plus some activated defensive powers is even better, but you can be reasonably durable even with an offensive passive and role by adding other defensive powers.
-
Quote:Even if the shards are virtualized server clusters running on a virtual server farm, for complex reasons consolidating shards can save a lot of resources even for the same player load. It has to do with how cores are virtualized (or rather, not virtualized), how virtual "guests" are managed to accommodate that, and how memory is committed in virtual server clusters.That was my understanding, too. Basically, all the servers are running on a single cabinet, as one big computer that acts like several computers simultaneously. The cost of deleting a virtual server from that box would be minimal, if anything... once the hardware's been paid for, all you're paying for is electricity, network connectivity and the maintenance worker(s).
In other words, 1000 players on Freedom doesn't necessarily burn the same amount of electricity and physical gear as 1000 players spread out on sixteen shards. It may not even be remotely close. -
Quote:By the way, I forgot to mention. No.Let me guess, the actual number of repetitions per second is closer to 7.576 times per second. In other words, Arcanatime. Right?
Its actually approximately 8.7 times per second or about one tick every 115 milliseconds. Almost exactly one tick every 3.5 animation clocks.
Which means even after I figured out Arcanatime, I was still left with the mystery of how this worked. I never did figure that out. That will go down as one of the unsolved mysteries of the game unless a programmer wants to shed some light on that one, which will be hard without access to the code. -
-
Quote:You can't "paint" with ABS unless you happen to be on Venus, but you might be able to coat the models with some other material.All I know is that if you combo it with one of these, you can automate the smell of this complete breakfast.
But what I meant was, can you paint layers of plastic on to the model? That's something you can do with like greenstuff for other modelling.
Edit : Now I'm learning about glass transition temperatures! Friendship is science!
Edit 2 : The answer to my earlier question appears to be no (I'm not sure how you would hand-apply a semisolid with any kind of manageable tool), but I'm looking into resin bonding to those plastics. I don't see any obvious problems although it may also require primer.
You can also sand it to a relatively smooth finish and then sort of wipe it with acetone which gives the sanded surface a glassy finish. -
My understanding is that the CoH servers are housed in NCSoft's own datacenter in Texas. If that's the case, the cost savings of decommissioning CoH servers is minimal: the electrical costs of energizing them and the aircon load, plus the incremental costs of opcenter staff. It could be something like $10k a month. Not per server, but for all of them.
-
No, name conflicts are easy for people to figure out solutions they will be personally comfortable with. Deciding the best way to resolve them is one of the more divisive issues you can introduce into a game community. There is no easy way to do it.
Its easy in the same sense deciding who doesn't get the last lifeboat seat is easy. Just draw straws. Just choose the youngest. Just choose the youngest woman. Just armwrestle for it. Just let everyone vote. Just let everyone jump into the lifeboat and sink it. See how easy it is: I solved the problem six times in thirty seconds. -
Quote:You're welcome, and I'm not sure what the heck to do with all my stuff either.I re-subbed just so I could post a bit more before everything comes down.
Fulmens, Nethergoat, SwellGuy, TopDoc, and especially Arcanaville, you made the game so much more fun for the five years-ish that I played.
Burn Rate still has 2B inf on him. Not sure what I'll do with it.
Cool.