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On the other hand, I prefer the accents, no matter how awful. Well, to a point. They can become comedic and possibly ruin the intended mood of the movie. But to look at subtitles, I have to look away from the actors. They prevents me from catching things they look at, changes in expression, or (heaven forbid) actual action. That bugs me, a lot. I'd rather see what's happening and hear what the character is saying. When they get the ability to beam subtitles into my brain, I'll like them better. I'll also probably be a slave to some government or corporate entity, and will only like movies they approve, but hey...baby steps.
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With no intent to impune the raiders on Victory, EoEs are mostly a crutch for inexperienced raiders, or raids where you can't get enough people, or Villain raids, where there isn't such a thing as Empathy/Regen Aura. If you pile enough people together and stack enough Regen auras on them, they don't need EoEs. If those people then go foth and own face on their respective mitos, then no one else needs massive Regen Auras once the initial wave of them wears off.
Note that you can achieve the same thing on villains with the use of Warburg Biological Nukes, but it's sort of onerous to expect people to come to raids with enough of those to emulate having 4+ empaths on deck. On the upside, the +damage buffs on the Bio Nukes helps significantly with the face owning of mitos.
Well, you know, except for the part where they don't have faces. -
Quote:Hold on, I disagree with this intensely.But you can judge the effectiveness of a change by results, and hami raids became almost non-existant after the change. I wish the devs would be less stubborn in some instances and be willing to realize when a change is clearly for the worse and be willing to reverse themselves.
The old raid was composed of /follow + autofire. As long as the leaders showed up, no one else had to have more than about 2 brain cells to "contribute". This, and you walked away with one or more of the best enhancers in the game. (Or at least hoped you did, if you had certain powersets.)
They replaced this with something that actually requires more active participation, and you think it's a failure because less people showed up?
I hate to tell people this, but Hamidon raiding isn't hard in a mechanical sense. It's not like they replaced a beer drinking contest with a MENSA membership exam. The reason it's "hard" is that it requires people to pay attention and act like members of a team. It required people to learn new strategies, or at least listen to (and follow the instructions of) people who'd already figured it out.
How hard does it sound for a Tanker to go to a particular mito and taunt it from a distance? Yet people fail this instruction time and again. They go afk. They taunt in the mito's face, meaning its splash damage is all over the other people who come to defeat it in melee. The new Hamidon is "hard" because it requires more than two brain cells, and not eveyone is willing to devote more than that to the activity. Combine that with drama kings and queens who turn leading raids into some sort of social ranking contest (and let that spill into other arenas like forum flamewars) and you have all the pieces for people to throw up their arms and go run some TF instead. At least that only takes 8 people, right?
The devs did the right thing. They took an activity that was really boring and easy in a really dumb sense, and made it into something that takes a wee bit of attention to detail to do right. Its not on their heads that huge swaths of people don't have that attention to spare, and would rather go do something "easier". I disagree completely that they should always cater to that sort of mindset.
I rag on the devs for quite a few of their attempts at making things "difficult", but the ones I hate are the ones that either you can't do anything about, or for which the solutions are completely metagame, such as bringing a MM and Stalker to the BSF just because they get temp powers that make the SF so much easier. Hamidon is the right kind of "difficulty" - it mostly just takes paying attention, and I think they did an excellent job of making just every AT have something worth doing. -
Quote:I guess I'll never understand this level of excitement over getting into a beta. I mean, to the extent that it's specifically what you look for. Seriously, is it worth all this hooting and hollaring?Im among the most spent on this game people, i dont mind. But what do i get for it at the end of the line? Delayed betas and deserted servers.
GR isn't going to revolutionize CoH. It's new content, new powersets, and new places to go. By and large, it's the same game. Is it really so special to get in the beta for it period, let alone 1-2 waves sooner? -
Hm. That might be interesting. It could lead to some strange influxes of people into what will probably already be a crowded zone, though. That's about the only downside I can think of.
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I took it on a Dark Melee/Regen, because I already have a (better) version, and wielding negative energy damage against ghosts is the suck. I pretty much only break it out to run exemplar content, like Posi's TF, but I do use it.
I pretty much always take SoM, though. -
Rad Emission, Dark Miasma, Traps, Cold Domination, Mental Assault, Mental Manipulation, and Electrical Mastery (the Blaster epic pool). MM Robots also have some strong -regen in their plasma blasts.Those are the big hitters in terms of magnitude and duration, all being 500% or more. Not all the -regen powers in these sets have good duration/recharge ratios, though. Traps and Rad are tops for that.
There's some -regen in /Poison, but it's pretty minor.
Edit: Whoops, I forgot Trick Arrow's EMP Arrow. -
I suspect it's because practical play experience tells a different qualitative story. A lot of the people try to play their melee characters in highly stressful situations. My own experience in doing that with /Regen tells me that their passive health regeneration isn't sufficient to carry the day, especially when Dull Pain is down. That forces me to rely on Reconstruction to survive (maybe!). I believe that having that power become crucial to success implants in people's minds that it is a dominant effect - they feel the passive regen "doesn't do anything". Of course that's not true, but looking back at the heat of battle I believe this is what people come away with.
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Quote:No, it's not.Clearly you are mistaken. Since the change to SK/team lvl/cannot be five levels below the starman change, the population is half what it used to be.
So... half the people who loitered around under Atlas doing basically nothing left because the SK system changed?Quote:Even if you put aside all that, all you have to do is fly around and look at the city, it is deserted. WW in Talos primetime on saturday night this past weekend had about ten people total ! Used to be about 20-25. Stand under atlas for a few minutes and watch the new characters appearing, less than half as many.
How about...Quote:I was just curious if the population collapse was solely due to the no PL thing, or were some of the other changes to the game a contributing factor
- 10% unemployment rate in the USA.
- The opening of several new MMOs.
- The start of a new school year.
- Comparing things to the madhouse of publicly visible activity we had when AE farming was the public rage.
By the way, red or yellow dots by server names are load indicators, not population indicators. The devs have upgraded several servers to deal with high populations, and so it takes more players to make them go yellow or red. You can't look at lack of red dots as a clear indicator of what population is doing. -
Quote:Yeah, I mean I guess I understand the OP rant, but it's not like there are many options. Subtitles and (potentially bad) accents are pretty much it. Subtitles aren't popular.Because the customers aren't multi-lingual and don't want to read subtitles, so the only alternative to denote origin is accent.
It could be worse. How many movies have you seen where a foreign (non-American) language was denoted by a British accent, no matter what the actual langauge/nationality was supposed to me? I haven't seen a lot of them, but that one always really stands out. -
Quote:No, that is not a problem created by the developers. That is a problem of you being unwilling to make a hard call and tell that player they truth. You need to tell that player "no". You need to tell them they're going to be dead weight on a raid team, because you know they will be. Yes, the devs allowed potential dead weight in the zone, but you allowed them on your team. Don't pass the buck here.Two weeks ago, a level 21 Tanker asked me if he could join my raid team. I asked him if he could switch to a higher level character. "This is the highest character I have." I checked his veteran badges, and he had none. What am I going to do? Say, "Sorry, you can't participate because you aren't high enough, even though you are able to be in the zone?" No.
This is a problem that was caused by the developers, and it's a problem that can only be solved by the developers. -
I don't think having Hamidon raids drop purples is reasonable. There's a huge jump in power between HOs and purples, because HOs don't grant set bonuses, and the set bonuses are the reason the overwhelming majority of people who want purples want them. The only time someone would not think purples were a big deal compared to HOs is that they wouldn't benefit meaningfully from the bonuses people look to purples for, such as +recharge.
I don't disagree that HOs languish in a very niche place that causes very few people to seek them out (which in turn is making the ones with consistent demand very expensive). I do think this could use improvement. I don't think purples are the fix for that. (Indeed, it would make it worse - who would choose an HO over a purple?) I am not fond of the idea that purples need to be "easy" or even just "easier" to obtain. There is a category of gamer who likes to have hard to obtain things to chase after, and I think purples are for them. I say leave that be. -
Quote:53 merits in an hour is a substantially compelling reason for me to attend.So, why have I never participated in raids post-i9? Well, I keep meaning to, just to try out the experience, but there's no real compelling reason to do it anymore!
Because of this, I obviously am not fond of the idea of that being lowered unless the reward drop that comes with it is very impressive. Despite some HOs still being desirable and valuable (I still use them in my high-end IO builds), the drop weighting would have to change for me to want an automatic HO to meaningfully reduce my merits. -
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Quote:As long as you check the info you mention, it's an incredibly safe investment. I almost always craft what I sell (which are usually drops, not investments), and I rarely have an issue with the item moving. Every now and then the crafted price crashes on me before mine sells. Usually I list at a sufficiently aggressively low price that mine moves relatively quickly.On the other hand, crafting IOs and expecting them to sell at much higher prices than the cost of the components is a rather risky investment. You are counting on people to be both stupid and lazy. It's a popular combination, I admit, but stupid and lazy people aren't well-known for their reliability.
I always look at the spacing between the sales, and not just the numbers. If a crafted IO is selling three or four times a day it's a no-brainer to make it. If it's once a week, it's a bit riskier, but I may still do it. If it's once a month I'll just post the recipe, unless it's a character I'm not actively playing. -
In particular, I wasn't detoggled, and I didn't see any AoE mez from Lord Winter. I have no idea if that was because we did something that prevented it, if I/we were lucky, or if those abilities were stripped from LW.
I didn't see anything pop Glacier period, though it would have been easy to miss any given power activation when we were piling on LW. Even if there aren't a lot of player characters, the Northern Lights really, uh, light things up with their Peacebringer attacks. It'd be easy to overlook.
That's a major downside to such abstract patch note entries. It's impossible to say if LW did what he was supposed to, because we don't know what he's supposed to do. -
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I also was on villains. (And yes, I have a wicked present route for that zone - I was glad it was the fallback choice.)
The coop instance went fabulously. There were something like 6 teams there, though I am not sure that all three villain ones were full. We took him and his guardians down rapidly, and enough stuff was flying around that the Northern Lights were not especially noticeable.
Round two, the heroes and villains did their own things. There was something like 1.5 villain teams in zone, and we managed to take him down. We didn't have a ton of time left over, which felt pretty reasonable given how few of us we were.
We for sure had at least one strong hard-target debuffer - I was there on a level 50 Ice/Dark Corruptor with a lot of global recharge. I think that there's no avoiding that people are going to have to rely on high-level characters and/or buffs and debuffs to take down these foes at a decent speed.
The phasing effect is just too hard to see. Even with people telling teammates to peel off and look for Winter Guardians, several stayed behind anyway. It desperately needs some other visual queue than the fog. The main problem is that because he's so tall, the "UNAFFECTED" floater is out of sight unless you peer high up in the air. Please, please, make it more visible on his person.
Is it intended that Northern Lights can attack while they're phased? It's not the end of the world since you're supposed to leave and go looking for the Guardian, but it would be kind of nice if people could at least stay and clear them out if they're going to attack us. I actually assumed they couldn't be harmed at all because, for whatever reason, it didn't occur to me that their phasing was linked to LW's. I turned to blast one that was poking me while LW was phased and found it untouchable, so I assumed that was just their nature - that they were some sorte of "turrets" around him. So if nothing else, them attacking while phased is potentially confusing, because almost nothing does that in the game.
It seemed that LW didn't seem to regen much, if any, while phased. He did noticably regen while unphased. Was this real or just my perception?
Towards the end of the event, Ghost Falcon was explaining that there were apparently distinct instances of the multi-zone winter realm. When heroes and villains entered at different times, they ended up unable to visit one another despite the ability of the magic portal to send you to other winter realm zones. This is going to be radically confusing to most players. Sometimes they'll be able to cross winter zones and find people and sometimes not, and the rules are not going to be clear. After all, even Ghost Falcon didn't understand them until he spoke to a programmer. Anything that can be done to improve on or at least explain this will probably be well appreciated. -
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I'd be one of those. Literally, as I am on those TFs. On any given night, I don't even go on all of them. Especially since for a long time I was playing villains and so didn't attend when Pum & friends ran a hero-only TF. Despite that, my villains got so rich off it I was compelled to go play heroes partially just to catch up.
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I don't have a MA/Regen Scrapper, but I do have a MA/Regen Stalker. If you want, I could post that for idea picking. I don't claim my builds are great shakes, but I like how the character performs.
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Quote:Seriously, on an individual level, I won't miss these people. If they're this dumb, and are really leaving just over this, our community is better off without them. In my opinion, anyone who says such a thing is actually unhappy about something else (perhaps several things) and is letting this be the proverbial last straw. Either that, or they're not serious. Or, as said, they're dumb.I already know veteran people who leaving over this and who got told "No" in petitions sent all because of a few days missed payment.
If anyone thinks six months of contiguous payment by anyone is actually a measure of loyalty to the game, I've got a bridge in New Jersey to sell them. It was a promotion, nothing more and nothing less, with a "loyalty" theme. The people who missed payments didn't meet the terms of the promotion. If they actually couldn't afford to get in on the promotion, I feel really bad for them, but not because they missed a badge. Being broke is a serious issue all on its own.Quote:If you think its fair that some person who just started this game got the badge and is considered loyal oppose to someone who has been here 30 months + makes you wonder were some peoples loyalties do lie. -
All build up powers are useful, and I would never suggest skipping them.
- They do improve DPS.
- They are a significant boost to toHit for their duration. This can be crucial for hitting through defense or toHit debuffs.
- There are times you want a burst of higher damage, DPS concerns aside. Examples would be the need to burst kill a annoying foe, such as a buffing or healing mob. BU-type powers can help ensure you defeat them too rapidly for them to do much.
As some others have clarified for their recommendations, the above are recommendations for performance improvement. If the power doesn't fit your concept, then carry on. -



