Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Texas Justice View Post
    And that's the really long version of how I found out who BAB was.
    One day BaB told me he was Tic-Toc on the forums.

    And that's the short and long version of how I found out who BaB was on the forums.

    Of course he knows who I really am so we're even there.


    Quote:
    I knew I forgot something in that story.

    I asked BAB about him telling us he didn't get the job when we asked if he got hired by Cryptic and he gave a good explanation.

    He had told us the truth. He DIDN'T get the job he wanted. He got a different job with the same company.
    Sigh. Devs.

    Riddle: you have two coins that add up to thirty cents, and one of them is not a quarter. What are they?

    Answer: a nickel and a quarter. One of them is not a quarter. The other one is.

    Sigh. Devs.
  2. Quote:
    Originally Posted by Starsman View Post
    I got hit with that question once, not exactly that way, but similar question.

    My answer was: "I don't think you will ever have anyone come here just to tell you they suck, Of course I'm going to tell you I'm the guy you want. But tell you what, I listed a bunch of people form my previous job you can feel free to call. I'm sure they will tell you I'm the one you want."

    Mind you: I was not bluffing. I left my previous job with people begging me to stay. Did not matter much, they never called the references and, from what I was told later by the HR guy, after I left the company owner (guy that interviewed me) dashed to HR and said "thats the guy I want."

    I like to think I'm good with interviews, and never apply for a job I don't think I can't tackle... but I write some horrendous resumes. May be getting better though. Last resume I wrote got me a job darn fast.
    You do know you're not supposed to put City of Heroes events into your resume, right? It sounds impressive to say you reprogrammed a security system to help end an alien invasion of the planet, but that only works if they don't check references.
  3. Quote:
    Originally Posted by srmalloy View Post
    That did it, although I'm not sure why, as the account I use is an administrator. Set the 'run as administrator' flag in properties, and aside from the stupid UAC prompt, it seems to be working correctly now.
    Just to amplify, running under an administrator is not the same thing as running as an administrative elevated role. Even accounts with administrative rights can run processes with and without elevated permissions.
  4. Quote:
    Originally Posted by Dark_Respite View Post
    The image of Posi in hot pants is NOT quite what I was really wanting to see...
    Oww. Quit it.
  5. Quote:
    Originally Posted by Energizing_Ion View Post
    haha, I might use that if it ever comes up!
    The truth is many interview questions are Kobayashi Maru questions: there is no correct answer they are a test of character.

    Here's some serious advice. There's a simple trick not everyone learns. You will often be asked questions for which there is no answer, or for which there is no possible way you can know the answer. The interviewer is looking to see what happens when you are presented with such a situation, because its going to happen in your actual job.

    You can pretend to know the correct answer and spew BS. Wrong.

    You can shrug and give up. Wrong.

    The "correct" answer is to say "I don't know. But: here's what I think."

    That's what they hope you do on the job. Admit you don't know, but don't give up.

    Why should you hire me instead of those three guys? I don't know. But: here's why I think you should hire me.

    Or, as Liquid put it in a different context:

    Quote:
    If someone asks you a question like this, they're trying to see if you think critically about games. Don't answer the question literally, find an alternative answer that shows them what they're really looking for.
    They are looking to see how you think, and what your attitude is. And most important, are you comfortable exposing your thought process to others; probably the most important skill in any collaborative design environment.
  6. Quote:
    Originally Posted by Zwillinger View Post
    You should upgrade to LED. They're much softer than CRTs.
    Oh my god you're sleeping in an alley on a bed of Paragon Studios' flat screens? Do you need me to send you some packing peanuts or something?
  7. Quote:
    Originally Posted by HI IM A UNICORN View Post
    Its sad that the minute someone slaps on a lil bit of an attitude round here you guys immediately see it as trolling. Seriously is hilarious you all need to get a grip and start going out into the real world more often. Maybe the closure of this game will do your mental and social well being some good!
  8. Quote:
    Originally Posted by Yogi_Bare View Post
    Didn't Kitty Pryde go through something similar for awhile?
    Oww. Quit it.
  9. Quote:
    Originally Posted by Dark_Respite View Post
    And Arcanaville, when I actually finish the TCOSR series, I want you to vet it for everything I did stupid. I'll send you brownies if it'll help.
    Mmmm... Brownies...
  10. Quote:
    Originally Posted by HI IM A UNICORN View Post
    You're yet to explain how you differ from anyone else in being any more important for the bosses at NCSoft.
    I never said it was. Although I'll bet a year's salary its more important than someone that feels its appropriate to call themselves HI IM A UNICORN


    Quote:
    Considering your real life job is so un important that you've found it actually 'worth it' to devote time away from it for the good of a made up, pixelated world.
    The game isn't made up. I suppose I have to be the one to explain this to you, but City of Heroes was a real game. We didn't all make it up. There was actual code and everything. Its still functioning if you need evidence it actually existed.

    There are a lot of people whom I know but I have never met in person. My only interaction with them has been through email and text messages. They are not made-up ASCII people, they are real people. The people who played this game are real people, with real interests. Those interests include a real game, in the real world.

    I have no need or desire to explain my professional responsibilities to you. You're nobody that I care enough about to do so. However, if you believe that the sunset of the game provides you an opportunity to take pot shots at people, find an easier target. Because I have no problem taking your little bit of attitude and shoving it so far up your little bit of *** that it finds itself embedded in your little bit of brain.
  11. Quote:
    Originally Posted by Apache_Eagle View Post
    I can remember how there was always whispers that you never knew if you could be playing with a Dev or not. I guess I never considered Tic a Dev as he was so well known and respected in the player community at large.
    That's exactly the sort of compliment BaB loves to hear.


    True story: shortly after they launched, some guy started a thread on the CO forums basically slamming me, and specifically quoting BaB as saying, in-game, that he thought I was completely full of crap. I didn't think much of it really, but I forwarded a link to the thread to BaB saying basically "hey, did you say in-game that I was full of crap, or did you just say I was full of carp and they misquoted you?"

    At the time BaB and I were conversing a lot about the game and game design in general, and BaB said the exact opposite was true, and he had no idea why anyone would say that. He said I could post there and quote him saying they were completely full of sh*t.

    I decided it wasn't worth it, so I dropped it. But he was completely serious about me dropping him name, along with the f-bomb of my choice if I wanted to. It wasn't so much defending my honor, boy did BaB hate being misquoted.

    "Power customization is impossible."
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    You know... Now that the game doesn't FORCE me there, I don't think I'd be AS turned off by Canada and the Desert. As with City of Heroes, I do appreciate the occasional theme divergence. I'm just gobsmacked that Jack Emmert took this desire for variety as meaning people didn't want a city setting, so he moved the game out to the wilderness. Millennium City is solid enough to carry a game. If I move away from it, that's fine, provided at least part of the game still takes place there.
    What I always found amusing is that the settings in CO didn't remind me at all of comic books. They actually made me feel like I was playing Buck Rogers in the 25th Century, the MMO.

    Only, you know, with superpowers and without Gil Gerard and Erin Gray.
  13. Quote:
    Originally Posted by BellaStrega View Post
    Only in self-defense.
    So now they all shot first.
  14. Quote:
    Originally Posted by BellaStrega View Post
    ... Guild Wars 2 does not have orcs and Guild Wars never had orcs.
    You probably killed them all.
  15. Arcanaville

    Not Goodbye

    Quote:
    Originally Posted by Scheol View Post
    They did it again.
    Freudian slip or inside joke?

    Or, you know, just another Friday for the NCSoft infrastructure team.
  16. Quote:
    Originally Posted by Positron View Post
    He powered up the strength augments in the armor once again and grabbed the beam. He pulled at it and it didn’t budge. He overclocked the augment and started to move the rubble.
    Oww, stop it.

    Quote:
    The 63% piece now reported as 96% safe with the new data. He casually grabbed that piece and pulled at it. The piece tore apart in his hands unexpectedly.
    Random is random.

    Quote:
    He had forgotten about the overclocking he did on the strength augmentation and literally didn’t know his own strength.
    Oww, stop it.

    Quote:
    The core CPU to the suit was located near where the pain was, so whatever broke that was probably pierced through his abdomen.
    In-game Positron seems to have more redundancies.


    Quote:
    Eventually she made her way into the trophy room. Anything really dangerous was removed before the base was sealed off. Just knickknacks remained. Stuff no one thought had any value. Stuff like the Necromantic rod.
    Quote:
    “Live again?” she spoke out loud as if asking the rod a question. That was a mistake. The rod took it as a command and the bodies of the dead Longbow and 5th Column soldiers that littered the room rose up and took aim.
    Bwah?


    Quote:
    The new armor, the DRS-03 Mk. II, was a thing of beauty. The Impervium was a marked improvement over the alloys he had been using since the Rikti war, and he was able to incorporate the Prometheus energy from his DRS-08 armor into this one as well, returning that comforting blue glow that people began to relate to his hero identity.
    You heard it here first: Radiation/Radiation/Invuln archetype in I25.
  17. Quote:
    Originally Posted by nytflyr View Post
    you forgot that we also had all the food for a big party prepped and ready to be delivered, but they ambushed the truck and put a bullet through the driver's head.
    Keith was delivering the food?
  18. Quote:
    Originally Posted by Buckshot_Billy View Post
    p.s. Blocking is the most unnecessary and dull game mechanic I've ever had the displeasure of having a run in with.
    From a gameplay perspective, its a matter of personal preference as to whether you like the idea of blocking or not. But from a design perspective, I think it was one of the best design decisions they made. For one thing, it turned mez from a rather binary un-gameplay mechanic here into a meta-game effect there. And it softened the difficulty level of critters substantially, giving the developers more freedom in that area. The irony is that with everyone basically having scrapper defenses, that latitude was less necessary. But in CoH, where Blasters aren't given defenses, it would have been a very interesting way to give them defense without defense.
  19. Quote:
    Originally Posted by EepEep View Post
    Truth be told, you may have been on pohsyb's list, and got removed that way. What many people don't know was that pohsyb came on board Paragon Studios *after* the acquisition, and pohsyb wasn't part of the CoH-15 dev team. When the CoH IP acquistion occurred, the Beta list was one of the many things that had to be scrubbed. I probably just selected the excel cells of Cryptic referrals and hit the delete button. For that, I apologize.
    No sweat, and that was probably it. I know pohsyb went off to MUO, then came back.

    Quote:
    I am also crushed that you don't recall how I created IO enhancements on the fly for you during one of the Betas.
    I thought we were keeping that a secret They were the PvP IOs so I could test them, back before the devs started flooding the beta markets with stuff and you couldn't merit buy them.

    For a brief time I was running around on beta with a PvP build basically full of PvPIOs.

    And then the base they were stored in got wiped, sigh.

    As long as we're telling, I think it was around that time that I hit Ghost Falcon with the suggestion to revert the PvP changes to arena only, and make the arena cross server so the PvPers could decide whether to use all those changes or not, and so beta tests didn't keep pre-empting test matches.

    I won't disclose what you said, but I will say I got the feeling your eyes were bugging out of your head and you were screaming at the monitor "do you think I'm made of money? Do You?!"
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    Did you really invent it or did you discover and name it?
    Neither, exactly. I discovered the phenomenon, and then invented the calculations that generate the best estimate for attack power rooted time. I called it "best estimate for attack power rooted time." Werner decided to start calling it "Arcanatime" and pretty soon everyone decided Arcanatime was better than "best estimate for attack power rooted time" or my other catchy name for it "server side clock-induced lag."

    I discovered that it happened, invented a way to estimate it, and Werner then named it.
  21. Quote:
    Originally Posted by HI IM A UNICORN View Post
    Its not the point. NCsoft are not going to give a **** what Arcana has to say to them, lets be serious here,
    Well, technically speaking I don't speak Korean.


    Quote:
    if Arcana was anything even remotely big in the real world he wouldn't have as much spare time as he has had in the past 8 years just sitting on his *** all day number crunching something as stupid and insignificant to the real world as arcanatime. Not trolling, just being realistic.
    Really, I don't have any spare time at all. Every second I spent either playing the game or analyzing it was time taken from something else. I just thought it was worth it.

    A lot of people who loved this game really wanted to know, and enjoyed knowing how it worked. Even some people who didn't min/max and didn't want to deal with the numbers liked reading about them and knowing what was happening: I have the PMs to prove that.

    What it might suggest to some people is that I have a job where I mostly sit around and do nothing. But actually, all it means is I spend more of my time these days doing design work and less doing work work. And I have multiple monitors and computers on my desk. The forums actually run continuously in a VM on my desktop isolated from all my work. Although when I had work work, I tended to disappear or greatly reduce my posting.

    As is generally the case when someone claims to be being realistic before wildly guessing, this is just another case where being realistic means extrapolating a small degree of ignorance into a much larger one.
  22. Quote:
    Originally Posted by HI IM A UNICORN View Post
    This has to be the dumbest thing i've read in this entire thread. No offence but being a number cruncher on an MMO doesn't translate to anything in the real world. I don't think a millionaire korean business owner is going to give two ***** what the person who invented 'arcanatime' on a stupid game has to say anyway. peace out *****
    Oh, that reminds me. I have to go add that to my resume. Invented Arcanatime on MMO axed by Koreans.
  23. Quote:
    Originally Posted by EepEep View Post
    During the Closed Issue Betas (beginning with Issue 9), I managed the Beta Lists, and all NCsoft, Paragon and Cryptic Studios employees would send me their friends and families' names.
    Yeah, about that:

    Once I got in late to beta because Castle thought pohsyb or another dev submitted me and pohsyb assumed one of the powers people did.

    Twice I got in late to beta because I was apparently submitted but never got the email.

    Once I got in late to beta because some of the devs thought I was on some recurring list, and apparently I wasn't because there was no such list.

    Once I got in late to beta because somehow I got onto a second wave list.

    Once I got in late to beta because everyone forgot I still technically needed to be officially submitted.

    And for bonus points I got in late to Issue 18 beta because I was already activated on the vendor server and no one thought to notify me that the beta actually started.


    But I'm feeling muuuuch better now.
  24. Quote:
    Originally Posted by Another_Fan View Post
    The crack NCsoft team responsible for this ?
  25. Quote:
    Originally Posted by Sayaki View Post
    While this run was a failure for the Really Hard Way badge, the Hard Way badge was earned by all. I would like to thank all players for coming to the event, and assure you that I will be holding another run in an attempt at RHW on September 9th.

    -Saya
    Work has been sucking up consecutive weekends for me recently, but if I can I will try to be on for that.