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Quote:Which are weird and numerous (compared to some of the things I've done to my poor AR/Dev blaster's slotting this guy is pretty normal)A few things that stood out IMO:
1. I'd echo what other posters said earlier about dropping parry, but if you want to keep it then you're allowed your concept idiosyncracies.
Quote:2. Slotting changes.
a) I'd put Obliterations into Shield Charge and put Scirocco's into Head Splitter. You want shield charge up as much as possible and want to max out it's recharge. At the same time, Scirocco's has much better endurance enhancement values than Obiterations and that will help out Head Splitter. Either that or switch out Shield Charge and Whirling Sword. Obliterations, while a great set, has lousy endurance enhancement values.
Quote:b) I'd swap the Damage Hetacomb with a Dmg/End/Rech piece from Crushing Impact and not only keep your damage above 95% but also improve endurance and recharge. You're honestly not going to miss the 5% toxic resistance.
Quote:c) The slotting of Deflection is a mess. I'd rather slot 4 LoTGs and two Impervium Armors. LoTGs: Def/End, Def/End/Rech, Def, Def/+global rech; Impervium Armor: Resistance, Res/End.
That slotting would only cost .12 end/sec compared to your current .11 end/sec and would drop your smash/lethal resists from 29.7 to 29.5. However, you'd gain: 10% Regen, 1.12% hitpoints, 9% accuracy, 2.5% recovery.
Quote:I think in terms of trade offs that would be much better. If you don't like this slotting, then I've seen some builds slot Enzymes in this power to help max out DDR.
Quote:d) True Grit isn't optimal either. I'd go 3 Numina (incl the proc), get the hitpoint bonus (overall, you'd only be losing a little hitpoints because the bonus will offset much of it) and 1 res IO. Conversely, I'd be tempted to 6 slot with Numinas so you can add even more recharge, allowing you to 5 slot Hack with Crushing Impact, since 6 slotting Numina gives you the same ranged def bonus.
Quote:e) In your build, it doesn't look like you placed the slots for level 50. May I recommend you put those in Weave, True Grit, Tough. They'd all benefit from a slot.
Thank you for the advice. -
That is probably part of it. But at the same time I don't think it's the only reason. A lot of people (myself included) will slot level 50s simply because they are the "best" irregardless of the added cost or the fact that it means a lack of set bonuses when exemping down.
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Parry I'm keeping around for when I need the extra defense either due to debuffs or exemping (I know, I could buy lower level IO's, I just don't want to ). Recall Friend is mostly there as a holder for BotZ so replacing it with SS would be ok (ignoring for a second the need to get hasten in somewhere) except that overall I find Recall Friend to be a more useful power since I can generally get away with just running through the mission and relying on speed and defense in place of stealth.
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Personally I take the lazy approach with naming and give all my characters normal names. In general I pick a first name that sort of fits the character and then make up a last name that sounds good.
For example my TA/A is Marcus Taldari. Marcus I picked because he's magic origin and for some reason I associate the name Marcus with wizards (I'm not sure why actually) and partly as a homage to Marcus from B5. Taldari I made up to sounds somewhat mystical (it's probably a subconscious variation on something from somewhere).
My Warshade Is Blackhawk Quasar. Black because he's a Warshade and therefore a reformed evil guy by default, Hawk because I like using birds of prey in my names. Quasar because most Kheldian names seem to have a reference to astronomical bodies. But mostly I strung together different words along this general theme until I had something I liked
As for Adeon Hawkwood (my blaster), well I've been using that name for my main character in games for a long time. -
Quote:Wow, that's a huge drop. It almost sounds like someone is listing them at 1inf each to clear out bids but that wouldn't explain where the supply is coming from.I've been working a particular purple set, selling for 100 million crafted.
I checked in the other day, and the 'last 5' was 11 million & 20 million, which is substantially less than the recipe was going for. Checked the others in the set and found a similar pattern.
There hasn't been any game event to explain any kind of sudden widespread price collapse. If it's affecting a lot of high value IOs, it makes one say "hmmmm..." -
No it doesn't make a difference (most of the time). The primary reasons that there is more demand for 50s than 49s are psychological rather than practical.
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This thing has been done many, many times before and most people have lost interest.
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Unfortunately I don't really follow those recipes so I can't say for sure. However in general items with both low supply and low demand (i.e. most of the mez set purples) will be subject to more erratic price shifts than other IOs. In this case all of those IOs are ones that have a low rate of consumption (especially the Coercive Persuasions) so it'll take a while to sell them no matter what price you list at. I've experimented in the past with crafting Purple and PvP IOs and in my opinion the profit margin is not high enough to justify the risk and the amount of time that it ties up slots for. For example a few months back I tried crafting a couple of Javelin Volley IOs for resale, I bought the recipes for 90mil and sold the IOs for 170mil but it took over a month to sell them both.
At the very least I'd wait until monday to relist them, this is a 4-day weekend for a lot of Americans so demand should go up at least a little bit (although I guess it will be counteracted somewhat by time wasting activities such as family ). -
Also, you still need accuracy, the procs won't work if the power doesn't hit.
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Well it would do more damage when it scourged and less when it didn't. Overall it would depend on how you use it. If you pre-place the traps and pull enemies over them it would be unlikely to scourge but if you just drop one at your feet as close in protection it's got a decent chance of scourging.
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Thermal Radiation is the same with only 3 solo powers. Although Thermal has a -Def, -Res power which helps for soloing (I realize it isn't currently available as a primary, but I figure it will be eventually).
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Quote:Well Hamidon and Mothership Raids are both relatively tough challenges for multiple teams, (Mothership is doable with three teams, although I think Hamidon would be tricky with that few) although unfortunately neither is instanced. In general I wouldn't expect to see more multi-team raid style content added anytime soon, the devs seem to prefer adding content that si acessible to as many people as possible.Well, when i made this thread I didn't exactly have base raids nor the Items of Powers, I was directing this thread at the CoP trial itself. I would like to try a trial that involves up to 3 teams and is relatively tough. I would love to try something like that out with my SG mates. It would be extremely fun in my opinion. What some of you are bringing up is the base raids and I agree it would not be worth it so i would be fine with doing this trial for merely a badge. I play this game for the game itself not the reward so the IoP would not be something worth have enemys potentially destroy my base.
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Quote:Yes and no. Giving scourge to Traps would require making new pseudo-pets. Currently both Trip Mine and Time Bomb do the same damage as the Blaster variants so if they redo them to add scourge the devs would likely decide to lower the damage to Corrupter levels (which would reduce damage by a third).Half right. Damage Auras will not build Fury, but they do benefit from the damage bonus.
And yes to the suggestion, it's not like it's going to suddenly boost the sets with damage over those without. Although I wouldn't give it to Dark Servant. Dark Servant is already a great power, seems like it would be flirting with balance too much for me. The set that would benefit the most would be Traps and I'd guess that to be the least common set. Giving it a minor boost would probably be a good thing. -
Quote:True, but at the same time, it's traditional .It was a mashing together of Howling Twilight + Oil Slick for group rezzes with Fulcrum Shift + Oil Slick for group buffs.
The fact is that there is no reason to do a pre-emptive Howling Twilight before going into the goo. And certainly no reason to do a group heal with Twilight Grasp before going in.
The Howling Twilight was for group wipes. -
Fair enough, I tend to marketeer by the seat of my pants so more information would benefit me. Yes, I know it's bad but it works for me and I still make a profit despite regularly ending up with recipes where I can't remember how much I paid for them or what I intended to list the crafted IO for .
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Quote:No I don't believe that the system is to blame for human nature (I'd like to, because it's a depressing truth about human nature). However I would still like to see more information made available on sale prices. This wouldn't eliminate the BUY IT NAO buyers but it would make it easier for people who willing to wait but disinterested in tracking the market to get an idea of the overall sales price of an item.The assumption that the system is somehow to blame for human nature, or that a system redesign will cure players of their impatience and lack of interest in the workings of the market is simply ignoring reality.
Low information BUY IT NAO customers are epidemic in any game market regardless of how much or how little information it provides. When I played WoW flipping was just as easy and profitable as it is here in spite of delivering all the sales history anyone could wish for. The exact same tricks worked in the exact same way.
People who value their game time over their play game money will always "overpay" for the stuff they want, regardless of what interface they're presented with.
As a side note, are you sure about WoW? I only played it for a short time and didn't do any real marketeering but I'm 99% sure it provided no information on sales history. The only advantage it had over CoH that i could see was that you could use a 3rd party mod to scan all auctions and make a record for you to track prices with. -
To early for me unfortunately. The under map bug was hilarious though.
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Actually that one makes some sense in game. The city is trying to rebuild Faultline so I could see them giving Crey some sort of incentive to build one there in order to try and increase traffic to local businesses in the area (do an AE mission then relax with a Drenched Donut!).
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I like this thread simply because it's reassuring to know that I'm not the only person who neglects Aim/Build Up type powers either by skipping them or taking them and forgetting to use them .
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Quote:Ah, but there is nothing stopping anyone from becoming a marketeer. So even if the current information is limited there's nothing to stop someone from spending the time to track it. Marketeers choose to track it because we like Inf, other players choose not to because they value time to do other activities higher.You're either ignoring some important factors, or have a different definition of level playing field than I have. In general, lack of transparency, obtuse cycles, complex feedback, difficult interfaces, and similar factors give strong advantages to manipulators over occasional consumers.
In the real world, commodities traded on exchanges are usually bought by professional buyers, who regularly purchase the same or similar products. They have the means and incentive to spend time and effort developing the same sort of models and market understanding that the sellers do, and it's comparatively balanced. In contrast, the CoH buyer is far more frequently a one-off purchaser, or a small quantity; many of the most valuable items are limited to only 1 or 5 mechanically, and have additional practical limitations.
A market manipulator or market profiteer can focus on a limited number of items / niches, and it is both useful and practical for them to develop a detailed understanding of how those niches work over time. A purchaser looking to outfit a character is by contrast shopping over a wide variety of items, and given the general opacity of the CoH markets, even given the same amount of time (which is unlikely) will have it spread far thinner.
So while the same information is *theoretically* available to everyone, in practical terms due to the extremely limited amount visible at any given time it is only *practically* available to those who have both a fair amount of time and a good distribution of it; and there's a strong bias in favor of depth vs. breadth.
As a comparison: when I was active in the crafting and markets in FF-XI, the in-game info listed the last 10 sales, with price, date, time, seller, and buyer. An external website kept track of the last 25 sales in full detail, and at least the last 100 sale prices. Handy graphs displayed trends, there were links to related items and information about how the items were made or sourced, and useful basic statistical info was right there (min, max, average, last price; typical volume per day; average pricing trends over several intervals; cross-market comparisons; etc.) In this setting, it really was a level playing field; a first-time buyer who had never looked at the market for an item could have a respectable understanding of the mechanics and flow in a few clicks and a minute or so. Looked at in this sort of light, the workings of the CoH market is dramatically more opaque.
However I agree with you that an overhaul to the market interface to make time based information more readily available would be very good (i.e. let me see the last 24 hours sales, or the last week, or the last months if I want to). I don't think it would eliminate marketeering as a profitable pursuit since it relies at least as much on impatience and laziness as it does the opaqueness of the market. I'll admit it would probably decrease profits on some activities (especially flipping salvage).
The fact that CoH uses a double blind market makes it very friendly to more casual players since you can get deals without needing to spend time camping the market. However it does have a steep learning curve and a better availability of information would make it easier to traverse the curve. -
Quote:Well that mostly comes down to the fact that level 10s were cheap enough that there was no real need to shop around at the higher levels (thanks by the way, I was way to lazy to get my own). But yeah I don't think they ever got above 10mil.Incorrect. I have a MM who had XP turned off at L10 with approximately 14 WG's. 5 of them went for in excess of 10 million inf. 6 more went in excess of 8 million inf. The remainder sold for in excess of 6 million inf.
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If someone runs a LGTF then yes there will be a Rikti attack.
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Thanks for the feedback. In regards to cost, I'm aware it's pricey but I figure I'll pick up the critical bits (i.e. most of the IOs) once I've got the build locked down and pick up the more expensive but less critical items (the Hetacombs and the HOs) over time as and when I feel like it. I have a very small stable of characters (currently 3 50s and 2 non-50s) so I tend to be a bit lavish when it comes to IO'ing characters (although currently only 1.5 of my 50s are IO'd).
I did toy with doing a build that isn't softcapped to melee and relying on parry but in the end decided to just go full out and soft cap melee as well.
I can definitely see your points about One with the Shield, I think I will try and work it in the question is how. Dropping Recall Friend would hurt due to losing the BotZ (plus it is useful to have). Dropping Build Up would hurt for similar reasons (I'm less concerned about the damage loss since I tend to use red inspirations a lot anyway). -
To get the costume pieces on more characters of course. Plus I like to have a store of merits for purchasing a replacement when I use my HVAS