Damage Proc question.
Nope. The procs only get a chance to fire every 10 seconds. Figure a basic damage proc is 20% of 71.8 damage, so six of them will average 6 * 20% * 71.8 = 86.16 every 10 seconds, or 8.616 DPS. A damage aura like Death Shroud on a Scrapper with three SOs worth of damage enhancement and some accuracy will normally have a 95% chance to hit for 24.4 damage every 2 seconds, which works out to 11.59 DPS. As actually slotted on my Katana/Dark, with its own proc, global damage, Build Up, a chance of build up proc elsewhere and so on, I'm looking at 16.02 DPS average. So figure you're between half and two thirds of a real damage aura.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Also, you still need accuracy, the procs won't work if the power doesn't hit.
I was thinking the same thing, If it dont hit it wont hurt.
But, for many powers, you can get decent numbers for acc, dam, etc with a slot or two left over for procs.
Yeah, I'm kind of confused about the details. I was guessing the procs were going in more than one power, like three each in two different powers, so that the powers themselves weren't completely shafted. In what power(s) are these damage procs going? I also did retardedly include a chance to miss on the damage aura, but not on whatever power(s) are holding the procs. On the other hand, if I had more details, I suspect they would just take the procs from a bad idea to an even worse idea. Having a proc as part of a set for set bonuses? No problem. Replacing all your regular slotting with damage procs in an attempt to make a poor man's damage aura out of some completely different power with a completely different purpose? Ugh. But I don't know if that's what the OP was considering.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The only case where I can think that it might be "Better" is something like World of Confusion. You can slot 6 Damage procs into that power that is otherwise, pretty much garbage. (IMO) The problem is getting it to hit. So for a blaster, I'd likely skip it, but for a controller, with Rad (who makes it pretty safe in melee) It could work well.
If you really wanted to proc something out, try an Ice/Rad/Psi. You can have 1 aura with 6 dmg procs, 1 with 3 and another with 4. Not including your AoE Immob with 4 damage procs to spam.
Generally speaking though, things like Quills or Blazing Aura, or whatever other damage aura we might be talking about benefit from Acc/Dmg/End slotting with room for a few procs tacked on.
4 s tickrate is pretty garbage for procs. (WoC).
Proc tick rate is 10 seconds, so it's even worse garbage.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
While we're on the subject, does the level of the enhancement matter in any way?
Only for when you slot it. Procs work at any level at which you can actually use the power they're in.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Would 6 PBAoE toggle damage procs be better than a damage aura slotted for damage and accuracy?