UberGuy

Forum Cartel
  • Posts

    8326
  • Joined

  1. I find the simplest way to think of Globals is that they are set bonuses that are provided by a single IO. They follow all the same rules.

    They do follow the rule of 5, but all known examples of them have distinct names in your powers list, and would not count against other "standard" set bonuses of the same apparent type. For example, you could have 5 of the the LotG globals plus 5 other 7.5% recharge bonuses from sets (like that from the Basilisk's Gaze set).

    Also like set bonuses, they stop working if you exemplar to a level more than 3 levels lower than the level of the IO giving you a bonus. If you slot a level 50 LotG it stops working if you exemplar to level 46 or lower, while a level 25 would stop at level 21 or lower.
  2. Quote:
    Originally Posted by Coyote_Seven View Post
    I had no idea there were so many Republicans playing this game.
    I had no idea anything being discussed here sounded anything like any political party platform.

    Am I to conclude you think that the Republican party thinks everyone is lazy yet secretly capable of more, while (by inference) the Democrats think everyone is an ignoramus?
  3. Quote:
    Originally Posted by GavinRuneblade View Post
    Now I'll disagree with these. I have met too many poeple who just don't understand how the market works. I meet people who have no idea the lowest sale goes to the highest buy price. Most I've met seem to assume it's just first-in first-out to the highest bidder over your listed price.
    That's perfectly understandable. It's not very obvious. I won't even lay that one down to apathy, because a lot of times, you have no reason to assume you don't know how it works.

    Quote:
    I try to explain why I can list for 5 and it sells for 10,000 but the one they listed for 300 will never move, and they say I'm the crazy one.
    OK, I think anyone who actively dismisses info like that in game is a dummy. They may not actually dumb in the intellect sense, but they're dumb in the unwise sense. At the least they should ask for some backup on that, which you could easily provide them. I can get them not just believing anything, but they should at least consider the possibility of what you're telling them. I've met people like this in game myself, but not terribly often. I don't like them.

    Quote:
    The average player is really not good at math. Or common sense. Or being patient. All of these are required for earning wealth in the game.
    Seeming to lack common sense is one of those things that it's very hard to tell whether someone actually is a moron, or if they don't care. In my experience, a lot of people just don't care.

    Again, not being good at math doesn't mean they can't be good at math. I can easily mean they hate math and don't want to be good at it. I know tons of people like this in game and out.

    Quote:
    You may not think you're doing anything special, but the ability to bid low and wait IS special. Most of the players can't do that.
    No, most of the players don't do it. That's not the same thing as they can't. Sure, in the end, from my perspective, there's no functional difference. But if they cared, I think far, far more people are capable of it, and just don't care enough to bother.
  4. Talionis, you need to change your options in Mid's to format correctly for the new boards. There's an option on the export page to use Official Forums (vBulletin)"
  5. UberGuy

    Range and AOEs

    Quote:
    Originally Posted by Shadow Wail View Post
    Will this work on my Spines/SR if I slotted a range in Throw Spines? I am thinking that if I add a /Range Set IO from a KD set? Will that extend the range in Ripper?
    Anything that you're actually firing or throwing should benefit from range. A long time back, range used to affect "true" melee attacks as well, but this was changed specifically to deal with dual function enhancers. In this case, Hamidon Centrioles, which enhance both range and damage.
  6. Quote:
    Originally Posted by Another_Fan View Post
    Now in your case its interesting to see what doesn't qualify as not anything special at all. You have stated you make most of your inf by running speed tfs and selling the proceeds into the market. The vast majority of people are not able to do this and by definition never will be.
    What's being discussed here are the aptitudes needed to make money on the market. I have 10s of billions of inf. Is someone who does not earn money on that scale actually lacking in aptitude? Or are they just not quite so monomaniacal as I am? I rather suspect the latter.

    I actually don't apply many of my aptitudes to the market, because I am not much of a marketeer. I am a supplier, because I apply my aptitudes to game mechanics and to seeking out like-minded players. I am a power gamer, and I use that and some basic market knowledge to make sure that the rewards I earn as a power gamer net me as much wealth as they can. I actually don't need to know that much about the market, other than to pay attention to the little numbers in the windows when I come and drop my goods off. It's the ability to interpret those little numbers I'm talking about, not how often someone comes with a cartload of self-earned goods to convert into cash.

    Quote:
    The poor are poor because they want to be ?
    The poor are poor because they either (a) have not discovered that there are easy ways to not be poor or (b) are not sufficiently interested in any of the ways they have discovered to actually pursue them. Option (b) can be said to be being poor because they want (edit: I do prefer choose) to be.
  7. I periodically run the Behemoth map with my Dark/Dark Defender. I don't do it because the character is great at it, it's more something I can do without much mental investment, and sometimes it gives great drops.

    It takes that character about 30 mins to clear the map set to +2/x6/no. While it's not a very good time for a good farmer, it's actually not horrid overall. If the goal was raw drops, it'd obviously be a lot faster at -1 instead of +2.
  8. Quote:
    Originally Posted by Another_Fan View Post
    I believe this conversation has reduced to "Its easy for me it must be easy for everyone" at this point.
    I believe instead the conversation has been reduced to you refusing to admit that certain levels of wit and intellect are within the reach of the majority of people with at least a middle-school education in the United States. Which, honestly, isn't saying that much in the industrialized world, which is the only place we should expect to find people able to spend US$15 a month to play a video game.

    It's not about it being easy for me. It's about me acknowledging that I haven't done anything special at all.

    What's more arrogant: to assume one has done something anyone else could do if they were interested in doing it, or to assume one has done something others actually lack the facilities to achieve?
  9. Quote:
    Originally Posted by Gearford View Post
    **signifigant** defense debuffs are smaller in number. most defense debuffs come in the area of 1.5% which takes 3% mitigation away assuming you dont have DDR and dont dodge it
    Are you stating that 1.5% as the magnitude of the base debuff? Because I don't believe that's correct. Most debuffs from mobs, including those from bullets, are on the order of 8% to 10% from a single hit.

    The AT mod for critter defense debuff looks like this:

    • Minion: 0.8
    • LT: 1.0
    • Boss: 1.0
    Most of the defense debuff powers that we encounter have a 1.0 scale debuff effect. Here's an example of a Family Minion's machine gun attack. Here's Tsoo Katana/Hack.

    Edit: And naturally, those are the even-level values. For +1 to +5 enemies, this increase from 1.11x to 1.55x as strong.
  10. Quote:
    Originally Posted by Another_Fan View Post
    You work in software development ? Ever try manning the helpdesk to see how the typical user interacts with the product ?
    What sort of software? I believe, firmly, that the in-game market is proably an order of magnitude simpler to understand than a significant amount of the software on my computer, including things most computer users consider staples such as my word processor and even the browser I'm typing this reply in. Sure, if all you want to do is fire them up and type or surf, they're easy enough. But if you screw around with them and change some setting, or install some plug-in, if you aren't computer savvy then good luck figuring out what the hell is wrong when they stop working or start sending you to hotsex.ru.

    There's not that much complexity in using the market. If you read the tutorial, talk to the "info" contact nearby (something I have to admit I think is poor because it's really not that obvious, but they do tell you to do it in the tutorial), and have some basic grasp of algebra, you can figure it out. I think it's easier than figuring out which of six "options" menus/tabs you need to look at to twiddle any given setting in most software.

    By the way, a lot of people who call the help desk for software problems where I work are actually often surprisingly savvy, and the problem they have is because they're doing something we never thought of, or that someone never documented they could do and they found out anyway. The rest of them need their password reset or something like that.

    I think it's funny, because you frequently berate people on this forum for their arrogance, but the notion that you'd confuse people who aren't good with computers with people who lack the aptitude to learn to be good with computers sounds impressively arrogant to me. I believe, like I said earlier, that most people just don't care enough to spend time figuring stuff out. That's not the same thing as being incapable of it.
  11. Quote:
    Originally Posted by The_Alt_oholic View Post
    So I guess I'm about 50/50 as far as that list goes and still no inf pinch.
    The list wasn't meant to imply that those things are equal, or even in any particular order of significance. The fact that you are a marketeer alone can easily swamp all the other categories. The people who really feel the pinch are the ones that do none of those things.
  12. Quote:
    Originally Posted by Another_Fan View Post
    I tried to learn how to knit, couldnt do it. Just didnt have the aptitude.
    Seriously? I don't buy it. There are only two kinds of people who "can't" knit: those who honestly have a disability that makes it infeasible and those who aren't interested enough to apply themselves to the craft. Count me as one of the latter, certainly.

    Quote:
    Its pretty much the same way you can't seem to grasp not everybody is the same or has the same talents or aptitudes.
    There are aptitudes that are pretty fundamental in life. It's true that not all people have them, and there are cases where that makes them disfunctional in our society. Polite people assist them when they see these people having difficulty with something.

    The market requires aptitudes that are, frankly, pretty fundamental to a lot of adults and a fair number of young adults. They're things that they can learn easily in real life situations, or through fairly standard education (even in the US). If they actually lack these aptitudes, it's going to make their real life a lot harder.

    Some people who play this game may actually lack these aptitudes. I do not believe that it is true of most of them. What I do believe is that they are not interested in applying these aptitudes. Perhaps they are not interested in applying them in a game, or perhaps they are not interested in applying them at all. I find it unlikely that most of them fail to apply them because they actually lack them, because I don't meet many people like that here or in real life.
  13. UberGuy

    IO Sets

    They aren't. It turns out that they are mag 300 unresistable KB, which explains why they penetrated old Acrobatics. I didn't think the mag was that high because I thought that would send you flying further than it apparently does.
  14. UberGuy

    IO Sets

    IIRC, the most you need is around 41. For whatever reason, PvP DR affects KB more strongly than KB protection, and around 41 is the point where nothing readily available can knock you down.
  15. UberGuy

    IO Sets

    Quote:
    Originally Posted by Rajani Isa View Post
    Depends. IIRC, the bit about irresistible KB is that KB resistance doesn't apply - which is different that KB protection.
    Knockback is not like other mez powers. The KB of those bombs and of a few other things (Statesman's footstomp equivalent) used to knock you back not just down) even with old mag 100 Acrobatics, and it also knocks you down with mag 10 protection and 10,000% resistance. In other words, they seem to simply ignore any mitigation.
  16. UberGuy

    IO Sets

    Quote:
    Originally Posted by Rajani Isa View Post
    clockwork in disguise!
    * read to the tune of the cartoon theme song
  17. Quote:
    Originally Posted by eryq2 View Post
    Every power in INV is an AUTO/ NO ENDURANCE USED power.(cept 3 toggles)
    o.O

    Quote:
    Originally Posted by eryq2 View Post
    But you can't prove it.
    Actually, he kind of did prove it, upthread where he posted the mitigation values vs. end costs for the toggles.
  18. UberGuy

    IO Question...

    Quote:
    Originally Posted by Nytemynde View Post
    So, I've never really thought about this before until looking at the markets the other day, but on special IOs in sets, like for example, Luck of the Gambler +7.5% global recharge, what is the difference in getting this in the different level ranges? Is a level 25 version of this as effective as a level 50 version of this, since IOs don't technically lose their effectiveness? Or am I reading something wrong here?
    IOs do lose effectiveness, in two ways.

    One obvious way is that their enhancement values are lower at lower levels. A level 25 enhancement enhances less well than a level 50, for example.

    However, for many people the most important level-varying feature of IOs is what they do when you exemplar. If you exemplar more than 3 levels below the level of an IO, it stops contributing to set bonuses the set may be providing you.

    LotG +Recharge IOs are, as Cat mentioned, part of a special category of IOs that basically give you a special set bonus all by themselves, without more of the set slotted. Thus, if you exemplar more than 3 levels below the IO's level, they stop providing their benefit (the +7.5% recharge).

    This makes level 25 versions of such IOs valuable to people who like to run TFs, Ouroboros arcs, or just play with friends who may be on lower level characters.

    Note that "chance of" and "for 120s" IOs like Miracle uniques, Performance Shifters and Mako's Bite procs do not provide a set-bonus-like effect, and will work at any level so long as you can activate the power they're slotted in. Thus they "stop working" if you exemplar below the level you have access to the power they're slotted in.

    Purple IOs and PvP IOs are exempt from this exemplar cutoff behavior. They will provide their set bonuses no matter how low you exemplar relative to their level. It's one of the many reasons they are so highly valued.
  19. UberGuy

    New Scrapper

    Quote:
    Originally Posted by Whisky_Jack View Post
    You've never made a shield scrapper??? You have got to be the first scrapper in the history of scrapperdom that hasn't done that!
    Not only don't I have a Shield character, I don't even yet have a Willpower one. Just too many other things to get to 50 first.
  20. Quote:
    Originally Posted by Clouded View Post
    Healing Flames is superior to Dark Regeneration for one reason; no tohit check. That's my opinion and that's what I prefer.
    When you make a statement about A being superior to B, it's very important that you make clear you're basing that on qualitative reasoning and not hard numbers.

    Quote:
    You might think the tohit check is meaningless but when it misses in the heat of battle due to debuffs, etc...then it's a HUGE factor.
    And when it hits most of the time due to proper slotting (proper in the sense that it accounts for the need to hit with it), it is far stronger on average.

    Quote:
    I find it childish of you and everyone that keeps attacking me and not my points. Rather than just disproving my evidence or claims you reduced yourself and start the flames. My mud slinging comment was not directed towards you but maybe you have a guilty conscience.
    Really now, you should stop and look at these posts. Pot and kettle and all. Here you admit that maybe I haven't been attacking you and yet you seemingly can't resist taking a shot at me.

    If you want to say you prefer FA to DA, that's fine. That's not what you said - you said HF "was not weaker by any means". You also said that DA paid more endurance for less survivability. Both can be shown untrue quantitative statements over a significant range of non-trivial circumstances.

    Again, my personal disagreement here is not with your opinions, but with what appear to be assertions of fact that just don't jive with either my own play experience or the good analytical work of folks like Arcanaville.
  21. Quote:
    Originally Posted by Clouded View Post
    I always find it silly when any disagreement with a set is met with, "you don't know how to play it." Well, you're wrong. I do know how to play to its strengths.
    I'm sorry, but both experience and numerical analysis disagree with the assertion that FA's heal is "better" than DA's. When you state falsehoods there's no other conclusion than that you're wrong.

    Quote:
    I've been around long enough to know the ins/outs of any set I play for over 150 levels on 3 different ATs.
    I'm sure that makes you all kinds of more qualified to make these (false) statements, since, you know, the same qualifications can apply to other posters here.

    Quote:
    Perhaps it's not me but you that cannot push the set hard even to find its flaws. Perhaps it's you that needs to up your difficulty or try taking on content meant for more than one person. See, kinda insulting right?
    No, it's actually rather bewildering that you'd make such assumptions about what I (or any other poster here) is doing when they've said nothing about how they play their DA. You might want to go tooling around the Scrapper forum more than you apparently do now to determine what people do and don't do with their DA Scrappers.

    Quote:
    I'm going to leave this thread now since most people aren't debating anymore but slinging mud and losing the purpose of these forums.
    Given how incredibly reservedly I made my statements, I find this statement (in response to me in particular) amazingly childish of you. Telling you that you're statements are in factual error is not mud slinging.
  22. Quote:
    Originally Posted by Clouded View Post
    I don't consider FA's heal weaker by any means.
    This fact shows a considerable and fundamental lack of understanding of DA's strengths. Without you accepting that the above statement is factually in error, we'll never be able to convince you of the set's strength.
  23. Quote:
    Originally Posted by Scarlet Shocker View Post
    I was under the impression that lowbies had an acc bonus and it tapered off around lvl 10. I'm open to correction on that but especially once you've got the first vet reward power life becomes a lot easier.
    You're correct except for the fact that it lasts until level 20. However, it's strongest at the lowest levels, so over level 10 or so, it becomes less and less noticeable. If you take advantage of this to fight over-level foes you can get really impressive leveling speed at these low levels (even more impressive than the normally rapid pace down there). The limiter for many characters becomes Endurance, since the "Purple Patch" effect roll off still degrades your damage.
  24. Quote:
    Originally Posted by peterpeter View Post
    I think I must be misunderstanding what you're saying here. The regen/recov values of the health uniques are fixed amounts. Their values are not affected by the other slots in the same power, or even by which power you put them in.
    Actually they are (as others above have reported). This also applies to +recovery special enhancements such as the Miracle unique if you can enhance the power you slot it in with Endurance Modification. An example of a power that can accept a Miracle and EndMod IOs is the Physical Perfection power in the Scrapper epic Body Mastery pool.