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Posts
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Cloaking Device + Stealth IO is enough. Stealth pool powers can't be used with Cloaking Device. The stealth cap for anything that's not stalker is ridiculously low.
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There is a way to reduce the stun duration by taking Aid Self and using it so that the icon is constantly on. This doesn't prevent you from getting stunned, but will reduce the time you'll spend wobbling around like an idiot.
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Apathy Offender with Dark doesn't really work that well. Been there, done that. Just doesn't have the oomph. So that sort of an Emp/Dark isn't really the FotM.
Storm/Dark works (altough it could use some more KB powers) nicely and most importantly is fun.
FF/Dark might be a bit dull, even if it has great synergy. -
just make blaster damage cap at 115%, solves so many problems ...
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Some of what ald said is correct - The point of the new build is to keep AVs 100% interested on you with just the power pool taunts (which have base duration of about one fifth compared to the Tanker version on a Blaster).
The other point which ald sort of misses is to keep the normal enemies interested in you. Thus there is not really that much oomph in the build, but more the stuff to keep a lot of people nearby and damaged constantly. The other problem we had on the Citadel run was a defender who somehow managed to create more instant aggro in a second than you were prepared for.
[ QUOTE ]
I think it would work on some AVs. Blasters have been known to keep aggro on damage alone and survive on outside buffs (No other melee in the team).
[/ QUOTE ]
To pinpoint the effectiveness range a bit - no WP/Inv Scrappers or any sort of Tankers in the team. The effect of other Blappers and non-taunt-aura-scrappers (like SRs) should be countered (now) with the double taunt in the build. -
After a nice and fast Citadel run I noticed some problems with the current blanking build I have for Iofiel and took some time to think of ways to improve the ways to tank AVs with her. IO sets seem to provide quite a nice answer to the question, as usual.
Some background - the character is designed to be always teamed with an empath, which means at least a +23% defense bonus (even if the fort isn't powerboosted) at all times. It's currently almost level 30. I'm not planning on purple'ing up the build.
The order of powers is not important as this is a build-scetch - I'm just thinking of what powers and IO sets to get. (Numinas and Miracles aren't really essential to the build, but if one happens to drop, I'll slot it.)
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Iofiel: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Charged Bolts -- Acc-I:50(A)
Level 1: Ring of Fire -- TotHntr-Acc/Immob/Rchg:53(A), TotHntr-Immob/Rng:53(37)
Level 2: Ball Lightning -- Det'tn-Acc/Dmg:53(A), Det'tn-Acc/Dmg/EndRdx:53(3), Det'tn-Dmg/EndRdx/Rng:53(3), Det'tn-Dmg/Rng:53(5), Det'tn-Dmg/Rchg:53(5), Posi-Dmg/Rchg:53(7)
Level 4: Combustion -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(46)
Level 8: Aim -- GSFC-Build%:50(A), GSFC-Rchg/EndRdx:50(9), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-ToHit/Rchg:50(11), GSFC-ToHit:50(11), GSFC-ToHit/EndRdx:50(13)
Level 10: Fire Sword Circle -- M'Strk-Acc/Dmg:53(A), M'Strk-Dmg/EndRdx:53(13), M'Strk-Dmg/Rchg:53(15), M'Strk-Acc/EndRdx:53(15), M'Strk-Acc/Dmg/EndRdx:53(40), M'Strk-Dmg/EndRdx/Rchg:53(43)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(17), GSFC-Rchg/EndRdx:50(17), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-ToHit/Rchg:50(25), GSFC-ToHit:50(25)
Level 18: Tough -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/EndRdx:30(19), TtmC'tng-ResDam:53(19), S'fstPrt-ResDam/Def+:30(21), TtmC'tng-ResDam/EndRdx:53(27), TtmC'tng-ResDam/EndRdx/Rchg:53(27)
Level 20: Blazing Aura -- M'Strk-Acc/Dmg:53(A), M'Strk-Dmg/EndRdx:53(34), M'Strk-Dmg/Rchg:53(36), M'Strk-Acc/EndRdx:53(36), M'Strk-Acc/Dmg/EndRdx:53(36), M'Strk-Dmg/EndRdx/Rchg:53(37)
Level 22: Weave -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(23), LkGmblr-Def/EndRdx:53(23)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Heal/EndRdx/Rchg:40(50)
Level 28: Challenge -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(29), Zinger-Taunt/Rchg/Rng:50(29), Zinger-Acc/Rchg:50(31), Zinger-Taunt/Rng:50(31), Mocking-Acc/Rchg:50(31)
Level 30: Provoke -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(33), Zinger-Taunt/Rchg/Rng:50(33), Zinger-Acc/Rchg:50(33), Zinger-Taunt/Rng:50(34), Mocking-Acc/Rchg:50(34)
Level 32: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 35: Consume -- P'Shift-Acc/Rchg:50(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow:53(A), P'ngTtl-Dmg/Slow:53(39), P'ngTtl-Acc/EndRdx:53(39), P'ngTtl-Rng/Slow:53(39), P'ngTtl-EndRdx/Rchg/Slow:53(40), P'ngTtl--Rchg%:53(40)
Level 41: Personal Force Field -- RedFtn-EndRdx:53(A), RedFtn-Def/EndRdx:53(42), RedFtn-Def/Rchg:53(42), RedFtn-EndRdx/Rchg:53(42), RedFtn-Def/EndRdx/Rchg:53(43), RedFtn-Def:53(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx:53(A), TtmC'tng-EndRdx:53(45), TtmC'tng-ResDam:53(45), TtmC'tng-ResDam/Rchg:53(45), TtmC'tng-EndRdx/Rchg:53(46), TtmC'tng-ResDam/EndRdx/Rchg:53(46)
Level 47: Force of Nature -- TtmC'tng-ResDam/EndRdx:53(A), TtmC'tng-ResDam/Rchg:53(48), TtmC'tng-EndRdx/Rchg:53(48), TtmC'tng-ResDam/EndRdx/Rchg:53(48), TtmC'tng-ResDam:53(50), TtmC'tng-EndRdx:53(50)
Level 49: Burn -- Sciroc-Acc/Rchg:53(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]+12% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+16,8% Defense(Melee)[*]+13,6% Defense(Ranged)[*]+13,6% Defense(AoE)[*]+9% Enhancement(Accuracy)[*]+5% Enhancement(Immobilize)[*]+22,5% Enhancement(RechargeTime)[*]+2,5% Enhancement(Slow)[*]+10% FlySpeed[*]+131 (10,9%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 8,25%)[*]+MezResist(Immobilize) (Mag 2,2%)[*]+MezResist(Sleep) (Mag 14,3%)[*]+MezResist(Stun) (Mag 7,7%)[*]+MezResist(Terrorized) (Mag 5,5%)[*]+6,5% Recovery[*]+30% Regeneration[*]+3,15% Resistance(Fire)[*]+3,15% Resistance(Cold)[*]+1,88% Resistance(Energy)[*]+10% RunSpeed[*]+1% Debt Protection[/list]
Code:[/color]| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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(I sort of feel like hiding somewhere before some of the more prominent Tanker-oriented forum members wander here) -
You're not looking hard enough - The Mu Guardian simply shines on a Mind/ Dominator - no other pets to heal so you'll be the one receiving the healing all the time. It's really that good
Also, ghost widow's +endurance power is inferior to the Mu one, that pretty much licks your enemies dry when powerboosted. -
[ QUOTE ]
Would the ice imob be just as good? It would fit the concept more
[/ QUOTE ]
I haven't tested the others, but according to the reliable sources (Red Tomax, Mids') the Earth Epic immob has a base range of 80, while the others have a range of 50. Making the Earth epic the best choise for distance taunting (where the point is to have enough range in taunt and immob so that the enemy can't fire back at you while you keep it locked down with the immob and focused on you with the taunt) -
Take the Earth Epic ST immob. It's great for keeping the AVs at one place so you can distance taunt them. Most of the AVs have incredible hold protection, but not-that-special immob protection.
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[ QUOTE ]
-999%? Three capped fulcrums and +99% damage enhancement in powers is enough to counter that.
I'd rather it stayed as it is, this penalty seems too small considering how powerful it is.
[/ QUOTE ]
Depends - if it's calculated so that damage buffs are taken into account first, capped and then the damage debuff is applied, -999% brings even the most hardened brute at damage cap to a grinding halt. -
If this was on Union, I think I could come up with this in a month or two (LotG +rechages and the Miracle excluded, I'm not a miracle worker) - as I moved the character to defiant, I doubt I'll get this finished soon - I don't have a good villain there to get infamy with there. There aren't that many highly expensive IOs in the build and even those aren't exactly critical, which makes it a bit nicer than the rest of mine (almost all which rely on purple sets for full effect)
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Agree with you there.
We had a fire scranker as the other tank, so basically it was a one tanker run. We had a couple of empaths aboard to balance our ragatag team, but they are not a mandatory thing to have (altough I like to have as many buffers/debuffers in the team as possible, they just make things so much easier)
If I'd make a "MoSTF build" out of this, I'd drop medicine, as there is most likely someone with better heal than Aid Self around, and take something like Hasten instead, as it never hurts. Fight pool I'd probably keep, it's nice to have that extra resistance (even if STF is more vs. energy than smashing/lethal).
One thing I've been thinking is that Unstoppable steered by unskilled hands in MoSTF might be one of the reasons Invu tanks have such a bad reputation in the TF. They use it, and it drops when they're deep in aggro management, killing themselves in the process. I could trust a good tank to use it well, but in a PUG situation, I might actually feel more safe with someone who doesn't rely on a momentary Godmode for their safety.
But summa summarum - The times I've run MoSTF (successful or not), I've noticed that the character powersets don't really mean that much - as long as they can perform together and everyone knows their role and place in the group (and the essential roles are filled), it can be done. -
Utter sweetness. Being able to crowd control while ragedropped means the world. Also no longer getting huge defense debuffs from Invincibility not working is good. All in all, just awesome.
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I pretty much jump in, Foot Stomp, Taunt those away from me, land a K.O. Blow on the big bad guy and by this time, the team should be already nearly done with the mob. If it takes longer, then add another Foot Stomp and maybe another taunt. If the enemies are scattered, Taunt and the Immob are good ways to gain aggro from them.
I don't really use jab or boxing at all. It's also a very rare occation that I have to use Rage, usually only vs. enemies with Dark auras (-acc).
I also have Blackwand and Sands of Meh for the rare occations when I solo or when I need an additional ranged attack for some reason or another. But I don't usually need these. I play the Tanker more like a controller than a damage dealer - I make sure that the mobs aren't really a threat to the rest of the team and if I deal damage to them in the process, it's a nice bonus.
So - for a scranker, yes, I'd say the other attacks are worth it. But if your aim is to be mostly defensive and keep aggro and maybe deal some additional damage while doing it, then the setup I have is more than enough. I have been the main tank for a successful Master of Statesman's Task Force with this character, and for a defensive build, it's very good. If I were to make an inv/ss scranker build, I'd maybe drop the autopowers or some of them for attacks and compensate the loss with some set bonuses from those I think. -
Welcome to the strange world of Alvan's odd builds once again. I'm thinkin' of respeccing my (now defiant-based) Mastermind to something more viable and IO-y:
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Lady Argenta: Level 50 Magic Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Soldiers -- SvgnRt-PetResDam:39(A), SvgnRt-Dmg/EndRdx:39(42), SvgnRt-Acc/EndRdx:39(43), SvgnRt-Acc/Dmg/EndRdx:39(43), SvgnRt-Acc/Dmg:39(43), SvgnRt-Acc:39(45)
Level 1: Force Bolt -- FrcFbk-Rechg%:39(A), FrcFbk-Dmg/KB:39(3), FrcFbk-Acc/KB:39(3), FrcFbk-Rchg/KB:39(5), FrcFbk-Rchg/EndRdx:39(5), FrcFbk-Dmg/EndRdx/KB:39(11)
Level 2: Deflection Shield -- S'dpty-Def:39(A), S'dpty-Def/EndRdx/Rchg:39(13), S'dpty-Def/Rchg:39(13), S'dpty-Def/EndRdx:39(15), S'dpty-EndRdx/Rchg:39(15), LkGmblr-Rchg+:39(37)
Level 4: Insulation Shield -- S'dpty-Def/EndRdx:39(A), S'dpty-Def/Rchg:39(37), S'dpty-EndRdx/Rchg:39(39), S'dpty-Def/EndRdx/Rchg:39(40), S'dpty-Def:39(40), LkGmblr-Rchg+:39(40)
Level 6: Kick -- Mako-Acc/Dmg:39(A), Mako-Dmg/EndRdx:39(7), Mako-Dmg/Rchg:39(7), Mako-Acc/EndRdx/Rchg:39(9), Mako-Acc/Dmg/EndRdx/Rchg:39(9), Mako-Dam%:39(11)
Level 8: Equip Mercenary -- RechRdx-I:40(A), EndRdx-I:40(50)
Level 10: Swift -- Run-I:40(A)
Level 12: Spec Ops -- BldM'dt-Dmg:39(A), BldM'dt-Acc:39(39), BldM'dt-Acc/Dmg/EndRdx:39(45), BldM'dt-Acc/EndRdx:39(45), BldM'dt-Dmg/EndRdx:39(46), BldM'dt-Acc/Dmg:39(46)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 16: Maneuvers -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(17), LkGmblr-Def/EndRdx:40(17)
Level 18: Tactics -- GSFC-Build%:39(A), GSFC-Rchg/EndRdx:39(19), GSFC-ToHit/Rchg/EndRdx:39(19), GSFC-ToHit/Rchg:39(31), GSFC-ToHit:39(31), GSFC-ToHit/EndRdx:39(33)
Level 20: Dispersion Bubble -- RedFtn-Def:40(A), RedFtn-EndRdx:40(21), RedFtn-Def/EndRdx:40(21), RedFtn-Def/Rchg:39(36), RedFtn-EndRdx/Rchg:39(36), RedFtn-Def/EndRdx/Rchg:39(37)
Level 22: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(23), LkGmblr-Def/EndRdx:40(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(25), LkGmblr-Def/EndRdx:40(25)
Level 26: Vengeance -- GSFC-Build%:39(A), GSFC-Rchg/EndRdx:39(27), GSFC-ToHit/Rchg/EndRdx:39(27), GSFC-ToHit/Rchg:39(29), GSFC-ToHit:39(29), GSFC-ToHit/EndRdx:39(31)
Level 28: Serum -- GSFC-ToHit:39(A), GSFC-ToHit/Rchg:39(33), GSFC-ToHit/Rchg/EndRdx:39(33), GSFC-Rchg/EndRdx:39(34), GSFC-ToHit/EndRdx:39(34), GSFC-Build%:39(34)
Level 30: Commando -- BldM'dt-Dmg:39(A), BldM'dt-Acc:39(36), BldM'dt-Acc/Dmg/EndRdx:39(46), BldM'dt-Acc/EndRdx:39(48), BldM'dt-Dmg/EndRdx:39(48), BldM'dt-Acc/Dmg:50(48)
Level 32: Tactical Upgrade -- RechRdx-I:40(A)
Level 35: Hurdle -- Jump-I:40(A)
Level 38: Stamina -- EndMod-I:40(A), EndMod-I:40(39)
Level 41: Scorpion Shield -- S'dpty-Def:40(A), S'dpty-Def/Rchg:40(42), S'dpty-Def/EndRdx:40(42), S'dpty-EndRdx:39(50), S'dpty-Def/EndRdx/Rchg:39(50)
Level 44: Super Jump -- EndRdx-I:40(A)
Level 47: Acrobatics -- EndRdx-I:40(A)
Level 49: Health -- Mrcl-Rcvry+:39(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+15% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,89% Defense(Fire)[*]+4,89% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+13,6% Defense(Melee)[*]+24,3% Defense(Ranged)[*]+24,9% Defense(AoE)[*]+9% Enhancement(Accuracy)[*]+42,5% Enhancement(RechargeTime)[*]+20% FlySpeed[*]+102,4 (12,8%) HitPoints[*]+20% JumpSpeed[*]+MezResist(Confused) (Mag 2,75%)[*]+MezResist(Held) (Mag 6,05%)[*]+MezResist(Immobilize) (Mag 5,5%)[*]+MezResist(Sleep) (Mag 2,75%)[*]+MezResist(Stun) (Mag 6,05%)[*]+MezResist(Terrorized) (Mag 2,75%)[*]+10,5% Recovery[*]+52% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+20% RunSpeed[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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/3E$.C+(AQO;[X#+(?M,P``
|-----------------------------------------------------------------------------|
</pre><hr />
Hits soft defense cap on Ranged, AoE, Smashing and Lethal defenses. That should cover the bases (there aren't that many melee attacks that don't have a S/L component in them) - the LotG recharges aren't necessary really, but if I happen to run into them, I'll slot them into place. Otherwise, it's not that impossible build to make.
PS. Ignore positioning of the powers, I'm just thinking of the slotting and powers to take, not when to take them. -
[ QUOTE ]
I'm sure there was a whole thread about this on the US forums somewhere... *goes off to lurk*
EDIT:There!
[/ QUOTE ]
Ooh, thanks.
Using that, here's another take. This time with 17fps runspeed in granite/rooted (65,4fps when out and with Sprint, that's about 50% from speedcap, should be bearable) and a +10% recharge when granited. Without Hasten running that is.
Earth's Embrace is quite close to Perma even in Granite. To go to a full Tauntbot mode, toggling on Maneuvers brings Defense to 0.9% away from soft cap. (Or let a teammate die, click Vengeance and drop Granite and do your best impression of "I'm a SR Scrapper using Elude")
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Absinth: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+:30(A)
Level 1: Nimble Slash -- C'ngImp-Dmg/EndRdx/Rchg:39(A), C'ngImp-Acc/Dmg/EndRdx:39(3), C'ngImp-Acc/Dmg/Rchg:39(3), C'ngImp-Dmg/Rchg:39(45), C'ngImp-Acc/Dmg:39(46)
Level 2: Power Slice -- C'ngImp-Dmg/EndRdx/Rchg:39(A), C'ngImp-Acc/Dmg/EndRdx:39(13), C'ngImp-Acc/Dmg/Rchg:39(45), C'ngImp-Dmg/Rchg:39(48), C'ngImp-Dmg/EndRdx:39(48)
Level 4: Ablating Strike -- C'ngImp-Dmg/EndRdx/Rchg:39(A), C'ngImp-Acc/Dmg/EndRdx:39(5), C'ngImp-Acc/Dmg/Rchg:39(5), C'ngImp-Dmg/Rchg:39(46), C'ngImp-Dmg/EndRdx:39(48)
Level 6: Swift -- Run-I:40(A), Run-I:40(7), Run-I:40(7)
Level 8: Hasten -- RechRdx-I:40(A), RechRdx-I:40(9), RechRdx-I:40(9)
Level 10: Taunt -- Zinger-Taunt:39(A), Zinger-Taunt/Rchg:39(11), Zinger-Taunt/Rchg/Rng:39(11), Zinger-Dam%:39(13)
Level 12: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/Rchg:30(46)
Level 14: Health -- Mrcl-Rcvry+:39(A), Numna-Regen/Rcvry+:39(15), RgnTis-Regen+:30(15), RgnTis-Heal/Rchg:30(17)
Level 16: Typhoon's Edge -- Sciroc-Dam%:39(A), Sciroc-Acc/Dmg/EndRdx:39(17), Sciroc-Acc/Rchg:39(19), Sciroc-Dmg/Rchg:39(25), M'Strk-Dmg/EndRdx/Rchg:39(27), M'Strk-Acc/Dmg/EndRdx:39(43)
Level 18: Boxing -- Stgr-Acc/Stun/Rchg:30(A), Stgr-Acc/Rchg:30(19)
Level 20: Blinding Feint -- GSFC-Build%:39(A), GSFC-Rchg/EndRdx:39(21), GSFC-ToHit/Rchg:39(21)
Level 22: Stamina -- P'Shift-End%:39(A), P'Shift-EndMod/Acc:39(23), P'Shift-EndMod:39(23)
Level 24: Tough -- Aegis-ResDam:39(A), Aegis-ResDam/EndRdx:39(25)
Level 26: Weave -- LkGmblr-Rchg+:39(A), GftotA-Run+:39(27)
Level 28: Vengful Slice -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(29), Hectmb-Acc/Rchg:50(29), Hectmb-Dam%:50(37), Hectmb-Dmg/EndRdx:50(40), FrcFbk-Rechg%:39(43)
Level 30: Earth's Embrace -- RgnTis-Heal/Rchg:30(A), RgnTis-Heal/EndRdx/Rchg:30(31), Aegis-ResDam/Rchg:39(31), Aegis-ResDam/EndRdx/Rchg:39(31), Numna-Heal/EndRdx/Rchg:39(34), Numna-Heal/Rchg:39(37)
Level 32: Granite Armor -- GftotA-Run+:39(A), LkGmblr-Rchg+:39(33), Aegis-ResDam:39(33), Aegis-ResDam/EndRdx:39(33), LkGmblr-Def:39(34), LkGmblr-Def/EndRdx:39(34)
Level 35: Sweeping Strike -- Armgdn-Dmg:50(A), Sciroc-Dam%:39(36), Sciroc-Acc/Dmg/EndRdx:39(36), Sciroc-Acc/Rchg:39(36), Sciroc-Dmg/Rchg:39(37)
Level 38: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40), FrcFbk-Rechg%:39(40)
Level 41: Mud Pots -- Zinger-Taunt/Rng:39(A), Zinger-Taunt/Rchg/Rng:39(42), Zinger-Taunt/Rchg:39(42), Zinger-Taunt:39(42), M'Strk-Dmg/EndRdx:39(43)
Level 44: Maneuvers -- LkGmblr-Rchg+:39(A), GftotA-Run+:39(45)
Level 47: Tactics -- Rec'dRet-Pcptn:20(A)
Level 49: Vengeance -- GftotA-Run+:39(A), LkGmblr-Rchg+:39(50), RgnTis-Heal/Rchg:30(50), RgnTis-Heal/EndRdx:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+69% Enhancement(Accuracy)[*]+75% Enhancement(RechargeTime)[*]+10% FlySpeed[*]+154,6 (8,25%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Immobilize) (Mag 6,6%)[*]+MezResist(Sleep) (Mag 1,65%)[*]+MezResist(Terrorized) (Mag 5,5%)[*]+8% Recovery[*]+62% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+73% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4850;1252;1672;|
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>[censored]+OBF0-P``
|-----------------------------------------------------------------------------|
</pre><hr /> -
[ QUOTE ]
I find interesting the fact that a Stone Armour tank is referred as Granite tank on the thread title...
[/ QUOTE ]
Well, there isn't really any other Stone Armour going on in the build, so I thought it might fit better -
[ QUOTE ]
I shouldn't even entertain looking at your builds anyway Alvan as I think your a little out of your box in a good way.
[/ QUOTE ]
That is probably the best compliment I've heard during all my time on the boards, thank you -
This stealth thing, I seem to get into an argument about it every time it comes up - it supresses the moment you get aggro and stays supressed for 10 seconds after every time you do something, so what's the harm in it?
-
Note, the powers aren't in order. The thing I'm focusing here is what IOs to slot and what powers to take, not when to take them, that can be sorted later.
Focus is, as can be seen, negating the -recharge of Granite and getting some maneuverability while in it (this build gets run fps of around 12, instead of the normal 2 when granited/rooted)
It's a silly idea, but entertain the old man again, what do you think could be improved.
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Absinth: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dual Blades
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Teleportation
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam:53(A), Aegis-ResDam/EndRdx:53(7)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx/Rchg:53(13), C'ngImp-Acc/Dmg/EndRdx:53(42), C'ngImp-Acc/Dmg/Rchg:53(43), C'ngImp-Dmg/Rchg:53(43)
Level 2: Earth's Embrace -- Aegis-Psi/Status:53(A), Aegis-ResDam/Rchg:53(3), Numna-Heal/Rchg:53(3), Numna-Heal/EndRdx/Rchg:53(5), Dct'dW-Heal/EndRdx/Rchg:53(5), Dct'dW-Heal/Rchg:53(7)
Level 4: Power Slice -- C'ngImp-Dmg/EndRdx/Rchg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(45), C'ngImp-Acc/Dmg/Rchg:53(46), C'ngImp-Dmg/Rchg:53(46), C'ngImp-Acc/Dmg:53(46)
Level 6: Mud Pots -- TmpRdns-EndRdx/Rchg/Slow:53(A), Sciroc-Dmg/EndRdx:53(23)
Level 8: Rooted -- RgnTis-Regen+:30(A), RgnTis-Heal/EndRdx:30(9), Numna-Heal/EndRdx:53(9), Numna-Heal/EndRdx/Rchg:53(45)
Level 10: Taunt -- Zinger-Taunt/Rchg/Rng:50(A), Zinger-Taunt/Rchg:50(11), Zinger-Taunt/Rng:50(11), Zinger-Taunt:50(13), Zinger-Acc/Rchg:50(17)
Level 12: Ablating Strike -- Mako-Acc/Dmg/EndRdx/Rchg:53(A), C'ngImp-Dmg/EndRdx:53(17), C'ngImp-Dmg/Rchg:53(19), C'ngImp-Acc/Dmg/Rchg:53(19), C'ngImp-Acc/Dmg/EndRdx:53(43), C'ngImp-Dmg/EndRdx/Rchg:53(45)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Typhoon's Edge -- Sciroc-Dam%:53(A), M'Strk-Dmg/Rchg:53(37), Sciroc-Acc/Dmg/EndRdx:53(40), Sciroc-Dmg/Rchg:53(48), Sciroc-Acc/Dmg:53(50), Sciroc-Acc/Rchg:53(50)
Level 18: Kick -- Acc-I:50(A)
Level 20: Blinding Feint -- GSFC-Build%:50(A), GSFC-ToHit/Rchg:50(21), GSFC-Rchg/EndRdx:50(21)
Level 22: Tough -- Aegis-ResDam:53(A), Aegis-ResDam/EndRdx:53(23), S'fstPrt-ResDam/Def+:30(42)
Level 24: Weave -- GftotA-Run+:40(A), LkGmblr-Rchg+:53(25), LkGmblr-Def:53(25), LkGmblr-Def/EndRdx:53(29)
Level 26: Swift -- Run-I:50(A), Run-I:50(27), Run-I:50(27)
Level 28: Vengful Slice -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(29), Hectmb-Acc/Rchg:50(31), Hectmb-Dmg/EndRdx:50(31), Hectmb-Dam%:50(31), FrcFbk-Rechg%:50(34)
Level 30: Health -- Numna-Regen/Rcvry+:53(A)
Level 32: Granite Armor -- GftotA-Run+:40(A), Aegis-ResDam:53(33), Aegis-ResDam/EndRdx:53(33), LkGmblr-Def/EndRdx:53(33), LkGmblr-Def:53(34), LkGmblr-Rchg+:53(34)
Level 35: Sweeping Strike -- Armgdn-Dmg:50(A), Sciroc-Dam%:53(36), Sciroc-Acc/Dmg/EndRdx:53(36), Sciroc-Acc/Rchg:53(36), Sciroc-Dmg/Rchg:53(37), M'Strk-Dmg/EndRdx/Rchg:53(37)
Level 38: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40), FrcFbk-Rechg%:50(40)
Level 41: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 44: Recall Friend -- Jnt-EndRdx/Rng:53(A)
Level 47: Teleport -- TSM'n-EndRdx:53(A), TSM'n-Rng:53(48), TSM'n-Stlth:53(48)
Level 49: Minerals -- LkGmblr-Rchg+:53(A), GftotA-Run+:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+6,13% Defense(AoE)[*]+69% Enhancement(Accuracy)[*]+62,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+108,5 (9%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 26,6%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 25%)[*]+8% Recovery[*]+82% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+51,5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4875;1309;1748;|
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X%;^"+`0``
|-----------------------------------------------------------------------------|
</pre><hr /> -
Fire/Ice, once you get the Monkeys and focus on single-target control on fire side, ftw.