Iofiel (Elec/Fire/Force Blanker)
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After a nice and fast Citadel run I noticed some problems with the current blanking build I have for Iofiel and took some time to think of ways to improve the ways to "blank" AVs with her.
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Edited for political correctness
I think it would work on some AVs. Blasters have been known to keep aggro on damage alone and survive on outside buffs (No other melee in the team).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Blasters have been known to keep aggro on damage alone and survive on outside buffs (No other melee in the team).
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That was the main "problem" with the AV in said TF I believe. There was some scrapper in the team who dealt more damage, thus the need of a build with more "umpf" in both the damage and taunting department.
I'm sure alvan will wake up soonish and correct me though
@aldwych
Aldwych : L50 Kat/SR Scrapper
Some of what ald said is correct - The point of the new build is to keep AVs 100% interested on you with just the power pool taunts (which have base duration of about one fifth compared to the Tanker version on a Blaster).
The other point which ald sort of misses is to keep the normal enemies interested in you. Thus there is not really that much oomph in the build, but more the stuff to keep a lot of people nearby and damaged constantly. The other problem we had on the Citadel run was a defender who somehow managed to create more instant aggro in a second than you were prepared for.
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I think it would work on some AVs. Blasters have been known to keep aggro on damage alone and survive on outside buffs (No other melee in the team).
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To pinpoint the effectiveness range a bit - no WP/Inv Scrappers or any sort of Tankers in the team. The effect of other Blappers and non-taunt-aura-scrappers (like SRs) should be countered (now) with the double taunt in the build.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
I like to think 'generally' all types of Tanks can "be made to" tank well +4 AVs, all types of Brutes can achieve +3 Heroes, all types of Scrappers +2 AVs and so would see blasters where I did anyway somewhere +1 with some mileage varying. 1 taunt on a blaster is certainly not enough. All melee taunt auras are preferably turned off with anyone kiting.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
After a nice and fast Citadel run I noticed some problems with the current blanking build I have for Iofiel and took some time to think of ways to improve the ways to tank AVs with her. IO sets seem to provide quite a nice answer to the question, as usual.
Some background - the character is designed to be always teamed with an empath, which means at least a +23% defense bonus (even if the fort isn't powerboosted) at all times. It's currently almost level 30. I'm not planning on purple'ing up the build.
The order of powers is not important as this is a build-scetch - I'm just thinking of what powers and IO sets to get. (Numinas and Miracles aren't really essential to the build, but if one happens to drop, I'll slot it.)
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Iofiel: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Charged Bolts -- Acc-I:50(A)
Level 1: Ring of Fire -- TotHntr-Acc/Immob/Rchg:53(A), TotHntr-Immob/Rng:53(37)
Level 2: Ball Lightning -- Det'tn-Acc/Dmg:53(A), Det'tn-Acc/Dmg/EndRdx:53(3), Det'tn-Dmg/EndRdx/Rng:53(3), Det'tn-Dmg/Rng:53(5), Det'tn-Dmg/Rchg:53(5), Posi-Dmg/Rchg:53(7)
Level 4: Combustion -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(46)
Level 8: Aim -- GSFC-Build%:50(A), GSFC-Rchg/EndRdx:50(9), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-ToHit/Rchg:50(11), GSFC-ToHit:50(11), GSFC-ToHit/EndRdx:50(13)
Level 10: Fire Sword Circle -- M'Strk-Acc/Dmg:53(A), M'Strk-Dmg/EndRdx:53(13), M'Strk-Dmg/Rchg:53(15), M'Strk-Acc/EndRdx:53(15), M'Strk-Acc/Dmg/EndRdx:53(40), M'Strk-Dmg/EndRdx/Rchg:53(43)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(17), GSFC-Rchg/EndRdx:50(17), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-ToHit/Rchg:50(25), GSFC-ToHit:50(25)
Level 18: Tough -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/EndRdx:30(19), TtmC'tng-ResDam:53(19), S'fstPrt-ResDam/Def+:30(21), TtmC'tng-ResDam/EndRdx:53(27), TtmC'tng-ResDam/EndRdx/Rchg:53(27)
Level 20: Blazing Aura -- M'Strk-Acc/Dmg:53(A), M'Strk-Dmg/EndRdx:53(34), M'Strk-Dmg/Rchg:53(36), M'Strk-Acc/EndRdx:53(36), M'Strk-Acc/Dmg/EndRdx:53(36), M'Strk-Dmg/EndRdx/Rchg:53(37)
Level 22: Weave -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(23), LkGmblr-Def/EndRdx:53(23)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Heal/EndRdx/Rchg:40(50)
Level 28: Challenge -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(29), Zinger-Taunt/Rchg/Rng:50(29), Zinger-Acc/Rchg:50(31), Zinger-Taunt/Rng:50(31), Mocking-Acc/Rchg:50(31)
Level 30: Provoke -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(33), Zinger-Taunt/Rchg/Rng:50(33), Zinger-Acc/Rchg:50(33), Zinger-Taunt/Rng:50(34), Mocking-Acc/Rchg:50(34)
Level 32: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 35: Consume -- P'Shift-Acc/Rchg:50(A)
Level 38: Hot Feet -- P'ngTtl-Acc/Slow:53(A), P'ngTtl-Dmg/Slow:53(39), P'ngTtl-Acc/EndRdx:53(39), P'ngTtl-Rng/Slow:53(39), P'ngTtl-EndRdx/Rchg/Slow:53(40), P'ngTtl--Rchg%:53(40)
Level 41: Personal Force Field -- RedFtn-EndRdx:53(A), RedFtn-Def/EndRdx:53(42), RedFtn-Def/Rchg:53(42), RedFtn-EndRdx/Rchg:53(42), RedFtn-Def/EndRdx/Rchg:53(43), RedFtn-Def:53(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx:53(A), TtmC'tng-EndRdx:53(45), TtmC'tng-ResDam:53(45), TtmC'tng-ResDam/Rchg:53(45), TtmC'tng-EndRdx/Rchg:53(46), TtmC'tng-ResDam/EndRdx/Rchg:53(46)
Level 47: Force of Nature -- TtmC'tng-ResDam/EndRdx:53(A), TtmC'tng-ResDam/Rchg:53(48), TtmC'tng-EndRdx/Rchg:53(48), TtmC'tng-ResDam/EndRdx/Rchg:53(48), TtmC'tng-ResDam:53(50), TtmC'tng-EndRdx:53(50)
Level 49: Burn -- Sciroc-Acc/Rchg:53(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]
[*]+12% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+16,8% Defense(Melee)[*]+13,6% Defense(Ranged)[*]+13,6% Defense(AoE)[*]+9% Enhancement(Accuracy)[*]+5% Enhancement(Immobilize)[*]+22,5% Enhancement(RechargeTime)[*]+2,5% Enhancement(Slow)[*]+10% FlySpeed[*]+131 (10,9%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 8,25%)[*]+MezResist(Immobilize) (Mag 2,2%)[*]+MezResist(Sleep) (Mag 14,3%)[*]+MezResist(Stun) (Mag 7,7%)[*]+MezResist(Terrorized) (Mag 5,5%)[*]+6,5% Recovery[*]+30% Regeneration[*]+3,15% Resistance(Fire)[*]+3,15% Resistance(Cold)[*]+1,88% Resistance(Energy)[*]+10% RunSpeed[*]+1% Debt Protection[/list]
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(I sort of feel like hiding somewhere before some of the more prominent Tanker-oriented forum members wander here)
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]