Aliana Blue

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  1. Arc Name: The Golden Deva
    Arc ID: 20200
    Faction: Heroic
    Creator Global/Forum Name: @Aliana Blue / Aliana_Blue
    Difficulty Level: Easy!
    Synopsis: Azuria is looking for a hero to keep an eye on a young lady while a ritual to grant her magic powers is performed. If all sorts of alarm bells didn't go off in your head when you read "Azuria," I don't know what game you're playing!
    Estimated Time to Play: 10-15 minutes, if that.
  2. Anyway, as to not break the chain, I shall post a new arc:

    Arc Name: Jumping in feet first.
    Arc ID: 8562
    Creator IDs: @Aliana Blue/Aliana_Blue
    Alignment: Heroic.
    Difficulty: Easy! Low level arc (really, 1-9, beginner stuff).
    Synopsis. Classifieds: Welcome to Paragon! Where evildoers are so abundant we send heroes to fight them as soon as they have stamped their shiny new ID badge.
    Number of Missions: 3
    Length: I'd be surprised if you can't knock this off in 10-15 minutes.

    I'm breaking protocol by posting so quick after I posted too, but hey, that last request had been sitting there for a while and nobody was taking it! Get on with the show peeps, comment and get commented!

    EDIT: Hm, I just noticed that noone has commented on NeverDark's arc.

    If you're reading this, scroll up! NeverDark's arc's way before mine!
  3. Okay, first off: If you're posting an arc without commenting on other's, you're breaking the chain of this thread - and its whole point! (not directed at you Aisynia, rather some of the posters above you ).

    [ QUOTE ]
    (QR)

    Gonna go through this thread and see about running through some of these arcs. Some sound very interesting.

    I do really, really, really need feedback on my arc though. Badly. I think it's more or less in its final stage, but I would love some thoughts on its story and atmosphere, or see if anyone spots any mistakes I missed (I keep finding them...). that kind of thing.

    Arc Name: The Wretch's Gift

    Arc ID: 14865

    Creator Global/Forum Name: @Aisynia1 (on test) / Aisynia

    Alignment: Neutral

    Difficulty Level: Moderate. Enemies balanced to be challenging on Level 4 difficulty (played through with scrapper and blaster), but not overpowering. Several boss encounters, patrols, and battles. One AV at the end (downgraded to EB while solo), but you get some help.

    Synopsis: Although it hurts to think about her, the Wretch is afraid for his sister Pia (Better known as Seer Marino), who has gone missing. Help the Wretch uncover a sinister plot involving the wayward Fortunata, save the universe, and just... perhaps... reunite a brother and sister, if only for a moment.

    Number of missions: 5

    Estimated Time to Play: I've completed it several times in around an hour, could take 2 if you do the optional objectives.

    [/ QUOTE ]

    Random comments:

    Mission 1:

    Hm, navbar is really really crowded. While the pun about the talky men is nice, maybe shortening the text up there would be a better idea

    The NPC lines are pretty good!

    Can't comment much else, it was pretty nice and a good setup. The first clue "they want to destroy the surveillance and the mainframe" (pharaphrasing because I've lost the clues as I completed ) seems like a bit... disjoined. It's like "omg, they'll destroy a computer!" So early in the arc all I could think was "Er, so what?". Throw in a bone or something on the player wanting to catch them and most having fled already or something? I.e., some sort of reason why that data is so important! I mean, if I lose the surveillance data there's no lack of punks in that base I can grab and torture for info

    Mission 2:

    Again, a really long mission title for the navbar.

    Hows the NPCs distributed? I got massively spammed by blue text as soon as I walked in into the mission, can you place some patrols to "back" or "middle" or are those spots taken? I suppose it could be the massive activation radius that battles seem to have right now...

    Typo: [NPC] Ice Thorn Caster: You will rue the day you tresspassed upon our city, you fool!

    Eimyrha's final words: Do you actually have to "kill" her? We generally "defeat" things when explicity talking about it in-game, but up to you I guess

    Both glowies give the same "You have found Book Two of the Ritual of Alka'Ta." system message. Which is disconcerting at first until you pick the right clue.

    Like... totally.

    Mission 3:

    The navbar... Well, nevermind by now

    I like the optional objectives! If only there was a way to get the contact to react differently depending on whether we complete side objectives or not...

    [NPC] Crey Voltaic Tank: What!? Did you call them here as backup!? -> looks like a good place to put a $himher!

    Mission 4:

    After all the great lines, this mission felt a bit lifeless... What about some lines for the battles related to what Wretch did to make them fight?

    Did you have a bout of royalness when writting the "The Nihilist Directive Pt. 4" clue? It's written in royal "we"

    Mission 5:

    [NPC] Nihilist Gunner: It's them! You've gotta be kidding me! -> Another place for $himher?

    Maybe you should not assume that Wretch is with the player when Marino's rescued... In my case he wasn't, he couldn't keep up with the flying scrapper ^_^ I think it's easy enough to tweak the text to be a bit more neutral.

    You didn't close the " in Marino's clue.

    The great lines are back!

    ---------

    So, overall impression is that the arc's very good.

    There is enough self-spoofing humor to make the McGuffin cool.

    You pulled the "incompetent bad guys who somehow manage to threaten the world" pretty well, with some humorous "No, the UNIVERSE!!" thrown in for good measure

    Wretch is well written. Maybe change the font a bit on the [] stuff? Minor, may actually make it less readable, but maybe give it a spin to see what happens (colour or italics or something).

    Overall very enjoyable, couple of suggestions up there, but it was a very well done job!

    Also: Not commenting on difficulty, I was at 4 on my scrapper and plowed through everything, as she usually does

    Gave you a 5 ^_^
  4. ((Spoilers ahead!))

    Yo! Thanks for that. There seem to be a lot of missing words, which it's not a mistake I usually make! >_< (actually, it makes me a bit suspicious, I really don't eat up words like that, I do make silly foreigner spelling mistakes and misuse similar-looking words). Anyway, a few clarifications:

    - At first the contact restarts the simulation just because you ask him to, I guess I should clarify it more (it's there in the return text for the first mission). When you do the 4th mission he's more than a bit miffed to find out the results of your efforts, so he's more than willing to help. I'll work on it.
    - The backstabbing is supposed to be a surprise. The thing that should make you (the player) suspicious is the "everything's perfect, thanks!" from Paelin only to find out in mission 4... Well, Nemesis running the show - and then the 4 clues in there. Then he shows up in the last mission. If I could, I'd make him an ambush, but it's really not possible to have dialog, or an ambush where you get to pick the mobs. He's at the entry so as to "block" your retreat. Maybe I'll change the spawn point to "middle" - should be OK in that map.
    - I'll definitely clarify the second (and third?) mission descriptions! Those are supposed to be flavour, not dragging.
    - Also, for the 20 minutes: 1st mission is just a glowie click, second and third is rescue (non-escort) and defeat (second with a glowie), third's again glowies (4). You don't have to do any "real" combat until the last mission, and with those two in tow... Well, it goes fast (They did kick butt for you, right? I tweaked the AVs a bit and haven't tested thoroughly, but seemed to work fine on the two tests I ran). Maybe 20's a bit too little, but it's definitely doable in 30 without pushing it much, specially in Heroic.

    EDIT: My suspicions are confirmed, nearly all the missing words have a:

    <font class="small">Code:[/color]<hr /><pre>&amp;nbsp;&amp;nbsp;</pre><hr />

    (I.e., double html-ized whitespace) where the word was supposed to be. Something went missing between my cut and paste and what the game got &gt;_&lt;

    No excuse tho, I should have noticed it, but damn!

    EDIT AGAIN: Because I don't want to hijack the thread with more posts, I have edited the arc again:

    - Fixed typos. Most of them I believe.
    - Clarified the motivation for the contact: The idea is that he's mostly interested in learning about the anomaly so that he can block it, and somewhat interested in helping a hero who wants to do some good. Then by the end of the 4th mission he learns that all the effort you've put went to waste and, well, after helping you he IS kinda interested in those future heroes and their fates. And Nemesis taking over kinda pissed him. I hope it's clearer now, I added more dialog to the return/send off text.
    - Missions 2 and 3 have both the boss names clearly stated, as well as the optional bosses (marked as (optional)) on the navbar.
    - Added a big clue making a summary of what you find out in mission 4 - piercing the clues together in a story so to speak.
    - Added dialog to the 5th mission, kind of "the Mender has betrayed us!", "The Mender stayed true to his word" and their ilk, and made a more explicit comment in the first AV defeat clue. Also, since Paelin is mandatory, made him spawn at the back. It _should_ make him spawn in the final room, it did so in my tests.
    - Any more suggestions?
  5. Arc Name: Of_Mentors_and_Legacy (waiting for a fix on the spaces &gt;_&lt
    [color= orange]Arc ID:[/color] 14843
    Faction: Heroic
    Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
    Difficulty Level: Medium-Rare. I kid, there're many bosses but most are optional. AV warning! The last mission has AVs, but it can be almost autocompleted at the lower difficulties (because the NPC helpers are such badasses, if you care and feed them).
    Synopsis: A testing of a simulation designed to train heroes against a new Freakshow weapon turns into a little surprise.
    Estimated Time to Play: 20-60 minutes, depending on how much you ignore the side objectives. Not a single defeat all in there. Going straight for objectives you can probably knock it off under half an hour.
  6. [ QUOTE ]

    Arc Name: Dimensional Rift Detected
    [color= orange]Arc ID:[/color] 13685
    Faction: Heroic
    Creator Global/Forum Name: @EnderXncdr/Killohurtz
    Difficulty Level: High. (No AVs or EBs, but there are debuffs.)
    Synopsis: A rift opened up in Peregrine Island, and you are asked to investigate. Custom Critters only. Goes into Superdudes lore and yet, is part of canon. (http://www.superdudes.net)
    Estimated Time to Play: About 30 minutes to an hour. First Mission is Defeat All. Second Mission is Defeat Bosses.

    [/ QUOTE ]

    [/ QUOTE ]

    Okay, this was already rated low when I grabbed it. Let's see:

    - Warning at the very description about difficulty may be nice.
    - I ran this with a DM/Inv Scrapper on Unyielding - a certified badass who can run the RWZ challenge in her sleep.
    - I like the talking style of the contact. Give it personality it does, hmmm.

    Mission 1:
    - Debuffs: There are debuffs that kill, and debuffs that annoy (and some that do both). -SPD (movement -SPD specially) belongs to the latter category. You may want to throw some mobs into the mix that don't do -SPD. On top of that there seems to be some confuses, and blinding. It's not so much a nasty mix as an irritating one.
    - "Those affiliated with Fear, an Agent of Decay, feed off of those suffering from fear and anguish." - Maybe change the last "fear" for "terror" or some other word, so that it doesn't sound so redundant
    - "Those affiliated with Apathy, an Agent of Decay, live off of the arrogance and disarray of people in general(comma) and exploit when necessary." Suggested place for a comma, in bold
    - The costumes are... Well, the fact that they're very similar is easily explained because it's a military faction (for what I've read so far), but it doesn't look very military, which kinda makes the similarities stand out more. May be just personal taste tho, the costume theme itself is quite good.
    - "The Officer of Fear before he melted into a pile of goo..." Seems like there's something missing, like "officer of fear's last words, before he blah blah" or something like that.
    - It felt a bit... lifeless. Dunno, what about throwing in some more flavour? A couple of patrols with some quirky lines or some hostage (non-leading please!) that got caught and didn't escape. Dunno, or some more lines for the placed bosses maybe. A couple of clues to show the progress? I'm sure there's still a lot of placeables available there.

    Mission 2:
    - Hooo-kay, honking big map with 12 bosses to defeat. I'm betting the low ratings quit just about here, probably.
    - Bosses with Hibernate: Heh, hehehe. I wonder how many people can't put the damage output to beat its recharge time. Specially with Hoarfrost.
    - Anyway, as this is a flying scrapper, I made a bind /bind x targetcustomnext Officer and hunted only the bosses.
    - Terrorize is funny, so few things that resist it.
    - Lots of confuse as well, which in reality doesn't make that much difference over terrorize when solo.
    - Also, the "of Fear" mobs are exceedingly hard to see in this map, and I'm not talking about perception
    - Much blindness. I come equipped with +perception, but it's far from common in PvE.
    - It's curious to see the amount of influence these bosses give... 28k each, I'm guessing they're all set to extreme?
    - All the bosses say the same - and it's just like 2 lines per boss. Bit more spicing perhaps? These guys feel less lively than the Nemesis Automatons.
    - How are they keeping the Rift open anyway? I'd suggest throwing in some flavour optional glowies or something.
    - To echo the mission's own text: I'm betting this mission did a number on your ratings
    - I think I used about a dozen inspirations in this map, been a while since I needed those!

    And suddenly... poof! That's it!

    Well, there was a bit of a paper-thin plot there, but felt a bit too generic. There wasn't enough done to flesh out the faction and give them a bit of personality.

    I gave you three stars, because I appreciate what you were building here. The minuses:

    First there was no warning about the difficulty, which I think for this kind of arc it's a must - and I mean in-game.

    Second, I don't really think the powerset selection for the enemies is well selected. One should strive to create a balance between different kinds of challenges, so that as many people as possible feel there is some challenge for their particular weak spot. Instead, you're hammering the players with the same debuffs, and chosen the ones that are all around less resisted. I got nailed for over 1k damage of Psi damage a couple of times - that was good! But the constant stacked tar patches, and being confused about 4 times per group made it tedious; then some of the bosses terrorized, which at the end meant I got off one attack every 30s or so on those bosses, enough to kill them and not a problem with my scrapper's hysterical susvivability, but not particularly entertaining.

    Third, I dread to see what this thing will be like in a big team. I actually think it'll become harder, not easier. I'm not sure the minions too need to be debuffing like they do. Sticking to an attack powerset with a debuff attached (like rad blast or dark blast, like they already do) and not a dedicated debuffing secondary should be more than enough.

    And lastly, it really needs some more work on the plot and the faction. You did great giving Killo a personality of his own, I'm sure you can do better with the enemies too.

    Of course, this is all coming from the perspective of "trying to rate it all". For a particular challenge point of view, it's good at what it does, although perhaps too specific - always the same debuffs/status. You've made a niche arc that may appeal strongly in that niche (although even there I think you'll find objections to the amount of boss fights in the big outdoors map - you can always run it again!), I think you should start by advertising it as such in-game, not just here in the forum



    [/ QUOTE ]

    Anyway, my brand new arc:

    Arc Name: Of_Mentors_and_Legacy (waiting for a fix on the spaces &gt;_&lt
    [color= orange]Arc ID:[/color] 14843
    Faction: Heroic
    Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
    Difficulty Level: Medium-Rare. I kid, there're many bosses but most are optional. AV warning! The last mission has AVs, but it can be almost autocompleted at the lower difficulties (because the NPC helpers are such badasses, if you care and feed them).
    Synopsis: A testing of a simulation designed to train heroes against a new Freakshow weapon turns into a little surprise.
    Estimated Time to Play: 20-60 minutes, depending on how much you ignore the side objectives. Not a single defeat all in there. Going straight for objectives you can probably knock it off under half an hour.
  7. Arc Name: Jumping in feet first
    Arc ID: 8562
    Faction: Heroes
    Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
    Difficulty Level: Easy
    Synopsis: Classifieds: Welcome to Paragon! Where evildoers are so abundant we send heroes to fight them as soon as they have stamped their shiny new ID badge.
    Estimated Time to Play: 20 minutes.

    This is a low level arc (levels 1-9!), aimed straight at people who have just set foot in Atlas. You'll find that you will do a great deed if you answer that classified ad! Well, it's a small story compared to those who save the city, but I hope it'll make you feel good about being a hero.
  8. [ QUOTE ]

    Arc Name: A Hero's Halo
    Arc ID: 8150
    Faction: Marauder's Praetorians, Rularuu
    Creator Global/Forum Name: @Vanden/Vanden
    Difficulty Level: Medium-Hard
    Synopsis: I bet you think that halo you picked up in Pocket D last winter event is pretty cool, huh? Well maybe you shouldn't be so trusting of things from the Shadow Shard...
    (May contain references to forum culture and CoH history)
    Estimated Time to Play: 1 hour, 90 minutes tops.


    [/ QUOTE ]

    I was writing while I played, and the forum monster ate my post! Let's see if I can remember everything.

    Premise: I like it! Very cute

    Mission 1:
    - Straightforward setting up the stage for the arc, good.
    - When I rescued out catgirl friend, if instead of asking me if I had her back she had said ";_;", I'd have fallen off my chair laughing. As it is, I was grinning just by thinking of it
    - It's a bit too sparse for introducing the arc, but it's good nonetheless. Not sure if there's anything that can be easily added to spice it up tho...
    - Navibar feels a bit too crowded, IMO. Consider cutting down on the text there. If you explain what needs to be done in the introduction and with the objectives (less wordy objectives may be a good idea as well), you don't need all the details at the top again.

    Mission 2:
    - The bosses are what make the arc (and the mission!) I think. The fights were good, and I did like the lines.
    - Speaking of lines - MOAR LINEZ PLZ KTHXBAI! As I said, the custom characters make the arc good, give them the spotlight!
    - I found the glowie on my first try. Have you considered using a different map? A more straightforward "front-middle-back" one would let you put the real one in the back - with a bunch of non-real decoys -, so that the player gets to see more of the custom stuff even if the RNG is feeling cute.
    - Um, if there was something else I wanted to say I have forgotten. Fish memory

    Mission 3:
    - Very good job at setting up the mood for the "it's BIG and it's coming towards you!" ending.
    - Navibar is really crawded in this one again.
    - How close were you to the size limit? Good amount of custom characters again, some great fights. And those destructibles really hurt my buddy!
    - &lt;3 'Nette.
    - Have you considered distributing the encounters/glowies so that only the EB is at the final room? Not sure if that'll work with that particular map, but since we cannot modify an ally based on anything except when we rescue him, feels a bit odd to continue with the ally just as it was from the start and not stronger. Making the mission have a higher chance to end with the EB encounter may help (since making everything optional probably isn't appropriate).
    - Have you considered adding battles? Longbow or some other default hero organization may work. After the buildup of the importance of that mission, it would be quite fitting I think!

    Overall very good, I gave it 4 and I think it coud make 5. Just a couple of things. It felt a bit 'sparse', maybe drop a clue on custom mobs or something with some humor or not-so-humor. Also, more lines for the custom bosses may help as well. The second mission I'd put in a map with less of a spread flow so that the player can find more "stuff" before completing - or has a better chance to do so anyway. And maybe some spicing up the last mission with battles, for flavour?

    It's all pretty minor compared to the stuff I liked. Good enough premise, well driven, good attention to the detail, great job with the custom mobs, and overall a good arc

    ===

    My turn!

    Arc Name: Dimension U-1192
    Arc ID: 6566
    Faction: Heroic
    Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
    Difficulty Level: Medium/Hard (mostly the third mission while we wait for the fix that will make the mobs less dangerous)
    Synopsis: Rescuing Portal Corp scientists across dimensions is never boring!
    Estimated Time to Play: 1 hour or so, there are lots of optional objectives so it'll depend. Most maps are small except for the outdoors mission.

    By the way, we're a bit backlogged people! If you ask for a critique, do it after you critique the last in the thread please! (As in, post your critique and your arc info in the same post or it gets hard to track!) It's supposed to be like one of the silly forum games we all love!
  9. Arc Name: Dimension U-1192
    Arc ID: 6566
    Faction: Heroes.
    Creator Global/Forum Name: @Aliana_Blue, Aliana_Blue
    Difficulty Level: Medium/Hard (due to a current bug)
    Synopsis: A portal Corp techie has been kidnapped and taken to another dimension, help us find him! You may find some surprises as you do.
    Estimated Time to Play: 30-60 minutes, depending on how much you spend going after optional objectives and such.
    Link to More Details or Feedback: PM Meh! Or in-game E-mail me I guess, to the same character name that published the mission

    Beware of Mission 3... (I warn in the Description that it's a good idea to bring friends, but I'm not sure if it'll actually make things worse) . It turned out a bit harder than I tought, but it seems to be due to a current bug with one powerset.
  10. [ QUOTE ]
    That's what it comes down to, really.

    "A favor for a favor."

    Do you have something of value to the artist? If so, then use that to barter with. However, in-game currency (having no real-world value at all, despite the efforts of the gold farmers) is often not something I'd regard as valuable.

    Helping me fix my bike? Yeah, that'd be VERY valuable.... if I were a sought-after artist. But you get the idea, yeah?

    [/ QUOTE ]

    Yup, which doesn't work too great when your skillset is being a computer techie and a programmer.

    Will Code for Art!

    *Crickets*

    I... um... guess I'll go back to work.

    (I could also cook and/or bake, but as I'm in kiwiland it makes it a bit difficult... Too far! ).
  11. [ QUOTE ]
    Will we be able to save our custom villain groups in a similar fashion to the way we save costumes, so that we can reuse them later? I don't want to have to remake the same villain group twenty times.

    [/ QUOTE ]

    Been answered... somewhere. You can
  12. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Can a "published" arc be edited by the owner? If so, does the arc's rating and status get reset?

    [/ QUOTE ]

    Yes, its called a re-publish and it will preserve ratings info.

    [/ QUOTE ]

    I'm sure beta testers are all over this, but doesn't that mean you could make a good arc, get good ratings, then change it to be full of porn and spam and upload it again? I've been wondering how you would handle the republishing thing, because any way you go with it seems full of pot holes.

    [/ QUOTE ]

    MD5 sums

    I.e., lose the ratings if you modify it. Very likely to have something like that in place, it's not actually very difficult to compare files and see if there's been a change.
  13. [ QUOTE ]
    [ QUOTE ]
    Please tell me there is a save button and a holding tank so that we can work on stuff, set it aside, and come back to it later; without having to worry about people using it.

    [/ QUOTE ]
    From the faq, you have effectively unlimited storage for local missions that you're working on. Unpublished arcs start out as simple files on your computer somewhere, so I'd imagine you can create copies of them and do versioning pretty easily.

    [/ QUOTE ]

    I'm planning on doing a Guide to Subversion for this. Unfortunately, there's not much to do until I actually get my mitts on the beta, since it'll work much better with examples using the actual files and such.

    Patience
  14. [ QUOTE ]
    [ QUOTE ]
    Can failed / successful mission arc in two different directions?

    [/ QUOTE ]

    Not at release.



    [/ QUOTE ]

    Hi pohsyb,

    Not arc-ing specifically, but can we have different text (and souvenir) from the contact for failed missions? As in, if I fail the mission, the contact complains that I just destroyed a parallel universe, but the arc continues as normal (no "fork", just different text). That's something that has been present in the game for ages, so I'm wondering if it'll be possible.
  15. [ QUOTE ]
    Creators can pick from hundreds of maps and thousands of characters. They can use existing characters or create their own custom enemies. They can get even more detailed and create full enemy groups, giving each enemy unique costumes and powers. We allow players to write all of the dialog for their story as well as decide on level of difficulty and enemy placement. We even give them the ability to trigger one mission goal off of another, creating a chain of events within a single mission. Each story can have up to five chapters or missions and each mission can hold up to a maximum of 25 achievable goals.


    [/ QUOTE ]

    Okay. I just cheered out loud (really). This is looking AWESOME!
  16. Aliana Blue

    98 Sketches!

    Whee, thanks a lot for that Alex, the sketches look great and Ali even got a centerpoint in one

    Awesome stuff. You know, before you finished the whole lot the sketches were 84-91... Exactly 8, I was about to propose all 8 of us in that sketch get together for a Taskforce and do a group shot or something after it
  17. If you all will excuse me, I have to go start working on my Subversion guide...

    *Checks e-mail* Guess I'll have to stick to installation and usage for now, sigh.
  18. [ QUOTE ]
    As requested -

    Hero 25-29
    Find the Pantheon: Rescue the Mystics
    Laura Brunetti/Miriam Bloechl
    Merits : 2 (unchanged)

    [/ QUOTE ]

    Surprising! And a bit relieving in light of the Negotiator change, seems like I was wrong. Thanks!
  19. [ QUOTE ]
    Darn. I tried to move the commentary on this to the other thread, but I have been defeated.

    [ QUOTE ]
    [Just for fun, can someone test the "Rescue the Mystics" badge mission? 25-29 range - I think I got the right name. If not I'll do it when I get home.


    [/ QUOTE ]

    Ipso_Facto already said that it's giving one merit now.

    [/ QUOTE ]

    Hi Mirai,

    This is as much "commentary" as mcskull's post recommending arcs to check out, for being likely to have had a change. The one Ispo_Facto posted is the Spelunker badge mission, which is below-15 range. The one I'm talking about is the one in the 25-29 range, which currently on live gives 2 merits, not 1. I may have the name wrong, but it's easy to spot on the list of ouro missions - there aren't that many badge ones.

    Actually, I just checked in the wiki, the name was actually "Find the Pantheon: Rescue the Mystics."
  20. [ QUOTE ]
    [ QUOTE ]
    Two quick ones.

    Break up the Clockwork and the Skullls (Negotiator badge)
    Contact: Maurice Feldon
    Merits awarded: 4 (+3)

    That's right, I said 4.



    [/ QUOTE ]

    Wait what? Isn't that a single mission?

    [/ QUOTE ]


    I am Jack's total lack of surprise. And giggling like crazy.

    Just for fun, can someone test the "Rescue the Mystics" badge mission? 25-29 range - I think I got the right name. If not I'll do it when I get home.

    I wouldn't be surprised if that one gave 6 or 7 merits now.
  21. [ QUOTE ]
    [ QUOTE ]
    I went with this for mine:

    Thorn Tree Flame.

    (Spines/Fire scrapper).

    Her bio? Don't play with inventions until you have learned to properly use recipes at the university!

    [/ QUOTE ]

    Ha! That's a good look for a tough concept says I! Nice work!

    [/ QUOTE ]

    Thank you
  22. I went with this for mine:

    Thorn Tree Flame.

    (Spines/Fire scrapper).

    Her bio? Don't play with inventions until you have learned to properly use recipes at the university!
  23. I've tested just that. Invincibility by itself will never fire the Gaussian proc, but if you try with enemies in range it'll act as expected - some low level Outcasts in this case, poor guys.

    I haven't tested scalability however, i.e., if it fires more often with more enemies in range, or how the suppression works. But the no-mobs/some-mobs thing, yup, just like that.
  24. [ QUOTE ]
    Sounds about right. Guess I'll go for the one with better healing then.

    [/ QUOTE ]

    Why not use a Kinetic Combat?

    4 Kinetic Combat (minus Proc)
    2 Heal IOs

    22.94% Acc
    85.45% Dam
    41.29% EndRed
    83.32% Heal
    41.29% Rech
    20.1 HP
    1.88% Melee Defense

    Replace Heal IO with Acc/Heal or Acc/End/Heal or Heal/Rech if you want to trade a bit of heal for any of those - and take the Nictus set Heal IO too for an extra 25.1 HP.

    Acc/Heal + Heal = 49.44% Acc, 68.90% Heal.
    Acc/End/Heal + Heal = 44.14% Acc, 62.49% End, 63.60% Heal.
  25. [ QUOTE ]
    Doh. Guess I should've mentioned I'd like to see what the best someone can come up with without using purples or HOs. Again.

    [/ QUOTE ]

    *Laughs*

    That's how I actually had my SL slotted, that's why I posted it

    If you have some decent global Acc (like I do, so 26% is more than enough in a power), then Acc can indeed be quite low. How low are you willing to go with the end/acc?

    Crushing Impact Acc/Dam/Rech, Dam/Rech
    Numina's Heal/End, Heal/Rech, Heal/End/Rech
    Damage IO

    21.2% Accuracy
    88.07% Damage
    47.7% End
    73.78% Heal
    91.78% Rech
    12% Regen
    25.1 HP
    2.2% Immob resist

    Replace the End/Heal for Plain heal if you want, you end with 21.2% End discount and 88.07% heal. Or use a different set if Numi's too expensive (The plain +Heal could be an IO if you want to forego the 3-piece set bonus, for example, and the rest Doctored Wounds).