_Spirit

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  1. I meant how much dom do you get per attack! Sorry.
  2. With 3 end reds, psi lance costs 7.28 end. How much end do you get per attack, and how does it change in teams again?
  3. Would this work? Slotting 3 end reds in the snipe and continuously interrupting it before combat to build domination? I was thinking of how to build domination fast out of combat, and this idea came to me, as there's no recharge if you interrupt. Will it still get the domination? And would it be efficient with end reds? I know snipes cost alot of end.
  4. My inv/em found picking up Taunt early helped, and it's easy to fit, not many low level attacks to take (Maybe energy punch and bonesmasher, and that can do you fine), and the passives aren't needed that much (Well I skipped them). Just make a build, see if you fit it in, and see if there's anything you could easily trade for taunt if not. It's all down to playstyle.
  5. _Spirit

    SS/Elec

    [ QUOTE ]
    And get a pocket thermal if you want healing, otherwise soloin all you need to do is carry some greens really.

    [/ QUOTE ]
    Yeah, and while you're at it, get a pocket thermal for shields too. Otherwise soloing all you need to do is carry some oranges/purples and break frees really.

    Just making a point.
  6. _Spirit

    Crazy SG idea?

    Okay, we have to fill it with trees then! Who's making the base again?
  7. Just realised I need this on my controller - Any of the reserves want to join me to try this later today?
  8. _Spirit

    Crazy SG idea?

    [ QUOTE ]
    Can't help myself any longer...........

    (singing) We're men / We're men in tights / We roam around the forest looking for fights / We're men / We're men in tights / We rob from the rich and give to the poor / That's right! / We may look like sissies / But watch what you say / Or else we'll put out your lights / We're men / We're men in tights / Always on guard / Defending the people's rights / We're men / Manly men! / We're men in tights / Yes! / We roam around the forest looking for fights / We're men / We're men in tights / We rob from the rich and give to the poor / That's right! / We may look like pansies / But don't get us wrong / Or else we'll put out your lights / We're men / We're men in tights / *Tights tights* / Always on guard / Defending the people's rights / When you're in a fix / Just call for the men in tights / We're butch!



    [/ QUOTE ]
    Ah yes, us men in tights are manly indeed.

    Just like how mine has a manly man-skirt
  9. _Spirit

    Plant/Psi

    [ QUOTE ]
    It's clearly a love it or hate it power.

    (To be fair, I found it very useful in the low levels, when it's your only AoE, but now...nah.)

    [/ QUOTE ]
    Well, 38 is a little far

    I find that with Drain Psyche up I have the end to spam that and roots, which gives off some pretty good AoE damage, especially with domination.
  10. _Spirit

    Plant/Psi

    I'm loving Psi Scream at the moment!
  11. _Spirit

    Crazy SG idea?

    I can't believe y'all skipped Rez Arrow and healing Arrow!


    Heh, on a more serious note, I think the only build restriction apart from TA/A is getting assault at 6. Will be lovely stacked.
  12. _Spirit

    Plant/Psi

    Build atm:
    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Seed Spirit
    Level: 50
    Archetype: Dominator
    Primary: Plant Control
    Secondary: Psionic Assault
    ---------------------------------------------
    01) --> Strangler==> Acc(1)Hold(3)Hold(3)Rechg(15)Hold(40)
    01) --> Psionic Dart==> EndRdx(1)
    02) --> Roots==> Acc(2)
    04) --> Mind Probe==> Acc(4)Dmg(5)Dmg(5)Dmg(15)Rechg(34)
    06) --> Hasten==> Rechg(6)Rechg(7)Rechg(7)
    08) --> Seeds of Confusion==> Acc(8)ConfDur(9)ConfDur(9)Rechg(11)Rechg(11)Acc(13)
    10) --> Air Superiority==> Acc(10)Dmg(13)Dmg(19)Dmg(45)
    12) --> Swift==> Fly(12)
    14) --> Health==> Empty(14)
    16) --> Psychic Scream==> Acc(16)Dmg(17)Dmg(17)Dmg(19)Range(43)
    18) --> Fly==> Fly(18)
    20) --> Drain Psyche==> Acc(20)Rechg(21)Rechg(21)Rechg(23)Heal(25)Heal(34)
    22) --> Stamina==> EndMod(22)EndMod(23)EndMod(25)
    24) --> Assault==> EndRdx(24)EndRdx(46)
    26) --> Carrion Creepers==> Rechg(26)Rechg(27)Rechg(27)
    28) --> Subdue==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(34)
    30) --> Tactics==> EndRdx(30)TH_Buf(31)TH_Buf(31)TH_Buf(36)EndRdx(46)
    32) --> Fly Trap==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
    35) --> Vines==> Acc(35)Rechg(36)Hold(36)Hold(37)Rechg(37)Rechg(37)
    38) --> Psychic Shockwave==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)Rechg(40)
    41) --> Water Spout==> Rechg(41)Rechg(42)Rechg(42)Acc(42)DisDur(43)Dmg(43)
    44) --> Shark Skin==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(46)
    47) --> Summon Coralax==> Acc(47)Rechg(48)Rechg(48)Rechg(48)Dmg(50)Dmg(50)
    49) --> Vengeance==> DefBuf(49)DefBuf(50)
    ---------------------------------------------
    01) --> Power Slide==> Empty(1)
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Domination==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------

    Respeccing into that at 22. 20 atm, and DP is great! As is psi scream and SoC.
  13. Psst. Phantasm's perma (Or insanely long duration).
    No need to slot recharges in him!


    Anyway, blind is ESSENTIAL! How else do you mez bosses or set up containment? I can see how you have good control anyway though, but single target holds are awesome! I think you might be underestimating yours somehow
    Anyway, kin slotting looks pretty good.
  14. [ QUOTE ]
    Villain images (1680x1050 pixels)
    Mr Murk - Necromancy/Dark Miasma MasterMind

    [/ QUOTE ]
    I just have to say... I REALLY like that costume
  15. _Spirit

    Crazy SG idea?

    Does it have to be TA/A? Or would another primary not fit concept? >.>
  16. _Spirit

    Slotting Char

    I'd go 2 acc 3 hold 1 rech. You have MORE than enough recharge with siphon speed if you stack it, and the 3 holds helps for stacking against EBs AVs, or to last on tough bosses (Illusionists )
  17. Did you just say you'll only give Deflection Shield to melee characters?

    Because I think most characters could do with it tbh
  18. _Spirit

    The GLB League

    My SGs accept people who're Homosexal/Bisexual/Lesbian. Personally, I don't know why you'd get into a conversation where you would talk about that, but if someone says something offensive, be it about your sexuality or anything, you are entitled to petition them. I personally don't see a reason for such a SG, but feel free.
  19. If you're going full tanking, the most I'd slot in taunt would be taunt duration, but IMO recharge is very important to, a recharge in taunt always helps.
  20. Just gotta say: USE SIPHON SPEED FOR THE +RECHARGE! You can get near hasten recharge with 3 stacked, it's really REALLY handy for getting stuff done.
  21. _Spirit

    Plant/Psi

    Looking for a leveling build though, they needed pre-SOs?
  22. _Spirit

    Plant/Psi

    Okay, I've wanted to try this for a while, so I've put together a build. Basically, I want advise on how to change this for early level leveling, so I can get through the teens and twenties relatively quickly.
    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: N/A
    Level: 50
    Archetype: Dominator
    Primary: Plant Control
    Secondary: Psionic Assault
    +---------------------------------------------
    01 => Psionic Dart ==> Empty(1)
    01 => Strangler ==> Empty(1)
    02 => Mind Probe ==> Empty(2)
    04 => Roots ==> Empty(4)
    06 => Combat Jumping ==> Empty(6)
    08 => Seeds of Confusion ==> Empty(8)
    10 => Mental Blast ==> Empty(10)
    12 => Assault ==> Empty(12)
    14 => Super Jump ==> Empty(14)
    16 => Tactics ==> Empty(16)
    18 => Hurdle ==> Empty(18)
    20 => Drain Psyche ==> Empty(20)
    22 => Health ==> Empty(22)
    24 => Stamina ==> Empty(24)
    26 => Carrion Creepers ==> Empty(26)
    28 => Subdue ==> Empty(28)
    30 => Hasten ==> Empty(30)
    32 => Fly Trap ==> Empty(32)
    35 => Acrobatics ==> Empty(35)
    38 => Psychic Shockwave ==> Empty(38)
    41 => Power Sink ==> Empty(41)
    44 => Ball Lightning ==> Empty(44)
    47 => Summon Guardian ==> Empty(47)
    49 => Charged Armor ==> Empty(49)
    +---------------------------------------------
    01 => Sprint ==> Empty(1)
    01 => Brawl ==> Empty(1)
    02 => Rest ==> Empty(1)


    So, for leveling up earlier, what sort of changes should I make? swap Air Sup in? Avoid stam and maybe take something else?(Sleep or psi scream etc).

    Advice/thoughts please!
  23. Um, Avalanche, i think harvestmoon meant that the problem was teaming WITH stormies that scatter mobs with Hurricane.
  24. [ QUOTE ]
    [ QUOTE ]
    Boost range with a ranged nuke is awesome.

    [/ QUOTE ]Not to mention cone nuke

    [/ QUOTE ]
    Not to mention Out of Line of Sight Ranged nuke
  25. [ QUOTE ]
    As I said in the post before this, nothing churns out damage like my fire/fire, the fire/kin on our team reckoned I could farm faster than his toon could.

    [/ QUOTE ]

    Let's see your fire/fire solo the mobs without dieing on the alpha every time

    Fire/fire is overall better for damage, but only survivability mez effect is dead, which doesn't help much in alpha strikes.