UberGuy

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  1. Quote:
    Originally Posted by Carnifax_NA View Post
    Yep. I'm thinking they'll do remixes of each sides Epics / Patron pools with an eye on the "No duplication of powers" rule/guideline.
    Yeah, despite that I really, really, really want a Brute with Conserve Power or Physical Perfection, I am not assuming they will make that an option. We just don't know what the "crossover" epic pools will contain.
  2. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by all_hell View Post
    Why go through the switch when you can just email it to yourself and pick it up an w/e toon?
    Because you can't use the email system across sides.
  3. Quote:
    Originally Posted by rsclark View Post
    Like I would recognize the graphics. I've been around since this game started and I have never seen a player use Vengeance.
    That's honestly surprising.
  4. Quote:
    Originally Posted by Kioshi View Post
    Thank you so much for the answers Uber! I only still have a doubt.

    Question 3. Say my firekin has a set of crushing impacts on seismic which he picked at lvl 44 and a lotg in rock armor at 47. All the IOs are level 20 for example, but placed on 40+ powers. If he does a synapse, will I get the set bonuses from those 'lost' powers?
    Yes. Here's an example for you from live servers. It's not a wonderful example, but it's the one case I can come up with easily where I lose a power but am still in range for my IOs.

    I have a Scrapper who has Maneuvers, taken in the late 40s, with a level 38 and a level 40 Gift of the Ancient IOs slotted in it. I also have a pair of level 40s in Weave. Those two pairs should give me two Moderate Recovery Bonuses, which is two times a 2% recovery bonus.

    Powers Info (Large full-screen screenshot)
    Enhancement screen snippet

    When I exemplar to level 39, I lose Maneuvers, but not Weave. However, as you can see on my Combat Attributes Window, I have listed 0.07% recovery in "Moderate Improved Recovery Bonus". If I do the math, two 2% recovery bonuses is 0.04 * 3%/5sec = 0.0666666 %/sec, which should display as 0.07%/sec. That's what we see in the monitor. Corroborating evidence is that I have two Moderate Improved Recovery Bonus entries under my "Set Bonuses" list on the "Powers" tab of my "Personal Info" display.

    So hopefully this shows that you do maintain set bonuses even from greyed-out powers.

    Edit: I didn't post my whole build, but I did review to make sure that the GotA's are the only "Moderate" recovery bonuses the character has. In other words, I still have the same Moderate bonus values you see in the screenshots when I'm at my native level of 50.
  5. On topic, I think the OP suggestion is incredibly dumb. I cannot understand anyone who agrees with it.

    A tiny, tiny fraction of people in CoH are going to use the AE purely for experiencing people's stories. We should not ask the devs to design for that. As matters stand currently, the AE is already a comparatively little-used feature (outside of exploits). One of the main reasons for that is that even mythical "casual" players, while they may not be slavishly pursuing the best XP/time, do often care when their rate of new "bubbles" on the XP circle slows down noticeably. Playing arcs in the AE is a massive XP rate crapshoot - if you want to both have a good time playing with other people and get decent XP, your safe bet is just to play regular missions. Regular missions are an XP crapshoot too, but the dynamic range is a lot smaller. Even casual players can notice the increased slew in their progress if they get inside an AE arc where the enemies are really challenging but worth a fraction of regular critter XP.

    I am confident that this is why I17 has improved mapping of power selections to rewards for custom AE critters. The devs want people to use the AE, and they likely recognize that a lot of people will avoid it if its dramatically less rewarding than the rest of PvE.

    Think about what you're asking for. If you remove rewards and the result is that only a tiny fraction of players use the tool, what return-on-investment would the devs have to continue to improve it?
  6. Quote:
    Originally Posted by Captain_Freak View Post
    PvP'ers arent very good at the pve game. Theyre good at being bored and following AT trends and hanging out in pvp enviroments.
    I'm saying this as someone who has very rarely PvP'd. What I know about PvP and PvPers comes from knowing PvPers through global channels.

    The quoted statement is a (pretty ignorant) stereotype. Are there PvPers like that? Yeah. There are also ones who mop up PvE because PvE isn't hard.

    In my experience, some of the better, hard core PvPErs learn how to eke out every last PvE advantage in terms of leveling speed, earning inf, earning merits and getting drops. They do this because they want those things for PvP builds and they often don't care so much about the PvE they have to blast through to earn the things they need for builds. The PvPers I know who do those things are some of the best PvEers I know.
  7. Quote:
    Originally Posted by Kioshi View Post
    1) The Miracle/Stealth/Numina/Kismet work as procs right, the 120 sec rule? Meaning, if I slot a 50 Numina unique on health at 20, and I exemplar to 18 or so I'll have the numina regen/recov bonus. Is that right? I know my 50 stealth proc on sprint works at any level I'm exemped.
    Correct.

    Quote:
    2) The LoTG unique works as a set bonus so if I'm correct about Numina/etc, then the a 50 LoTG won't give the 7.5% rech if I'm exemped below 47, right?
    Correct. This is true of all "global" bonuses. Basically, if it doesn't say "chance of" or "for X seconds", and/or it appears in your "Set Bonus" list on your powers tab, it's a global bonus and it follows set bonus exemplar rules.

    Quote:
    3) People are telling me that greyed out powers' set bonuses count. So say I have a lvl 35 Crushing Impact set in my firekin's Seismic Smash (lvl 44 power) and I'm exemped to 32, obviously losing the S. Smash power. People in channels are telling me the bonuses from the Crushing Impact set would still work at 32, and that a 35 LoTG +rech would also work exemped at 32 slotted in rock armor (lvl 47 power). Is this true? Because if that's the case I'll always IO my toons with 35s when possible, because I'd have all the bonuses from all the sets from lvl 32 onwards.
    It's true.

    Edit: You might not know exemplar rules changed. You now keep your powers as if you were 5 levels higher than the level you exemplar to. For example, if you exemplar to level 15 for a Positron TF, you will keep powers as if you are level 20. Sadly, this does not apply to your set and global bonuses - they still stop working if you exemplar more than 3 levels below the IO's level.

    Quote:
    4) What about a proc slotted in a late power? Like a Miracle +recov in Physical Perfection. If I lose the power, I lose the proc right, so it wouldnt work exemped even if it were a lvl 20 miracle.
    Since a power you lose can no longer be activated, yes, you lose access to the benefit of any procs in that power, even it it's one of the procs that feels like it's "always on", like a Miracle slotted in Health.

    Quote:
    Sorry for so many questions, I'm in respec-frenzy mode because of i17 and need to make sure of a few things
    That's one of the things the forums are for.
  8. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by GavinRuneblade View Post
    I have no idea yet. But what I think is that there will be a massive redside exodous. Enormous. this will create shortages in the market, mostly supply shortages since inf doesn't cross with you and we can email inf so it doens't have to be tied to the character who is leaving the Islands for Paragon. Someone with supply from blueside can then come across and clean up. Then use a service like Smurphy's or Fulmens or Dumple to convert to blue wealth.

    Pure speculation at this point.
    My speculation matches yours. So here's my question given those assumptions - if there's an exodus and then supply crash, what's the utility in gaining market wealth red-side? If you're one of the supply sources, and other people are giving you money because you give them stuff... what are you going to do with the money you make? Seems to me it'd be an awful lot more efficient in that scenario to just equip yourself and not worry about inf.
  9. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by Fulmens View Post
    Last I looked, every alignment had access to SOME market. (this was very early stuff.) So you could go back and forth between the "last blue market" and "first red market" without having to do a full-on alignment switch. Unless you mean two weeks to do a full A-B-A cycle.
    Yeah, I did mean two weeks for a full alignment shift. It'd be
    So, for example:

    Code:
    Hero -> Vigilante (Buy WW) -> Villain (Sell BM) -> Rogue (Buy  BM) -> Hero (Sell WW) -> repeat
         1W                    1W                                               1W                  1W
    Edit: The "CODE" tags on this forum suck donkey butt.
  10. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by GavinRuneblade View Post
    I don't understand why people keep saying this. You only need to predict the market ONE MISSION in advance. However long the final mission that lets you finish the process in switching sides, that's how long in advance you need to predict the market. Actually not even that long since you get do 99.99999% of the mission, exit out, load up, go back in and finish, then bang you're on the other side.
    It's a fair point - you should be able to access the market immediately before a switch.

    I still don't see a point. I can make one such cross market profit per character per two weeks. 30 minutes is probably a nice conservative estimate for completing the arc. 15 minutes is probably wildly optimistic, but let's call it 15 minutes per character. Even though I incur that per-character playtime only once per week, I consider that pure overhead. Why would I do that? It's easy to make money on both sides, right now, just by staying there. What should compel us to arbitrage is that it offers a profit-making advantage over just staying on one side or the other. But we can currently arbitrage once per character per two weeks, and we can't roll our profits from sale on side A to purchases on side B because our inf can't come with us.

    What's attractive about that at all? Everything I can see about that suggests that it's likely inferior wealth rate than same-side profiteering we can do now.
  11. For those of us here who've markeered their way to vast riches in real-world wealth, but who don't have enough wealth sinks in real life...

    Some really over-the-top bling.

  12. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by Ironblade View Post
    Since they intend (i.e. will force) it to be a week-long task, I figured more like 3-4 hours of stuff to do. I saw someone in another thread say 15 hours. I think you're fooling yourself if you think 30 minutes of play and one week of sitting on your hands will let you change sides.
    Oh, no, don't think I expect 30 minutes to be sufficient. I was saying that even if it only took 30 minutes, I wouldn't make a conga-line of side-rotating characters.
  13. Quote:
    Originally Posted by Galaxia View Post
    Do VEATs get an inherent travel power like Kheldians do?
    What VEATs get is a healthy dose of "tank-magery", by which I mean that they get to do levels of damage while hiding behind levels of protection that feels like you're cheating, at least in PvE.
  14. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by Ironblade View Post
    But it's not simply a process of click a button then wait a week. You have to go through an arc to change alignment. Given the week cooldown, I'd expect the arc to be aiming for at least 3-4 hours of play. To run your 14 character conga line, you'd have to run a multi-hour arc EVERY DAY.

    P.S. I'm guessing on the time, but they TOLD US it would be an arc.
    Even if it took me 30 minutes per character to do it, there's no way in hell I'm going to bank that I'd do better predicting the markets in both directions two weeks in advance than I would playing a L50 on each side 30 minutes a day in order to sustain a pipeline of switching characters. If I could instead play one character every day for 1 hour, I'd spend it earning merits. If I assume I'm not really going to play at all, then just marketeering on each side looks even more attractive.

    If I want to get stuff from blue to red because the red market is sparse, I'm just going to mule stuff over or migrate characters back and forth with gear, not actually arbitrage goods for sale on the red market.
  15. Quote:
    Originally Posted by MrVacant View Post
    That may be true, but I always thought the Yellow/Green lines were separated due to keeping the zone list small enough to quickly find where you wanted to go and reducing the amount players blocking the entrance gates. Of course, I tend to think logically, which may not apply here.
    As far as the line separation, I don't really know. They once told us that the enhancement stores used to only have "power 10" enhancements in order to keep the scrollable list of things to buy smaller and easier to manage. So that logic went that in order to keep the list more manageable, they denied you better enhancement for, among other things, mezzes and endurance modification until higher levels. Is there logic there? Oh, yeah. Is it logic most players would come up with? I have to wonder.
  16. Quote:
    Originally Posted by Robert_B View Post
    Quote:
    Originally Posted by SinisterDirge
    They didnt foresee that teams would just ignore missions(and story, content) altogether, and just street sweep, so they ended up incorporating mission bonus xp to move folks into missions(Thus having the playerbase ignore other created content such as hazard zones...).

    So, if I had to guess, they probably imagined that people would street sweep between the tram lines...


    I have a hard time accepting this at all, CoX is not the first MMO by far and all other games have experienced this after being online for a period of time, and of course there is a segment of every games population that has no clue about the games lore and just levels.
    You should accept it. It's factually correct. They really did expect people to slog from mission to mission on foot, despite giving them access to (literally) high-flying and/or high-speed travel powers. We have this from their own mouths.

    They also not forsee that people would prefer something that gave them more consistent, higher XP gains. Originally, there was no halving of debt in missions, and mission completion bonuses were significantly smaller. Missions used to always be +0 mobs or lower. Street spawns were the only reliable place to find large spawns of mobs over your own level. Thus, street spawns were the better reward/time. I think the jury came in a long time ago on what people do in MMOs when presented with a consistent better reward/time.

    Never, ever assume that the makers of an MMO know the lessons learned by makers of other MMOs, even if the lesson seems blindingly obvious to you without prior knowledge from another game. Not only did the original makers of this game fail to do so, some of them went on to repeat lessons already learned in this game in successive ones they worked on.
  17. Quote:
    Originally Posted by Nethergoat View Post
    Uh...I play this game to have fun.
    While I won't claim it's fun, per-se, the Posi TF became much, much easier after the change to Exemplar rules. Stamina access alone was a big deal, plus you got two more powers. It may not sound like a lot, but in my experience it made a major difference in how annoying/hard it was to run. I'll definitely miss its current difficulty versus current merits, which were never adjusted down to account for that change.
  18. UberGuy

    Arbitrage in GR

    One way, or as a pure mule I can see it. It just definitely doesn't seem worth attempting ongoing (edit) bi-directional arbitrage.

    If one is looking at it from a limited time played perspective, same-side, straight up marketeering seems like a better investment for limited online time. Especially since you can't directly fold profits on one side into purchases on the other. You have to port something to sell for a profit on in both directions, which is going to eat deeply into margins (if you can even make a profit in both directions). I suspect the main use will indeed be muling.

    I intend to ... "reverse mule"? I'll probably take a villain or two heroside, earn wealth over there and equip with it, then transfer back later. That might be especially attractive since they also said you will keep your epic/patron selection until your next respec, depending on what epic pool powers they make available to villains.
  19. UberGuy

    Arbitrage in GR

    Quote:
    Originally Posted by Derangedpolygot View Post
    There will always be someone who is constantly running the vigilante/renegade missions to change status and 'gun-run' recipes between markets.
    At a scale of a week to do it, though*, it's just not worth the time to actually go back and forth. There are better ways to make money just by staying on one side or other. And it's fairly pointless from a supply rate perspective too. Even on villains, you'd do better to exemplar, or earn merits on coop/rogue TFs and spend merits on things.

    It's like people who arbitrage salvage from the market to NPCs. Sure, when you're low level, or if you don't know any better, it's decent money for buying DOs or whatever. But if you actually look at what's possible, it's not something I think it makes sense for people to stick with, barring concept/RP activities, etc.

    *If you read what he said, they're currently planning a week per alignment shift. It takes two shifts to fully switch sides enough to use the other market, so you're looking at two weeks per trip.
  20. UberGuy

    Arbitrage in GR

    I don't expect it has much to do with how much you play. The term "cooldown timer" just tells me it won't let you migrate your alignment faster than a certain real-world calendar day rate.
  21. The point is that the stating the "cost" of the build at 250 million is misleading, because that's just what you spent on after including other (non-inf) resources which you had available to spend, and which you didn't include in the final price. The build didn't cost just 250 mil inf. It cost you that, some hundreds of merits, and perhaps some stuff you had laying around.
  22. UberGuy

    Arbitrage in GR

    Quote:
    Can you give us some more detail on how morality arcs will work, and approximately how much time it will take to switch from Hero to Vigilante, and then from Vigilante to Rogue? by mentalgiant

    Posi- There is a cooldown timer that will slow the process. We are still working on the exact numbers, but we're eyeballing a week's worth of work to switch one degree.
    Yeah, I think that puts the last nail in that coffin. I'm sure there will be people who do it out of concept, or because they haven't (yet) figured out how to earn money faster, but at that duration I can't imagine anything you could cart from side to side that would be worth selling for either practiced marketeers, people who play at 50 a lot, or people who earn merits quickly*.

    *I can still imagine taking something across because you just can't find it on the other side.
  23. Quote:
    Originally Posted by ZephyrWind View Post
    Yep, it does.
    It does?

    The builder before Mid's (SherkSilver's Hero/Character Builder) had an attack chain planner, but there's nothing in Mid's that does this specifically.
  24. Quote:
    Originally Posted by StarGeek View Post
    Personally, I don't see the point and pretty much do the same as Starsman. The problem I see with working out an exacting attack chain is that at some point, probably more often than you want, you're going to end using your most powerful attacks against a foe with only a sliver of hps left. A big waste of power and end.
    You only end up doing that if you slavishly obey the chain at all times. Knowing a chain still has value when you know you have the headroom in foe health to execute the chain at least once. This is exceedingly common in fairly ordinary play - bosses, EBs and AVs all qualify, even if you're just fighting them with a team in missions or a TF. While not especially ordinary play, it's not exactly aberrent play to be faced with Hamidon, one of his mitos, or the level 54 mobs in a Rikti ship raid - especially the Rikti Magi.
  25. Quote:
    Originally Posted by Starsman View Post
    Dual Pistols seem to show a lot of things that are considered issues in Martial Arts, namely long and beautiful animations that are too long for the attacks they are placed in. From the video I saw on Kinetic Melee, I'm already afraid it may be similar there.
    Ditto on both counts.