Zuzax

Rookie
  • Posts

    29
  • Joined

  1. [ QUOTE ]
    We'll also be tuning down Trolls and Outcasts even more - to make them like Skulls and Hellions (fewer powers, etc.).

    [/ QUOTE ]
    The only thing really wrong is the stuns/sleeps. You should make them an extraordinarily rare occurance.

    Or better yet, set a stun "immunity" period where you cannot be hit by a stun for 30 seconds after one wears off on you. That would eliminate the chain stunning minions and lieutenants that STILL make door missions a solo and duo nightmare.
  2. [ QUOTE ]
    "it's ready when it's ready" isn't blowing smoke - as soon as the majority of the bugs are worked out, we'll put it live. Opinions range here from later this week (v. optimistic) to a few weeks - the bugs are being fixed in large droves, but we'll see.

    Those opinions are all overridden by the reality of "we'll prop it when the bugs are fixed".

    -jg

    [/ QUOTE ]

    Software is never finished, but merely abandoned at a suitable point.
  3. [ QUOTE ]
    I've stated before - I don't want FORCED grouping.

    All Archetypes CAN solo. Some do it slowly, some do it quickly. Some can solo most missions, some can solo fewer missions. And worse comes to worse - a hero can always hunt the streets and stop some crime there. That was always the intent of city zones.

    [/ QUOTE ]Then why the focus on ATs and their particular powers (some call them nerfs)? Leave them be if some are meant to be slow and some quick.

    BTW - I'm a mind controller, so change doesn't affect me - I still have crappy powers. I'm just curious as to why they use development time on AT changes if balance is not the goal in the end.
  4. A good solution to a sticky mess.

    Good descriptive name too. Those who hurrumph and bellow about whose flag is where will have the "Freedom" not to do that particular quest.

    Huzzah! Now about Mind Controllers...