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Posts
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Joined
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So I've been gone a while and going rogue's brought me back. Dusting off my fire/rad build and noticing I have a few extra hundred million after running tips and going villian.
Trying to decide between soul drain from the villain epic pool (already did the arc) and indom will from psi mastery... can easily perma it and I sort of like psi tornado even if it is slow animation (specially once I add the force feedback proc to it)... (already tier 3 spirit alpha so on top of 5 lotg's and hasten/AM I recharge pretty quick.
So some Q's
1 well guess the Q is is soul drain worth it with low controller base damage as opposed to indom will and the feedback proc.
2 Does the feedback proc have a cooldown? Is it better for tornado than just adding the positron proc?
3 Couldn't find info on the soulbound allegiance proc... how good is it for a fire controller/how does it work?
5 Going to run tactics (on top of 60% global accuracy from purple sets)... how exactly does the gaussians proc work? Worth it with lower controller base damage?
4 Was thinking for my single target damage of slotting char 3 dam/mez ho's and the two purple procs and the toxic proc (to get around resistances) ... only prob was tight on power slots and that's the only damage power I'd have... with a 2.31 recharge time and 1.07 animation time is that too slow for taking on EB/AV's ?
5 Does recharge time count from beginning of activation or end of activation (I can lose a tiny bit of damage on char to cut the recharge time down 1/3 of a second... and gain 2% recovery.. not sure how worth it that is.
Sorry if the q's are a bit erratic I'm horrible at communication.
Overall I'm trying to focus on recharge/end recovery (so many toggles)... here's the build I have in mind (have most of the pieces... just need the aoe/confuse purple sets gaussians and one more lotg)
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|409B73FB36D1973EC25FB2E4FB6DDE619B256CB38CD82CA33 6CBB4CD12776EDF5EA|
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|4BBAEEF371BBCBB8C7D7848E769875F97F44FFEFA7|
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When I'm on my mind/kin I tend to ask energy blasters to control the kb... but mainly cause I end up in groups with people who just love to see things fly it seems. If I mass sleep a mob and go in to fulcrum.. just have have them nowhere near me when fulcrum or transfusion or transference goes off... I tend to get annoyed.
Over the course of a mission it gets worse and worse.. specially when all of my transferenaces or transfusions are worthless.
Then again my first high level char ever was a rad/nrg defender and I loved it (never used the aoe's actually cause it was when torrent was knockback too), just gotta learn to work with the team you have (and that goes both ways) -
In the opinion of people who have played around extensively with this proc... is it worth it?
I'm working on a fire/rad build that has ring of fire recharging every 1.2 seconds with it's animation time being 1.7 seconds. Was wondering using this as my only single target attack if it was worth it to slot the build-up proc over a trap of the hunter proc.
Here's the build you can check out for yourself... if you're a number cruncher and can figure which adds the most dps.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr /> -
Thanks for all the input so far... made another tweak since I realized that ring of fire was recharging as fast as it's animation time meanign I didn't need char as an attack, and was trying to decide after switching char over to basilisks for more recharge Where I should put the extra slot to get more damage.
Question, since I freed up an extra slot from char, would it be better to
A) put an extra slot in ring of fire for either a trap of the hunter damage proc or the buildup proc since the attack fires every 1.2 seconds (with an animation time of 1.7 seconds)
B) put a damage proc in fire cages
C) put a damage or the +recharge proc in psi tornado (which recharges every 6.42 seconds
D) put either a end/recharge Io from a knockback set or an end reduce Io in psi tornado to deal with the fast casting end hog that it is.
Right now I'm leaning torwards A (buildup seems like it should be good specially if I can recast my imps during the buff) or D but the idea of a proccing fire cages does appeal to me.
Also I planned HO's in IW to softcap psi defense which I guess seems redundant with only 5 seconds down on IW ... but feels good (and will hurt the wallet)
How much does a capped RI reduce AV accuracy btw? I'm sitting at 22.8 ranged defense right now and think it's what 6% from RI? Am I within a small purple of being softcapped?
Either way now just to pull out the influence it's gonna take to build this guy up.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Djunn: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Accuracy/Hold[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (11) Miracle - Heal/Recharge[*] (11) Miracle - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (5) Efficacy Adaptor - EndMod/Endurance[*] (13) Efficacy Adaptor - EndMod/Recharge[*] (13) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (15) Efficacy Adaptor - Accuracy/Recharge[*] (15) Efficacy Adaptor - EndMod/Accuracy[/list]Level 6: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (37) Decimation - Chance of Build Up[*] (50) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Damage/Endurance[*] (19) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (21) Tempered Readiness - Damage/Slow[*] (21) Tempered Readiness - Endurance/Recharge/Slow[*] (23) Pacing of the Turtle - Damage/Slow[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[*] (29) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (33) Basilisk's Gaze - Endurance/Recharge/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Hold[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (37) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Essence of Curare - Endurance/Hold[*] (39) Ghost Widow's Embrace - Endurance/Hold[*] (39) Neuronic Shutdown - Endurance/Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (42) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (46) Steadfast Protection - Resistance/Endurance[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 49: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]15.2% Defense(Energy)[*]15.2% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]16.1% Defense(Ranged)[*]3% Defense(AoE)[*]61% Enhancement(Accuracy)[*]85% Enhancement(RechargeTime)[*]5% FlySpeed[*]61 HP (6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]30% (0.5 End/sec) Recovery[*]40% (1.7 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]19.1% Resistance(Fire)[*]19.1% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Basilisk's Gaze[u]
(Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Radiant Aura)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Accelerate Metabolism)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Ring of Fire)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
(Hot Feet)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[/list][u]Tempered Readiness[u]
(Hot Feet)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Basilisk's Gaze[u]
(Cinders)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
(Choking Cloud)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Expedient Reinforcement[u]
(Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 10% Resistance(All)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(EM Pulse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Mind Over Body)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[/list][u]Positron's Blast[u]
(Psionic Tornado)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list] -
Ahh global accuracy of... 68% currently. Putting a pacing of the turtle damage/slow in the HO slot in my current test on mids gives it a total of 141.9 accuracy... 21.20 enhanced in power and the rest outside. I can't imagine really needing to slot accuracy into any power (cept aoe mez's I guess) with almost 70% global accuracy.. has anyone experienced different? (outside of the itf and all the shield users)
-
Hmmm reply didn't post for some reason.
Since there's such a high global accuracy already would a plain damage IO replace the acc/damage HO well without really missing ? I've never seen a miss message for hotfeet so not sure how much acc I need for it and I don't have it slotted with any acc as of yet. Or perhaps a pacing of the turtle dam/slow which loses .1 damage a pulse but adds more slow for the higher level mobs. -
So trying to make my fire/rad be able to do everything I've come up with this build. Recharge/recovery/acc/ranged defense were my priorities in order, and finally got hasten down to 1 second downtime and IW near perma enough for me.
So tell me how it looks and what can be tweaked... I have alot of the parts already and enough merits to pick up the lotgs at least, should be able to finish it off before too long with what I have and what I can "farm". Silly me bought 6 mez/damage HO's and took them out of the build.. haha.
is 4.49 end/sec enough before accolades with a 2.49 end drain (not that much all the time, a few toggles are for av's and probably wouldn't run hotfeet/choking for avs).
With just small purples would I have a chance at soloing avs?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Djunn: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Thunderstrike - Damage/Recharge[*] (5) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (11) Miracle - Heal/Recharge[*] (11) Miracle - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Accuracy/Recharge[*] (15) Performance Shifter - EndMod/Accuracy[*] (15) Recharge Reduction IO[/list]Level 6: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (46) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (19) Eradication - Accuracy/Damage/Endurance/Recharge[*] (21) Eradication - Chance for Energy Damage[*] (21) Armageddon - Damage[*] (23) Armageddon - Damage/Endurance[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[*] (29) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (33) Basilisk's Gaze - Endurance/Recharge/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Hold[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (37) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Essence of Curare - Endurance/Hold[*] (39) Ghost Widow's Embrace - Endurance/Hold[*] (39) Neuronic Shutdown - Endurance/Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (42) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
Figure ring of fire could be the only damage power I need on AV's since it's recharge is equal to the cast time
Any suggestions are very appreciated -
My question about the kismet unique.. is it worth it? How much does the 6% to hit translate into accuracy on say a 1.0 acc power. In other words by slotting this can I knock my powers down from the 2 accuracy Ios I have in them now to 1 acc IO's and still be fine against +3s and 4s
thanks -
Okay I came up with a build that is 3 seconds off of perma hasten and has decent (26ish) ranged defense... help me rate and tweak it if you would....
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) HamiO:Peroxisome Exposure[*] (3) HamiO:Peroxisome Exposure[*] (3) HamiO:Peroxisome Exposure[*] (5) Recharge Reduction IO[*] (5) Unbreakable Constraint - Chance for Smashing Damage[*] (7) Apocalypse - Chance of Damage(Negative)[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal[*] (7) Miracle - Heal/Recharge[*] (9) Miracle - Heal/Endurance/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (9) HamiO:Enzyme Exposure[*] (11) HamiO:Enzyme Exposure[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod[*] (11) Performance Shifter - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Accuracy/Recharge[*] (13) Performance Shifter - EndMod/Accuracy[*] (15) Recharge Reduction IO[/list]Level 6: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (15) Gravitational Anchor - Accuracy/Recharge[*] (17) Gravitational Anchor - Immobilize/Endurance[*] (17) Gravitational Anchor - Immobilize[*] (19) Gravitational Anchor - Accuracy/Immobilize/Recharge[/list]Level 8: Hot Feet <ul type="square">[*] (A) Eradication - Chance for Energy Damage[*] (19) Eradication - Accuracy/Damage/Recharge[*] (21) Eradication - Accuracy/Damage/Endurance/Recharge[*] (21) Armageddon - Damage/Endurance[*] (23) Armageddon - Damage[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (27) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Accuracy[*] (33) Performance Shifter - EndMod/Recharge[/list]Level 22: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 24: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (36) Basilisk's Gaze - Endurance/Recharge/Hold[*] (36) Lockdown - Accuracy/Endurance/Recharge/Hold[/list]Level 26: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Endurance Reduction IO[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Ghost Widow's Embrace - Endurance/Hold[*] (37) Essence of Curare - Endurance/Hold[*] (37) Neuronic Shutdown - Endurance/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (39) Lockdown - Chance for +2 Mag Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (39) Tempered Readiness - Endurance/Recharge/Slow[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage[*] (40) Blood Mandate - Damage/Endurance[*] (40) Blood Mandate - Accuracy/Endurance[*] (40) Blood Mandate - Accuracy/Damage/Endurance[*] (42) Blood Mandate - Accuracy[*] (42) Blood Mandate - Damage[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Mental Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (46) Thunderstrike - Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Endurance[*] (48) Thunderstrike - Damage/Endurance/Recharge[/list]Level 44: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Recharge Reduction IO[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Chance of Damage(Energy)[/list]Level 49: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]6.75% Defense(Fire)[*]6.75% Defense(Cold)[*]17.4% Defense(Energy)[*]17.4% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]19.6% Defense(Ranged)[*]7.69% Defense(AoE)[*]1.8% Max End[*]66.3% Enhancement(RechargeTime)[*]61% Enhancement(Accuracy)[*]14% FlySpeed[*]68.7 HP (6.75%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Stun) 1.65%[*]33% (0.55 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]9.13% Resistance(Fire)[*]9.13% Resistance(Cold)[*]14% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Miracle[u]
(Radiant Aura)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
(Accelerate Metabolism)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Eradication[u]
(Hot Feet)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[/list][u]Armageddon[u]
(Hot Feet)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Basilisk's Gaze[u]
(Cinders)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
(Choking Cloud)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Tempered Readiness[u]
(Lingering Radiation)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Blood Mandate[u]
(Fire Imps)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(EM Pulse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Mental Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Psionic Tornado)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Mind Over Body)<ul type="square">[*] 3% Defense(All)[/list]
I wonder about the slotting for char, wanted to make it a hefty attack but also a nice control tool for when I need the single target control and need it to last. I figure the two big damage procs give it a big up front damage hit to go with the Dot. Would I be better off 6 slotting thunders for the defense and halving the damage?
Is 26.2 ranged defense enough to have a shot at soloing av's? And is 30 second downtime on IW too much... whole reason I went psi mastery but couldn't find slots keeping my recharge as first priority intact... maybe I should pick up something less pick intensive so I can take ring of fire instead of mental blast but I like having multiple damage types. -
So I keep playing with different builds for my fire rad.. and am ready to dump some infl on him (300 mil or more ready and alot of merits on another toon) but having a hard time deciding what build is best for what I want out of him.
My main goal is to use choking cloud, cinders, emp to keep groups locked down while they burn, and being be able to solo av's with the same build would be total gravy. Trying to decide which powers I can skip which is hard because most of them are fun (okay so the mutation and fallout I know I can skip, and as fun as bonfire is I guess I COULD let it go).
I've read the few posts I could find and am concerned about end usage of course (have at least a perf shifter proc waiting to slot up and can work in sets okay), but how much recharge is enough to perma am and hasten? I figure I'll make that my main goal since I love having mass holds/mezzes as often as possible... but I can't figure out the numbers on how much is needed myself.
So my main questions I guess before I ramble...
1 How much recharge is needed for perma am/hasten.
2 Are the unique heal procs (miracle/numina) sufficient to put in radiant aura instead of having to take health (I really like the movement capabilities of swift and hurdle together) since I don't mind just using the heal every 2 minutes for them to work (and when I need then I probably will need a heal)
3 How much Range defense is sufficient to solo AV's with inspirations so I don't have to limit my whole build for capping ranged)
and 4 Anyone bored enough (and can't play due to work or whatever) to post some sample builds that incorporate perma am/haste and decent ranged defense into a fire/rad/psi build with superjump as the travel and choking cloud/cinders/and emp in the build (assuming hotfeet of course)
I can give up swift to take health and put the uniques there I just figured I could get better set bonus's putting them into radiant aura and working for there. I have some basics lying around already and a decent amount of infl between toons, I enjoy procs alot but appreciate effectiveness even more.
Thanks in advance for any help... oh ya p.s. does fire cages not give the -kb it says? I was playing around on a fire/storm and fire cages even freshly cast didn't stop bonfire or tornado (seperate not even together) from throwing +2s around unless I stacked it) -
So I've been playing a while at high levels and I keep seeing people with special swords and shields that have to be unlocked during play. Where can I find a list of all these specials (like romulus sword etc).
I have shield tanker that could use a remodeling, and if there are any cool katanas I can always pull out my rusty katana/wp scrapper again..
Thanks in advance