Wonka

Recruit
  • Posts

    36
  • Joined

  1. So I've been gone a while and going rogue's brought me back. Dusting off my fire/rad build and noticing I have a few extra hundred million after running tips and going villian.


    Trying to decide between soul drain from the villain epic pool (already did the arc) and indom will from psi mastery... can easily perma it and I sort of like psi tornado even if it is slow animation (specially once I add the force feedback proc to it)... (already tier 3 spirit alpha so on top of 5 lotg's and hasten/AM I recharge pretty quick.

    So some Q's

    1 well guess the Q is is soul drain worth it with low controller base damage as opposed to indom will and the feedback proc.

    2 Does the feedback proc have a cooldown? Is it better for tornado than just adding the positron proc?

    3 Couldn't find info on the soulbound allegiance proc... how good is it for a fire controller/how does it work?

    5 Going to run tactics (on top of 60% global accuracy from purple sets)... how exactly does the gaussians proc work? Worth it with lower controller base damage?

    4 Was thinking for my single target damage of slotting char 3 dam/mez ho's and the two purple procs and the toxic proc (to get around resistances) ... only prob was tight on power slots and that's the only damage power I'd have... with a 2.31 recharge time and 1.07 animation time is that too slow for taking on EB/AV's ?

    5 Does recharge time count from beginning of activation or end of activation (I can lose a tiny bit of damage on char to cut the recharge time down 1/3 of a second... and gain 2% recovery.. not sure how worth it that is.


    Sorry if the q's are a bit erratic I'm horrible at communication.


    Overall I'm trying to focus on recharge/end recovery (so many toggles)... here's the build I have in mind (have most of the pieces... just need the aoe/confuse purple sets gaussians and one more lotg)


    |-------------------------------------------------------------------|
    |MxDz;1400;691;1382;HEX;|
    |78DA65945B4F534110C7F7D016A480B4506E42058A947BA58 2FA2231118A1629968|
    |B3CA9F5580EB0A69E363D45E5CD178C1A7C5013FD025E303E 183F82DF404DBC448D|
    |970FE0E5D1F852A7FFD952E269DAFD9D9DF9CFCCCE9EDDC6A E4E540B71EDA8D03CE|
    |329DDB212E36933974DA75246D615D35764D2357171CD342B 8410ED255751159A94|
    |59A33809ECF01F5B5B5E0ECDE94B52CFC9B499885C9296450 FDEA8B96A640D33172|
    |A3E54C7D39466DAD033D25C7163329F318CA5DAA27DC9C85A AB32E3C53C6A5E9696|
    |BC205332B7EE8B646432142FA495C9444CB7724676BD99D61 9A4DF8626D427EF126|
    |304A74394FD4767B44C88B0700E3A0A280F6336530AD44484 263DA23C0A9CA2919D|
    |7987F692C4F562D761CE54A45BF13AE91C2C753A4E23AF7B0 1A89E63CC02BBE7813|
    |8C95D489D2F736DB2E736E0B903DC2067050B5C152F3478B6 80BA678C2BA200DF11|
    |C87D634023BDB44A95B6F2339B3E311A107593C62AB5CCAA2 9789A4F027BA61931A|
    |06D0668A27C356A6B6A3EB29CF3CD52A25AE5A9EDC452DA18 B7C8E35525BC1310EF|
    |8D302619C7818E13C0BC56D856C8453D371AA0AA0DDC85681 840522F999A54634DD|
    |C4A870FE8F300F5246851FBD5F2940B3C04F63D027A1E339E 30B680058A685551AD|
    |7F61EAFCC3784FF08BCE0F40571245BA245043B5FC6A7D7E5 ECC268DEDEAA4B47F4|
    |74CFF17C657C6376037850654B7010E5DA4B15B8576BF832A C8C5835C3CF8167845|
    |C7AB576D412F87F67981A13AE039BDA901D5CC808E2E06CF3 3CE30CE0243E71809E|
    |00DA50DA96B133A00D3FE438C838C51203CC2D8005E53D430 D7D2860B2FC62FC28D|
    |409B73FB36D1973EC25FB2E4FB6DDE619B256CB38CD82CA33 6CBB4CD12776EDF5EA|
    |1C152E9D9BEA4F91F6EF26A3BBDBF4A164D5BE40D9EC2FFC0 4F9BF677C9E2D01E60|
    |4BBAEEF371BBCBB8C7D7848E769875F97F44FFEFA7|
    |-------------------------------------------------------------------|
  2. When I'm on my mind/kin I tend to ask energy blasters to control the kb... but mainly cause I end up in groups with people who just love to see things fly it seems. If I mass sleep a mob and go in to fulcrum.. just have have them nowhere near me when fulcrum or transfusion or transference goes off... I tend to get annoyed.

    Over the course of a mission it gets worse and worse.. specially when all of my transferenaces or transfusions are worthless.

    Then again my first high level char ever was a rad/nrg defender and I loved it (never used the aoe's actually cause it was when torrent was knockback too), just gotta learn to work with the team you have (and that goes both ways)
  3. In the opinion of people who have played around extensively with this proc... is it worth it?

    I'm working on a fire/rad build that has ring of fire recharging every 1.2 seconds with it's animation time being 1.7 seconds. Was wondering using this as my only single target attack if it was worth it to slot the build-up proc over a trap of the hunter proc.

    Here's the build you can check out for yourself... if you're a number cruncher and can figure which adds the most dps.

    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;712;1424;HEX;|
    |78DAA594496F525114C7EFE341292D2D20143AB7D0894E585 66A5D98D8B9964A69E|
    |D4A6D9EF4B57DA63E088FC661E5428D9A3A27BA306A746562 6262E218BF841AA346|
    |FD0E8E1BDDE0192EC561E90BFC7FF7DE73EE39F7DCC323716 4D82DC4F11D42F10EA|
    |D6A96B5309431F3B9CCEAAA9E7324B46523ED183EB8669A4E 21444BC954F48A8D1A|
    |39BD3889FC66DFB9B6B4144B698B86963732E6C2C821C3B26 0E09B3057F49C6EE66|
    |3C5813B99813053BA9635CC659E8C1A7953B7AC0A9ACC6675 7DD153745AD473D68A|
    |910D8C648D742C89118DF44242B3F27AEE682D1CB11BBE271 5219F822ADED984681|
    |2B6B78C3704FB6BC274C9CF26C661D2252AC618138453A0EC 53B02B7B604F5C94CD|
    |305284F259C61C2109BE2AF9171CEA3A2DD92F11DCE718E70 9D5171817092760878|
    |393381CB7052E79EF306E1236DD22B4C7C93D7E9D8E761AD4 2973390FB3DF3142E0|
    |AE42B84708DE6784C916842EBA7897CDF581E2D57E64D490D F19D04A5971E52459E|
    |A7731A6088D09C6342104F1AAD85DA97A4F4BCD1CB60C2C1E CE243C514AEE84251F|
    |2F29BE794AD73C49C59483C5CF16D57F8DC35C26B45E615C2 59C059F1AD9D81A6E6|
    |C2B3736CC8D0D736323102F24CB0CF50A4C1166B4317683B1 4E3AD46D01D855D1F6|
    |17E7C0DE206FB8E127E56FFFC1E0D49D69AAA1D360F041661 554AEBBE90159D6415|
    |B64835BBE5384AE6F8C4F8CCF84EE2F8CAF041FD41091478C 7073BA03841E2F016F|
    |B043B6AA6398F6F48C3046097D638C71C20B5588A8BCE328C 7EB1BC44A85E8FF83A|
    |A7809AEBDB251BD212AA83F4878059698CC197B4A5DDDFC88 F190F198107F429881|
    |4D0332D000FF02E38C46FBC6AB071F78C4D43F2B49FBC6DB2 7145A692AF9FCD7F30|
    |CFEF038B42B55013A87920451E671B417651F4EF7E348C3D1 0194344E0BCFDDC553|
    |78B6E281B6A10CA26C4759472727BE4495286E942A946A140 F8A17C58F1244A947B|
    |98152F80577010A4E|
    |-------------------------------------------------------------------|</pre><hr />
  4. Thanks for all the input so far... made another tweak since I realized that ring of fire was recharging as fast as it's animation time meanign I didn't need char as an attack, and was trying to decide after switching char over to basilisks for more recharge Where I should put the extra slot to get more damage.

    Question, since I freed up an extra slot from char, would it be better to
    A) put an extra slot in ring of fire for either a trap of the hunter damage proc or the buildup proc since the attack fires every 1.2 seconds (with an animation time of 1.7 seconds)
    B) put a damage proc in fire cages
    C) put a damage or the +recharge proc in psi tornado (which recharges every 6.42 seconds
    D) put either a end/recharge Io from a knockback set or an end reduce Io in psi tornado to deal with the fast casting end hog that it is.

    Right now I'm leaning torwards A (buildup seems like it should be good specially if I can recast my imps during the buff) or D but the idea of a proccing fire cages does appeal to me.

    Also I planned HO's in IW to softcap psi defense which I guess seems redundant with only 5 seconds down on IW ... but feels good (and will hurt the wallet)

    How much does a capped RI reduce AV accuracy btw? I'm sitting at 22.8 ranged defense right now and think it's what 6% from RI? Am I within a small purple of being softcapped?

    Either way now just to pull out the influence it's gonna take to build this guy up.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Djunn: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Accuracy/Hold[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (11) Miracle - Heal/Recharge[*] (11) Miracle - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (5) Efficacy Adaptor - EndMod/Endurance[*] (13) Efficacy Adaptor - EndMod/Recharge[*] (13) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (15) Efficacy Adaptor - Accuracy/Recharge[*] (15) Efficacy Adaptor - EndMod/Accuracy[/list]Level 6: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (37) Decimation - Chance of Build Up[*] (50) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Damage/Endurance[*] (19) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (21) Tempered Readiness - Damage/Slow[*] (21) Tempered Readiness - Endurance/Recharge/Slow[*] (23) Pacing of the Turtle - Damage/Slow[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[*] (29) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (33) Basilisk's Gaze - Endurance/Recharge/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Hold[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (37) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Essence of Curare - Endurance/Hold[*] (39) Ghost Widow's Embrace - Endurance/Hold[*] (39) Neuronic Shutdown - Endurance/Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (42) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (46) Steadfast Protection - Resistance/Endurance[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 49: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]15.2% Defense(Energy)[*]15.2% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]16.1% Defense(Ranged)[*]3% Defense(AoE)[*]61% Enhancement(Accuracy)[*]85% Enhancement(RechargeTime)[*]5% FlySpeed[*]61 HP (6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]30% (0.5 End/sec) Recovery[*]40% (1.7 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]19.1% Resistance(Fire)[*]19.1% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Basilisk's Gaze[u]
    (Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Miracle[u]
    (Radiant Aura)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Gravitational Anchor[u]
    (Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
    (Accelerate Metabolism)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
    (Ring of Fire)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
    (Hot Feet)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[/list][u]Tempered Readiness[u]
    (Hot Feet)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Blessing of the Zephyr[u]
    (Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
    (Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Basilisk's Gaze[u]
    (Cinders)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
    (Choking Cloud)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Expedient Reinforcement[u]
    (Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 10% Resistance(All)[/list][u]Luck of the Gambler[u]
    (Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
    (EM Pulse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Mind Over Body)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[/list][u]Positron's Blast[u]
    (Psionic Tornado)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
  5. Ahh global accuracy of... 68% currently. Putting a pacing of the turtle damage/slow in the HO slot in my current test on mids gives it a total of 141.9 accuracy... 21.20 enhanced in power and the rest outside. I can't imagine really needing to slot accuracy into any power (cept aoe mez's I guess) with almost 70% global accuracy.. has anyone experienced different? (outside of the itf and all the shield users)
  6. Hmmm reply didn't post for some reason.

    Since there's such a high global accuracy already would a plain damage IO replace the acc/damage HO well without really missing ? I've never seen a miss message for hotfeet so not sure how much acc I need for it and I don't have it slotted with any acc as of yet. Or perhaps a pacing of the turtle dam/slow which loses .1 damage a pulse but adds more slow for the higher level mobs.
  7. So trying to make my fire/rad be able to do everything I've come up with this build. Recharge/recovery/acc/ranged defense were my priorities in order, and finally got hasten down to 1 second downtime and IW near perma enough for me.

    So tell me how it looks and what can be tweaked... I have alot of the parts already and enough merits to pick up the lotgs at least, should be able to finish it off before too long with what I have and what I can "farm". Silly me bought 6 mez/damage HO's and took them out of the build.. haha.

    is 4.49 end/sec enough before accolades with a 2.49 end drain (not that much all the time, a few toggles are for av's and probably wouldn't run hotfeet/choking for avs).

    With just small purples would I have a chance at soloing avs?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Djunn: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Thunderstrike - Damage/Recharge[*] (5) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (11) Miracle - Heal/Recharge[*] (11) Miracle - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Accuracy/Recharge[*] (15) Performance Shifter - EndMod/Accuracy[*] (15) Recharge Reduction IO[/list]Level 6: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (46) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (19) Eradication - Accuracy/Damage/Endurance/Recharge[*] (21) Eradication - Chance for Energy Damage[*] (21) Armageddon - Damage[*] (23) Armageddon - Damage/Endurance[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[*] (29) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (33) Basilisk's Gaze - Endurance/Recharge/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Hold[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (37) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Essence of Curare - Endurance/Hold[*] (39) Ghost Widow's Embrace - Endurance/Hold[*] (39) Neuronic Shutdown - Endurance/Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (42) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment



    Figure ring of fire could be the only damage power I need on AV's since it's recharge is equal to the cast time
    Any suggestions are very appreciated
  8. My question about the kismet unique.. is it worth it? How much does the 6% to hit translate into accuracy on say a 1.0 acc power. In other words by slotting this can I knock my powers down from the 2 accuracy Ios I have in them now to 1 acc IO's and still be fine against +3s and 4s

    thanks
  9. Okay I came up with a build that is 3 seconds off of perma hasten and has decent (26ish) ranged defense... help me rate and tweak it if you would....

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char <ul type="square">[*] (A) HamiO:Peroxisome Exposure[*] (3) HamiO:Peroxisome Exposure[*] (3) HamiO:Peroxisome Exposure[*] (5) Recharge Reduction IO[*] (5) Unbreakable Constraint - Chance for Smashing Damage[*] (7) Apocalypse - Chance of Damage(Negative)[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal[*] (7) Miracle - Heal/Recharge[*] (9) Miracle - Heal/Endurance/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (9) HamiO:Enzyme Exposure[*] (11) HamiO:Enzyme Exposure[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod[*] (11) Performance Shifter - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Accuracy/Recharge[*] (13) Performance Shifter - EndMod/Accuracy[*] (15) Recharge Reduction IO[/list]Level 6: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (15) Gravitational Anchor - Accuracy/Recharge[*] (17) Gravitational Anchor - Immobilize/Endurance[*] (17) Gravitational Anchor - Immobilize[*] (19) Gravitational Anchor - Accuracy/Immobilize/Recharge[/list]Level 8: Hot Feet <ul type="square">[*] (A) Eradication - Chance for Energy Damage[*] (19) Eradication - Accuracy/Damage/Recharge[*] (21) Eradication - Accuracy/Damage/Endurance/Recharge[*] (21) Armageddon - Damage/Endurance[*] (23) Armageddon - Damage[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (27) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Accuracy[*] (33) Performance Shifter - EndMod/Recharge[/list]Level 22: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 24: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (36) Basilisk's Gaze - Endurance/Recharge/Hold[*] (36) Lockdown - Accuracy/Endurance/Recharge/Hold[/list]Level 26: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Endurance Reduction IO[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Ghost Widow's Embrace - Endurance/Hold[*] (37) Essence of Curare - Endurance/Hold[*] (37) Neuronic Shutdown - Endurance/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (39) Lockdown - Chance for +2 Mag Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (39) Tempered Readiness - Endurance/Recharge/Slow[/list]Level 32: Fire Imps <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage[*] (40) Blood Mandate - Damage/Endurance[*] (40) Blood Mandate - Accuracy/Endurance[*] (40) Blood Mandate - Accuracy/Damage/Endurance[*] (42) Blood Mandate - Accuracy[*] (42) Blood Mandate - Damage[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Mental Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (46) Thunderstrike - Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Endurance[*] (48) Thunderstrike - Damage/Endurance/Recharge[/list]Level 44: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Recharge Reduction IO[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Chance of Damage(Energy)[/list]Level 49: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]6.75% Defense(Fire)[*]6.75% Defense(Cold)[*]17.4% Defense(Energy)[*]17.4% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]19.6% Defense(Ranged)[*]7.69% Defense(AoE)[*]1.8% Max End[*]66.3% Enhancement(RechargeTime)[*]61% Enhancement(Accuracy)[*]14% FlySpeed[*]68.7 HP (6.75%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Stun) 1.65%[*]33% (0.55 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]9.13% Resistance(Fire)[*]9.13% Resistance(Cold)[*]14% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Miracle[u]
    (Radiant Aura)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
    (Accelerate Metabolism)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Gravitational Anchor[u]
    (Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Eradication[u]
    (Hot Feet)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[/list][u]Armageddon[u]
    (Hot Feet)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Absolute Amazement[u]
    (Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Basilisk's Gaze[u]
    (Cinders)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
    (Choking Cloud)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Tempered Readiness[u]
    (Lingering Radiation)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Blood Mandate[u]
    (Fire Imps)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[*] MezResist(Stun) 1.65%[*] 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Luck of the Gambler[u]
    (Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
    (EM Pulse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
    (Mental Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Luck of the Gambler[u]
    (Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Psionic Tornado)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Mind Over Body)<ul type="square">[*] 3% Defense(All)[/list]
    I wonder about the slotting for char, wanted to make it a hefty attack but also a nice control tool for when I need the single target control and need it to last. I figure the two big damage procs give it a big up front damage hit to go with the Dot. Would I be better off 6 slotting thunders for the defense and halving the damage?
    Is 26.2 ranged defense enough to have a shot at soloing av's? And is 30 second downtime on IW too much... whole reason I went psi mastery but couldn't find slots keeping my recharge as first priority intact... maybe I should pick up something less pick intensive so I can take ring of fire instead of mental blast but I like having multiple damage types.
  10. So I keep playing with different builds for my fire rad.. and am ready to dump some infl on him (300 mil or more ready and alot of merits on another toon) but having a hard time deciding what build is best for what I want out of him.

    My main goal is to use choking cloud, cinders, emp to keep groups locked down while they burn, and being be able to solo av's with the same build would be total gravy. Trying to decide which powers I can skip which is hard because most of them are fun (okay so the mutation and fallout I know I can skip, and as fun as bonfire is I guess I COULD let it go).

    I've read the few posts I could find and am concerned about end usage of course (have at least a perf shifter proc waiting to slot up and can work in sets okay), but how much recharge is enough to perma am and hasten? I figure I'll make that my main goal since I love having mass holds/mezzes as often as possible... but I can't figure out the numbers on how much is needed myself.

    So my main questions I guess before I ramble...

    1 How much recharge is needed for perma am/hasten.

    2 Are the unique heal procs (miracle/numina) sufficient to put in radiant aura instead of having to take health (I really like the movement capabilities of swift and hurdle together) since I don't mind just using the heal every 2 minutes for them to work (and when I need then I probably will need a heal)

    3 How much Range defense is sufficient to solo AV's with inspirations so I don't have to limit my whole build for capping ranged)

    and 4 Anyone bored enough (and can't play due to work or whatever) to post some sample builds that incorporate perma am/haste and decent ranged defense into a fire/rad/psi build with superjump as the travel and choking cloud/cinders/and emp in the build (assuming hotfeet of course)
    I can give up swift to take health and put the uniques there I just figured I could get better set bonus's putting them into radiant aura and working for there. I have some basics lying around already and a decent amount of infl between toons, I enjoy procs alot but appreciate effectiveness even more.


    Thanks in advance for any help... oh ya p.s. does fire cages not give the -kb it says? I was playing around on a fire/storm and fire cages even freshly cast didn't stop bonfire or tornado (seperate not even together) from throwing +2s around unless I stacked it)
  11. So I've been playing a while at high levels and I keep seeing people with special swords and shields that have to be unlocked during play. Where can I find a list of all these specials (like romulus sword etc).

    I have shield tanker that could use a remodeling, and if there are any cool katanas I can always pull out my rusty katana/wp scrapper again..

    Thanks in advance