Chance of buildup Decimation.
its worth it to buy when im selling it, but as for will i ever slot one myself no, because its garbage.
5% chance for 5 seconds is just too weak. If it weren't Unique, it might be a different story. But as a Unique, it's a waste of a slot. Unless you want the set bonus which 6-slotting provides, that is the only condition under which you should ever slot this thing.
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5% chance for 5 seconds is just too weak. If it weren't Unique, it might be a different story. But as a Unique, it's a waste of a slot. Unless you want the set bonus which 6-slotting provides, that is the only condition under which you should ever slot this thing.
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What about the fact that the proc cost me 1 million whereas the Dam/End cost 4.5 million?
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5% chance for 5 seconds is just too weak. If it weren't Unique, it might be a different story. But as a Unique, it's a waste of a slot. Unless you want the set bonus which 6-slotting provides, that is the only condition under which you should ever slot this thing.
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Really? I guess the hundreds of Claws Scrappers who have recommending slotting it into Follow Up, including myself, are just doing it wrong. Cause a power I spam as an attack that gives me +damage/+tohit randomly giving me more +tohit/+damage is a bad thing.
I also have them slotted into Aim on most of my toons with access to Aim so sometimes it turns into Aim+BU. But again I guess wanting more damage and tohit when I am actually using a power for that specific reason is useless.
Giving someone advice and stating the only exception to the rule is your exception, is bad advice.
You do realize that 5% chance is the base chance Scrapper attacks have to crit right? I was amazed the other day when I was fighting a Roman Boss in the ITF and I had 5 crits in a row on my DM/SR. That was rolling that little 5% chance 5 times in a row. I have had this proc go off in Aim twice in a row and cant count how often I see another 100% damage boost. 5 seconds lets me get off 3 attacks on most every toon I have besides my Energy Melee and even then I would gladly take the added damage of 4 reds for my Energy Transfer or Total Focus any day of the week. It only cost 1 slot and fires off often if you put it into something you use often.
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5% chance for 5 seconds is just too weak. If it weren't Unique, it might be a different story. But as a Unique, it's a waste of a slot. Unless you want the set bonus which 6-slotting provides, that is the only condition under which you should ever slot this thing.
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Really? I guess the hundreds of Claws Scrappers who have recommending slotting it into Follow Up, including myself, are just doing it wrong. Cause a power I spam as an attack that gives me +damage/+tohit randomly giving me more +tohit/+damage is a bad thing.
I also have them slotted into Aim on most of my toons with access to Aim so sometimes it turns into Aim+BU. But again I guess wanting more damage and tohit when I am actually using a power for that specific reason is useless.
Giving someone advice and stating the only exception to the rule is your exception, is bad advice.
You do realize that 5% chance is the base chance Scrapper attacks have to crit right? I was amazed the other day when I was fighting a Roman Boss in the ITF and I had 5 crits in a row on my DM/SR. That was rolling that little 5% chance 5 times in a row. I have had this proc go off in Aim twice in a row and cant count how often I see another 100% damage boost. 5 seconds lets me get off 3 attacks on most every toon I have besides my Energy Melee and even then I would gladly take the added damage of 4 reds for my Energy Transfer or Total Focus any day of the week. It only cost 1 slot and fires off often if you put it into something you use often.
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i thought all this was a no-brainer. i try to fit this into any power that has a "fast" recharge, thus increasing your chances of it firing. kinda like the 2 entropic chaos procs i have in a perma dom. that 51 hp adds up man.
The validity of your statment does not increase in direct proportion with the frequency and volume at which you speak it.
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You do realize that 5% chance is the base chance Scrapper attacks have to crit right? I was amazed the other day when I was fighting a Roman Boss in the ITF and I had 5 crits in a row on my DM/SR. That was rolling that little 5% chance 5 times in a row.
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I'm in agreement with your general point about the proc, but you should realize your chance to crit is higher than 5% on bosses and potentially higher still if you use one of the enhanced-crit attacks (like Eagle's Claw).
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You do realize that 5% chance is the base chance Scrapper attacks have to crit right? I was amazed the other day when I was fighting a Roman Boss in the ITF and I had 5 crits in a row on my DM/SR. That was rolling that little 5% chance 5 times in a row.
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I'm in agreement with your general point about the proc, but you should realize your chance to crit is higher than 5% on bosses and potentially higher still if you use one of the enhanced-crit attacks (like Eagle's Claw).
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Fair enough on the boss thing and I was using a DM so as far as I know the set doesnt have a higher Crit attack like Eagle/HeadSplitter/Soaring Dragon/Eviscerate.
For 1 slot, which plenty of builds can spare, I find this to be a good investment IF you can put it into something you use often anyway. If you slot in into a blast with a long recharge or one you dont use often, the slot would be less of a benefit.
The Gaussains chance for BU proc in Aim for my Defenders is highly noticeable since most of my Defenders debuff damage resistance somehow. The Decimation in Fire Blast on my Fire/Blaster is great since held I can spam Fire Blast. Last night in RV I was fighting an Elec/Therm Corruptor who drained all my end(good fights btw Sapper?) and with them hitting me with elec attacks once at zero I would only have end for a split second before they would keep tryin to bottom me out. For the last 15 seconds of the fight I as jumping around clicking Fire Blast(no blues) since it cost low end. The proc fired off on the first Fire Blast and the second came packing more of a punch followed by another to end the fight.
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You do realize that 5% chance is the base chance Scrapper attacks have to crit right? I was amazed the other day when I was fighting a Roman Boss in the ITF and I had 5 crits in a row on my DM/SR. That was rolling that little 5% chance 5 times in a row.
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I'm in agreement with your general point about the proc, but you should realize your chance to crit is higher than 5% on bosses and potentially higher still if you use one of the enhanced-crit attacks (like Eagle's Claw).
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Fair enough on the boss thing and I was using a DM so as far as I know the set doesnt have a higher Crit attack like Eagle/HeadSplitter/Soaring Dragon/Eviscerate.
For 1 slot, which plenty of builds can spare, I find this to be a good investment IF you can put it into something you use often anyway. If you slot in into a blast with a long recharge or one you dont use often, the slot would be less of a benefit.
The Gaussains chance for BU proc in Aim for my Defenders is highly noticeable since most of my Defenders debuff damage resistance somehow. The Decimation in Fire Blast on my Fire/Blaster is great since held I can spam Fire Blast. Last night in RV I was fighting an Elec/Therm Corruptor who drained all my end(good fights btw Sapper?) and with them hitting me with elec attacks once at zero I would only have end for a split second before they would keep tryin to bottom me out. For the last 15 seconds of the fight I as jumping around clicking Fire Blast(no blues) since it cost low end. The proc fired off on the first Fire Blast and the second came packing more of a punch followed by another to end the fight.
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IOW...don't [self-censored] with teh Turtle!
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In the opinion of people who have played around extensively with this proc... is it worth it?
I'm working on a fire/rad build that has ring of fire recharging every 1.2 seconds with it's animation time being 1.7 seconds. Was wondering using this as my only single target attack if it was worth it to slot the build-up proc over a trap of the hunter proc.
Here's the build you can check out for yourself... if you're a number cruncher and can figure which adds the most dps.
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At level 50, the Trap of the Hunter proc has a 20% chance of dealing 71.8 damage, for an average of 71.8/5 = 14.36 damage per attack.
As a Controller, the Decimation proc has a 5% chance of giving you 64% Damage buff, for an average of 64%/20 = 3.2% Damage buff.
To determine which option would give you the most damage output, we have to consider how much (base, before enhancements) damage (D) is dealt by the attacks that are activated within the 5.25s buff window.
The two options are equal when:
3.2%*D = 14.36,
or
D = 14.36/3.2% = 448.75
If D is lower than this then the TotH proc will give you a higher average damage contribution, and if D is lower than this then the Decimation proc will give you a higher average damage contribution.
If you use a lot of AoEs that hit a large number of targets, then the Decimation proc can easily give you a higher total average damage contribution (especially with Containment), but with only single target attacks or attacking a small number of targets, the TotH will tend to give a higher total average damage contribution.
You mention an example with having Ring of Fire as your only single target attack. If you mean that you intend to only use this attack (maybe when attacking AVs), then you'll get to activate it twice within the buff window. With Containment in effect, this'd give you a total D of 2*2*5*6.73 = 134.6 damage (@lvl 50), which would be well below the 448.75 threshold. If you plan to also use other attacks (or count the effect on Hot Feet), then you'll have to add those too.
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5% chance for 5 seconds is just too weak. If it weren't Unique, it might be a different story. But as a Unique, it's a waste of a slot. Unless you want the set bonus which 6-slotting provides, that is the only condition under which you should ever slot this thing.
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Really? I guess the hundreds of Claws Scrappers who have recommending slotting it into Follow Up, including myself, are just doing it wrong. Cause a power I spam as an attack that gives me +damage/+tohit randomly giving me more +tohit/+damage is a bad thing.
I also have them slotted into Aim on most of my toons with access to Aim so sometimes it turns into Aim+BU. But again I guess wanting more damage and tohit when I am actually using a power for that specific reason is useless.
Giving someone advice and stating the only exception to the rule is your exception, is bad advice.
You do realize that 5% chance is the base chance Scrapper attacks have to crit right? I was amazed the other day when I was fighting a Roman Boss in the ITF and I had 5 crits in a row on my DM/SR. That was rolling that little 5% chance 5 times in a row. I have had this proc go off in Aim twice in a row and cant count how often I see another 100% damage boost. [color= yellow]5 seconds lets me get off 3 attacks on most every toon I have besides my Energy Melee and even then I would gladly take the added damage of 4 reds for my Energy Transfer or Total Focus any day of the week.[/color] It only cost 1 slot and fires off often if you put it into something you use often.
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The amount of Damage buff the Build Up procs give you varies with your AT. For Tankers and Brutes, the buff you get is 80% (equivalent to slightly more than 3 small reds).
The BU procs tend to be relatively poor at increasing average sustainable damage output, but there are certainly situations where the burst damage increase they sometimes give can come in handy. How useful the procs end up being depends on how often you find yourself in those situations, and how much importance you consider them to have.
It's been suggested that these IOs should be put into attacks that you use often. One thing to take into consideration before doing this is that if you use an attack often, you usually want it to be well slotted. It's one thing to add an extra slot to Aim or Build Up (that way you're "only" giving up a slot), but when slotting a Decimation proc into an attack, you also limit yourself to a maximum of 5 *other* enhancements in the same power (the same applies to the Gaussian proc in attacks like Follow Up). When the other options include things like Damage, Accuracy, Recharge, EndRdx (and whatever other enhancements the power in question can take), but also other procs like Damage procs, giving up that extra slot in a frequently used attack is not always worth it.
In a general case, it's very subjective if the Build Up procs are worth having, and it depends a lot on how often you find yourself in situations where they are useful (which partly depends on what/how you play), and what you have to give up to slot them.
Personally I do not use the Decimation procs, but I have slotted the Gaussian proc on some characters (though that tends to mostly be motivated by the yummy last set bonus of the Gaussian set).
In the opinion of people who have played around extensively with this proc... is it worth it?
I'm working on a fire/rad build that has ring of fire recharging every 1.2 seconds with it's animation time being 1.7 seconds. Was wondering using this as my only single target attack if it was worth it to slot the build-up proc over a trap of the hunter proc.
Here's the build you can check out for yourself... if you're a number cruncher and can figure which adds the most dps.
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