Fire/rad rehashed ... rate/tweak this build.
I made a few minor changes. I moved a Recharge from Psi Tornado (you only lose 1 second) to AM, and re-slotted AM with Efficiency Adapter. You get 5% more Recharge, plus 10% Regen.
Then I changed your slotting for Hot Feet. It would be cheaper because 1 Hami-O is a lot cheaper than two purples. It maxes EndRdx, but you get a little less Recovery. According to Mid's the difference was actually 0.01 in favor of my build -- virtually zero. But with my slotting, you trade 1.5% Defense for another 10% Regen AND you get better accuracy AND you add 47% Slow to Hot Feet. The slow helps foes who break out of Choking Cloud's hold to stay in the area longer, improving CC's chance to hit again with the next pulse.
I also moved the Chance for Resistance Debuff from RI to adding a Resistance to Mind Over Body -- just to reduce incoming damage a little more. I personally don't use RI much except against AVs (who resist debuffs), so I thought the resistance in MoB would do more.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Djunn: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), UbrkCons-Dam%(5)
Level 1: Radiant Aura -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(11), Mrcl-Heal(11)
Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(9)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(15), Efficacy-EndMod/EndRdx(50)
Level 6: Ring of Fire -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Apoc-Dam%(37)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(19), TmpRdns-Dmg/Slow(21), TmpRdns-EndRdx/Rchg/Slow(21), HO:Nucle(23), EndRdx-I(23)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(25), LkGmblr-Rchg+(25)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(34), BasGaze-Acc/Hold(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Radiation Infection -- HO:Enzym(A), HO:Enzym(36), HO:Enzym(36)
Level 28: Choking Cloud -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), EoCur-EndRdx/Hold(39), G'Wdw-EndRdx/Hold(39), NrncSD-EndRdx/Hold(39)
Level 30: Lingering Radiation -- RechRdx-I(A)
Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Rchg(40), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46)
Level 44: Mind Over Body -- S'fstPrt-ResDam/Def+(A), ResDam-I(46)
Level 47: Psionic Tornado -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Enervating Field -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hmmm reply didn't post for some reason.
Since there's such a high global accuracy already would a plain damage IO replace the acc/damage HO well without really missing ? I've never seen a miss message for hotfeet so not sure how much acc I need for it and I don't have it slotted with any acc as of yet. Or perhaps a pacing of the turtle dam/slow which loses .1 damage a pulse but adds more slow for the higher level mobs.
I would recommend slotting hotfeet with accuracy.
With SOs I normally have 2 in there for about 60 some percent. Since Hotfeet will do the majority of your total damage, you want to be sure it hits all the time and on baddies that are higher level than you.
So, the HO would be much better if you can afford it.
Edit: I don't have Mid's in front of me though, so I'm not sure how much global accuracy you have in the latest build.
Ahh global accuracy of... 68% currently. Putting a pacing of the turtle damage/slow in the HO slot in my current test on mids gives it a total of 141.9 accuracy... 21.20 enhanced in power and the rest outside. I can't imagine really needing to slot accuracy into any power (cept aoe mez's I guess) with almost 70% global accuracy.. has anyone experienced different? (outside of the itf and all the shield users)
[ QUOTE ]
Hmmm reply didn't post for some reason.
Since there's such a high global accuracy already would a plain damage IO replace the acc/damage HO well without really missing ? I've never seen a miss message for hotfeet so not sure how much acc I need for it and I don't have it slotted with any acc as of yet. Or perhaps a pacing of the turtle dam/slow which loses .1 damage a pulse but adds more slow for the higher level mobs.
[/ QUOTE ]
I believe that Hot Feet does not show the "miss" messages because the Slow part of it is autohit. I think at one point, the damage was autohit, but that was later changed. The best way that I know of to test the benefit of the accuracy is using Herostats.
It may be that with enough global Acc, you don't need the Hami-O. I used to run a lot of Hami Raids in "the old days," and have kept a bunch of them. With enough Global Accuracy, you might be fine with adding a Pacing of the Turtle.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
My Fire/Rad's build is considerably more outré; she was the character I ran most of the old-style Hami raids on, so she's got a disproportionate number of HOs in her build. She originally had more (a pre-ED build), but I did a complete restructure of her powers that resulted in her selling about a dozen HOs from her old build. For example, she used to have Radiant Aura six-slotted with Golgi Exposure HOs.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Yadernii Ogon: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- HO:Endo(A), HO:Endo(3), EoCur-Acc/Rchg(7), G'Wdw-Acc/Rchg(17), G'Wdw-Dam%(45)
Level 1: Radiant Aura -- HO:Golgi(A), HO:Golgi(3), HO:Golgi(7), RechRdx-I(17), RechRdx-I(27)
Level 2: Fire Cages -- HO:Endo(A), HO:Endo(5), HO:Perox(9), Enf'dOp-Acc/EndRdx(19), TotHntr-Acc/EndRdx(27), TotHntr-Dam%(29)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), P'Shift-EndMod/Rchg(13), RechRdx-I(45)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(13), RechRdx-I(46)
Level 8: Hot Feet -- HO:Nucle(A), HO:Nucle(11), Dmg-I(11), EndRdx-I(19), EndRdx-I(34), EndRdx-I(46)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Flashfire -- HO:Endo(A), Acc-I(15), Rope-EndRdx/Stun(15), Stpfy-EndRdx/Stun(33)
Level 14: Fly -- HO:Micro(A), HO:Micro(34), Winter-ResSlow(43)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23)
Level 24: Lingering Radiation -- RechRdx-I(A), RechRdx-I(25), TmpRdns-Acc/Slow(25), P'ngTtl-Acc/Slow(29)
Level 26: Mutation -- RechRdx-I(A)
Level 28: Cinders -- HO:Endo(A), HO:Endo(31), HO:Endo(31), EndRdx-I(31), RechRdx-I(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), EdctM'r-PetDef(34)
Level 35: Choking Cloud -- HO:Endo(A), HO:Endo(36), EoCur-EndRdx/Hold(36), EndRdx-I(36), EndRdx-I(37), EndRdx-I(37)
Level 38: EM Pulse -- HO:Endo(A), HO:Endo(39), HO:Endo(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Fire Ball -- Acc-I(A), Det'tn-Acc/Dmg(42), Det'tn-Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- Aegis-Psi/Status(A), S'fstPrt-ResKB(45)
Level 47: Consume -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50)
Level 49: Smoke -- HO:Lyso(A), HO:Lyso(50), DampS-ToHitDeb(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% Defense[*]5% Enhancement(Immobilize)[*]22.9 HP (2.25%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Sleep) 1.65%[*]1.5% (0.03 End/sec) Recovery[*]22% (0.93 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.88% Resistance(Energy)[*]3% Resistance(Psionic)[*]5% RunSpeed[*]1% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Ghost Widow's Embrace[u]
(Char)<ul type="square">[*] 5% RunSpeed[/list][u]Trap of the Hunter[u]
(Fire Cages)<ul type="square">[*] 5% Enhancement(Immobilize)[/list][u]Efficacy Adaptor[u]
(Accelerate Metabolism)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Winter's Gift[u]
(Fly)<ul type="square">[*] 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Edict of the Master[u]
(Fire Imps)<ul type="square">[*] 5% Defense[/list][u]Detonation[u]
(Fire Ball)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 1.88% Resistance(Energy)[*] 1% XPDebtProtection[/list][u]Aegis[u]
(Fire Shield)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Steadfast Protection[u]
(Fire Shield)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Efficacy Adaptor[u]
(Consume)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[/list]
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Thanks for all the input so far... made another tweak since I realized that ring of fire was recharging as fast as it's animation time meanign I didn't need char as an attack, and was trying to decide after switching char over to basilisks for more recharge Where I should put the extra slot to get more damage.
Question, since I freed up an extra slot from char, would it be better to
A) put an extra slot in ring of fire for either a trap of the hunter damage proc or the buildup proc since the attack fires every 1.2 seconds (with an animation time of 1.7 seconds)
B) put a damage proc in fire cages
C) put a damage or the +recharge proc in psi tornado (which recharges every 6.42 seconds
D) put either a end/recharge Io from a knockback set or an end reduce Io in psi tornado to deal with the fast casting end hog that it is.
Right now I'm leaning torwards A (buildup seems like it should be good specially if I can recast my imps during the buff) or D but the idea of a proccing fire cages does appeal to me.
Also I planned HO's in IW to softcap psi defense which I guess seems redundant with only 5 seconds down on IW ... but feels good (and will hurt the wallet)
How much does a capped RI reduce AV accuracy btw? I'm sitting at 22.8 ranged defense right now and think it's what 6% from RI? Am I within a small purple of being softcapped?
Either way now just to pull out the influence it's gonna take to build this guy up.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Djunn: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Accuracy/Hold[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (11) Miracle - Heal/Recharge[*] (11) Miracle - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (5) Efficacy Adaptor - EndMod/Endurance[*] (13) Efficacy Adaptor - EndMod/Recharge[*] (13) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (15) Efficacy Adaptor - Accuracy/Recharge[*] (15) Efficacy Adaptor - EndMod/Accuracy[/list]Level 6: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (37) Decimation - Chance of Build Up[*] (50) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Damage/Endurance[*] (19) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (21) Tempered Readiness - Damage/Slow[*] (21) Tempered Readiness - Endurance/Recharge/Slow[*] (23) Pacing of the Turtle - Damage/Slow[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[*] (29) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (33) Basilisk's Gaze - Endurance/Recharge/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Hold[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (37) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Essence of Curare - Endurance/Hold[*] (39) Ghost Widow's Embrace - Endurance/Hold[*] (39) Neuronic Shutdown - Endurance/Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (42) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (46) Steadfast Protection - Resistance/Endurance[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 49: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]15.2% Defense(Energy)[*]15.2% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]16.1% Defense(Ranged)[*]3% Defense(AoE)[*]61% Enhancement(Accuracy)[*]85% Enhancement(RechargeTime)[*]5% FlySpeed[*]61 HP (6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]30% (0.5 End/sec) Recovery[*]40% (1.7 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]19.1% Resistance(Fire)[*]19.1% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Basilisk's Gaze[u]
(Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Radiant Aura)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Accelerate Metabolism)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Ring of Fire)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
(Hot Feet)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[/list][u]Tempered Readiness[u]
(Hot Feet)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Basilisk's Gaze[u]
(Cinders)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Lockdown[u]
(Choking Cloud)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Expedient Reinforcement[u]
(Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 10% Resistance(All)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(EM Pulse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Mind Over Body)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[/list][u]Positron's Blast[u]
(Psionic Tornado)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
Thought I'd throw my two cents in. This is my current build for my second favorite toon that i have...
the missing slots in my heal are a full set of Panaceas minus the 500 mil proc. the missing slot in choking cloud is the new pvp hold proc(cannot remember it off the top of my head atm)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Brer Foxx: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char
(A) Decimation - Accuracy/Damage
(29) Decimation - Damage/Endurance
(34) Decimation - Damage/Recharge
(40) Decimation - Accuracy/Endurance/Recharge
(46) Decimation - Accuracy/Damage/Recharge
Level 1: Radiant Aura
(A) Empty
(5) Empty
(11) Empty
(19) Empty
(23) Empty
Level 2: Fire Cages
(A) Trap of the Hunter - Chance of Damage(Lethal)
(3) Gravitational Anchor - Immobilize/Recharge
(3) Gravitational Anchor - Accuracy/Immobilize/Recharge
(9) Gravitational Anchor - Accuracy/Recharge
(17) Gravitational Anchor - Immobilize/Endurance
(31) Gravitational Anchor - Chance for Hold
Level 4: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod
(5) Efficacy Adaptor - EndMod/Recharge
(11) Efficacy Adaptor - EndMod/Accuracy/Recharge
(15) Efficacy Adaptor - Accuracy/Recharge
(19) Efficacy Adaptor - EndMod/Accuracy
(40) Efficacy Adaptor - EndMod/Endurance
Level 6: Hasten
(A) Recharge Reduction IO
(7) Recharge Reduction IO
(7) Recharge Reduction IO
Level 8: Hot Feet
(A) Armageddon - Damage
(9) Armageddon - Damage/Recharge
(23) Armageddon - Accuracy/Damage/Recharge
(25) Endurance Reduction IO
(25) Armageddon - Damage/Endurance
(33) Armageddon - Chance for Fire Damage
Level 10: Hurdle
(A) Jumping IO
Level 12: Flashfire
(A) Absolute Amazement - Stun
(13) Absolute Amazement - Stun/Recharge
(13) Absolute Amazement - Accuracy/Stun/Recharge
(15) Absolute Amazement - Accuracy/Recharge
(17) Absolute Amazement - Endurance/Stun
Level 14: Super Speed
(A) Run Speed IO
Level 16: Health
(A) Miracle - +Recovery
(37) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(27) Dark Watcher's Despair - Recharge/Endurance
(31) Dark Watcher's Despair - To Hit Debuff/Endurance
(36) Dark Watcher's Despair - Chance for Recharge Slow
Level 20: Stamina
(A) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod/Accuracy
(37) Performance Shifter - Chance for +End
Level 22: Combat Jumping
(A) Karma - Knockback Protection
(37) Kismet - Accuracy +6%
(50) Luck of the Gambler - Recharge Speed
Level 24: Super Jump
(A) Jumping IO
Level 26: Lingering Radiation
(A) Accuracy IO
(27) Recharge Reduction IO
(36) Recharge Reduction IO
(39) Recharge Reduction IO
Level 28: Choking Cloud
(A) Ghost Widow's Embrace - Endurance/Hold
(29) Endurance Reduction IO
(31) Empty
(34) Endurance Reduction IO
(34) Ghost Widow's Embrace - Chance of Damage(Psionic)
(40) Unbreakable Constraint - Chance for Smashing Damage
Level 30: Enervating Field
(A) Endurance Reduction IO
(36) Endurance Reduction IO
Level 32: Fire Imps
(A) HamiO:Nucleolus Exposure
(33) HamiO:Nucleolus Exposure
(33) HamiO:Nucleolus Exposure
Level 35: Cinders
(A) Unbreakable Constraint - Hold
(39) Unbreakable Constraint - Hold/Recharge
(39) Unbreakable Constraint - Accuracy/Hold/Recharge
(43) Unbreakable Constraint - Accuracy/Recharge
(46) Unbreakable Constraint - Endurance/Hold
Level 38: Stealth
(A) Luck of the Gambler - Recharge Speed
Level 41: Fire Ball
(A) Ragnarok - Damage
(42) Ragnarok - Damage/Recharge
(42) Ragnarok - Accuracy/Damage/Recharge
(42) Ragnarok - Accuracy/Recharge
(43) Ragnarok - Damage/Endurance
(43) Recharge Reduction IO
Level 44: Fire Shield
(A) Steadfast Protection - Resistance/Endurance
(45) Steadfast Protection - Resistance/+Def 3%
(45) Steadfast Protection - Knockback Protection
(45) Aegis - Resistance/Endurance
(46) Aegis - Psionic/Status Resistance
Level 47: Consume
(A) Efficacy Adaptor - EndMod
(48) Efficacy Adaptor - EndMod/Recharge
(48) Efficacy Adaptor - EndMod/Accuracy/Recharge
(48) Efficacy Adaptor - Accuracy/Recharge
(50) Efficacy Adaptor - EndMod/Accuracy
(50) Efficacy Adaptor - EndMod/Endurance
Level 49: Invisibility
(A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
93.8% Enhancement(RechargeTime)
75% Enhancement(Accuracy)
5% FlySpeed
83.9 HP (8.25%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 2.75%
29.5% (0.49 End/sec) Recovery
20% (0.85 HP/sec) Regeneration
12.6% Resistance(Fire)
12.6% Resistance(Cold)
3% Resistance(Psionic)
15% RunSpeed
------------
Set Bonuses:
Decimation
(Char)
MezResist(Immobilize) 2.75%
11.4 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Gravitational Anchor
(Fire Cages)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Karma
(Combat Jumping)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Ghost Widow's Embrace
(Choking Cloud)
5% RunSpeed
Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Aegis
(Fire Shield)
5% RunSpeed
3% Resistance(Psionic)
Efficacy Adaptor
(Consume)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)
So trying to make my fire/rad be able to do everything I've come up with this build. Recharge/recovery/acc/ranged defense were my priorities in order, and finally got hasten down to 1 second downtime and IW near perma enough for me.
So tell me how it looks and what can be tweaked... I have alot of the parts already and enough merits to pick up the lotgs at least, should be able to finish it off before too long with what I have and what I can "farm". Silly me bought 6 mez/damage HO's and took them out of the build.. haha.
is 4.49 end/sec enough before accolades with a 2.49 end drain (not that much all the time, a few toggles are for av's and probably wouldn't run hotfeet/choking for avs).
With just small purples would I have a chance at soloing avs?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Djunn: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Accuracy/Damage/Recharge[*] (5) Thunderstrike - Damage/Recharge[*] (5) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (11) Miracle - Heal/Recharge[*] (11) Miracle - Heal[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Accuracy/Recharge[*] (15) Performance Shifter - EndMod/Accuracy[*] (15) Recharge Reduction IO[/list]Level 6: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge[*] (17) Thunderstrike - Damage/Endurance/Recharge[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (46) Apocalypse - Chance of Damage(Negative)[/list]Level 8: Hot Feet <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (19) Eradication - Accuracy/Damage/Endurance/Recharge[*] (21) Eradication - Chance for Energy Damage[*] (21) Armageddon - Damage[*] (23) Armageddon - Damage/Endurance[*] (23) Endurance Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (27) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[*] (29) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (33) Basilisk's Gaze - Endurance/Recharge/Hold[*] (34) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Accuracy/Hold[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (37) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Essence of Curare - Endurance/Hold[*] (39) Ghost Widow's Embrace - Endurance/Hold[*] (39) Neuronic Shutdown - Endurance/Hold[/list]Level 30: Lingering Radiation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Resist Bonus Aura for Pets[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Accuracy/Damage[*] (42) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[/list]Level 38: EM Pulse <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (43) Unbreakable Constraint - Hold/Recharge[*] (43) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (45) Unbreakable Constraint - Accuracy/Recharge[*] (45) Unbreakable Constraint - Endurance/Hold[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Recharge Reduction IO[/list]Level 49: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
Figure ring of fire could be the only damage power I need on AV's since it's recharge is equal to the cast time
Any suggestions are very appreciated