A few q's for my fire/rad


Local_Man

 

Posted

So I've been gone a while and going rogue's brought me back. Dusting off my fire/rad build and noticing I have a few extra hundred million after running tips and going villian.


Trying to decide between soul drain from the villain epic pool (already did the arc) and indom will from psi mastery... can easily perma it and I sort of like psi tornado even if it is slow animation (specially once I add the force feedback proc to it)... (already tier 3 spirit alpha so on top of 5 lotg's and hasten/AM I recharge pretty quick.

So some Q's

1 well guess the Q is is soul drain worth it with low controller base damage as opposed to indom will and the feedback proc.

2 Does the feedback proc have a cooldown? Is it better for tornado than just adding the positron proc?

3 Couldn't find info on the soulbound allegiance proc... how good is it for a fire controller/how does it work?

5 Going to run tactics (on top of 60% global accuracy from purple sets)... how exactly does the gaussians proc work? Worth it with lower controller base damage?

4 Was thinking for my single target damage of slotting char 3 dam/mez ho's and the two purple procs and the toxic proc (to get around resistances) ... only prob was tight on power slots and that's the only damage power I'd have... with a 2.31 recharge time and 1.07 animation time is that too slow for taking on EB/AV's ?

5 Does recharge time count from beginning of activation or end of activation (I can lose a tiny bit of damage on char to cut the recharge time down 1/3 of a second... and gain 2% recovery.. not sure how worth it that is.


Sorry if the q's are a bit erratic I'm horrible at communication.


Overall I'm trying to focus on recharge/end recovery (so many toggles)... here's the build I have in mind (have most of the pieces... just need the aoe/confuse purple sets gaussians and one more lotg)


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Posted

I don't have access to Mids right now, so I can't comment on your build. However, I might be able to take a stab at a few of your questions.

Quote:
Originally Posted by Wonka View Post
So I've been gone a while and going rogue's brought me back. Dusting off my fire/rad build and noticing I have a few extra hundred million after running tips and going villian.


Trying to decide between soul drain from the villain epic pool (already did the arc) and indom will from psi mastery... can easily perma it and I sort of like psi tornado even if it is slow animation (specially once I add the force feedback proc to it)... (already tier 3 spirit alpha so on top of 5 lotg's and hasten/AM I recharge pretty quick.

So some Q's

1 well guess the Q is is soul drain worth it with low controller base damage as opposed to indom will and the feedback proc.
I can't help you there. I haven't tried Soul Drain yet. Indom Will is key to preventing Mez from turning off Hot Feet and Choking Cloud, which is why I have it. You might be able to get by without it in a high defense build.

Quote:
2 Does the feedback proc have a cooldown? Is it better for tornado than just adding the positron proc?
Yes, it has a cool down to prevent it from stacking. Plus, you already have so much recharge in your build that a little more will have minimal benefits -- I would think the damage proc would do more good.

Quote:
3 Couldn't find info on the soulbound allegiance proc... how good is it for a fire controller/how does it work?
The Soulbound Chance for Build Up has a chance to hit every time a pet attacks . . . which makes it wonderful especially in Fire Imps and Phantom Army. It has three times the number of chances to hit.

Quote:
5 Going to run tactics (on top of 60% global accuracy from purple sets)... how exactly does the gaussians proc work? Worth it with lower controller base damage?
The Gaussian's proc will have a chance to go off when you activate Tactics and every 10 seconds while the toggle is active . . . so most of the time it goes off, you won't be in battle. Personally, I wouldn't use a slot for it unless I'm building the entire Gaussian set for the nice Defense bonus.

I can't see your build, so I can't address your other questions.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Well here's another version... using Char just for holds and using ring of fire (quicker recharge) for damage. Alot less damage than mental blast would have been but I wanted too many other powers from psychic.


Whatcha think?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Djunn refinished: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
Level 1: Radiant Aura
  • (A) Miracle - Heal: Level 40
  • (5) Miracle - Heal/Endurance: Level 40
Level 2: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (7) HamiO:Enzyme Exposure
  • (7) HamiO:Enzyme Exposure
  • (9) HamiO:Enzyme Exposure
Level 4: Fire Cages
  • (A) Gravitational Anchor - Chance for Hold: Level 50
  • (9) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (11) Gravitational Anchor - Accuracy/Recharge: Level 50
  • (11) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (13) Gravitational Anchor - Immobilize/Recharge: Level 50
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (13) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (15) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (43) Endurance Modification IO: Level 50
Level 8: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (43) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (17) Endurance Reduction IO: Level 50
Level 12: Flashfire
  • (A) Absolute Amazement - Endurance/Stun: Level 50
  • (17) Absolute Amazement - Stun: Level 50
  • (19) Absolute Amazement - Stun/Recharge: Level 50
  • (19) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (21) Absolute Amazement - Accuracy/Recharge: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 16: Hot Feet
  • (A) Tempered Readiness - Damage/Slow: Level 50
  • (25) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (27) Multi Strike - Damage/Endurance: Level 50
  • (27) Scirocco's Dervish - Damage/Endurance: Level 50
  • (29) Endurance Reduction IO: Level 50
  • (29) Armageddon - Chance for Fire Damage: Level 50
Level 18: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 20: Cinders
  • (A) Unbreakable Constraint - Hold: Level 50
  • (31) Unbreakable Constraint - Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (33) Unbreakable Constraint - Endurance/Hold: Level 50
Level 22: Lingering Radiation
  • (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense: Level 50
Level 26: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Choking Cloud
  • (A) Essence of Curare - Endurance/Hold: Level 50
  • (34) Ghost Widow's Embrace - Endurance/Hold: Level 50
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (36) Lockdown - Endurance/Recharge/Hold: Level 50
  • (36) Lockdown - Chance for +2 Mag Hold: Level 50
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (37) Expedient Reinforcement - Damage/Endurance: Level 50
  • (37) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (39) Expedient Reinforcement - Accuracy/Recharge: Level 50
Level 35: Ring of Fire
  • (A) Thunderstrike - Damage/Recharge: Level 50
  • (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (39) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (40) Thunderstrike - Damage/Endurance: Level 50
  • (40) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (40) Apocalypse - Chance of Damage(Negative): Level 50
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
Level 41: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 44: World of Confusion
  • (A) Coercive Persuasion - Confused/Endurance: Level 50
  • (45) Coercive Persuasion - Contagious Confusion: Level 50
  • (45) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (46) Coercive Persuasion - Confused/Recharge: Level 50
  • (46) Coercive Persuasion - Confused: Level 50
Level 47: Psionic Tornado
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (50) Ragnarok - Damage: Level 50
  • (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 49: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (50) Steadfast Protection - Resistance/Endurance: Level 30
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Containment
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (21) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (23) Performance Shifter - EndMod/Accuracy: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
  • (25) Performance Shifter - EndMod: Level 50
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 18.31% Defense(Energy)
  • 18.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 108.75% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 67% Enhancement(Accuracy)
  • 5% FlySpeed
  • 41.97 HP (4.126%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 35.5% (0.593 End/sec) Recovery
  • 20% (0.849 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 20.08% Resistance(Fire)
  • 20.08% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed

IW/AM/Hasten perma ... 4.6 second recharge on tornado and .95 second recharge on RoF (my single target damager)

4.49 end/sec recovery while using 2.32 for personal toggles (not including RI or EF) and 30.5 ranged defense.

Any tweaks you'd suggest? Luckily I have everything I need for the build cept 2 lotg's and the aoe/confuse purples (so only a few billion away.. lol)


 

Posted

Quote:
Originally Posted by Wonka View Post
4 Was thinking for my single target damage of slotting char 3 dam/mez ho's and the two purple procs and the toxic proc (to get around resistances) ... only prob was tight on power slots and that's the only damage power I'd have... with a 2.31 recharge time and 1.07 animation time is that too slow for taking on EB/AV's ?
I agree with what localman said, but in response to this specifically, char by itself will take forever to solo EB/AVs. On my AV/GM soloing build, I have ring of fire and mental blast added in there. So it's RoF>Char>RoF>MB. Char and RoF have higher dpa than MB, and RoF recharges fast enough to go in between each casting of the other two. I'm trying to work in a BU proc in RoF without losing range def cap. However, with your recharge being what you say it is (haven't checked in mids) you might be fine with just either an epic blast or RoF. I say go RoF unless you get fire blast in epics, but you said either psi or soul, so that isn't the case.


 

Posted

Well updated the build and did the respec... See anything besides needing to lower my -kb IO in level?

In live hasten/AM/and IW are all perma... would like to have breathing room on IW but was tight on slots.

T4 spiritual core and Ageless Core (the perma version recharge/recovery once I finally get a very rare) to go with it... still have to work on my accolades.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/EndRdx:50(5), GJ-Dam%:50(5), Apoc-Dam%:50(7)
Level 1: Radiant Aura -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx/Rchg:40(42)
Level 2: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(7), BasGaze-Rchg/Hold:30(9), BasGaze-Acc/Hold:30(9)
Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(11), Achilles-ResDeb%:20(13)
Level 6: Fire Cages -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(13), GravAnch-Acc/Rchg:50(15), GravAnch-Acc/Immob/Rchg:50(15), GravAnch-Immob/Rchg:50(17)
Level 8: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), Efficacy-EndMod/EndRdx:50(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-Travel:50(21), Ksmt-ToHit+:30(43)
Level 12: Flashfire -- Amaze-EndRdx/Stun:50(A), Amaze-Acc/Rchg:50(23), Amaze-Acc/Stun/Rchg:50(23), Amaze-Stun/Rchg:50(25), Amaze-Stun:50(25)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(21)
Level 16: Hot Feet -- Armgdn-Dam%:50(A), Sciroc-Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx:50(27), TmpRdns-Dmg/Slow:50(29), TmpRdns-EndRdx/Rchg/Slow:50(29), EndRdx-I:50(31)
Level 18: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 20: Hasten -- RechRdx-I:50(A)
Level 22: Cinders -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Hold:30(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(50)
Level 26: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow:50(A)
Level 28: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(33), EoCur-EndRdx/Hold:50(34), G'Wdw-EndRdx/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(36)
Level 30: Stealth -- LkGmblr-Rchg+:50(A)
Level 32: Fire Imps -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg:50(37), ExRmnt-Acc/Rchg:50(37)
Level 35: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 38: EM Pulse -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Acc/Rchg:50(39), UbrkCons-Acc/Hold/Rchg:50(39), UbrkCons-Hold/Rchg:50(39), UbrkCons-Hold:50(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 44: World of Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(45), CoPers-Acc/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Conf/Rchg:50(46), CoPers-Conf:50(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg:50(50), Posi-Dam%:50(50)
Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(40)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(42)



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