A few q's for my fire/rad
I don't have access to Mids right now, so I can't comment on your build. However, I might be able to take a stab at a few of your questions.
So I've been gone a while and going rogue's brought me back. Dusting off my fire/rad build and noticing I have a few extra hundred million after running tips and going villian.
Trying to decide between soul drain from the villain epic pool (already did the arc) and indom will from psi mastery... can easily perma it and I sort of like psi tornado even if it is slow animation (specially once I add the force feedback proc to it)... (already tier 3 spirit alpha so on top of 5 lotg's and hasten/AM I recharge pretty quick. So some Q's 1 well guess the Q is is soul drain worth it with low controller base damage as opposed to indom will and the feedback proc. |
2 Does the feedback proc have a cooldown? Is it better for tornado than just adding the positron proc? |
3 Couldn't find info on the soulbound allegiance proc... how good is it for a fire controller/how does it work? |
5 Going to run tactics (on top of 60% global accuracy from purple sets)... how exactly does the gaussians proc work? Worth it with lower controller base damage? |
I can't see your build, so I can't address your other questions.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Well here's another version... using Char just for holds and using ring of fire (quicker recharge) for damage. Alot less damage than mental blast would have been but I wanted too many other powers from psychic.
Whatcha think?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Djunn refinished: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char
- (A) Basilisk's Gaze - Recharge/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (A) Miracle - Heal: Level 40
- (5) Miracle - Heal/Endurance: Level 40
- (A) Achilles' Heel - Chance for Res Debuff: Level 20
- (7) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (9) HamiO:Enzyme Exposure
- (A) Gravitational Anchor - Chance for Hold: Level 50
- (9) Gravitational Anchor - Immobilize/Endurance: Level 50
- (11) Gravitational Anchor - Accuracy/Recharge: Level 50
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
- (13) Gravitational Anchor - Immobilize/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (13) Efficacy Adaptor - EndMod/Endurance: Level 50
- (15) Efficacy Adaptor - EndMod/Recharge: Level 50
- (43) Endurance Modification IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
- (A) Endurance Reduction IO: Level 50
- (17) Endurance Reduction IO: Level 50
- (A) Absolute Amazement - Endurance/Stun: Level 50
- (17) Absolute Amazement - Stun: Level 50
- (19) Absolute Amazement - Stun/Recharge: Level 50
- (19) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (21) Absolute Amazement - Accuracy/Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Tempered Readiness - Damage/Slow: Level 50
- (25) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (27) Multi Strike - Damage/Endurance: Level 50
- (27) Scirocco's Dervish - Damage/Endurance: Level 50
- (29) Endurance Reduction IO: Level 50
- (29) Armageddon - Chance for Fire Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Unbreakable Constraint - Hold: Level 50
- (31) Unbreakable Constraint - Hold/Recharge: Level 50
- (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (31) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (33) Unbreakable Constraint - Endurance/Hold: Level 50
- (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Essence of Curare - Endurance/Hold: Level 50
- (34) Ghost Widow's Embrace - Endurance/Hold: Level 50
- (34) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (36) Lockdown - Endurance/Recharge/Hold: Level 50
- (36) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (36) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (37) Expedient Reinforcement - Damage/Endurance: Level 50
- (37) Expedient Reinforcement - Accuracy/Damage: Level 50
- (39) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (A) Thunderstrike - Damage/Recharge: Level 50
- (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (39) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (40) Thunderstrike - Damage/Endurance: Level 50
- (40) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
- (40) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Basilisk's Gaze - Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Coercive Persuasion - Confused/Endurance: Level 50
- (45) Coercive Persuasion - Contagious Confusion: Level 50
- (45) Coercive Persuasion - Accuracy/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Recharge: Level 50
- (46) Coercive Persuasion - Confused: Level 50
- (A) Ragnarok - Damage/Endurance: Level 50
- (48) Ragnarok - Accuracy/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (50) Ragnarok - Damage: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Resistance/Endurance: Level 30
------------
Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Sprint
- (A) Celerity - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (25) Performance Shifter - EndMod: Level 50
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 18.31% Defense(Energy)
- 18.31% Defense(Negative)
- 3% Defense(Psionic)
- 18.63% Defense(Ranged)
- 3% Defense(AoE)
- 108.75% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 67% Enhancement(Accuracy)
- 5% FlySpeed
- 41.97 HP (4.126%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 35.5% (0.593 End/sec) Recovery
- 20% (0.849 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20.08% Resistance(Fire)
- 20.08% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
IW/AM/Hasten perma ... 4.6 second recharge on tornado and .95 second recharge on RoF (my single target damager)
4.49 end/sec recovery while using 2.32 for personal toggles (not including RI or EF) and 30.5 ranged defense.
Any tweaks you'd suggest? Luckily I have everything I need for the build cept 2 lotg's and the aoe/confuse purples (so only a few billion away.. lol)
4 Was thinking for my single target damage of slotting char 3 dam/mez ho's and the two purple procs and the toxic proc (to get around resistances) ... only prob was tight on power slots and that's the only damage power I'd have... with a 2.31 recharge time and 1.07 animation time is that too slow for taking on EB/AV's ?
|
Well updated the build and did the respec... See anything besides needing to lower my -kb IO in level?
In live hasten/AM/and IW are all perma... would like to have breathing room on IW but was tight on slots.
T4 spiritual core and Ageless Core (the perma version recharge/recovery once I finally get a very rare) to go with it... still have to work on my accolades.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/EndRdx:50(5), GJ-Dam%:50(5), Apoc-Dam%:50(7)
Level 1: Radiant Aura -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx/Rchg:40(42)
Level 2: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(7), BasGaze-Rchg/Hold:30(9), BasGaze-Acc/Hold:30(9)
Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(11), Achilles-ResDeb%:20(13)
Level 6: Fire Cages -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(13), GravAnch-Acc/Rchg:50(15), GravAnch-Acc/Immob/Rchg:50(15), GravAnch-Immob/Rchg:50(17)
Level 8: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), Efficacy-EndMod/EndRdx:50(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-Travel:50(21), Ksmt-ToHit+:30(43)
Level 12: Flashfire -- Amaze-EndRdx/Stun:50(A), Amaze-Acc/Rchg:50(23), Amaze-Acc/Stun/Rchg:50(23), Amaze-Stun/Rchg:50(25), Amaze-Stun:50(25)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(21)
Level 16: Hot Feet -- Armgdn-Dam%:50(A), Sciroc-Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx:50(27), TmpRdns-Dmg/Slow:50(29), TmpRdns-EndRdx/Rchg/Slow:50(29), EndRdx-I:50(31)
Level 18: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 20: Hasten -- RechRdx-I:50(A)
Level 22: Cinders -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Hold:30(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(50)
Level 26: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow:50(A)
Level 28: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(33), EoCur-EndRdx/Hold:50(34), G'Wdw-EndRdx/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(36)
Level 30: Stealth -- LkGmblr-Rchg+:50(A)
Level 32: Fire Imps -- ExRmnt-+Res(Pets):50(A), ExRmnt-EndRdx/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg:50(37), ExRmnt-Acc/Rchg:50(37)
Level 35: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 38: EM Pulse -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Acc/Rchg:50(39), UbrkCons-Acc/Hold/Rchg:50(39), UbrkCons-Hold/Rchg:50(39), UbrkCons-Hold:50(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 44: World of Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(45), CoPers-Acc/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Conf/Rchg:50(46), CoPers-Conf:50(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg:50(50), Posi-Dam%:50(50)
Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(40)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(42)
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So I've been gone a while and going rogue's brought me back. Dusting off my fire/rad build and noticing I have a few extra hundred million after running tips and going villian.
Trying to decide between soul drain from the villain epic pool (already did the arc) and indom will from psi mastery... can easily perma it and I sort of like psi tornado even if it is slow animation (specially once I add the force feedback proc to it)... (already tier 3 spirit alpha so on top of 5 lotg's and hasten/AM I recharge pretty quick.
So some Q's
1 well guess the Q is is soul drain worth it with low controller base damage as opposed to indom will and the feedback proc.
2 Does the feedback proc have a cooldown? Is it better for tornado than just adding the positron proc?
3 Couldn't find info on the soulbound allegiance proc... how good is it for a fire controller/how does it work?
5 Going to run tactics (on top of 60% global accuracy from purple sets)... how exactly does the gaussians proc work? Worth it with lower controller base damage?
4 Was thinking for my single target damage of slotting char 3 dam/mez ho's and the two purple procs and the toxic proc (to get around resistances) ... only prob was tight on power slots and that's the only damage power I'd have... with a 2.31 recharge time and 1.07 animation time is that too slow for taking on EB/AV's ?
5 Does recharge time count from beginning of activation or end of activation (I can lose a tiny bit of damage on char to cut the recharge time down 1/3 of a second... and gain 2% recovery.. not sure how worth it that is.
Sorry if the q's are a bit erratic I'm horrible at communication.
Overall I'm trying to focus on recharge/end recovery (so many toggles)... here's the build I have in mind (have most of the pieces... just need the aoe/confuse purple sets gaussians and one more lotg)
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