AgentMountaineer

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  1. Quote:
    Originally Posted by Archie Gremlin View Post
    In this case, you don't need to be able to run DropStats to help. I'm just after the log files that CoX produces when you turn on chat logging.

    And yes... at one point it did indeed just look like a couple of text files.
    So I just had to wonder if you'd taken 2XP weekend into consideration...I don't think the heuristic rank checks are going to be happy about that.
  2. Good to see you working on this, Archie. I just shot you an e-mail of my log from last night running the Mender Silos TF.
  3. The nice thing is that once the builds are done and you don't have anytihng in particular to spend your inf on, it piles up fast.
  4. Quote:
    Originally Posted by marc100 View Post
    I kind of like the speed of doing -1's but I wonder if I do it long term how much slower it will be to get me to 50.
    This is another anecdote, but I noticed that getting through the early levels solo has been going faster by setting my difficulty to -1,2. It gives me a few more mobs at low levels, but the XP piles up fast enough that running through Azuria's missions gets me above level 5 more quickly than it did just running the lowest difficulty on the old system.
  5. Quote:
    Originally Posted by Avatea View Post
    • Fixed bug was causing drop rates to be slightly too low.
    Just posted some test results on the Market : Notes on new difficulty settings thread. Looking good from the handful of missions I ran.
  6. Quote:
    Originally Posted by AgentMountaineer View Post
    Edit: Or rather, I am going to run some tests after the updater has finished updating
    Alright, as much as I want to keep playing and continue to avoid my homework, I need to get to it. Here is my sampling after running five missions from Borea in the RWZ in the Training Room. My cumulative total is at the bottom of the code box.

    Code:
    09/28/2009
    Character: Level 50 Kat/WP Scrapper
    Difficulty:  +0/8/yes/no
    
    Mission 1: Server: Training Room Zone/Mission: V_Caves_30_Layout_04_01 
    Foes: Rikti
    ----------------------------------------------------------
                Archie Gremlin's Drop Stats v0.4.0
                http://www.glasspaw.com/dropstats/
    ----------------------------------------------------------
    
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
         73      57     12      2      0      0      2       0
    ----------------------------------------------------------
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A            4      3        1      0         0
    Pool B            1
    Salvage           5      4        1      0
    Inspirations     30     24        6      0
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards         72 (384,031 inf, 0 xp, 0 debt)
    Vanguard Merits      10
    Enhancements          1 single origin enhancements
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         4.60%       4             1-7      87 minion equivalents
    Salvage        6.31%       5            3-12      79 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    
    Mission 2: Server: Training Room Zone/Mission: SmoothCaves_30_Layout_02 (5:51)
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
         73      46     13      8      0      0      6       0
    ----------------------------------------------------------
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A            1      1        0      0         0
    Salvage           5      5        0      0
    Inspirations     36     21       13      2
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards         68 (490,593 inf, 0 xp, 0 debt)
    Vanguard Merits      13
    Enhancements          1 single origin enhancements
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         1.04%       1             1-7      96 minion equivalents
    Salvage        5.66%       5            4-14      88 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    
    Mission 3:  Server: Training Room Zone/Mission: Abandoned_Office_30_Layout_03 (6:03)
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
        124      86     15      9      4      0      9       1
    ----------------------------------------------------------
    1 rewarding mobs of unknown rank
      Guardian (1) failed heuristic rank check
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A            2      2        0      0         0
    Salvage          16     13        2      1
    Inspirations     56     43       11      2
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards        117 (593,545 inf, 0 xp, 0 debt)
    Vanguard Merits      18
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         1.40%       2             1-9     143 minion equivalents
    Salvage       11.93%      16            6-18     134 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    
    This run (3) resulted in failure and had an ally to assist which was likely the cause of the failed heuristic rank 
    
    check.
    
    Mission 4:  Server: Training Room Zone/Mission: V_Abandoned_Office_30_Layout_02 (6:21)
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
        113      65     22     16      0      0     10       0
    ----------------------------------------------------------
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A            5      4        1      0         0
    Salvage          12      9        3      0
    Inspirations     49     37       10      2
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards        104 (780,905 inf, 0 xp, 0 debt)
    Vanguard Merits      14
    Enhancements          3 single origin enhancements
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         3.18%       5            2-10     157 minion equivalents
    Salvage        8.32%      12            6-19     144 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    
    Mission 4:  Server: Training Room Zone/Mission: SmoothCaves_30_Layout_02 (6:40)
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
         91      73     11      4      0      0      3       0
    ----------------------------------------------------------
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A            3      3        0      0         0
    Pool B            1
    Salvage           6      5        1      0
    Inspirations     42     27       15      0
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards         89 (427,010 inf, 0 xp, 0 debt)
    Vanguard Merits      15
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         2.80%       3             1-7     107 minion equivalents
    Salvage        5.99%       6            4-15     100 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    
    :::::::::::::::::::::::::::: TOTALS :::::::::::::::::::::::::::::::::
    ----------------------------------------------------------
                Archie Gremlin's Drop Stats v0.4.0
                http://www.glasspaw.com/dropstats/
    ----------------------------------------------------------
    
    Defeats  Minion Lieut.   Boss Under.    Pet   Grey Unknown
    ----------------------------------------------------------
        474     327     73     39      4      0     30       1
    ----------------------------------------------------------
    1 rewarding mobs of unknown rank
      Guardian (1) failed heuristic rank check
    
    Drops         Total Common Uncommon   Rare Very Rare
    ----------------------------------------------------
    Pool A           15     13        2      0         0
    Pool B            2
    Salvage          44     36        7      1
    Inspirations    213    152       55      6
    ----------------------------------------------------
    
    Other Drops
    ----------------------------------------------------------------------
    Inf. Rewards        450 (2,676,084 inf, 0 xp, 0 debt)
    Vanguard Merits      70
    Enhancements          5 single origin enhancements
    ----------------------------------------------------------------------
    
    Pool        DropRate   Drops        Expected Mobs
    -----------------------------------------------------------------------
    Pool A         2.54%      15            9-25     590 minion equivalents
    Salvage        8.06%      44           32-57     546 minion equivalents
    -----------------------------------------------------------------------
    (1 in 20 runs will be outside the expected range.)
    The drop rate is looking *much* better, but I wonder if the SOs are still a little out of pace. I averaged 1 per mission. It seems like it should be more than that, but since it's recipes that I care about the most, the rate of SO drops is not something I am going to cry about.

    Another expression of thanks to all the work done on the part of Synapse, Pohsyb and the rest of the team who uncovered the original problem is in order. Thank you for all you do and for finding a solution so quickly. You were seriously underestimated by some.
  7. Quote:
    Originally Posted by Cardiff_Giant View Post
    Are we sure it's that patch?
    Or the one from 4 days ago?
    Nope, check out the patch notes in the Training Room forum. It includes a fix for the drop rate. I'm going to run some tests right now.

    Edit: Or rather, I am going to run some tests after the updater has finished updating.

    Edit Edit: Good timing on the release of the new dropstats, Archie....just in time for this patch.
  8. Quote:
    Originally Posted by Archie Gremlin View Post
    I've just released a new version of DropStats.
    Thanks for the time and effort you put into this, Archie. I'm heading over to the site to download it now!
  9. Quote:
    Originally Posted by perwira View Post
    Given this, I'm pondering whether it makes sense to have two builds - one for the 50+ content and one for SSK'ing in the lower level content. As shown by the example from the OP here, it'd be quite easy and cheap to put together a very effective SSK build consisting of lower level IO sets, yet also still be effective at 50th level. Thoughts on this?
    I know that the uber build for soling AVs and general game-play at 50 and the 'exemp friendly' build for lower-level task forces is the way I have my toons set up. It isn't a bad way to go at all.
  10. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    PvP recipe drops with roughly the same kill count.

    Hero- 5 recipes

    Villain- 1 recipe

    Drop rates seem low overall and are clearly inconsistant.
    Drop rates are low which has been discussed in extravagant detail in another thread and the matter is being addressed. However, I think this is nothing more than finding a data set that conveniently fits an already-established perception of the game.

    Oh boy, I'm starting to sound like Synapse!
  11. Quote:
    Originally Posted by Destrukt View Post
    True, I didn't look at it from that aspect. And yes you're right Organica, they will show you how to min/max with uber amounts of inf that only the market pros have :P. Thanks for clearing that up Agent.
    Shoot, I'm going to come across as splitting hairs, but I'm really not trying to be a jerk or anything in taking a slightly contrary position again. My main is a scrapper and I've found it extremely uninteresting to go very far with other classes, even on the villain side. Such being the case, I have to defend the scrapper boards a little. Yes, most of the posts there show how to get the uber build, which of course requires the uber shineys, but I've also seen a good number of posts on how to create less expensive, yet quite effective, builds.

    Often somebody will come into the scrapper domain and ask how they can even afford 'cheap' build and they are referred here to the market forum to learn how to make influence. I wouldn't say this is because of any lack of knowledge on their parts, but because this is where all the knowledge of the ages is stored when it comes to profiting from the use of the market.

    It always makes me roll my eyes to hear somebody say that using the market is not playing the game as intended. I know nobody has been so disparaging on this particular thread, but I feel like writing right now so if you're loosing interest in the post, I'll understand if you say TL;DR and move on.

    The market is a wonderful tool in being able to complete enhancement sets. Could you imagine how much time you'd have to sink into this game hoping for that one drop to finally get the sixth enhancement in a set after waiting for what seems an eternity for the other five. Personally, I think I'd rather gouge my eyes out with a spoon.

    I know there are advocates of the store, but those who make this demand, I think, fail to realize the business aspect of an MMO. In order to make a profit, people have to play the game. If everything is automatically available at low prices in a store, things could be acquired extremely quickly and then you'd be stuck in the waiting game for more content or a new power set proliferation or some other feature that would hold your interest. I think the 'drop rate' of new content is such that people would probably loose interest and move away from the game. Too few players in the game means that the game would dwindle until it would finally be scrapped.

    The bottom line is that you can get enjoy the bulk of this game on SOs. It is enhanced with the various invention sets, but that enhancement takes some investment and time to acquire, thus making the game thrive and continue to exist because the subscription fees continue to roll in. If you want the best sets, you need to be prepared to invest the best amount of time.
  12. Quote:
    Originally Posted by Defenestrator View Post
    During the last (and pretty much every) double XP weekend, someone on our server runs "Endless Borea" missions (or as I like to call it "Endless Boring"). 8-person groups for every waking hour he was on during that three days -- not ONE purple dropped for anybody this past x2 XP.
    I can't say why, but my standard 'go to' missions are generally Borea. Chewing through Rikti is highly satsifying to me. I kind of RP the fact that I am a lone force in the world that is being quickly overrun by the alien horde. Perhaps it isn't all that creative, but it's how I enjoy the game. I'd enjoy the romans more if I had better defense debuff resists, but a tray full of purples usually helps.

    Incidentally, I did come across a Soulbound Allegiance (Rech/Acc) Recipe last night against the Rikti. It seems like the last purple I got was also from this group. While I don't need it, I'm going to happily craft it and put it on the market at the earliest opportunity.
  13. Quote:
    Originally Posted by Destrukt View Post
    I believe you should have posted this in the scrapper forums.
    I think this post is perfectly fine. It is a perfect example of what can be done to make a solid character with very minimal investment on the market. The OP geared it mostly to the fact that a good build can be build without having to go for all the uber shinies.
  14. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I blame it on our phantom branch 20.
    Wow, suddenly I have been reminded of Marshal from Alias. It was a plot by Sloan to secure a Rimbaldi artifact. It was Sydney's task to plant a super-secret virus into the servers of NCSoft and then report back to SD-6.
  15. Quote:
    Originally Posted by Synapse View Post
    I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

    Regards,
    Synapse
    Most excellent news! I'll be looking forward to hitting the test server....keep us posted!
  16. Quote:
    Originally Posted by Hart View Post
    Actually, seems to be the opposite. I've seen Hami goo for 500k RITE NAO, and a number of other orange rares for between 700 and 900. Highest I've seen was 1.5m RITE NAO.

    I'm attributing this to a decline in the number of recipes worth crafting coming into the game. We'll see what happens over the weekend, but oranges haven't gone up yet.
    Salvage has been seeming to rain from the sky on my main character and so am not at all surprised to see the shift in salvage prices. Everything except oranges gets listed for 100 (for some reason I just like those zeroes), and the rare salvage gets placed in a salvage rack in my base either for use later in crafting, or for one of my lowbies to take and sell for a bit of seed influence.

    Quote:
    Originally Posted by Catwhoorg View Post
    Achilles' Heel Feature strongly in several rad blaster builds I have seen, they have significantly gone up in price since I16 on blueside.
    It seems that the proc in this set is a popular one in anything that is looking to do more damage whehter a blaster or my favorite scrapper. I just want one of the PvP -resist procs to add a little more. Last time I checked they'd stack.
  17. Quote:
    Originally Posted by Fulmens View Post
    Every once in a while ya screw up and eat a big chunk of inf. At least I do.

    Hopefully you have enough other schemes going that one big ouch won't wipe you out.
    Amen to that. I've had my own marketeering mishap or two, but thankfully I never put all my eggs in one basket. I always work in two or three areas at any given time, though lately I've found myself more interested in testing drop rates than playing with the market. I've just been crafting and selling whatever set IOs happen to come along and am still making a fair amount of influence. Ah the beauty of playing a tricked out toon with no immediate need for anything in particular. Any gems I happen to come across as drops I stash in my base and I still finding my wallet a little heavier.

    As to how long I leave things up...I don't move in the high end stuff and usually don't like to wait for more than a week for something to sell, but that's just me.
  18. Quote:
    Originally Posted by Synapse View Post
    Very very good point. I was in fact in Ouroboros mode. I'm going to do some testing outside of Ouroboros. I think we're getting closer to finding out what is actually going on here. Thanks for everyone's diligence. We're still looking into this.

    Synapse
    Thanks for the continued help on figuring this out, Synapse. While I was a little harsh on the evaluation of your last post, it's good to see that you're still looking into this. It will be nice to iron out this wrinkle on an excellent new issue.

    I know it's a little off topic, but this really has been a pretty sweet issue. I've played around a little bit with the power customization and love the extra dimension it adds to a character. Hats off to you, Babs, and all the rest of the Dev team!
  19. Quote:
    Originally Posted by White Hot Flash View Post
    Since we're in waiting mode, can we please put the tinfoil hats and conspiracy goggles away and stick to the facts until rednames do more investigating? There's no good thing to come from flying off on the handle and accusing the Devs of intentionally ruining your Christmas.
    Now I think you're going a little extreme there. As far as I am concerned I just think that 15 missions on non-live servers is not a fair representation of the conditions on live. I know the code is probably the same, but I think there may be other factors that lead to what is causing the problem and the only way to see it is to play on the live version of the game.

    For a little while I designed web pages for my own amusement. I could tweak them and get them to look perfect on my own system, but then I would look at them on somebody else's and they had issues displaying properly. I think this is a parallel situation.

    In his post, Synapse said that there was some unchanged data that was looked at. It would be nice to have a little more information as to what that data was. I don't think he was referring to the data we've accumulated in this thread, though it seems he at least took a cursory look through what we have...thought at 300+ posts, I'm sure it's a lot to wade through.

    Quote:
    Originally Posted by EarthWyrm View Post
    ...I'll try and switch up characters more often, at least once in a while, to run the same maps and see if I can get different results.
    Also try running missions in and out of SG mode if you don't mind. My experience tonight made me wonder if there might be something there that is influencing drops.

    Quote:
    Originally Posted by Raccoon_ View Post
    [color=Yellow] Agreed, his feedback was more that of a corrupt politican than a developer
    Now I think you're being a little too harsh there. Synapse could just as easily have not said anything, but I am going to hold onto the hope that he is honest about his endeavors to explore this problem and find a solution once the cause of the problem has been nailed down. This issue has only been live for a little over a week, so let's give the development team some more time and keep running our own tests, altering the parameters to see if we can't lock down the problem so a solution can be found.
  20. Hmmm...so I changed from being in SG mode and noticed my rates are a lot lower...though i think this is an issue with DropStats (I know you're working on it, Archie)...not a bug in CoX.

    Edit: now that I think about and after looking at my logs from the last two days, I only got 3 recipes tonight running 3 missions where last night I had 9 recipes and the night prior I had 13. So to suddenly only be getting three makes me think that either SG mode or scanner missions might have some effect on the rates.

    I'm going to alternate the next few nights between being in and out of SG mode and see if that doesn't yield any differences. Anybody else is more than welcome to join me in seeing if this isn't the cause of the borked recipe drop rates. Salvage still seems to be raining from the sky.

    Code:
    Runs 09-23-2009
    Level 50 Kat/WP Scrapper
    +0/8/yes/no
    Supergroup Mode: Disabled
    
    Mission 1: Server: Freedom Zone/Mission: Caves_30_Layout_05_02 
    Targets: Circle of Thorns
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    0.66%     1     2-10  152 minion equivalents
    Salvage   8.50%    12     6-19  141 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    93 rewarding mobs defeated
      20 bosses and elite bosses
      20 lieutenants
      52 minions
    
    Mission 2: Server: Freedom Zone/Mission: Caves_30_Layout_02_02 (8:13)
    Targets: Carnival of Shadows
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    1.06%     1      1-7  94 minion equivalents
    Salvage   9.43%     8     3-13  85 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    66 rewarding mobs defeated
      7 bosses and elite bosses
      15 lieutenants
      43 minions
    
    Mission 3: Server: Freedom Zone/Mission: Office_30_Layout_06_01 (8:26)
    Targets: Circle of Thorns
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    0.00%     0     2-11  222 minion equivalents
    Salvage  10.60%    22    10-25  208 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    125 rewarding mobs defeated
      35 bosses and elite bosses
      28 lieutenants
      61 minions
    
    Total
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    0.43%     2     7-21  468 minion equivalents
    Salvage   9.69%    42    25-47  434 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    284 rewarding mobs defeated
      62 bosses and elite bosses
      63 lieutenants
      156 minions
      3 rewarding mobs of unknown rank
        Clemalion (1)
        Kara (1)
        Behemoth Overlord (1) failed heuristic rank check
      0 pets and 14 greys
    
    2 Pool A recipes (Mob Defeats)
      0 uncommon and rare recipes
      2 common recipes
    
    1 Pool B recipes (Mission Complete)
      Expedient Reinforcement: Acc/Dam/Rech (Recipe)
    
    43 salvage
      2 rare
      7 uncommon
      34 common
  21. Quote:
    Originally Posted by Frosticus View Post
    No data to provide, more than enough has been to warrant extensive further investigation and to convince you that your initial testing has not satisfied the issue.
    It is rather insulting to think that a mere 15 missions run on non-live servers substantiate a claim of a 'perception issue' on the small community of us that have defeated thousands of MOBs and made a very precise measurement of what the rewards of those defeats have been.

    I could understand if there were cries of low drop rates without any documentation or data to back up the cries. Unfortunately, this is far from the case demonstrated in this thread. We have been keeping track of how many defeats, what class they were, and what rewards were yielded based on our chat logs from the game. We even have an individual who has created a script to parse our data and stream it into a very understandable form.

    I, for one, am not going to be so quickly dismissed and continue to run missions and extrapolate data. If it falls on deaf ears..well then I guess I will adapt and have a somewhat diminished view of the development team for this game.

    Others might not be so generous and that is what worries me the most.
  22. Quote:
    Originally Posted by EnigmaBlack View Post
    Do players that solo 8 man spawns deserve the drops equivalent to an 8 man team?
    I would say that the risk vs. reward equation would say they do. If one hero/villain is doing the work equivalent to 8, should they not get the rewards for doing so?
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    Is anyone else testing with paper/scanner missions with a level 50?
    What difficulty level are you running them on Bill? I'll run a few tonight after work.
  24. Okay, the sampling is rather small, but these numbers actually look correct. I have tried to be as detailed as possible with my records. Please let me know if anything is lacking:

    Code:
    Diff: +0/8/yes/no
    Char: Level 50 Kat/WP Scrapper
    
    Mission 1: Server: Freedom Zone/Mission: SmoothCaves_30_Layout_08 - Rikti
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    2.78%     3      1-7  108 minion equivalents
    Salvage   4.95%     5     4-15  101 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    99 rewarding mobs defeated
      13 bosses and elite bosses
      13 lieutenants
      43 minions
    
    Mission 2: Server: Freedom Zone/Mission: V_Abandoned_Office_30_Layout_05 (8:16)
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    1.71%     2      1-9  117 minion equivalents
    Salvage  10.62%    12     5-16  113 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    117 rewarding mobs defeated
      16 bosses and elite bosses
      9 lieutenants
      51 minions
    
    Mission 3: Server: Freedom Zone/Mission: V_Caves_30_Layout_02_01  (8:35)
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    2.74%     2      0-5  73 minion equivalents
    Salvage   7.14%     5     2-11  70 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    67 rewarding mobs defeated
      8 bosses and elite bosses
      6 lieutenants
      37 minions
    
    Mission 4: Server: Freedom Zone/Mission: SmoothCaves_30_Layout_01 (8:50)
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    2.82%     2      0-5  71 minion equivalents
    Salvage   6.09%     4     2-11  66 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    59 rewarding mobs defeated
      6 bosses and elite bosses
      9 lieutenants
      35 minions
    
    Totals:
    Type   DropRate Drops Expected  Mobs
    --------------------------------------------------------
    Pool A    2.44%     9     5-17  369 minion equivalents
    Salvage   7.44%    26    19-39  350 minion equivalents
    --------------------------------------------------------
    (Table excludes mobs of unknown rank and their drops.)
    (1 in 20 runs will be outside the expected range.)
    
    342 rewarding mobs defeated
      43 bosses and elite bosses
      37 lieutenants
      166 minions
      28 underlings (XP only)
      68 rewarding mobs of unknown rank
        Chief Mentalist (25) failed heuristic rank check
        Guardian (43) failed heuristic rank check
      0 pets and 40 greys
  25. Quote:
    Originally Posted by WoefulKnight View Post
    With the other complaints of additional lag I wonder if maybe it isn't communications related.
    That's interesting because I've actually noticed an improvement in performance since the release of I16. I don't know if I'm playing when my roommates aren't also trying to use up some of the bandwidth from our wireless router or if it's the game servers, but I've been chewing through things quite easily and have only had a small differential in my drops as far as what I think should be expected. In other words, I am only slightly off what the drop rate should be on recipes. Salvage drops are right within the targeted range, but the recipe drops still don't seem to be flowing like they should. I could care less about enhancements as they don't make any money on the market.

    Where I'm still getting salvage drops as expected, I am utterly befuddled as to why recipes seem to be lacking. I wonder if it has something to do with the weighting formula...but those are only for reward rolls at the merit/ticket vendors........

    /head scratch

    Quote:
    Originally Posted by Captain_Denmark View Post
    As you can see I had a dismal drop rate. I did nothing fancy except running various random missions, some blinkies, some defeat boss etc. No fighting outside in-between missions. Note that salvage drops are spot-on while recipies are... sigh.
    Another interesting tidbit....salvage drops are as they should be, but it's the recipes themselves that seem to be lacking as has been the case in all of my test runs. I'm running some more Rikti missions right now to varify this a little further.