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Well, seeing how my next project tanker is gonna be ice/ice since I don't know what to pair with my next WP, I am gonna take a stab at it. Back in a bit.
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My first time in PvP on my DA, got AS'd, laughed myself silly, then chased down a grav/ice dom that thought I would be an easy target, he ran and hit hibernate a few times before running back into villain base. Made one of them "OP" psy doms crap himself and run for cover as well. Started getting jumped by groups of 4 or so and said screw it and went back to PvE.
Last time I took my stoner in there, well, yeah, we won't talk about that.
Again, nothing to do with the topic at hand, just thought it was funny......... -
For an SO build, I think that is pretty solid for the most part, and thanks for the reformat.
I agree, hibernate does not need the slotting, in fact there is a debuff that comes with hibernate making the recharge reductions in it worthless. I keep one in it just so it doesn't look empty, as it's recharge time is as long as the no phase shift debuff. The end recovery in there is kinda "meh" Not really necessary, but if you throw in one health and 2 end reco, you will definitely spend less time in hibernate when forced to use it.
I understand why you slotted the attacks the way you did, I would just take them all sooner. But thats me.
Personally, I skip taunt, if I wanna grab a mob at a distance, I just use fireball, or zip in and smack em. Between CE and Icicles, if you cant hold aggro your are doing something really wrong. Yeah, I know "all tankers should have taunt." Been hearing that crap for years, I have it on some, on the ones I don't need it, I don't have it.
I like a lot of AoE, so I personally skip taunt, and jawbreaker, for and epic pool. When you move up to IOs you can easily skip weave as well.
As for an IO build, I think my build is very solid, but, no Icers have spoken on it yet.
And dammit people REFORMAT YOUR MIDS EXPORTS, trying to decypher that crap gives me a migraine. phpBB/Zetaboards format. -
For what it's worth, in AE, one of the toughest damn tanks I have ever seen was an Ice/Ice. This guy was doing some really silly stuff, pulling huge groups by himself, and killing em all off. Took him a minute, but he did it. I have to say, I died a couple times watching him waiting for him to drop.
When I decide to do boss runs with my Icer, I use a custom mish with Ice/Ice bosses. I can run 52s with it solo and quick. My Icer is /WM, the mitigation from it is helpful. with /fire, and that lack of mitigation, I can see him having problems running AE mishes, then again my gf runs an Ice/fire on a similar mish with little problems. -
*blush*
but yeah, I used to look very negatively at Ice melee, unless paired with FA, and well, recently I have seen a couple tanks whoop *** with it. I used to just completely knock Ice/Ice, and well, I saw this one cat with a borked build, at least power choicewise, no less, just maul. The guy just wouldn't die. I kept waiting for it, and nope, just plowin through. Doing a more than fair amount of damage too. The guy figured out how to make it work for him. Had me scratchin my head for awhile. /e shrug
what does this have to do with stone vs WP, absolutely nothing.
But it does illustrate the point I was trying to make early on in this thread.
And I still like WP better. No poop boots. -
Under format, pick phpBB/Zetaboards
as for the build, I capped S/L with one mob on EA, and basically tried to pump up HP, regen, damage and recharge.
Hopefully someone with some solid Ice/* experience will hop on and let us know how we are doing with this. I love my Ice/WM tank, but really am guessing as far as its build goes. I tried to coach my gf with her Ice/Fire, she does pretty well with it, but is with a pure SO build.
If I essentially copied what you posted, I apologize in advance, like I said, I have a hard time just reading the builds, instead I import and look at em.
anywho, here is my take on it, as always YMMV.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (23) Kismet - Accuracy +6%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (29) Pounding Slugfest - Disorient Bonus
- (46) Pounding Slugfest - Accuracy/Damage
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (5) Tempered Readiness - Accuracy/Endurance
- (5) Tempered Readiness - Accuracy/Damage/Slow
- (42) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Run Speed IO
- (A) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Recharge
- (A) Jumping IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (46) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Titanium Coating - Resistance
- (25) Titanium Coating - Resistance/Endurance
- (42) Titanium Coating - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (34) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Pounding Slugfest - Disorient Bonus
- (43) Pounding Slugfest - Damage/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Devastation - Chance of Hold
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (45) Devastation - Accuracy/Damage
- (A) Touch of Lady Grey - Chance for Negative Damage
- (46) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 12% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 56.3% Enhancement(RechargeTime)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(RunSpeed)
- 10% FlySpeed
- 358.4 HP (19.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.05%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 8.8%
- 9% (0.15 End/sec) Recovery
- 82% (6.42 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Luck of the Gambler
(Frozen Armor)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Bash)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Bash)- 8% (0.63 HP/sec) Regeneration
(Hoarfrost)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Chilling Embrace)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Icicles)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tough)- 3% Defense(All)
(Tough)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
(Energy Absorption)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Glacial Armor)- 7.5% Enhancement(RechargeTime)
(Whirling Mace)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Clobber)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Clobber)- 8% (0.63 HP/sec) Regeneration
(Shatter)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Crowd Control)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Ring of Fire)- 12% (0.94 HP/sec) Regeneration
- 42.2 HP (2.25%) HitPoints
(Melt Armor)- 28.1 HP (1.5%) HitPoints
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
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ugh, i hate how you have to reformat Mid's export output now, looking at these is painful now, plus with no data chunk, I cant just plug it in and really look at it.......
My pissing and moaning aside, I have a kinda old school build on mine and it runs pretty good. I am sure I could get a lot more out of it and would love to see a full IO build for it, hell, maybe I will do one up here real quick like, see what I can come up with.
Ice/WM is fun. No real point to that, just saying. -
And WP doesn't make ya choose between looking like a pet rock or wearing big poop boots.......
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for cases,
http://www.newegg.com/Product/Produc...82E16811129021
or if you go full size
http://www.newegg.com/Product/Produc...82E16811129043
I would slap in 8 gigs of RAM, and go with a 275gtx, but thats just me.
also, if your CPU is the one I think it is, which would be the E6750, if you get a very good HSF, one of the bigger Zalman ones, you can safely OC the living crap out of that processor. On air cooling people have got it stable up around 3.7ghz. I personally have pushed mine to 3.2ghz stable, using the stock HSF, but I wasn't comfortable with how hot it was getting. -
simple fix, really
build yourself a pc.
seriously, I never understood the love affair with Mac, unless you are doing serious audio/video rendering of course.
Back in the day there was the argument that all the hardware was produced in house and you didnt get the potential conflicts you get with PCs, but I mean hell, now its the same parts as a pc, just an inflated pricetag so you can use the OS. Yeah, windows used to be extremely painful, but, it is a lot better than it used to be, and the whole, "I dont get viruses" thing has gone out the window, as hackers are starting to target Macs now that they are trendy.
But, anyway, sorry, had to get that out of my system. This game has always seemed to be more friendly to those with lots of RAM, and lots of RAM on their vid card. I am currently running 6gigs and I still use the unloadgfx command pretty regular. With that type of crash, which seems to be similar to my crashes on my old system, unloadgfx helped out a ton, used to keep it macro'd on all my toons. -
Quote:1. Yeah, I got bored WAYYYYYYYY before AE came out, mostly because they kept messing with my ability to farm up new toons to play with.There is both posive and negatives in AE's.
Negative:
1. Allows extreme fast powerleveling, what can cause faster burn out of players (bored).
2. Spoils the new players, as they can be invited to these PL farm AE missions.
3. Lower the achievements of this game, like value of lvl 50 characters.
4. Alot of farming as doing same missions over and over, what could mean bored players.
5. Players who don't do AE missions for farm or PLing, has alot harder time to find normal teams.
2. When they launch that new difficutly slider, that will go away. It will go back to the old school PI model of pay to play on the PL farms, as fillers won't be needed. Nooblets will have to either go back to content, or they will have to try to make the PL teams themselves. If you have ever been in a PuG PL group with a nooblet, you will understand how truely hilarious this is. They usually end tragically, with anyone that actually knows game mechanics or has any real experience leaving as fast as they can, extremely pissed off. This will alleviate a lot of the big problems with AE nooblets. Not that there weren't idiots with level 50s that had no idea how to play their toons BEFORE AE came around.
3. Hate to tell people this, but leveling from 1-50 on pure content is not that hard anymore. They pretty much "cheapened" level 50s in issue 4 or 5(can't remember which) when they changed the leveling curve and reduced debt the first time. One of the reasons they did that - rampant farming. Farming will NEVER go away, it will just change forms.
4. Farming kept a lot of us from leaving the game. When you have seen pretty much all of the content, and you want to try out a new toon, farming is nice. When you have had enough of badge hunting, have pretty much all of that accolades, and want to try a new toon, farm one up and go do the fun stuff with him. The more of a hassle it is to get a new toon leveled up when you get bored the less likely I am to keep playing. Is one of the reasons I quit for awhile. Would reactivate for new content, burn through, then leave again. Now with AE, I can do what I did before, almost as easily. Thats right, ALMOST as easily. Some of the old school farms from way back in the day were faster and easier.
5. As for people having a harder time finding groups. I am calling shenanigans on this. LEAVE AP. Plenty of people are leveling up with content. As far as not being able to find people in PI, especially on Freedom, again, shenanigans. When I do want to run stuff there, I find groups fast. But, if I really feel like playing with a group, I will start one instead of expecting one to come to me. Stop being lazy. As has been said, globals are your friend. On Freedom, Freedom Events. TFs forming pretty regular.
Also, everyone that complains saying that the rewards or XP in AE is higher, please, ****. It has been shown NUMEROUS times that AE gives less rewards than normal content already. You don't get the drops, you don't get mission completion bonus, and the XP for the mobs is EXACTLY THE SAME. It just seems like it's more because most AE farms are all bosses.
Risk vs. reward people, boss farms are not easy unless you have a GOOD, BALANCED lvl40+ team. I am talking about the type of group that is going to steamroll normal content anyway, and drops AVs like they are minions(GOD I love those kinds of teams). Level 54 boss farms, the nooblets PL farm of choice are PAINFUL on a team with a bunch of lowbies, and is pretty damn slow leveling compared to even PI farms. In most of said groups, the nooblets don't understand game mechanics, like aggro caps. I actually had one tell me that my ice tank needed taunt, because then I could get aggro from a stray chasing a squishy. When I told that taunt was worthless when you are already over the aggro cap, i.e., when farming, if I wasnt capped, I would have the mobs attention already anyway, and with aggro auras would have no issue keeping it. He actually asked me why, on a farm no less, I would try to herd up that many mobs. I don't usually, unless I know the group can handle, or UNLESS SOME STUPID NOOBLET AGGROES ANOTHER GROUP OR TWO. Then there was the stupid Inv tank that at level 42 didnt have temp inv., and wouldnt run his other toggles. Or the level 33 Inv tank that only had passives.
People need to stop comparing this game to others as far as farming and PLing go, especially WoW. The style of this game is different from traditional MMOs, which is why I started playing it in the first place. The pacing is sooooo much faster. WoW is full of tedious crap that is a massive timesink, giving the illusion that you are accomplishing something, when in reality you are just pissing away time. If you removed the timesinks, like 15min plus taxi times, that's right 15 minutes to take a flight between zones where all you do is stare at your toon and a birds ***, I could level a toon to max level just as fast. When the Burning Crusade came out, the devs estimated the first toon to make it from 60-70 would take a month, minimum. Took 4 days. WOTLK, first toon made it from 70-80 in @24 hours, legitimately. He did it solo FARMING specific mobs in a certain area.
Farming for cash and materials, yeah, and overinflated prices, THAT doesn't happen in WoW. How many of you have had your accounts hacked and toons stripped? I know at least 15 people that have happened to, not including myself. Hell, I spent 2 hours griefing someone that had hacked my friends account and was farming with it. Wait, thats right, in WoW, it's not griefing to train mobs onto people and essentially steal mats and kills from people. As for the level population, run a census mod, there are more lowbies than 80s by far. Power Gaming is Power Gaming, doesn't matter what game it is, people will find the fastest most efficient ways of doing things.
You can remove all the possible forms of farming, nerf us so we can only kill a couple minions at a time like in other MMO, and at the end of the day, people will still complain that someone isn't playing the game "pure". -
Yeah, that actually is a good idea, don't know how I missed that, I usually abuse the hell out of those IOs.
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Mkay, my first post I had little playtime with a WP, most was mid level, and my build was borked. Was working from what I had seen, and should have known better.
Now that I have a solid build, no IOs yet, but a solid build none the less, I have to say that I like WP a HELLUVA lot more than stone. My only regret on my WP tank is that it is EM. If they fix ET I may never play another toon again.
I have to agree with Kruunch, most of the stoners I see are terrible tanks. My stoner was my 3rd tank, I only got him to 50 because i was tired of lookin at him at level 42 for 2 years, as I quit playing him after ED hit and it became a sloth. Yeah, keybound teleport helps, but I still hate the lack of full mobility, and I always will. Am considering trying out a non Granite build to see if I can make him fun again. That or when all my other toons are fully IO'd MAYBE I will throw a ton of cash at him to make him more livable. My DA can hang with pretty much every Stoner I have run into lately.
On the other hand, my WP tank, man, I didn't realize how friggin tough they were. Before respec, walked into level 53 mob and got faceplanted instantly. After respec, in a solid group with another tank, I was running 3 groups ahead and herding em into the group while the other tank and trollers kept em locked down. We were half way up the map on the way back to the front and everything was dead. I hate to say it, but I think I actually like WP more than DA. Plan on making another one with a different secondary, as I hate, and I mean HATE, EM now. -
well, I will say this, Inv/Fire can be a farming beast. I have one, I love it, and hate it at the same time. Back in I4 he was a god. Between ED and adjustments to Inv, I have had to respec him more than I care to admit. One day I will IO this sucker out, and it will rain down destruction like none other. Til then, it will be an end sucking pain in the a...........
Here is my build, only time I ever have problems is when my end runs out, which, without some support from say, a kin or an emp, happens way more than I would like to admit, again, I have SOs in it, not IOs. I have burned a ton of respecs on him, so I figured I would just get my slotting set for whenever I do decide to put some cash in him.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (15) Perfect Zinger - Accuracy/Recharge
- (15) Perfect Zinger - Taunt/Recharge/Range
- (36) Perfect Zinger - Taunt/Recharge
- (36) Eradication - Chance for Energy Damage
- (36) Eradication - Damage
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
- (25) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (19) HamiO:Cytoskeleton Exposure
- (19) HamiO:Cytoskeleton Exposure
- (46) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Armageddon - Chance for Fire Damage
- (29) Armageddon - Damage/Endurance
- (31) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance
- (34) Adjusted Targeting - Recharge
- (A) Mocking Beratement - Recharge
- (42) Mocking Beratement - Taunt/Range
- (42) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt
- (45) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Damage/Recharge
- (A) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize/Recharge
- (43) Gravitational Anchor - Immobilize/Endurance
- (45) Gravitational Anchor - Accuracy/Recharge
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (A) Undermined Defenses - Defense Debuff/Recharge
- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 4.56% Defense(AoE)
- 3.6% Max End
- 69% Enhancement(Accuracy)
- 92.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 91.4 HP (4.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.9%
- MezResist(Terrorized) 4.95%
- 16% (0.27 End/sec) Recovery
- 52% (4.07 HP/sec) Regeneration
- 11.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Reactive Armor
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)- 3% Defense(All)
(Scorch)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Combustion)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
(Combustion)- 1.8% Max End
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Boxing)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Invincibility)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Greater Fire Sword)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Ring of Fire)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Ball)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
-
The correct answer is........
Invuln, or DA, or.......
Seriously, you are comparing apples to Oranges. Willpower is sexy, it's new, it sucks against Alpha Strikes, the regen is badass.
Stone is a pita without a kin around unless you blow a huge amount of cash to make it self sufficient.
But at the end of the day, they are very different types of tanks in their mechanics and playstyle.
Invuln, for considerably less, can be made essentially as strong as stone, without the negatives of stone, but still lacking in psi resist/def.
My DA, which is my personal favorite tank, and I have a high level tank of every primary except shield(my next project tank). Almost fully IO'd, when i finish, which will be soon, I will have softcapped defense and 70%s/l resistance, not too shabby for end game. Also, I will have 70-80% (I cant remember exactly off the top of my head) resistance to psi.
Then again, my fire will be pretty solid when I finish with him too, not quite granite, and a ton more damage. just under softcap on def, and 70% resist.
Then there is Ice, and SD, and well, you get the idea. Making a specific tank for endgame is fine, but if you hate the sets, why bother, find a set you like, and make it work.
Contrary to what some will tell you, there is no "best". They all have their strengths and weaknesses. But, with a bit of planning and a little research, EVERY type of tank can be a force to be wreckoned with. -
yeah, to put it bluntly, for disorienting, the app version of stalagmites sucks balls. I tried it out to stack disorients with OG on my DA, completely worthless. However, I am using the earth mastery set on my new fire/fire tank with excellent results. Quicksand does a pretty good job of keeping the mobs in burn. Am very happy with how my fire/fire has turned out, and the build I posted above my gf is using now, and she is extremely happy with it. Essentially, just swap out RoF for the earth master single immob(the name escapes me atm), quicksand for melt armor, and stalag for fireball. Stalagmites does similar damage to fireball, just hate that you have to be on the ground to use it.
-
[ QUOTE ]
1. Hami's are kool but I think your wasting them in Fiery Embrace, by changing the current 3 slot Hamis to 2 slot with Rech Redux you get the same recharge for a lot less cost. Additionally you free up a slot to place somewhere else, like;
[/ QUOTE ]
yeah, is what I said in my post, when I did the build initially I wasnt paying attention and slotted it like build up
[ QUOTE ]
2. Stamina, adding a 4th slot to stamina with PS in it gives you additiona +End/sec which every Fire Tank needs in spades.
[/ QUOTE ]
may actually do that.
[ QUOTE ]
3. Char is a much better Ancillary over RoF simply because Incapacitate > Immobilize IMHO. Additionally the [Lockdown] set has way better set bonuses.
[/ QUOTE ]
The bonuses would be better if I were building for positional defense, I am not. The set in Enfeebled Operation set in RoF gives 4.06% s/l defense, which as I stated i am building for, between the 4 and 6 slot bonuses, which is nothing to sneeze at.
[ QUOTE ]
4. Just my personal opinion, but Brawl is kind of an "eh" choice for your attack chain I think those extra 3 slots would be better served to be placed in something else, like;
[/ QUOTE ]
Brawl isn't going into the attack chain, the slots are there purely for the set bonus, 3.75% s/l defense.
[ QUOTE ]
5. Add 2 slots to Combat jumping and 1 slot to weave and change the sets a little with what you already have putting the LotG Def that you have slotted in Weave to CJ and instead go with GotA 2 slotted for an additional +End/sec (see 2. above for my reasons).
[/ QUOTE ]
well, the main reason I won't be switching those slots is as I have stated above, the 3.75% defense is too important.
also, thank you for pointing out that I screwed up, there should have been a +recharge LotG in both CJ and Weave. These are critical as I passed up on Hasten.
Also, my build on Mids, with the change to FE and Stam shows that total end recov is 3.4 end per sec, on your build it is 3.43. However, in practice, my build actually has more end recovery, which I will get to on my response to your last point.
[ QUOTE ]
6. If your going to go for the complete Numina's set I think you'd be better off fully 6 slotting it for the addiotional +Def bonus the set gives at 6 then splitting in between HF and Health. Leaving the Miracle Proc in health is fine.
[/ QUOTE ]
The reason I broke up the complete Numina set is that putting the +regen/+recovery proc in healing flames gimps the proc. In Health, the proc is constant, every ten seconds if i remember right. In healing flames it will only proc when she activates healing flames.
Slotted the way I have it slotted, the proc is constant, so actual recovery is higher, as when the proc is not active between uses of healing flames, end recovery drops to 3.25end/sec.
Plus, as slotted, she gets a second 12% regen bonus, and still gets all the bonuses from the set that she needs. The Def bonus in Numina's is, again, positional, and not what I am pushing for in this build.
Don't take my response the wrong way, I value all input. The change to stamina will help a good bit I think, and I would have completely missed putting the wrong IO in weave. I think I may have the build that she is looking for. -
My point , and the point being made by the OP, was about new players.
As for people with skill making money in game, and being a skilled player are mutually exclusive. You can get multiple toons to 50, learn to play them inside and out and even start working on sets of IOs without ever setting foot into Wentworths. I personally avoided the whole crafting system, and Wentworths for a LONG time. After playing WoW, it was one headache I didn't want to recreate here.
Generally speaking, if you make your toons each self sufficient, and do not use your 50s to bankroll your lowbies, if you get crappy you can still go broke quite easily.
And to get back on to the original post, which was what I was trying to address in the first place, unless you go to some pretty great lengths, for many powersets, but especially tanks, pre-stamina is hellish, and it really doesn't get much better from there. -
[ QUOTE ]
Before i9, I would have had no problem agreeing with this statement. Ever since, I haven't had any problem completely outfitting characers with complete DOs and SOs when the time comes. Focusing on hellions and CoT, for example, before level 10, I generally don't even buy DOs, but instead go straight for generic IOs.
It doesn't happen automatically, but having a self sufficient character nowadays isn't quite as hard as it was.
[/ QUOTE ]
The difference being, and getting to the original issue. Most NEW players don't have the accumulated knowledge you have. You started in what, Issue 3 or 4? You know what you need, and how to get it.
The average new player is not going to have this knowledge, and moreover, depending on who and how often they team, may not get it for a long period of time.
I quit my first 2 toons after @lvl 12. The tank I quit specifically because of end issues. The fact that some of your first power choices for some of the sets are VERY end heavy, like Blazing Aura and Death Shroud, further compound the problem. Yeah, you and I know to wait on, but to someone brand new, that is neat lookin [censored] you wanna use.
You are talking about concentrating on certain sets of mobs, the new player isnt going to do that, if he follows the content, he is going to go wherever the contact sends him. Otherwise, he is going to end up in the sewers or in the AE, and I am not going to even open that can of worms. The mobs you mentioned, at least CoT, new players are going to try to avoid like the plague.
So yeah, you are right, those of us that have been around, we are more able to mitigate those issues. Just because you have it all figured out doesn't mean everyone else does.
To quote George Carlin - "Look at how stupid the average person is , and remember 1/2 the people are dumber than that!" -
Couldnt agree more.
The end issue is pretty much why I PL most of my toons to at least 21 before really trying em out. On those rare occasions I actually do run lower level content, the only things I slot for are end reduction and accuracy, and that is only when I get dropped those enhancements as it is just a waste to buy them. I fully agree that they should just do away with TOs and DOs. If they are worried about lowbies being overpowered to the content, which I dont really see being an issue, they could scale the SOs a little more drastically levelwise.
The devs really could stand to learn from other MMOs out there regarding this issue, even WoW figured out that micromanaging end/mana/energy, whatever you want to call it, takes a big part of the fun out of the game, and adjusted powers to take this into consideration and alleviate some of the pain. Can you run dry still, of course. But, the energy mechanic is different for each class. Tanks in battle, unless they are in a battle they are way overgeared for anyway, almost NEVER run out of energy. They also figured out that if EVERYONE in a certain class takes an ability, then maybe they should make the ability inherent to the class, thereby reducing the cookie cutter approach to peoples builds. Don't get me wrong, I am in no way saying that as a whole that game is better, but as far as this issue is concerned, they are, considerably. -
forgot I already had made one.
I tried redoing it with positional defense via touch of deaths titanium coatings and more oblits, as to get even more damage out of it, not sure I liked it tho, so I scrapped it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
cataclysmic end: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (3) Reactive Armor - Resistance/Recharge[*] (3) Reactive Armor - Resistance/Endurance/Recharge[*] (15) Reactive Armor - Resistance[*] (15) Steadfast Protection - Resistance/+Def 3%[*] (19) Steadfast Protection - Knockback Protection[/list]Level 1: Shadow Punch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (23) Kinetic Combat - Damage/Endurance[*] (27) Kinetic Combat - Damage/Recharge[*] (45) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (7) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance[*] (23) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 4: Shadow Maul <ul type="square">[*] (A) Mocking Beratement - Recharge[*] (5) Mocking Beratement - Taunt/Recharge[*] (5) Mocking Beratement - Accuracy/Recharge[*] (27) Mocking Beratement - Taunt/Recharge/Range[*] (45) Eradication - Chance for Energy Damage[*] (45) Eradication - Accuracy/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Theft of Essence - Chance for +Endurance[*] (9) Touch of the Nictus - Chance for Negative Energy Damage[*] (9) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (33) Touch of the Nictus - Accuracy/Healing[/list]Level 10: Swift <ul type="square">[*] (A) Empty[/list]Level 12: Obsidian Shield <ul type="square">[*] (A) Reactive Armor - Resistance[*] (13) Reactive Armor - Resistance/Endurance[*] (13) Reactive Armor - Resistance/Recharge[*] (19) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Empty[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (17) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Numina's Convalescence - Heal[/list]Level 18: Siphon Life <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (33) Kinetic Combat - Damage/Endurance[*] (33) Kinetic Combat - Damage/Recharge[*] (40) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Endurance Modification IO[/list]Level 22: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (46) Kinetic Combat - Damage/Endurance[*] (46) Kinetic Combat - Damage/Recharge[*] (50) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 24: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (25) Reactive Armor - Resistance[*] (25) Reactive Armor - Resistance/Recharge[*] (37) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 26: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 28: Soul Drain <ul type="square">[*] (A) Rectified Reticle - To Hit Buff[*] (29) Rectified Reticle - To Hit Buff/Recharge[*] (29) Mocking Beratement - Accuracy/Recharge[*] (31) Mocking Beratement - Taunt/Recharge[*] (31) Mocking Beratement - Taunt/Recharge/Range[*] (31) Mocking Beratement - Recharge[/list]Level 30: Death Shroud <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Recharge[*] (50) Obliteration - Chance for Smashing Damage[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 35: Dark Consumption <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (36) Armageddon - Damage/Endurance[*] (36) Armageddon - Damage[*] (36) Armageddon - Damage/Recharge[*] (37) Armageddon - Accuracy/Damage/Recharge[*] (37) Armageddon - Accuracy/Recharge[/list]Level 38: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (39) Hecatomb - Damage/Recharge[*] (39) Hecatomb - Accuracy/Damage/Recharge[*] (39) Hecatomb - Accuracy/Recharge[*] (40) Hecatomb - Damage/Endurance[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Immobilize[*] (42) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (42) Enfeebled Operation - Accuracy/Recharge[*] (42) Enfeebled Operation - Endurance/Immobilize[*] (43) Enfeebled Operation - Accuracy/Endurance[*] (43) Enfeebled Operation - Immobilize/Range[/list]Level 44: Melt Armor <ul type="square">[*] (A) Empty[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (48) Ragnarok - Accuracy/Recharge[*] (50) Ragnarok - Damage/Endurance[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]32.1% Defense(Smashing)[*]32.1% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]22.7% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]7.65% Max End[*]63% Enhancement(Accuracy)[*]5% Enhancement(Heal)[*]53.8% Enhancement(RechargeTime)[*]3% Enhancement(Immobilize)[*]5% FlySpeed[*]119.5 HP (6.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 12.7%[*]MezResist(Stun) 2.2%[*]13.5% (0.23 End/sec) Recovery[*]12% (0.94 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.88% Resistance(Negative)[*]5% Resistance(Toxic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Reactive Armor[u]
(Dark Embrace)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Steadfast Protection[u]
(Dark Embrace)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Kinetic Combat[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Reactive Armor[u]
(Murky Cloud)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Mocking Beratement[u]
(Shadow Maul)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[/list][u]Eradication[u]
(Shadow Maul)<ul type="square">[*] 1.8% Max End[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of the Nictus[u]
(Dark Regeneration)<ul type="square">[*] 35.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Reactive Armor[u]
(Obsidian Shield)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Kinetic Combat[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Kinetic Combat[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Rectified Reticle[u]
(Soul Drain)<ul type="square">[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[/list][u]Mocking Beratement[u]
(Soul Drain)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[/list][u]Obliteration[u]
(Death Shroud)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Armageddon[u]
(Dark Consumption)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Hecatomb[u]
(Midnight Grasp)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Enfeebled Operation[u]
(Ring of Fire)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[*] 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted here first cus it is the only fire/fire guide up, and the last post was maybe 2 weeks ago so people still read it.
Plus, the other post I put up, the only person to reply so far basically took a page out of this guide and went from there.
*shrug* -
well, seeing how this is another fire/fire thread, and my gf was having similar issues, here is a build I have come up with for her.
S/L is a lot easier to get close to cap with than Positional Defense. Seeing how pretty much all damage in the game has an S/L component, well, you see where I am going with that.
Anywho, this is the build I am proposing for her, wanted to get some more input on it first tho.
Note, dropping RotP is not an option. She likes the utility of it, and I agree with her on this point. Until she can get the purps, oblits and posi blasts will be used, respectively.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
2hot2handle: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (3) Reactive Armor - Resistance/Recharge[*] (9) Reactive Armor - Resistance/Endurance/Recharge[*] (31) Reactive Armor - Resistance[*] (37) Steadfast Protection - Resistance/+Def 3%[*] (43) Steadfast Protection - Knockback Protection[/list]Level 1: Scorch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (7) Kinetic Combat - Damage/Recharge[*] (17) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 2: Blazing Aura <ul type="square">[*] (A) Obliteration - Damage/Recharge[*] (5) Obliteration - Accuracy/Recharge[*] (13) Obliteration - Damage[*] (17) Obliteration - Accuracy/Damage/Recharge[*] (45) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (45) Obliteration - Chance for Smashing Damage[/list]Level 4: Healing Flames <ul type="square">[*] (A) Numina's Convalescence - Endurance/Recharge[*] (5) Numina's Convalescence - Heal/Recharge[*] (7) Numina's Convalescence - Heal/Endurance/Recharge[*] (23) Numina's Convalescence - Heal/Endurance[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 8: Combustion <ul type="square">[*] (A) Obliteration - Damage[*] (9) Obliteration - Accuracy/Recharge[*] (11) Obliteration - Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 10: Consume <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[*] (11) Perfect Zinger - Taunt/Range[*] (15) Perfect Zinger - Taunt[*] (33) Perfect Zinger - Taunt/Recharge[*] (39) Perfect Zinger - Taunt/Recharge/Range[*] (43) Perfect Zinger - Accuracy/Recharge[/list]Level 12: Plasma Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (13) Reactive Armor - Resistance/Endurance/Recharge[*] (15) Reactive Armor - Resistance[*] (23) Reactive Armor - Resistance/Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Endurance Modification IO[/list]Level 22: Burn <ul type="square">[*] (A) Obliteration - Accuracy/Recharge[*] (29) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Damage[*] (45) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (46) Obliteration - Chance for Smashing Damage[/list]Level 24: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (25) Kinetic Combat - Damage/Endurance[*] (25) Kinetic Combat - Damage/Recharge[*] (33) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 26: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (27) Reactive Armor - Resistance/Recharge[*] (37) Reactive Armor - Resistance/Endurance/Recharge[*] (43) Reactive Armor - Resistance[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (29) Armageddon - Damage/Recharge[*] (31) Armageddon - Accuracy/Damage/Recharge[*] (34) Armageddon - Accuracy/Recharge[*] (40) Armageddon - Damage/Endurance[/list]Level 30: Build Up <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (31) HamiO:Membrane Exposure[*] (39) HamiO:Membrane Exposure[/list]Level 32: Fiery Embrace <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (33) HamiO:Membrane Exposure[*] (37) HamiO:Membrane Exposure[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[/list]Level 38: Incinerate <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (39) Kinetic Combat - Damage/Endurance[*] (50) Kinetic Combat - Damage/Recharge[*] (50) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (42) Enfeebled Operation - Endurance/Immobilize[*] (42) Enfeebled Operation - Accuracy/Endurance[*] (42) Enfeebled Operation - Immobilize/Range[*] (46) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (46) Enfeebled Operation - Accuracy/Immobilize[/list]Level 44: Melt Armor <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Accuracy/Recharge[/list]Level 49: Rise of the Phoenix <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (36) Kinetic Combat - Damage/Recharge[*] (36) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]34.6% Defense(Smashing)[*]34.6% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]3% Defense(Psionic)[*]29.6% Defense(Melee)[*]4.88% Defense(Ranged)[*]3% Defense(AoE)[*]57% Enhancement(Accuracy)[*]51.3% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]3% Enhancement(Immobilize)[*]5% FlySpeed[*]147.6 HP (7.88%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 14.3%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]9.5% (0.16 End/sec) Recovery[*]34% (2.66 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]1.88% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Reactive Armor[u]
(Fire Shield)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Steadfast Protection[u]
(Fire Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Kinetic Combat[u]
(Scorch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Obliteration[u]
(Blazing Aura)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(Healing Flames)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Combustion)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Perfect Zinger[u]
(Consume)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2.5% DamageBuff(All)[*] 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)[/list][u]Reactive Armor[u]
(Plasma Shield)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Obliteration[u]
(Burn)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Armageddon[u]
(Fire Sword Circle)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Kinetic Combat[u]
(Incinerate)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Enfeebled Operation[u]
(Ring of Fire)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[*] 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Kinetic Combat[u]
(Brawl)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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well, when I feel nostagic and run the BM farm, I make heavy use of the dumpsters.
was on an ae boss run, and they used that map, I was giddy as a schoolgirl. you could tell how was old school cus they savvied what I was doing immediately. sooooooo much fun, even when the stupid squishies jumped in the dumpsters too and died -
Well, I broke down and respec'd into the build I posted on your guide Jebe. Right now all I am missing IO setwise are the purples and 2 of the LotGs. Much better damagewise. Will it clear 52/54 boss maps solo, hell no, but I don't feel gimped damagewise now, and still have all the tools I want. When I get those last few IOs, I will no longer have to use Sands of Mu at all, and will be able to use both shadow maul, or the old buzzsaw attack chain depending on the situation. I kept the damage in MG, I just couldn't bring myself to slot it for defense like I thought I could, will have slotted with KC's and an extra damage IO, or an HO of some kind.
End is still no problem at all. I think it's a good all around build so far.
I think I am going to go ahead and start working on a second more aoe oriented build now. Will kind of base it on the build I had with OG and stalagmites, but drop the OG and take pyre mastery. I had orginally intended to do that before, but I plan on concentrating more on content with this toon now, so I wanted taunt, ST, and hasten and a strong single target chain.