Info about Invul and FireMelee


Starflier

 

Posted

I am new to the Invul tanker, but im not new to tankers in general, i have a couple lvl 50 tankers, WP and stone. but i wanted to try an AoE tanker with survivibilty. I know fire melee doesnt come with any mitigation but i hear all this stuff about invul that just makes me want to roll one. I wanna use this tank for PvE only and for team and mostly AoE dmg. Im quite interested in the soft cap defense for invul tankers. Anyone got any advice or possible builds for Invul/FM and can someone explain how the soft cap defense from IOs work, like which IOs for what powers. Thank you all


 

Posted

First off: CMA's Guide for Soft-Capping an Invulnerability Tanker

Inv is a solid set that wants to be in the middle of as many enemies as possible. FM has lots of AoE's and wants to be in the middle of as many enemies as possible. So, you've got synergy on your side.

FM lacks mitigation, but a well-built soft-capped inv tank shouldn't need much in the way of mitigation, as it'll be damned tough on it's own. I don't have much experience with FM, so I can't really give much advice on that.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Here's my Inv/Fire build. It's definitely not the best it can be, but it's been running pretty good so far. It's a great PvE tank.

I tried to focus on capping Smashing/Lethal defense along with providing a fair amount of hit points, regen and recovery. I believe I'm at cap or just below with just a single target in range. In a crowd, it's way over cap with plenty of room to handle defense debuffs.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire-Trap: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(17), Dct'dW-Rchg:50(34), RechRdx-I:50(37)
Level 6: Combustion -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(7), Erad-Dmg/Rchg:30(7), Erad-Acc/Dmg/Rchg:30(17), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(40), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Acc/Rchg:50(42), Zinger-Taunt/Rng:50(43), Zinger-Dam%:50(43)
Level 12: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(40), Numna-Heal:50(43)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(50)
Level 22: Combat Jumping -- DefBuff-I:50(A)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Rchg+:50(27)
Level 28: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(31), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 32: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(33), TtmC'tng-ResDam/Rchg:50(33), EndRdx-I:50(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 38: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(46)
Level 44: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(45), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg:50(50), Thundr-Dmg/EndRdx:50(50)
Level 47: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 27.4% Defense(Smashing)
  • 27.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.2% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 323.3 HP (17.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 16.5%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 4.95%
  • 6.5% (0.11 End/sec) Recovery
  • 64% (5.01 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed


 

Posted

well, I will say this, Inv/Fire can be a farming beast. I have one, I love it, and hate it at the same time. Back in I4 he was a god. Between ED and adjustments to Inv, I have had to respec him more than I care to admit. One day I will IO this sucker out, and it will rain down destruction like none other. Til then, it will be an end sucking pain in the a...........

Here is my build, only time I ever have problems is when my end runs out, which, without some support from say, a kin or an emp, happens way more than I would like to admit, again, I have SOs in it, not IOs. I have burned a ton of respecs on him, so I figured I would just get my slotting set for whenever I do decide to put some cash in him.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Endurance
  • (11) Steadfast Protection - Resistance/+Def 3%
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal
  • (5) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
Level 4: Combustion
  • (A) Perfect Zinger - Chance for Psi Damage
  • (15) Perfect Zinger - Accuracy/Recharge
  • (15) Perfect Zinger - Taunt/Recharge/Range
  • (36) Perfect Zinger - Taunt/Recharge
  • (36) Eradication - Chance for Energy Damage
  • (36) Eradication - Damage
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
Level 8: Unyielding
  • (A) Reactive Armor - Endurance
  • (9) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Swift
  • (A) Run Speed IO
Level 12: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
  • (17) Regenerative Tissue - +Regeneration
  • (25) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Heal/Recharge
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (46) Luck of the Gambler - Recharge Speed
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
Level 28: Fire Sword Circle
  • (A) Armageddon - Chance for Fire Damage
  • (29) Armageddon - Damage/Endurance
  • (31) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
Level 30: Resist Physical Damage
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (34) Adjusted Targeting - Recharge
Level 35: Taunt
  • (A) Mocking Beratement - Recharge
  • (42) Mocking Beratement - Taunt/Range
  • (42) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
Level 38: Greater Fire Sword
  • (A) Hecatomb - Chance of Damage(Negative)
  • (39) Hecatomb - Damage
  • (39) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Damage/Recharge
Level 41: Ring of Fire
  • (A) Gravitational Anchor - Chance for Hold
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 44: Melt Armor
  • (A) Undermined Defenses - Defense Debuff/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 69% Enhancement(Accuracy)
  • 92.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 91.4 HP (4.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • MezResist(Terrorized) 4.95%
  • 16% (0.27 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 11.3% Resistance(Fire)
  • 11.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Temp Invulnerability)
  • 3% Defense(All)
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Perfect Zinger
(Combustion)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Eradication
(Combustion)
  • 1.8% Max End
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Luck of the Gambler
(Invincibility)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Fire Sword Circle)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Greater Fire Sword)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gravitational Anchor
(Ring of Fire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.