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Quote:Aha.That's the result of four defeats with two trips to the Hospital. He's a busy little beaver, our friend Trapdoor.

I have to say, I would find that thoroughly annoying. I mean, in a realism sense, it makes sense he'd keep churning them out, but it's a rude surprise for coming back from the hospital to find he's been bifurcating all that time.
And that somehow sounds dirty. -
Oh, I wasn't doubting you in the least. I appreciate the screenshot nonetheless, but I did believe you. I'm just more than a little boggled at the difference in that and what I experienced.
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Quote:That boggles my mind. I've never faced more than five, and probably usually less than three. I've taken him down with as few as one produced.When it was over I added them up: 45 clones defeated over the course of the mission.
I wasn't under the impression that he stopped producing them, either. The really low Bifurcation count occurrences were on characters who were stomping his face in. -
Sometime today I'll be running it on a Dark/Dark/Power Corruptor. Dark Blast isn't exactly known for its DPS, but I have the mitigating tools of Tar Patch and Howling Twilight. If I can, I'll demorecord and/or FRAPS the fight. FRAPS is unkind to my FPS, though.
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Quote:Don't worry, it shouldn't be too long before some intrepid players figure out how to game this content and trivialize it just like everything else that's been released in the last few years.
36 minute, no temp powers, no deaths, one-pass Master of The Apex Task Force.
I was on the pass before this, where we had one death about 30 seconds before Battle Maiden went down. -
Quote:I didn't even know this happened, and I get Shivans solo all the time.I point you to the upping of difficulty of getting Shivans, to limit their use by solo players. [And this worked, because I never bother going to get Shivans nowadays, due to increased speed of respawn times on firebase turrets.
Since I13, it's become progressively easier to get Shivans, and I don't mean because the zone is usually deserted (though that too). I mean because almost all my characters all get +DR and +HP on top of whatever they already had thanks to the PvP zone rules. Now in I19 they basically all get three more powers than they did before at those levels because of inherent Fitness.
News to me about Tin Man / Apex, unless it went live Thursday. I griped about the change in the CoP, not because it kept me from succeeding, but because it's inconsistent.Quote:I point you to the several places that Warburg nukes have been disallowed, the Cathedral of Pain springs to mind as well as.... gosh, didn't they *just* make it to where nukes could not be used in Apex and Tin Mage? Perhaps I am remembering that wrong.... but yes, nukes have been disallowed in several instances.
I agree he seems to be the wrong part of the story arc to garner much attention.Quote:Trappy's not a special snowflake who needs special privileges. If anything, an EB who deserves special privileges would be Honoree. He's been through enough to earn 'em. Trappy ain't nothin' special, he even has a boring costume.
Uh, no he doesn't have 100% chance to hit, on anything. Turn on toHit rolls in your combat log or something. I've done this on squishes, and I did have to use breakfrees because (IMO annoyingly) his ranged attacks seem to have Energy-Melee-level chances to stun. One Escape covered me for the fight on all my squishies so far, so three little ones would likely have worked too.Quote:If only inspirations stopped things like the Curse of Weakness and Trappy's 100% chance-to-hit [? sure seems like 100% chance] Ubermelee one-shot-wonder! Unfortunately TRAPPY CAN INDEED HIT THROUGH A *TRAYFUL* OF PURPLES. My Defender can testify to the veracity of this statement. -
Quote:My Mid's is doing the right thing. It's +100% enhanceable Regen and +50% unenhanceable regen, meaning at ED max it should add up to about +250% regen, give or take what you're calling "max" for ED. In contrast, Fast Healing is +75% regen, all enhanceable.Is there a bug in mids about this? It seems to imply that Int's regen is basically non-enhanceable, just like IH. Base shows as 51%, but fully slotted it's 51.95%. Is this a bug or what?
I didn't notice this before until I came back to the game a week ago, and this really surprised me. -
I do think you should at least have Integration slotted better with +Heal, as it provides the lion's share of your +regen. It's OK to have Fast Healing and Health non-ED slotted, but I'd give FH slotting priority, as you have.
You should have Moment of Glory slotted for the ED cap on recharge. It's a "business as usual" power, not an "oh crap" button. You should use it freely and as often as you can, and the best way to work towards that is to get at least two level 50 recharge enhancers in it with that LotG global.
I'm not sure what's up with Tough there. I'd be shooting for both much better end and resistance slotting in that. ED max isn't the end-all, but I think you should get it better slotted than it is.
You seem to have a fair bit of +HP slotting. I would worry more about +recharge, because that can get you closer to perma Dull Pain. With the +HP accolades (which you may not have - they aren't on in the build) DP will basically slap into the Scrapper HP cap, so HP bonuses aren't that helpful unless DP is in cool down.
I also strongly recommend you get three recharge slots in Build Up. Burst damage is a Scrapper's friend. When you're surrounded by uncool stuff, killing one thing as fast as you can (or eating as much of its HP as you can real fast) can be a big deal. It will also help you get the initial blow in to start landing Parry and your -defense debuffs if you have to lead into a fight with -toHit, which Carnie Strongman LTs (and MI-summoned Dark Servants) will do with great glee.
The rest of it seems reasonable. -
The whole brand shift from Sci-Fi to SyFy was specifically to acknowledge that they wanted to do more than Sci-Fi content. Which, to be fair, they already did - they already showed a lot of fantasy and (usually bad) horror too.
I too am completely nonplussed at the addition of "professional" wrestling to their lineup. I've never been able to stand the stuff. -
Quote:I'm not clear what part you disagree with. Are you disagreeing that the players have a basis for complaint?I disagree. It's not something we see regularly in THIS game since the devs here are really only just starting to experiment with specifically designed encounters but it's a lot more common in other MMOs. I can think of quite a few cases from a certain fantasy MMO where the devs did similar actions and I barely played that MMO.
If so, I'm sorry, but this is one of the few times I feel justified in saying that someone's opinion is wrong. What I really think you would be expressing here, if I've correctly identified what you're disagreeing with, is that you personally agree with the devs doing this. That's not the same as saying that the players don't have a basis for complaint when the devs make changes under auspice (3). You're saying you like for the devs to do this, but that's your opinion. You're not wrong for having that opinion, but you would be wrong for suggesting that everyone else should share it.
I guess I should have said the players have a potential basis for complaint with category (3). Some may agree with a given change or not, but by definition, (3) is a mechanical change with a subjective basis. Not everyone will or should agree with the devs' subjective views. We're stuck with what they decide in the end (unless we can convince them to change it), but it's always worth voicing opinions about what we do and don't like when they are making changes - especially ones not rooted in game balance.
If instead, you feel that category (3) really qualifies for the label "exploit", I don't know what to tell you. I think that's nuts.
Edit: Let me be clear. I am not trying to say that no change of type (3) is ever going to be for the better, but I have both played under and been the game master that herded players down the "one true path" to completing an encounter. It is never as satisfying to do that than it is for the players to find a novel way to complete the encounter that has never been thought of.
"We didn't want it to work that way" is almost never a satisfactory reason for a change to any game encounter in my experience, as long as we aren't talking about something that was being changed because it was boring or something like that. I'm struggling to see how this particular change does anything to improve the experience of the Trapdoor encounter, and so to me it feels petty. -
Heh, I have a copy of that video from way long ago. I had forgotten about it, though.
I remembered the scene of Statesman flying through the Rikti ship. The vid makes it look like the heroes kicked a lot more butt in the Rikti war than the canon does. (Not a complaint, just an observation.) -
Yep, that's almost certainly it. Thanks for the heads-up. I have always relied on either advance notice of patches (maybe I missed this one) or the game version warning.
Much obliged. -
OK, maybe it's just a time-to-kill thing on the Bifurcations making it seem like he respawns them instantly/really soon. I did this on a DDD, but she's an IO'd out beast actually specced to do about as much damage as she possibly can.
I didn't have to lean on it, but I'd be a little surprised if Howling Twilight didn't absolutely obliterate Trapdoor's regen, even with a few Bifurcations out. Of course, if you're having trouble defeating the Bifurcations before they respawn, you might not be able to make sufficient use of the 30 seconds of floored regen against an EB's HP. My DDD killed the Bifurcations and got back to Trapdoor in short order. -
Quote:I'm really starting to wonder if there are two versions of this encounter. With me he did nothing like this, after six different times through.The problem is that killing the bifurcations means that he INSTANTLY respawns them, and they seem to respawn faster the faster you kill them.
Are we missing something here, like he spawns more Bifurcations if you have a lot of pets deployed? -
Quote:I don't understand this. Are you saying risk is not a factor in this case? Or are you saying that it should be an exploit on the basis of risk, and thus pulling him somehow minimizes the risk?I'd say the disconnect is the notion that risk is not part of the equation - people breaking encounters to minimize or negate the risk of defeat (as opposed to the risk inherent in completing the encounter as designed; doing things like getting out of the way of whats-his-name's AE is not an exploit, because that's an intentional part of the encounter) is often considered an exploit, as well.
There are only three categories of things game devs would normally change about a given scenario to remove options for completion.
- Things that are "exploitative" in the sense that they trivialize the time to completion or blow the reward for completion out of proportion to the activity. Finding a way to kill Trapdoor in seconds or a way to make him worth five bubbles of XP would be an "exploit" under this category. Finding a way to defeat him at little or no risk of defeat is a variation on this, as it almost certainly reduces time to completion.
- Things that are blatant violations of the environment, such as finding a way to clip through the walls during the fight. Even if this didn't fall into the category above, it would be fixed by most developers because it's a jarring violation of immersion.
- Things that don't mesh with the developer vision of the encounter.
Item (3) is not in any commonly accepted way a sub category of item (1). It's a wholly different category of reasoning behind making a change. It is not about balance, or bugs, or "exploits" in the common gaming sense of that word. It is a change to enforce that the players to complete the encounter only in one of the ways that the developers intend.
When a change is done for reason (3) alone, I think there is basis for complaint from the players. If reasons (1) or (2) are in the picture, I don't think there is basis for complaint that a change was made, though the nature of the change may be another matter all together.
Your position seems to be that the devs are god, and therefore what they say shouldn't be questioned - anything they disagree with is automatically an "exploit". I couldn't disagree more, and I don't accept that definition of "exploit".
As a reminder, I already found this encounter almost trivially easy using brute force tactics, solo and on elevated difficulty, on every character I have performed it on. My objection to the change is solely on my objection to changes in category (3), above. -
All morning now, when I log in, I get to the server list, but when I click on any server, I get this message.
"No response from this server. Try a different server, or try playing this one later."
This response comes back immediately. There's no pause suggesting my packets are getting lost or delayed somewhere. It's more like the server (or something along the way) is denying my connections.
I have a TCP connection viewer, and it does show a very brief ESTABLISHED connection from CoH when I try to pick a server. That suggests to me that I am able to reach the server(s), but something there on that end is keeping me out. That's not 100% clear, though, since I don't know what that connection is - it could be a TCP connection to a log-in server while my UDP streams to the game servers might be being blocked.
I checked with another player in my area, also on Comcast like me, and he is experiencing the same issue. So it could be a Comcast thing. It tells me it's not my local config, though, which hasn't changed since last night in any case. The rest of my internet access seems to be fine.
Anyone else seeing this? -
Quote:I was running level 50 Mayhem missions on my DM/Regen on -1/x8, looking for the PPD defeat badge. I had to actually take it slow and use some inspirations during ambushes, because they would regularly get me to -60 - -80% defense. They killed me a couple of times.I imagine Paragon PD hurt much worse.
Man, those dudes are nasty without significant energy DEF/RES.
I can't fight large spawns of them on high settings without someone who, like you said, has very high defense or energy DR. -
Yeah, there's no generally applicable way to make this work until the Mid's team updates the program. There are things we could do that are sort of close, but none would be right except in specific cases.
The key thing we can't do is make an extra enhancement effect for every power that obeys ED. We could make enhancers that had the value we wanted, but what about powers that are already six-slotted? We can make global bonuses, but none of them would obey ED.
Where I've cared about it having the answer just right was in DPS chain calculations, and Mid's won't do that for you anyway, so I just added the extra calculations in my spreadsheet myself. Anything needing less intense calculation I just eyeball. -
When I read that, I assumed it was sarcasm. If it wasn't, I'm confused too.
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Yeah, I've run 6 50s through the arc, all solo. (One to go.) I've crafted the uncommon on four of them, and two commons on another. (One's still unslotted.) It's allowed me to do things I have fun being able to do, like solo pylons, on characters who couldn't do it before.
Clearly, I like it. -
Quote:Maybe, but that's not the same thing. The level 50+ mobs in PI or GV still have a level label attached. They con purple, but they say their level is 50, or whatever. Will a level shifted mob say it's level 58, or whatever? Maybe. If it doesn't, there won't be any way to differentiate them if we just get con colors.This is easy to discover in game right now. Take a level 1 character to Peregrine Island (or Grandville) and look at the level 50+ enemies. they con purple at +49 through +53. Therefore I will go out on a limb and predict that they will continue to con purple even when they start showing up at level 64 for a potential of +63 levels above the hero/villain viewing them.
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Quote:Baloney. I have never heard the word "exploit" used to describe innovative problem solving unless it gave unexpectedly large rewards. That includes completing an encounter in unexpectedly short time. I am not seeing any indication that that is the case in this scenario. If someone is willing to show otherwise, then I will accept the categorization of this as an exploit fix.That's what the vast majority of developers consider the definition of exploit, actually; what players here consider clever tricks (like pulling Trapdoor out of clone range) would be considered exploits and quickly squashed in other games.
Otherwise, calling this an exploit is a ludicrous twisting of the meaning of the word. -
Yeah, that Fire Blast damage is way wrong.
It should be 62.56 fire damage, with an 80% chance of four ticks of 6.256 more. If you assume all ticks land, that's a total of 87.584 and an Arcanatime DPA of 66.35. If you take the average, it's 82.592 for an ADPA of 62.57.
Smite should be 62.5 Negative plus 20.02 Smashing, for a total of 82.52, and a ADPA of 69.46.
It's a good thing to have a well slotted single-target ranged attack, IMO, but I wouldn't give up my melee chain to get it. If you only care about performance at near-50, that probably affects the decision some - losing Fire Blast due to exemplar would be a serious bummer with that build, IMO. I don't think you have the global Accuracy there to use Smite in your chain if you wanted to. -
Quote:And that has anything to do with anything I said how, exactly?Well, if you ever make an MMO and you actually implement a system where the definition of "exploit" (or even game mechanics themselves?) is defined by popular (player) vote...
I would like to see how that works out. It would certainly be something new in the MMO space.
My statement stands, and has nothing to do with letting what's an exploit be defined by the players. You offered a definition of "exploit" which is "players doing anything to complete a goal that the developers did not explicitly intend". That's an idiotic definition, which gives the developers the shield of "oh, it was an exploit" for any change which herds players down only dev-approved paths to completing a goal.
What in there has to do with changes made by the devs being the correction of exploits?Quote:As defined by whom ?
Right now, the developers get to make the rules. This is reality. They may have talked about some things, received feedback from players. But there has never been a case in the 6 year history of this game where player(s) forced the developers to make a change against their will.
And I agree with this system to the point that I play this game and pay money for my access to it. There are some parts I would like changed, and I have made suggestions regarding them. But the lack of those changes has not made the game unplayable to me - if/when that happens I will leave.
This is a change that limits player tactical choice. As far as I can see, it only does so because someone disagreed that a particular tactical choice should be valid, not because that choice was exploitative. My response was to your defense of this as the correction of an exploit, and you have not rebutted that point whatsoever.
