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Posts
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Joined
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Once on Protector we got about 30 of us with the Crey Pistol together and tried to immobilize a Kronos. We all fired roughly at the same time and it didn't work.
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<QR>
Based on AE I dread but foresee the following badges:
Changed sides once - Saw the Light/Dark
Changed sides five times - Waffler
Changed sides 10 times - Can't make up your mind
Changed sides 25 times - What am I now?
Changed sides 50 times - Schizophrenic
Change sides 100 times - Lost
To change sides you need to complete the new task force at a Master Level (no temps, no deaths)
Please no Positron. stop the water-boarding. -
This is a known issue that a significant number of enhancements are missing at the ticket vendor.
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Look at adding a hostage that is in the top of the range you want and set their enemy guard group to single and action on being free to run away. They will automatically be free when someone enters mission and disappear before they can find them. That should limit your top end. Do the same thing with a hostage whose range starts at 20.
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But the end of arc bonus is supposed to be in Tickets. That is a bug.
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Over in the Market Forums they say the Bronze roll is the best for bang for your buck now. Once MA gets fully rolling it may change if everyone does that.
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How about a comment on the Mission Transporter power Icon changing to a gray button with a red X to stop confusion with the temp fly powers.
And by the way could you find an Icon that looks more .... teleporty? -
Castle - How about a small buff (5-8%) to damage to counter the loss of DPS from losing recharge in those pets most affected?
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I find that applying debuff toggles on a boss/EB/AV before they are engaged in close combat will have a high probability of causing their flight. So as a rule I generally don't apply toggles until they are truly engaged. Not saying that the AI doesn't need to be looked at but that is my work around.
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Multiple 5 Merit Rewards or Single 5 Merits Reward?
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I am still curious about the 5 Merit Rewards. Plural - rewardS. Not 5 Merits Reward but 5 Merit Rewards. What is the criteria for more than one reward? Every arc/TF complete adds 5 more merits? 5 merits for every 3 months past 60?
Inquiring minds want to know. -
Has there been any official listing of what comes with the Mac version as far as the extra goodies go? We got info on the costumes and Mission TPer but was there anything else like emotes?
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Grey cons will never drop anything so High Level folks in a low zone still would have no incentive if you added the Candy Cane drop to Snowmen. The only place that would help would be in giving incentive to zone appropriate level folks to clean up spawns.
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Are the wings, capes, and Mission Teleporter currently in the Mac Beta? If so are the capes available at character creation?
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<QR>
Do the Mac Beta users have access to the new Valkyrie costume set? Is the new cape available at Creation or after the Cape mission? -
Server: Protector
Zone: Galaxy City
Character name: Knight of Luna
Time: 2130 EST
Location: All
Mission: All
Mission Contact: All
Bug Description: Using the Broadsword - Slice power a PBAOE cone. If the target is out of range and running away and you queue up the Slice Power and start to chase it down. When you get in range the power does not fire if you and the target are running. Once character stops the Slice power fires. If I queue up Hack or Slash powers when I move into range the power fires while the character and target are both moving. -
There currently appears to be a bug in the Diminishing returns from Multiple TFs. The way it was presented each specific TF that is run again within 24 hours was to have their merits halved. What has been reported happening on several TF teams is that after running a Positron TF for full merits (55), running a Synapse TF awarded half merits (22).
Some folks have reported that in Petition responses it has been acknowledged as a bug. Others report WAI.
I hope this gets straightened out soon. -
Here are another couple of recent threads with lists of items rather than re-entering the items.
Base items we'd like to see
Base items we'd like to see Mk2 -
The latest info says all you need to do is enter your base and bang the prestige usage is recalculated using the new numbers.
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I think it could be data-mined to the point where the percentage of the exact powers taken could be used to balance the pool but that might be asking too much. If you just take the power distribution info by AT and a normal count of powers taken at the median level and at 50 you could weight the pool even better.
Another suggestion I would have would be to take some of the Low Utility Sets that have 2 IO recipes in the pool and reduce that to 1 recipe and put the other in Pool B. -
Synapse - Is the weighting of Pool C recipes ever going to be looked at to put into balance the count disperancy of high utility IO sets (Melee, AOE, PBAOE, Ranged, Defense) versus low utility IO sets (Snipe, Sleep, Confuse, Stun, Immobilize, Debuffing)? Right now in Pool C these are all weighted evenly with a much greater number of Low Utility sets than High Utility Sets in the pool. Power Counts below:
<font class="small">Code:[/color]<hr /><pre> Power Type Hero Villain Total 45-50 45-50 Power
Powers Powers Powers Pool C % No. %
AOE 41 39 80 2 4.5% 8.9%
PBAOE 42 38 80 2 4.5% 8.9%
Melee 63 59 122 2 4.5% 13.5%
Ranged 43 56 99 2 4.5% 11.0%
Defense 38 41 79 2 4.5% 8.8%
Resist 39 38 77 2 4.5% 8.5%
Heal 36 33 69 2 4.5% 7.7%
Hold 40 25 65 2 4.5% 7.2%
Slow 27 19 46 2 4.5% 5.1%
Immob 21 17 38 2 4.5% 4.2%
Stun 19 16 35 2 4.5% 3.9%
Pet 9 26 35 2 4.5% 3.9%
Sleep 13 8 21 2 4.5% 2.3%
Snipe 11 8 19 4 9.1% 2.1%
Travel 7 7 14 4 9.1% 1.6%
Fear 7 7 14 2 4.5% 1.6%
Confuse 4 4 8 2 4.5% 0.9%
Total Powers 460 441 901 44 </pre><hr />
Pool C distribution numbers below from Positron dated 19 February:
<font class="small">Code:[/color]<hr /><pre> Ok guys, I said that the drops were equal for each Recipe and I meant it.
Here is the drop table for level 45 to 50 Task Forces. This is STRAIGHT out of the
.def file read by the game:
Code:
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{
Recipe 1 Perfect_Zinger_D
Recipe 1 Force_Feedback_D
Recipe 1 Performance_Shifter_D
Recipe 1 Gaussians_Synchronized_FireControl_D
Recipe 1 Dark_Watchers_Despair_D
Recipe 1 Touch_of_Lady_Grey_D
Recipe 1 Aegis_C
Recipe 1 Aegis_F
Recipe 1 Call_of_the_Sandman_E
Recipe 1 Call_of_the_Sandman_F
Recipe 1 Celerity_C
Recipe 1 Devastation_C
Recipe 1 Devastation_F
Recipe 1 Executioners_Contract_E
Recipe 1 Executioners_Contract_F
Recipe 1 Freebird_C
Recipe 1 Ghost_Widows_Embrace_E
Recipe 1 Ghost_Widows_Embrace_F
Recipe 1 Glimpse_of_the_Abyss_E
Recipe 1 Glimpse_of_the_Abyss_F
Recipe 1 Luck_of_the_Gambler_C
Recipe 1 Luck_of_the_Gambler_F
Recipe 1 Makos_Bite_C
Recipe 1 Makos_Bite_F
Recipe 1 Malaises_Illusions_E
Recipe 1 Malaises_Illusions_F
Recipe 1 Numinas_Convalesence_C
Recipe 1 Numinas_Convalesence_F
Recipe 1 Pacing_of_the_Turtle_E
Recipe 1 Pacing_of_the_Turtle_F
Recipe 1 Positrons_Blast_E
Recipe 1 Positrons_Blast_F
Recipe 1 Sciroccos_Dervish_E
Recipe 1 Sciroccos_Dervish_F
Recipe 1 Sovereign_Right_C
Recipe 1 Sovereign_Right_F
Recipe 1 Sting_of_the_Manticore_C
Recipe 1 Sting_of_the_Manticore_F
Recipe 1 Stupefy_E
Recipe 1 Stupefy_F
Recipe 1 TimeSpace_Manipulation_C
Recipe 1 Trap_of_the_Hunter_E
Recipe 1 Trap_of_the_Hunter_F
Recipe 1 Unbounded_Leap_C
}
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The "1" in there is the weighting that that recipe has in relation to all the others. Each has
a 1 in 44 chance of dropping. If the 1 was a 2, then that recipe would drop twice as often
as any other (2 in 45), if it was a 10, it would drop 10 times as often as any other (10 in
54). As you can see, the game data itself has every recipe in the list as a 1, which means
that ANY of those has the SAME chance as coming up as ANY of the rest.
</pre><hr />
By weighting the pool appropriately you can have people more satisfied with the random roll option. -
Name: Woeful Knight
Global Contact: @Woeful Knight
Level of Classification: 50
Origin: Natural
Super Rank & Super Group: Grand Poobah Odds Bodkins -
Okay then I am just misinterpreting the title of your section as it says Arcane Empowerment Station Recipes. The other sections except for this and Tech Empowerment Station Recipes don't have Recipe in the title but use 'Item'
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Plasma - I am seeing Tier 1 empowerment buffs as needing salvage so there is a cost. For example Tier 1 Arcane Empowerment Station has KB protection:
Luck Charm, Inanimate Carbon Rod
Rune, Scientific Theory
Fortune, Mathematic Proof
So I guess no freebies there.