Custom Enemies/Groups Questions
Yes
No
No
Technoid - Lvl 50 Ice/Device Blaster
Mind-Render Lvl 47 Illusion/Forcefield
Hot-Pants - Lvl 37 Fire/Fire Tanker
Mr Pointy - Lvl 33 Spines/Regen
I have a question on custom groups, I'm trying to get the level range between lvl 20 and lvl. 30 and have added the appropriate leveled standard enemies to the list, but they do not spawn in testing and my custom enemies come in at lvl. 50 which I don't want. Do I need to go in and edit the standard foes or something?
Look at adding a hostage that is in the top of the range you want and set their enemy guard group to single and action on being free to run away. They will automatically be free when someone enters mission and disappear before they can find them. That should limit your top end. Do the same thing with a hostage whose range starts at 20.
Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)
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Yes
No
No
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Sigh. I suspected that was the case, but just hoped I was overlooking something. Thanks for the reply.
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Look at adding a hostage that is in the top of the range you want and set their enemy guard group to single and action on being free to run away. They will automatically be free when someone enters mission and disappear before they can find them. That should limit your top end. Do the same thing with a hostage whose range starts at 20.
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Or create a patrol from a group that covers the range you want and set it to spawn, preferably in the area of the map where your end objective is, when the mission objective is met. The players will probably not see it unless they go searching through the map.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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1) Can you rename a standard mob that you put in a custom group?
Yes
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A newbie author question - If you give them a shorter name than they had originally, does it make your custom critter file smaller?
No. The regular game mobs do not take up any real space, even in Custom Groups. They are just marked to be called from the regular storage location in the game. Custom Groups and Critters are so large because they store so much information about powers and costumes that is necessary for the game to properly show them. Names only take up a few bytes, not really enough to make a noticeable difference.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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I have a question on custom groups, I'm trying to get the level range between lvl 20 and lvl. 30 and have added the appropriate leveled standard enemies to the list, but they do not spawn in testing and my custom enemies come in at lvl. 50 which I don't want. Do I need to go in and edit the standard foes or something?
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I seem to be having the same problem. I have a small custom group with one custom Lt. and one custom boss. I have added four select standard minions in around the 20-26 range. (Just using any random minion in this range would mess up the story). When I ran this mish a couple of days ago, everything worked fine. But now I get nothing but Lts. and Bosses. I'm wondering if there is some sort of bug because this seemed to work at first.
I'm sure this has been covered elsewhere, but my search-fu is weak, so please indulge me.
1) Can you rename a standard mob that you put in a custom group?
2) Can you re-skin a standard mob that you put in your custom group?
3) Can you use the model/skin of an existing mob you place in your custom group, but assign it new powers?
Thanks in advance for your answers.