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Quote:As I've said, I've already put that in the suggestion that the @<home server> should be hidden if enabled in the options. Most of the time you can play without seeing the "@<home server>". You might see two characters with the name "Snow Globe", but if you have the home server hidden you'll not see it. Likewise if you look at your character name and have the option hidden, you'll just see your name. This doesn't affect your play at all.This. I'm not going to pretend to know what all is necessary for making cross-server teaming a reality, but if it involves @Anything at the end of my character's name when playing, I'm not for it. Now, if it only shows up while not on my home server, I think I could live with that.
Tell that to the person that said:Quote:Also, I think the OP would do better not to get so snooty. It's only going to derail your own thread. And anything that gets the ball rolling on cross-server play doesn't need road bumps in the way.
That isn't even getting close to being a constructive post.Quote:ETA - It does occur that this could be an attempt at an April Fools joke. It is is, I preferred Google's one.
In order for the servers to talk to one another, the servers have to be able to tell the difference between "Snow Globe" on Triumph and Freedom. Without that ability, you can't team cross server at all. Every character has to have an unique identifier. This is why there can't be 15 characters all named "Snow Globe" on Triumph. This is why the EU players with conflicting global names are having their global names changed. This is why the EU game accounts will be prepended with "EU" if there is a conflict.Quote:I don't think Ravenswing is saying your suggestion isn't needed at all. Only that it's just scratching the surface. I would imagine the highlighted part of the above quote to be the rest of the ice burg under the water. A really big ice burg. I mean, like, really really really big. But again, I'm just guesstimating.
I'm saying this with nearly 30 years of programming experience, and 12 years of database programming experience. Without an unique identifier, you will not be able to have cross server play at all. I'm not deluding myself, this will be the first step of many that is needed for cross server play. However without this step, nothing else can be done. -
Quote:My suggestion addresses that already:The solution to naming conflicts cross server should be invisible to the end user.
Without a unique character ID, cross server teaming is impossible.Quote:The <home server> could be hidden for those that don't want to see it most of the time, but could be accessed at any time like the current setting to show player name on target or mouseover.
There is only a few ways that characters could have unique identifier:
- <character name>@<home server>
- <character name>@<global name>
- <character name>@<account name>
- A character "Social ID number".
The last has more problems than any of the other three. How to petition a character? How to friend a character? How to send tells to a character? These after just 2 seconds of thought about it. The list of problems goes on from there.
No, that isn't any different than hunting separate zones. In fact without having an unique character identification, you couldn't team in the first place.Quote:A bigger roadblock would be hunt missions as cross server teams would only see each other in instanced missions.
So before putting the cart (consequences of cross server teaming) ahead of the horse (providing an unique character identifier), the developers should examine how to make character names unique. -
Quote:It is a necessary first step. Without the ability for the game to see the difference between say "Snow Globe@Triumph" and "Snow Globe@Freedom" cross server teaming is impossible. No matter what, conflicting names is a hurdle to cross server teaming.Naming is about the smallest issue involved in cross-server teaming. This does more or less nothing to facilitate it.
I suggest you actually read the suggestion instead of making comments based on what you think the suggestion is.Quote:You can already have the same name on multiple servers. You're solving a problem which does not exist.
Actually no, it isn't. Several players have cited that they don't want their global name visible all the time. Most recently Arcanaville.
Care to elaborate? Without distinct character names or the means to address them, non-permanent transfers (ie cross-server play) is impossible.Quote:Having a server-tagged name does not solve the issue of non-permanent server transfers. It barely even touches on the issues involved in doing that.
Other things needed for cross server play:
- The servers need to "talk" to each other to allow characters to move between servers.
- Transfer points need to be established.
Yup, you did because you failed to actually read the suggestion. I've been warned by the moderation team against saying anything further in this regard.Quote:I assume I fall foul of this since I'm saying your suggestion doesn't actually solve anything. This means you will ignore my comments, which is the intended purpose of this 'con.'
It is a critical aspect, and something that needs to be solved before the rest could be implemented.Quote:if you want cross-server teams, the investment in code development is far more significant than just tagging the name to uniquely identify all characters. In fact, that's pretty much the simplest aspect.
Next time try to be at least constructive. -
Quote:There is a very lazy EU web developer there.Is there any chance of using different colours to denote server status? I'm colourblind and cannot tell red from green in small amounts (i assume that these colours are used currently :P). Whats wrong with black and white, and maybe yellow for unknown. Surely someone doesn't have to slave their giblets off for hours on end to switch them. please.
They didn't use the HTML <img> "alt" and "title" attributes which were made for this exact reason.
<img src="/images/assets/shared/server-UP.png" alt="Server up!" title="Server up!" width="20" height="20" />
[/COLOR]<img src="/images/assets/shared/server-UNKNOWN.png" alt="Server status unknown." title="Server status unknown." width="20" height="20" />
All that would be needed to be added is the bolded/orange text.
Unlike the global name collisions for the upcoming global server list merge, this IS an accessibility issue. -
Suggestion:
Change all character names to <character name>@<home server> to allow for cross-server play.
Reasoning:
This suggestion would be treating each server as its own dimension, and allowing players to temporarily move to other servers (dimensions) for greater teaming opportunities.
Having <character name>@<home server> would allow cross-server teaming. If the character is permanently moved to another server, their home server would change. It would allow up to 15 players to have <character name>.
<character name>@Freedom
<character name>@Justice
<character name>@Pinnacle
<character name>@Virtue
<character name>@Liberty
<character name>@Guardian
<character name>@Infinity
<character name>@Protector
<character name>@Victory
<character name>@Champion
<character name>@Triumph
<character name>@Defiant
<character name>@Zukunft
<character name>@Vigilance
<character name>@Union
Initially, it could allow the Team Up Teleporter to act independently of the server so that you could always find a team for Incarnate Trials, and later expand to general cross-server teaming. The developers could make dimensional teleportation centers (Pocket D, Grandville Portal, Nerva Portal, Peregrine Island Portals) to allow for temporary transfers to other servers. When you log out, you get transferred back to your home server.
The <home server> could be hidden for those that don't want to see it most of the time, but could be accessed at any time like the current setting to show player name on target or mouseover.
By using <home server> instead of <global name>, it protects player's need for anonymity and allows players to have multiple copies of their character.
Summary:
Pros:
- Allows cross-server teaming! This is a huge plus.
- Allows up to 15 players to have the "same" name for their character.
- Doesn't immediately expose global name.
- Characters don't need to permanently transfer to other servers.
- Allows EU and NA characters to show "where they are from".
- It is a necessary first step in cross server teaming as it allows unique names for all characters.
- Would allow "Snow Globe@Triumph" to team up with "Snow Globe@Freedom" to do content.
Cons:
- People will misunderstand the suggestion and rant about completely unrelated things.
- It would require auto-complete to send tells/invites/etc.
- It would need an investment of time to program this.
- An individual server being down would block access to characters on that server.
- Some players consider @<home server> as ugly.
- Some players prefer completely unique names. However this is not only short sighted, but would actually BLOCK cross-server play.
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Quote:Again, you aren't understanding what I'm saying.I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.
Edit:
Did you even bother to read what you quoted? -
Quote:Not transferred, but having <character name>@<home server> would allow cross-server teaming. If the character is permanently moved to another server, their home server would change. It would allow up to 15 players to have <character name>.Um, this is how it already works, just without the @Virtue part being visible (or even necessary to be visible, since it's implied).
Unless you mean there can be more than one name on the same server as long as one was transferred from another server. But what happens to Steve@Virtue on Pinnacle when someone makes a new Steve on Virtue? Or is that player using up a char name on two servers at the same time?
And that solution wouldn't appeal to a very wide audience considering it would require transfers.
<character name>@Triumph
<character name>@Virtue
<character name>@Pinnacle
<character name>@Guardian
etc.
It would allow the Team Up Teleporter to act independently of the server so that you could always find a team. I think I'm going to start this in the suggestions section though, rather than derail this thread further.
Edit:
Suggestion thread added: Cross server naming to allow teaming -
Quote:Thinking about your post here, how about <character name>@<home server>? That maintains privacy (as much as possible) and allows up to 15 versions of that character name.Personally, I can't think of a worse way to do it, and I'm including assigning everyone a random set of digits as their character name.
My sheer animosity towards the general concept is a not insignificant part of the reason we have a /ghide command.
If the devs ever implement a global@local system, I doubt I'll be able to stop them, but I will change my global handle to the most creative protest I can muster that would withstand the EULA, and I'm a very creative person. -
You can pre-make a league. The problem (that some people see, not me) is that if your group is less than the maximum for the trial in question, the new LFG system adds up to the trial's maximum from the queue.
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Quote:I agree.Say what you will about soloists, it's the team exlusivists that really go against the spirit of an MMO.
That is my hope too, but I'm not going to fool myself into thinking it will not happen with these trials.Quote:I have run so many raids and TFs that kicking someone out of teams is a rare occurrence. I was on a team once where the leader kicked someone for a really stupid reason, and I simply quit the team. End of story. Rate it with 1 Star.
Actually, I find there are more people willing to explain then to kick out players. Dunno, I find this whole kick players out thing bordering on paranoia. Unless people are behaving like a total sociopath, they shouldn't be afraid of being kicked out. -
Read the following threads:
Feedback: LFG Queue
Feedback: Leagues
There are a couple more in the I20 Chatter section. The "short list" of excuses I've read in those threads:
- Medical reasons.
- Computer hardware.
- Just want to team with friends.
- Afraid they might get a leech.
- Afraid they might get someone they don't like.
- Wanting a challenge.
- Might think it is too much of a challenge with "unknown" players.
- Don't want to explain tactics.
- Don't like people that are not on a VOIP.
- Afraid that a player might mess up tactics.
- Just don't feel like having new people around.
- Stressing out over badges.
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Until you find a group that will kick outsiders. Given the extensive threads in the feedback section, those solo players will get kicked repeatedly.
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Ok, for binds, those should work. For macros, you'll experience problems.
For a macro, I'd do the following:
/macro test "chanusermode apex hotline Elimist -send"
Then right click and edit the macro to put quotes around "apex hotline".
Or click on the offender's name and select silence. You know how fast that works.
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Quote:Depends on if those 15 minutes happened around midnight for the billing server's time.Hmmmm...one of my 3 accounts had a credit card that expired this month. I forgot to change the billing info...duh...then I got an email while I was online that the payment didn't go through. It was fixed and paid for within 15 minutes.
So...what are the odds that I'll get hosed on the missing 15 minutes?
If it happened earlier in the day, then you should have nothing to worry about. -
Actually it is far more likely that they are worried of continued account hacking of Aion.
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Let's see:
Trenchcoats - one character
Greek symbol chest pieces - no characters
Belly Shirt, the Hacker, Desire, and Disco patterns for Females, Scottish Kilts for Males - several characters.
two sets of wings - use these a lot, but also use wing recipes and valkyrie pack
Samurai Armor - a few characters
shoulder capes - I think I have one character with one.
Tech Sleek - I use this a lot.
Signature group logos for chest pieces (Freedom Phalanx, Vindicators, Vanguard, Arachnos, PPD, Cage Consortium, CoT, Council) - never.
Boxing Gloves, Champion (belt), Boxing Shorts, and Boxing (boots) - one test server character that I've abandoned.
Crab Spider, Blood Widow, Mu Mystic, Wolf Spider Helmets - a few characters.
So yeah, the costumes get a lot of use... Not really. -
Quote:Well, that was unexpected.In the meantime, we are very excited about Issue 20 launching next week!
I notice that you didn't mention anything about players being locked out of their NCsoft master accounts at the beginning of the month. I've lost several in-game friends for a security system that is actually worse than what it "replaced". I expect to lose more as other players game accounts come up for renewal. -
Yes, you need a lot of perception and luck to see him. He is a very fast Spectral Demon with Shadowfall (or something similar) on. He tends to zip around the map anywhere from sea level to nearly the zone ceiling, but tends to like 200-300 yards up.
At any rate you might want to specify which server you are on. You might also ask in your server's badge channel(s) and server forum. -
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Quote:Of late? You mean since August 2009...Take a look here: http://boards.cityofheroes.com/showthread.php?t=256229 - it's a fairly regular problem for a lot of people of late.
Here is an older post than the one you mentioned:
http://boards.cityofheroes.com/showthread.php?t=237802 -
I actually like this better than color-coding. Labelling each room (preferably by hint text) instead of using color wouldn't be a problem for colorblind players.
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Quote:You might want to check your spam filters.My experience differs.
I've only gotten a thank you for the purchase note, with order number and a This code was applied to the City of Heroes / City of Villains account xxx without a code displayed.
I wonder if this is an option in account settings or somethng. As above, I've never gotten two emails, with one with having the entire code.
The purchase email has the subject of: "Thank you for your purchase from the NCsoft Store"
Followed by an email with the subject of: "NCsoft Serial Code Applied"
The second email body is always the same (expected as an automated system):
Details hidden, of course. This is the one with the full code.Quote:You have successfully applied the following serial code to NCsoft Master Account: XXXXXXXX
Date : <Insert date here MMM DD YYYY>
Game : City of Heroes
Account: XXXXXXXX
Serial : XXXX-XXXX-XXXX-XXXX-XXXX
Type : <Insert type here, PERK or RETAIL>
Save this e-mail for your reference. You may need to provide the serial code to a customer service representative to obtain customer support.
We look forward to seeing YOU in the game!
The NCsoft Team -
What Master-Blade said.
