Snow Globe

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  1. Quote:
    Originally Posted by Rylas View Post
    I started a thread asking if it was possible, but I suppose that means I expected to be able to do so. Perhaps I misread who you quoted. I do expect the devs to anticipate this would be a desired mechanic; controling the size of ones team/league.
    Yes, it was brought up. However it was implemented the current way anyway. It was also promoted as an inclusive system, not an exclusionary system.

    Quote:
    Originally Posted by Rylas View Post
    That doesn't necessarily mean it's easier than a full size league, and you know it.
    It also doesn't make it any more difficult either. If a group goes in with less than the maximum, they should not expect the trial to be more difficult (scaled to the max with a minimal team), as the trials are specifically designed to scale with team size. Suggesting otherwise is just a falsehood.

    Quote:
    Originally Posted by Rylas View Post
    No, the trials are new tech for forming UP TO certain amounts of teams who want to acheive the same goal, and for gaining access to new rewards. The LFG is a tech made for grouping people, and that should be adjusted so that the OPs situation doesn't happen. Because regardless of your limited perspective, people will kick LFGers if they want to, and they suffer from that when they could have been placed in a team that was open to them.
    Yes, people are jerks. That doesn't mean we have to enshrine their ability to be jerks. Asking for a league lock option will not stop people from being jerks. However, having a league lock would make it even easier to "make sure" that people don't join from the queue.

    If there are that many leagues, then the player would be on one already. There wasn't so the game put them into that league expecting that players are less likely to be jerks and perhaps meet a decent player just looking for a good time.

    The best possible solution is to remove the ability for players to be jerks, so the best possible fix for people in the queue just looking to play is to remove the ability to make a league before entering the trial.

    Quote:
    Originally Posted by Rylas View Post
    So the game should be built around your limited perspective, and not to something that works for both sides? Man, and they say people looking to limit their league side are elitists.
    As I've heard plenty of times in this section: Present a compelling argument for change. "Because I don't want to team with people outside a limited group" isn't a compelling argument in an MMO.
  2. The best thing I can suggest is to see if you can change the settings in the nVidia Settings Panel. Other than that, I don't think I can help with what you are asking for.
  3. Quote:
    Originally Posted by Rylas View Post
    Did someone say there should be an expectation?
    You started a thread in the player questions section with that expectation.
    Quote:
    Originally Posted by Rylas View Post
    I thought scaling implied congruent reduction. Not just easier overall.
    Less mobs, lower ranks.
    Quote:
    Originally Posted by Rylas View Post
    We're talking about "trials." And the minimum amount for one of them isn't even multi-team.
    The trials are raids. It doesn't matter if one of them has a minimal size of 8, they are still raids. They are not strike forces, they are not task forces. They are new tech meant to open players to teaming with other people. If you have teamed with another player and dislike them to the point of ignoring them, then (and only then) should the game step in and prevent them from teaming with you.
    Quote:
    Originally Posted by Rylas View Post
    obvious neglect of the other side's concerns.
    As far as I see, there really isn't any reason to have or expect a private league. All the expectations for limiting and locking leagues are, from my perspective, excuses for denying people access to the raids.
  4. Quote:
    Originally Posted by Rylas View Post
    But we're working on the assumption that if people had the option, they'd ALWAYS have locked leagues.
    It is human nature. There will always be more excuses (and that is all that they are, excuses) to turn away people than reasons to team with people you don't know.

    Quote:
    Originally Posted by Rylas View Post
    Be honest, in the majority of trials you've been on was the league leader cherry picking people or sending out global messages to build the team to the max size?
    I've been in situations where both occurred. I've been a league leader either cherry picking (and not always to the max amount) or just sending out global messages to build teams. If I don't have a full league when I've started, I fully expect people to be added from the queue.

    In fact, I've welcomed them with 1 exception. That person was on my ignore list (for griefing multiple MoLambda attempts) and someone else wanted them. They didn't get to queue with me. If they tried to enter with the queue, they wouldn't have succeeded because of the ignore restrictions.

    Quote:
    Originally Posted by Rylas View Post
    A set up like this would have been much better, and it could have allowed for people to lock their league if they wanted to.
    It is only better if you accept that private leagues are good for the game. I don't. The queue system was meant to open opportunities for players to come together, not keep them apart.

    Quote:
    Originally Posted by Rylas View Post
    The fear of people never finding leagues if this happened is baseless.
    Just like I think the reasons for wanting private leagues are baseless.
  5. Quote:
    Originally Posted by Atilla_The_Pun View Post
    This disallows players from attempting to run an 8 man Lambda or 16 man BAF if they choose to. Since we have no difficulty settings on these trials how else would you recommend we attempt to raise the difficulty level?
    There should be no expectation of players wanting to form a private league in the current trials.

    As for raising the difficulty, try unslotting incarnate abilities. There is also an indication that the raid leader's difficulty settings also affect mob size. The mere fact that you are running less than the maximum amount of players automatically reduces the difficult of the trials, in case you didn't know. The game automatically scales to league size on the trials.

    Quote:
    Originally Posted by Atilla_The_Pun View Post
    Nevertheless, this is yet another argument in favor of creating Incarnate content for smaller groups (e.g. 1-4 players).
    Yes, because those wouldn't be multi-team raids.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    "Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.
    Upsides:
    Quote:
    Originally Posted by Second Measure View Post
    We’ve made it accessible, challenging, and rewarding. You’ll feel powerful when you defeat these encounters and you’ll feel powerful using the Incarnate Abilities.
    By not having a league lock, the trials are accessible.

    Quote:
    Originally Posted by Second Measure View Post
    About those groups, you don’t need to pre-assemble a team to get in. We’ve added new functionality to the LFG window to let you get directly into the Incarnate Trials without creating a group first.
    By not having a league lock people don't need to make teams before starting.

    Quote:
    Originally Posted by Second Measure View Post
    You don’t need to be in the most dedicated, largest Super Group on the server or have a friends list for your friends list’s friends list. Heck, you don’t even need to know anyone on the server. You just have to click a button.
    By not having a league lock you don't have to know anyone that you are teaming with.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it?
    There shouldn't be ANY expectation of being able to form a private league at all. That is the crux of the matter. Once a trial starts, the option to kick someone out of the trial (not the league, but the raid zone) should be removed as well.

    Quote:
    Originally Posted by Second Measure View Post
    Incarnate Trials are not Task Forces and Strike Forces with a different name, they are an opportunity for players to come together in a new way to team up as they ascend to power and overcome tremendous challenges.
    Despite the fact that people want to insist that they should have the right, like in Task Forces and Strike Forces, to control their group they can't because Trials are not TFs or SFs. The queue system is to provide an opportunity for players to come together. By locking leagues or trying to make private leagues, players are denying others the opportunity to come together like the developers have stated.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members.
    You might want to read this carefully:
    Quote:
    Originally Posted by Second Measure View Post
    The Trials are built on evolutionary tech and design philosophies that have influenced the last few issues and which come together as the foundation of the Incarnate System. I doubt any complex feature we add to City of... will be the perfect fit for every single player’s preference (even a feature as straightforward as Day Jobs had its detractors)
    The trials are a new tech and design philosophy.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    You see that word "Team" there?

    Yeah. Note that it's different from "Zone?"
    You're right, I will correct that to use a single word instead of "team" or "zone". The proper word would be "raid".
  8. Quote:
    Originally Posted by Adeon Hawkwood View Post
    If someone is added to a pre-formed but understrength league wouldn't it be better if they were added to a league that wanted them instead of one that didn't?
    Assuming that there is another league forming at that time, and I can tell you that isn't always the case.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree.
    For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a raid falls below the minimal amount, other players can enter no matter what the league leader wishes.

    Quote:
    Originally Posted by Memphis_Bill View Post
    That's the only number that should matter.
    The way the trials/raids work seems to disagree with your position.
  10. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ok, so what is the justification for it only working on those particular numbers?
    Because those sizes are the maximum amount of players for the trials in question.

    16 players - Lambda
    24 players - BAF

    Just like there are max limits for zones, those are the max limits for the trials.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'll also add that I find the "no private leagues unless it's a full size league" idea to be very irritating. If the devs don't want private leagues why allow them for 16/24 man leagues? If that is the direction they want then they should limit the maximum size group you can queue with so that all league sizes are equal.
    Actually it probably would have been better if they didn't allow premade leagues to enter the Queue at all. That way everyone would have to enter the queue and take what they get.
  12. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Which is pretty much already happening. The fact is there IS a league locking option, it just only works for 16/24 man leagues.
    And if players want a locked league, that option is there for them.
  13. Quote:
    Originally Posted by Arbiter Oates View Post
    The Lucky badge should be awarding. Please let me know if you are not getting it.
    There is no reward chatter or "badge earned" message on any of the following types of badges:
    • Veteran rewards badges.
    • Loyalty reward badge.
    • Anniversary badge.
  14. Quote:
    Originally Posted by Rylas View Post
    And by allowing people to limit League size that negates this intent how? Are you saying every league would lock out people in the queue?
    Yes, having the option to lock teams is a self-fulfilling prophecy. Already people are misusing the team locks to try to do this.

    Quote:
    Originally Posted by Rylas View Post
    So if you're on a team of 8 with no -res fighting against Marauder, you won't have a harder time? Granted, fewer players doesn't always mean greater challenge, but it can. Team build certainly can allow for greater challenge and people should be allowed to build for it.
    Team builds has no factor in this. A team of 8 faces less challenge than a team of 16.

    Quote:
    Originally Posted by Rylas View Post
    No, the team doesn't have to adapt. They could just kick the players that filter in. How useful is the queue now if that's what happens? There's no reason a more versatile LFG Queue can't be built while still making it easy for people to find teams faster.
    A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
  15. Quote:
    Originally Posted by Fleeting Whisper View Post
    Or... it was a private league.

    It's my understanding that the 'locked teams' is supposed to prevent people being added from the queue, thereby allowing people to build private leagues, but the locked teams is a bit buggy. For example, sometimes there will be someone alone on a team, and the game will lock the team without that player doing anything. And then the player can't unlock the team, and the league leader can't move them ,since their team is locked.
    This MISUNDERSTANDING is complete rumor and is COMPLETELY FALSE.

    The team lock is to ONLY prevent the league leader from making changes to the team composition, nothing else.
  16. Quote:
    Originally Posted by Forbin_Project View Post
    Heck I want to be able to name all my vet-pets.
    I'd like to have the ability to name most player summoned pets (primary and secondary powerset pets, vet pets).
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    No other part of the game requires you to take random people onto your team
    Exactly. If you want a pre-made team, then there is plenty of content to do so.
  18. Quote:
    Originally Posted by Rylas View Post
    For those that think the the league leader was being unreasonable, think again. The game doesn't give you any means to avoid the situation if you want a private league.
    The leader was being unreasonable. The reason why the game doesn't give you any means to make a "private" league is that the developers didn't want private leagues.

    Quote:
    Originally Posted by Rylas View Post
    Nothing says you HAVE to take extra league members YOU DIDN'T INVITE.
    Actually the LFG system does exactly that. If you don't want extras, then fill up the league before entering the queue.
  19. Quote:
    Originally Posted by Lothic View Post
    Yes I'm pretty sure I understood that intention. But that doesn't mean that it isn't fundamentally flawed.

    If I'm forming a league, just as if I was forming a team, I should have control over who's in that League if I -want- that control. If I don't care who's in the league then sure let the LFG tool do its magic to help me fill up the league. But if I DO care who's in my league then don't force me to have to kick people who might have otherwise had a chance to be funneled towards another league that doesn't care.

    If the Devs wanted to do everything possible to make sure every league was filled to maximum why did they bother to impose "minimum league sizes" in the first place?
    Better ask the developers that question, not fellow players as we don't know what they were/are thinking. Despite several heated threads on this very issue they have remained silent. We are left to determine their intentions from the producer's letter and the fact that this system has remained in place through many months of beta testing.

    Personally, I expect that the minimum league size is there to ensure a chance of success and the filling up to maximum to be their way to fulfil the promise that players will be expediently found a team to do a trial with.

    Edit:
    An I agree with posters in the thread you linked to that the leader in question was being a jerk, not the person just wanting to do a trial.
  20. Quote:
    Originally Posted by Rylas View Post
    Why? Because we want to keep leagues to a size we prefer? It's no different than running a team at a size we prefer.
    Except this content was designed specifically so that, according to the producer, a player didn't need to know anyone on the server to join one of these trials.

    Quote:
    Originally Posted by Rylas View Post
    What if 8 people want a bigger challenge by being limited?
    They can learn to be disappointed. The trials are designed so that the challenge scales with the amount of players, so starting with fewer players automatically decreases the challenge. The theory that fewer players equals greater challenge is a false theory.

    Quote:
    Originally Posted by Rylas View Post
    What if 8 people want to try a very specific tactic that requires full team cooperation and planning that random players thrown into the mix aren't going to want to do?
    The team can adapt or not. That is isn't the game's problem or the queue's problem.

    Quote:
    Originally Posted by Rylas View Post
    What if you're going for Master of and the person joining doesn't want that?
    It they screw it up, put them on ignore and try again another time. The league will try to prevent them from teaming with you in the future.

    Quote:
    Originally Posted by Rylas View Post
    What angle are we not considering that negates these concerns?
    Because those concerns were deemed less important than fulfilling the promise of allowing quick teaming. If you want to limit your team, then there is plenty of content that you can choose to do that will allow it.
  21. Quote:
    Originally Posted by Rylas View Post
    If someone wants to have just the minimum size league for a trial, is there any way to keep random players from being placed into the league from the LFG Queue?
    No, what you are witnessing is how the LFG Queue is supposed to be working. It is the developer's intention that if a league enters with less than the maximum amount of players that the LFG Queue then the game will try to add players up to the maximum amount for the trial from the queue.

    Quote:
    Originally Posted by makerian View Post
    Even if you lock teams? Say, for example, you create 6 teams of 1-2 people, lock them all then Queue up. Can someone enter an 8 person iTrial when you do that?
    The team lock is only, and I stress ONLY, to prevent the league leader from making changes to the team that is locked. It does NOTHING to prevent changes made with the entry to a league.
  22. Snow Globe

    Master of Lambda

    Quote:
    Originally Posted by Lothic View Post
    The irony here is that getting only 10 of one type or the other at a time is probably harder than getting all 20 at once.
    Actually it is a lot easier to get 10 instead of all 20.

    Quote:
    Originally Posted by Lothic View Post
    But I think the real "challenge" of doing the trial multiple times is that you have to have enough control over the herd of cats (a.k.a. the League) to make sure that people not only get the right kind of temps at the right time but that they don't use them during prolonged fighting. It may be easy enough to slam through that trial once, but 3 times basically "proves" that you getting the Master badge wasn't by pure accident.
    Actually I think all that proves is whoever designed the Lambda badge requirements didn't care that they were essentially making 3 badges with one requirement. Additionally I think the same "stick it to them" attitude that got us the RV Isolator solution is in play here.

    I think they are counting on people wanting the rare component from the Master badge to entice people with doing it. However, given the increased difficulty that component should be increased to a very rare component.
  23. Quote:
    Originally Posted by Catharctic View Post
    I'm guessing it's a MEGA-late April Fool's joke.
    No, that other superhero MMO just introduced rainbow flight for purchase.
  24. Yes, hit F10 while starting up. Look for Onboard Audio (probably in Advanced, near the bottom):

    Highlight it, hit enter, select "enabled", Save & Exit the BIOS.

    That should restore your sound. I'm unsure if it will transmit through the HDMI or not, but at the very least it will restore your computer speakers.
  25. Quote:
    Originally Posted by EvilRyu View Post
    Specificially the one for the fake nemesis kills. I been doing missions and what not but its just too slow with so few boss spawns. I could turn the settings to +8 but then I get slaughtered due to vengance. I guess what I am looking for is an easy way to get this badge on heroside without hunting greys. This character is a lvl 50 scrapper with incarnate boosts.
    Do flashback missions from Maxwell Christopher. He deals in Nemesis, Rikti, and Council foes.

    http://wiki.cohtitan.com/wiki/Maxwell_Christopher

    You might also want to check out a few missions from Unai Kemen.

    http://wiki.cohtitan.com/wiki/Unai_Kemen