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We just saw it as a studio...
And everyone went to schwarma for lunch.
Regarding the film: HO LEE CARP. Well done Joss, well done indeed. -
Quote:I wouldn't say you misinterpreted anything. However, it's also entirely possible that perspectives can change over time. There's a lot of things that people said would *never* happen with CoH that have over time.The reply, from my perspective, wasn't so much as percentage of whether or not they'd like to make it available, but rather that while some would like to offer it to everyone some things were said in the past that are keeping it exclusive.
At least as long as there are people still working there that remember what was said about it being exclusive.
That was what I took away from the exchange at least. But then again, I could have misinterpreted the meaning based on my own perceptions.
The important thing is that we don't make decisions such as this in a vacuum, which we don't. -
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We're seeing it as a Studio tomorrow morning, so if the devs come back with some craaaaazy ideas, you'll know why.
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His accent, much like his plots, is a mystery.
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Just a reminder that this will be happening.
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Oh this is easy:
Trolling Deterrence System: Every time you're caught trolling, apply 1 hour of power suppression account wide.
I'm pretty sure that would inspire endless rage. -
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Quote:I understand, and appreciate what you're saying here.But again, vBulletin allows for multiple/alternate forum skins. You, as the admin, can choose Option #1 as the default skin but it'd be reaaaaaaaaaaally nice to have Option #2 available as an alternate. My vBulletin site has 4 customized skins to choose from (some folks like text against light background, others like text against a dark background).
Definitely something you guys should think about down the road (ie a hero skin, a villain skin and then a "Current Issue" skin that you can rotate out).
I'll look into offering a generic skin for the forums, but to set expectations, this isn't something that would happen until Issue 24 at the earliest. -
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It wasn't restricted to PVP, but rather to all questions.
We didn't really have a Q&A session as that was not the focus of the Player Summit. We instead focused on 2 workshops (design a power set, design a costume set) and a make your case workshop (zone revamp). The only Q&A sessions revolved around Lore and Story and the Paragon Market.
In short, PVP wasn't singled out. We didn't take questions about Powersets, AE, Bases, crafting, etc...It wasn't a topic open for discussion.
Will it be at further Summits? Who knows...it's possible.
We all know that PVP is not a priority for the development team. I've never blown smoke regarding that fact and will always be very up front with it. There's a multitude of reasons, but if I have to point at two:- Once we start opening the Pandora's Box of PVP we cannot close it. PVP is a constant battle requiring constant tuning, power balancing, nerfing, buffing, etc, etc...To be honest, that's not our focus. We have limited numbers of Systems Designers and their primary focus is on creating new Powersets, proliferation and revisiting older Powersets (when there is time.)
- PVP activity is not a priority for the vast majority of our Community. Yes, I agree that the argument could be made that it's a symptom of the cause rather than the cause itself, however it is what it is. For better or worse, City of Heroes is a PVE centric game where (many, *not* all) players would rather the challenge of designing an amazing costume than duking it out in the arena.
Go ahead, I'll wait.
Now that you've started reading again, here's the rest of the story:
We continue to plead the case of the remaining PVP Community to the development team. I continue to push for changes to PVP to be made and improvements to be considered (Keep in mind, improvements in recent memory such as the individual settings for Arena matches were done in one developers spare time, after hours.) There are ideas, and even devs who really want to do things with PVP, but *anything* we would consider requires code work, possibly animation work, and definitely a significant amount of systems designer work. The designers, engineers and artists are already tasked to the max, already working multiple hours of OT and already pushing extremely hard just to get the content we are working on out the door to the players.
There is no lack of desire to do something, anything, with PVP. There is a difficulty proving that it's better to work on PVP over a new Powerset.
And to answer the OP: Yes, I occasionally PVP on my personal account. No, I won't tell you what my global is and no, I will not 1v1. -
To be clear, this does nothing to change the actual view of the fora themselves. This is a background skin that will not in any way alter the VBulletin frame which the forums are in.
The image you're being shown is at full resolution. -
Totally.
(I'll talk to the design team and see if we can't get a red layer put on with saturation turned way down so we're getting a subtle red to complement the fora body. No promises, because I'm not sure how their schedule currently is.) -
A premature reassignment on our part . We'll fix it.
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With Issue 23: Where Shadows Lie, we'll be rolling out a new look for the City of Heroes website and forums. I figured that since so many of us spend hours looking at the forums, why not let the Community have a say in what the skin of the forums will look like?
Take a look at the options below and be sure to cast your vote above!
Option 1
Click the image for full size.
Option 2
Click the image for full size.
We'll run this poll until Wednesday, May 9th, 2012. -
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Quote:The fact that you do this for fun is terrifying.During the Pummit, I believe it was announced that NCSoft sold over 600,000 super packs (aka three million cards). Based on the best information we have available for super pack content, I can estimate how much "stuff" has been delivered to players in superpacks. For those that like number blizzards, here's my super pack results:
Estimated number of cards by type:
Common: 1,326,000
Uncommon: 600,000
Rare: 600,000
Very Rare: 474,000
Estimated Consumables (totals, not cards):
Medium Dual Inspirations: 132,600
Medium Team Inspirations: 99,450
Medium Team Dual Inspirations: 66,300
Large Dual Inspirations: 116,025
Large Team Inspirations: 82,875
Large Team Dual Inspirations: 49,725
Enhancement Unslotters: 397,782
Enhancement Boosters: 1,268,980
Enhancement Catalyst: 38,548
Revive Temporary Power: 289,978
Restore Temporary Power: 289,978
Experienced Temporary Power: 454,032
XP Booster: 247,439
Windfall Power: 227,766
Prestige Booster: 49,725
Estimated ATIOs: 260,792
Estimated Reward Merits: 25,810,525
Miscellany:
Estimated value of ATIOs in superpacks based on current pricing: five to fifteen trillion influence
Under optimal conditions, maximum number of Black Wolf pets that are statistically likely: 1428 (approximately one in 420 packs)
Estimated Points spent on Superpacks: between 36 and 48 million
Estimated Value of Points: $375,000 - $600,000
(numbers do not factor in reward token purchases) -
Quote:MehI'm filling this out right now, but it's kinda difficult when the neutral option is "meh" - that sounds more dismissive of something, rather than being not that interested in them
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Quote:To be honest, by email address, we don't know you from Adam. Regardless of that, I would hope you've never felt pressured by the Development/Community team to not be honest, so long as it's presented in a respectful and constructive manner.well took the survey, did NOT like it asking for my email address, we lose the ability to be more honest in comments, anonymous comments are some times more honest.
also saw a little bit of "nudging " in some of the questions. given the choices, instead of changing your views to fit the information, change the information to fit your views.
In other words, there's no one going through the survey results and making notes on your game account saying "this guy doesn't like new costumes" or anything of that nature. This survey has zero impact on your game account.
At the most, we might email players individually for some more detailed feedback questions. Even that is highly doubtful. -
Quote:A note we had from the last one. Unfortunately we didn't have time to get a new design for the badge. Maybe next time .I mentioned this to one of the gals at the reg table, but I'll reiterate it here.... the badges were really hard to read. The design was pretty, but the names needed a larger space and font.
Quote:Game night... awesome! A great way to break the ice in a casual way that was most familiar to all of us.
Quote:Single track paneling... I liked it. It allowed me to pick a panel to skip if I needed to (for food or nap), without having to choose over one that I really really really wanted to attend. It also fits for the smaller size of the event. If this ever expands into a larger event, I can see multi-track paneling becoming necessary.
Quote:Food & Drink: I'm pretty easy about food, but Hyperstrike makes a good point.. there should be some way to make notation/exception for folks with allergies... I have a friend who is allergic to nuts, so the coconut in the rice would have been a bad thing for him. The drink tickets were much appreciated, and I hope folks remembered to tip the bartenders.
Quote:Karaoke. I love karaoke... when it's done well. To put it much more politely than my real feelings on the matter; I was unimpressed with the KJ.
Quote:I love Dinah's. Great "old school" charm, yet very well kept up. In talking to the reception folks, they are constantly looking for ways to keep up with improvements. Wonderful.
Quote:All in all, a really fantastic experience that makes me wish I could do it every time. -
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