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Quote:I think Arbiter Hawk mentioned something about looking it, but I don't remember off hand now.Either Arbiter Hawk or Black Scorpion did figure out how to "fix" shield charge (at least in theory) but I don't think they actually implemented it.
On the general subject of dropping hints, you all would be amazed at how often the devs loved dropping hints at me and making me figure out what the heck they were talking about, rather than just telling me straight up. I figured out Martial Combat was coming when Arbiter Hawk told me I was "44% right" about something. A half hour later I realized that could only mean one thing, and about two weeks earlier was when I posted my "how I would do martial arts for blasters" post.
I think they enjoyed seeing how long it would take. Sometimes it took weeks for me to figure out what they meant. -
To answer my own question: http://www.youtube.com/watch?v=6bzekKQobB0
And its been there for a while apparently, not just in I24.
Black Pebble, while you were asking a programmer to sneak in an unlocked camera, did you happen to also ask them to turn sound back on in demo playback, or was that fixed and I'm just doing something wrong? -
For those with limited experience with demorecord and/or are not technically inclined, here's the step by step process of how to do this:
1. Log into LIVE and enter your base with any character. (This will also work on Beta and Test, but I'm assuming most people's bases are on Live, and important to note you can record on any server and still playback with the beta client, which is necessary for the free flight feature).
2. You might want to consider moving to a neutral room other than the one with the entrance portal, unless you like watching yourself zone into the base (actually, I haven't tested this completely yet; this is a bit of a guess as to what's going on, but its harmless in any case).
3. Type the command /demorecord filename where "filename" is the name of the file you want to set for this recording.
4. You can run this for any length of time you want; it works even if the recording is only a second or two. When you have a few seconds, stop the recording by typing the command /demostop
5. The recording will by default show up in the client_demos subdirectory under where ever your City of Heroes game client is installed. For example, on my Windows 7 64 bit system, my City of Heroes client is installed in C:\Program Files (x86)\City of Heroes and by default demorecord files end up in C:\Program Files (x86)\City of Heroes\client_demos
6. Go to the directory where your beta client is installed. On my system its in C:\Program Files (x86)\CohBeta. Find cityofheroes.exe. Make a shortcut. I rename mine "cityofheroes - Demoplay" but that's entirely up to you.
7. Edit the shortcut. It should look about like this:
In the target blank highlighted, you should see something like "C:\Program Files (x86)\CohBeta\cityofheroes.exe". Change that by adding to the end: "C:\Program Files (x86)\CohBeta -demoplay full_path_to_demorecord"
** Note that the additional stuff is *INSIDE* the quotes. **
For example, something like: "C:\Program Files (x86)\CohBeta -demoplay C:\Program Files (x86)\City of Heroes\client_demos\mybase.cohdemo"
CAUTION: whatever filename you gave in step 3, the game will append ".cohdemo" to the end as the file extension. You have to put that in the shortcut above or it will not work.
8. Run the shortcut.
9. Press F2 once. This will free the camera. You can now move using the wasd keys (plus x and space for up/down) and the mouse. The mouse is not inverted. Pressing F2 again will move the camera back to its normal position (where it was during the demorecord). Note that the demorecord will loop constantly: this may have an effect on the appearance of the demorecord if there are effects happening in the base (they might flicker, for example, as the recording loops).
10. When you want to exit, either hit ESCAPE or just close the client window.
Note:
- if you get disoriented or lost, F2 puts you back to where you started.
- the camera doesn't obey bounding areas: it can pass through walls, floors, ceilings, and objects
- walls, floors, and ceilings tend to have one-way textures. Meaning, you can see them from the inside, but they are invisible if you are on the outside.
- if you are one of those people that plays with the mouse Y-axis inverted, the demorecord free-flight camera doesn't honor that setting. It will take some time to get used to the mouse moving the wrong way vertically.
How it can fail:
1. Playback looks weird, I don't see my character or the base, just some weird dark sky.
Most likely the path to the demorecord file is wrong, and the client is playing back nothing with the default sky.
2. The controls don't work.
Possibility #1: you are using the live or test client. Only the I24 BETA client will work.
Possibility #2: you forgot to press F2, or you hit it twice.
Possibility #3: you are using keys other than WASD X or Space. QEZC don't seem to do anything, and I don't know if demorecord honors keyremapping although I don't think it does. For movement, WASDX, Space, and Mouse. -
Quote:As I said, my base is teeny in terms of complexity if not physical size. But I found a demorecord of a tour I took of an extremely complex base, and eliminating the actual walkthrough the demorecord including the base design block was only about 170k; it compressed down to 140k. That's a very small file size you would need to share your base design with another player.This little trick has made me insanely happy. Yay... And now I'm sad again. But less sad because I know I can save something from this game I love. Now we just need a place to share these demorecord files so people could take base tours of everyone's bases at their leisure.
My guess is a library of all the supergroup bases in existence might be only a few gigabytes of compressed demorecords. -
Quote:To demorecord: /demorecord filenameThis is super awesome.
But...
errr...
I have a confession to make...
I have never ever ever ever used the demorecord feature.
Okay... just once... but I never actually played the file back...
So, errrmm... how do I do that?
More specifically, how do I do that on beta?
Do I just copy the demo file into the beta folder?
And... when I "playback" the original demo, it... loops? or does it start looping and re-recording when I disconnect the camera?
To finish the demorecord: /demostop (note: zoning automatically terminates a demorecord)
To playback demorecord: make a shortcut to cityofheroes.exe. For these purposes, it should be the one in the Beta directory. Then in the Target of the shortcut where it says something like "C:\Program Files (x86)\CohBeta\cityofheroes.exe" add at the end "-demoplay full_path_to_demorecord_file"
That shortcut will run the game client and automatically run the demorecord file. Demorecords automatically loop continuously by default: to stop them either hit Escape or just close the window.
As previously mentioned, you can record on live and then playback with the Beta client. Just point the shortcut to the right location.
Also, there are demolaunchers out there, but this will work with no other software required. It will just require editing the shortcut when you want to play a different demorecord. -
Quote:That part I knew, but I wasn't sure what the continuous looping would do to the overall experience. It doesn't appear to be a big deal to loop a two second demorecord over and over, though, although amusingly one side effect of that seems to be that you'll see yourself zone into the base over and over again.Yes, you can record a 1ms long demo standing by the portal. The entire base map, including all rooms, items, and storage bin contents, is encoded in the "MAP" line at the start of the file, so freelook and/or demoediting will let you see the whole thing.
I'm still not used to mouselook without inverted Y-axis so I'm afraid my fly-thrus still look like they were taken by a drunken bumblebee, but this should give a very rough idea of what's possible here. My base is pretty spartan, its just telepads and storage, and some small amount of experimentation, but the idea is clearly very sound.
http://www.youtube.com/watch?v=PjOXiNFhQhU -
Quote:Note: I'm not sure if this is relevant to your statement, but live demorecords do playback on the beta client. In fact, the beta client plays back demorecords I made in 2004. The catch is, as I mentioned, when sequencers or animations changed sometimes the demorecord doesn't play back perfectly, but anything recorded recently on live, beta, or test clients should play mostly fine on the I24 client.lol yes...the computer was on =P
No I think I hit it twice the first time and then nothing happened. In any case, these demo tools really really help when making a demo.
I am torn now, want to be on the live game but have a bajillion videos I wanna make on Beta IF/before the lights go out...
If you're torn between playing live content and playing beta content, that's one thing. But you can play live content and demorecord it, and still use the I24 client to play it back with freeflight. Just to make sure there's no confusion. -
They say ignorance is bliss, but they tend to get hit in the head a lot.
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You can take BlackPebble out of marketing, but you can't take the evil out of BlackPebble.
On the other hand, BlackPebble might have leaked one of the most important upcoming features in I24 to people who want to preserve elements of the game, so he might be slipping a little. -
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Black Pebble may have provided an interesting option to base builders that want to preserve their bases in some form. In another thread he mentioned an unannounced feature that is in I24, and in the I24 beta client. There is a freeflight camera option when playing back demorecords.
In other words, demorecord yourself in your base for a while. Then play the demorecord back, but with the *Beta* client instead of the live client.
Now hit F2. Your camera is now decoupled from the original recorded one. You can now fly around the demorecord with wasd and the mouse. Hitting F2 again returns the camera to where it would have been in the demorecord.
I don't know if you can just stand in one place in your base or not when you record although I think you can: I haven't actually tried this in a base yet. But I've tested the feature with an old demorecord from a long, long time ago and it works. See this post: http://boards.cityofheroes.com/showp...9&postcount=81 for an example of the feature in action.
I will try to test this inside my base to see if there are any issues with it, but I have no reason to believe it wouldn't work. And this would allow you to fly around your base - or at least fly the camera around your base - if it works properly.
In fact, since cameras don't obey bounding boxes, you might be able to see your bases in ways you can't even do now.
Uberguy had the original idea that this would be very useful to base builders, so thank him for the idea to cross-post this information. I don't know everything about this feature yet: I only first played with it last night. I just thought I would get the information out there as quickly as possible, while I'm still playing with it. There may be problems, glitches, hitches, or other issues. But if it works, it might be a really nice way for base builders to keep a record of their bases - they could even show them off long after the game is shut down. Just keep a copy of the I24 beta client around.
Edit: because this seems to be a point of confusion:
You do not need to port your base to BETA. /demorecord on live. That file can be played back with the Beta client.
Note 2: Detached camera control has been confirmed to be working on the LIVE client for playback as well by multiple players. So there's no need for the BETA client at all. -
To me this is like asking what part of grandma I don't miss.
One day when I tell stories about City of Heroes, and I will be telling stories about City of Heroes, I'm not going to be telling about that time I steamrolled +6 missions with a team that did nothing wrong. I'm not going to be talking about the time I got MoLRSF on a cakewalk. I'm going to be talking about that first time I entered a mission and the mission wasn't there. I'm going to be talking about that time I entered the front door to a building and ended up in the middle of a forest. I'm going to be talking about that time I used Nova in the demon room and crashed my client; the time Elude was playing Whirlwind's animation; the four and a half hours I spent getting Zookeeper; the four and a half thousand hours I spent getting Empath; the time Indy port looked like the planet from The Mark of Gideon.
I will be talking about getting lost in Perez, getting lost in Orenbega, getting lost under Boomtown; getting lost in the Shard. Getting killed by that first sniper in PI, getting killed by that first ganker in RV, getting killed by that first Monster pull by the ferry, getting killed by quartz eminators, by stacked caltrops, by stacked vengeance.
I'm going to be talking about every single failed attempt to get Preservation Specialist.
And I'm going to miss all of it. -
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Quote:I would settle for something relevant. No one is claiming you can quantify fun. That's completely irrelevant to the question of whether blasters underperformed, and whether that underperformance was extraordinary relative to everything else in the game.Sad. But expected, I suppose you would like me to say something equally insulting to you ?
If you believe fun isn't quantifiable, then you can't possibly know whether blasters were as fun to play as any other archetype. The thing is, game designers have to make real decisions about real game design, and its specifically *because* they can't "quantify fun" that they don't try to. They presume, in a silly crazy sort of naive way, that if something performs much worse than anything else, and is abandoned more often than most things, and very obviously has gameplay issues when played by most of the paying customers of the game, that they should operate on the assumption that's a problem worth fixing, as opposed to speculating that perhaps the playerbase is comprised primarily of masochists.
That's separate from the more general issue of simply being impervious to reality:
Quote:It doesn't matter of course, your argument about performance gap is really meaningless. There wasn't any task in the game that blasters couldn't handle -
When you're finishing having whatever conversation you seem to be having inside your own head, let me know, because some of it is leaking out onto the internet and into an exchange that is about something completely different.
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Quote:That may be true, but it is completely irrelevant. Game designers balance games for the human beings that play them. The data showed that whatever blasters could do when we all weren't around, when they were forced to be controlled by human beings, there were lots of things they were not doing, like staying alive and leveling at the same rate as everyone else.It doesn't matter of course, your argument about performance gap is really meaningless. There wasn't any task in the game that blasters couldn't handle
That's what matters. That's the only thing that matters.
If you can reject numbers that casually, your subjective opinion of the situation should matter even less to anyone else but you. -
I'm glad to see that even with sunset looming, the forums continue to spin with all of the logic it has nurtured over the last eight years. I'm especially proud of the fact that posters can continue to post disapproval of posts that disapprove of posts that disapprove of posts that disapproves of something specifically because they disapprove of a disapproval with an absolute straight face.
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Quote:We used to tell people on Triumph to wait outside the goo because the goo buffed Hamidon. Or rather, other people said that and I made no effort to correct that statement, which is and has always been false.Ah, that makes a ton of sense. I don't think Justice peeps retreated all the way to the gathering rock, but it's been a long time and I joined that scene moderately late in the scheme of things. I recall falling back to the edge of the bowl, but it wouldn't surprise me if that was just me doing my own thing, as I am oft want to do even now.
The real reason raid leaders said that was to prevent people getting bored and start shooting Hamidon before he was held. Can't shoot him if you're waiting way over there, and the myth of the buffing goo made it easier to leverage peer pressure to prevent people from rushing Hamidon rather than raid leaders having to admonish players from doing so. -
Quote:Playback a demorecord with the beta client. As far as I've tested, this only works on the beta client.wait....detached camera view? Seriously?
Does it need to go into a macro or bind as well? Or is it in the options somewhere? Because that is very handy. Dammit why does the game have to end now....
Then hit F2. Try using wasd or moving the mouse. Then hit F2 again. -
Quote:I'm glad to hear some of them found soft landings there. I always thought STO had a lot of promise: it was just too thin to hold my attention when it launched. And the crafting system was bonkers. But there was no one thing I could point to exactly and say "I hate that." It just seemed incomplete. I will eventually revisit it: I have a lifetime sub to that game also.http://massively.joystiq.com/ read the one about Star Trek Online...Seems cryptic hired some devs xD
I don't think STO is ever likely going to be the game I spend thousands of hours in. But it could easily be the game I pop into occasionally. I just haven't, up to now. -
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Quote:I think this is a very early raid, and the leaders were taking a short break before setting up the hold phase. That's where the non-controllers used to wait on Triumph until Hami was held.Wow. There were always people who loitered on the rock and other various out-of-the-way places on Justice during raids, but not that many.
Its too bad we can't pause and resume playback.
We can't pause and resume playback, can we?