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Quote:At least I can say that I don't seek to punish other players for using a system as intended. I also don't punish a third party for being diplomatic. Wendy provided a great example of the people wanting a lock. She will not only 1-star and ignore an offending player, but she'll do the same to a leader she feels doesn't act according to her wishes fast enough.Before telling others they have a dim view of players - best check yourself out. Your view of everyone else, going by what I've quoted here, is absolutely horrible. As grumpy and cynical as I tend to be here, I seem to have FAR more faith in my fellow players in my little toe than you seem to evidence in total.
I thought you were trying to avoid comparing viewpoints with me because we don't see eye to eye on this?Quote:Did you even LOOK at that thread and realize just how much you were pounding that drum, Snow Globe?
I've had countless personal attacks (both in an out of game), a global channel (that I used to be an active mod on) that was useful subverted and degraded to the point that even the GMs are saying "just move to another channel" (they can't do anything because some undisclosed player gave someone else mod status), all for the "fun" of a bunch of players that have mostly moved to another server. However those player's attitudes can be found throughout these threads. Also take a look a Rylas' last few posts in the other thread, is name calling really appropriate?Quote:I have to wonder why. Is your teaming experience that horrible that you expect that from everyone you meet? I know my general faith in the playerbase comes from the folks I play with - not just my circle of friends, but expanding out to the people I PUG with, run trials with, the small supergroups and the multi-SG groups like RO and the LoC. There are some jerks, yes - but I've found most of this playerbase worthy of the faith I put in their treatment of each other.
Most of the people I team with are decent people. They are people that would give up their time to help another player out. However there are enough players in these threads that seem to not want to team with others that it does appear that there will not be many open leagues. -
To be fair, Zwillinger did say that they might extend the badge window to 72 hours, and have the possibility to award the badge at other times.
At any rate, expect an update tomorrow. -
Thanks for reconsidering the badge idea. The rest of the event actually sounds great for those that can attend during those times.
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Quote:Locking the league will become habit and they'll eventually just stop rationalizing why they are locking.Here's one you didn't bother putting up:
The *exact same league leader* will *sometimes* lock a queue for a special event and other times NOT lock a queue for a special event.
More people will lock the leagues than will leave them open. I'm seeing it already with people just trying to use the team lock for this. Allowing locking will kill any chance for the LFG to actually work. -
Quote:Actually I thought I did say it, but in a nice way. How about this way from Second Measure:So my attitude of asking for a way to control team size, is a bad one, and I shouldn't be playing iTrials. I know, those aren't your words verbatim, but you're not willing to just come out and say it.
You don't like the LFG queue system. You've made that abundantly clear. That system is the only means we have to access the trials. I don't see that as changing any time soon.Quote:The Trials are built on evolutionary tech and design philosophies that have influenced the last few issues and which come together as the foundation of the Incarnate System. I doubt any complex feature we add to City of... will be the perfect fit for every single playerÂ’s preference (even a feature as straightforward as Day Jobs had its detractors), but every player with a level 50 character and who has Going Rogue can get into this endgame and profit by it if they so choose.
Over the years there have been many suggestions for the player problem of Badging vs PVP zones.Quote:You're example of not liking PVP isn't even comparable to what's being discussed. Now, if you said, "I don't like this particular aspect of PVP that forces me to do something that isn't necessary for the game to function for everyone else" then made a suggestion for making a better implementation of said function, well then, you'd be making a more adequate analogy.
That content is only accessible from that tool. -
Quote:I agree. They shouldn't have allowed private leagues in the first place. I suspect the league structure is a limitation of the team structure coding.In many ways that's what really pisses me off about this. If they did not want private leagues to exist (which may or may not be the case) then actually preventing private leagues is a much better solution than the half-***** "solution" they implemented. There are a number of solutions they could have taken that would actually prevent private leagues. The simple option would be to limit how many people can queue in a single group (either single players only or single teams only depending on their preferences) which would prevent private leagues.
I'd actually agree with this as well.Quote:The system that we currently have sort of works but from what I can see it's failing at it's design goals (whatever those may actually be). If the goal is to allow for easy creation of teams (which I suspect is the case), it fails because it has created the perception of only forming bad teams. If the goal is to allow for the creation of TF style teams it fails because it lacks the tools to do so effectively (not just a league lock but things like allowing people to express a preference for leadership or team size). If the goal is open world events it fails because they AREN'T open world events. -
Quote:It isn't an either/or.OK, so which is it:
A. Locked leagues will be the norm - which implies, frankly, that kicking and similar behaviour are the norm NOW (which to me also implies you should be eager for a solution to curb it,) or
B. Kicking isn't rampant, in which case this will be an option used on occasion by special groups who just want to try something specific (whether that be an SG-specific event, AT-specific, Friends only or what have you.)
People will lock leagues even if they wouldn't normally kick someone that came in from the queue.
You and others are assuming that only people that will kick others will lock the leagues, that isn't likely the case. Far more likely is that people will lock the teams and continue to lock the teams even if they wouldn't normally kick an additional player. -
Quote:If it was your right, there would be a team lock and the queue wouldn't add people if between the minimum and maximum. So without a team lock, and the game putting people on your league, where is your right to not invite people? Please show me any way, outside of filling a league before entering the queue, to prevent other players from joining.It's my team and I have the right to invite OR not invite anyone I please. And I really hate to rain on your parade but the same is true of a Task Force and a trial (including the Incarnate ones)
And I acknowledged that.Quote:Well NEWS FLASH Snow we are not talking about Beta. We are talking in game LIVE as in right now.
And people accuse me of being overly dramatic.Quote:If at least 11 other players on OTHER teams weren't on that same map for the purpose of running a trial for IXP and rewards is there any possible way you could be inside? NO BECAUSE THE BAF TRIAL HAS A LIMIT OF A MINIMUM OF 12 PLAYERS.
The terms are clear when the game adds players to the trial without the leader's (league or team) interaction.Quote:And again show me anywhere that these so called terms of your are spelled out by anyone?
Show me where I said I never teamed with anyone by my friends. I said I seldom do regular missions. Seldom does not mean "never", and there is plenty of other content besides regular missions. There are Task & Strike Forces, trials (of all types), there is the AE (though I've only done 15 AE missions in the last year). I've been doing 2-8 Incarnate trials a day, I've been doing several WSTs a week (except that first ITF week where I did around 30 of them), a few mothership raids and a CoP Trial. I've not touched a regular mission since Issue 20 launched, and the only solo mission I've done was the intro to the Mortimer Kal SF (and that is hardly what I call a mission). Did I know people during that content? Yes. Did I know everyone in all those TFs and Trials? No.Quote:Interesting so you would boot a player that wasn't holding up his end? Even more interesting since the few here that agree with you seem to view private leagues as elitists and being prejudice yet you almost never in 75 months of play have teamed with anyone but friends. And yet you see no problem in telling the rest of US that we can't decide who we want to team with.
As far as booting, I'm actually more likely to just quit, but that is effectively booting the offender as they aren't doing missions with me.
You really have a dim view of players. Most players in the incarnate trials aren't leaches. I've had exactly one player testing out the reward tables that door sat. It didn't affect the league in any form. Outside that one time, and everyone during that run was aware of it, I've only had problems with 2 players. Those 2 players ruined multiple MoLambda runs. They've earned a spot on my global ignore list, and I won't invite anyone on that list to a trial.Quote:And after the trial was over I'd one star you and and make sure I never teamed with you again for letting a jerk sit at the entrance and grab up IXP, INF and potential salvage and recipe drops while I was out helping take out ADDS, battling AVS, and helping prevent escapees from walking out that same front door. If it was a Lambda I might even quit the trial and find another team. When I am playing a squishy character and getting multiple trips to the hospital trying to find the grenades and acids no way I'd put up with a team mate sitting outside waiting for us to finish and I sure wouldn't team with the leader that let him.
You were asking about a slacker that did nothing but door sitting. They aren't participating, so they are a non-entity.Quote:And since when are 1, 2 or however many extra players suddenly showing up inside a mission a NON-ENTITY?
You did say:Quote:Once again you twist whatever you like aroound .. No Leader I know would kick someone they just recruited and invited to their team and I NEVER said they would. WHICH is why they will always kick the people forced on them by the queue.
I didn't have to twist what you said, you wrote it.Quote:Why should he keep someone he had no say in recruiting and toss out someone he actually did recruit?
I have 12 characters on Virtue. My highest is level 32.Quote:as for exaggerating until you move a character from Triumph to Virtue and deal with the lag we get in the RWZ just building a league let alone trying to run one with 20+ players running auras etc Don't tell other people what they know they have seen.
This is why I don't think it is productive for us to talk to each other. You either are deliberately exaggerating what I'm saying or you actually believe I'm saying what I am not. I don't know which it is, but I also don't care enough to continue to respond to you.Quote:From the sounds of that I almost never play with people i don't know line .. you don't even really believe it yourself. -
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Quote:My problem is that I don't see that being the norm if people can lock the league.Those who want a random group will still get one - this will likely be the norm.
My problem with the idea of a league lock is that this will be the norm, not open leagues.Quote:Those who don't can create a private league for whatever their purpose is.
I agree that it would mean that less people get kicked, but I don't think kicking is rampant.Quote:Having the tool would result in - perhaps not "nobody," but fewer situations in which someone might be kicked, thus making the experience better all around.
I don't get a thrill out of saying that people that are kicking are jerks. However I am really saddened by the attitudes expressed by those wanting free reign to kick people for little to no reason.Quote:So you'll understand my bafflement at Snow Globe wanting to maintain the status quo, which as the various threads made about it already show lead to general unhappiness in various situations - unless he gets some thrill out of pointing at someone, stomping his foot and yelling "Jerk!" I *do* actually want to think better of him than that.
Guess what, if that is your attitude, then maybe the Trials are not for you. That isn't a bad thing. You don't like the queue system. Great, do other content. I don't like PVP so I don't tend to go into PVP zones except during off-peak times (well, since Issue 13 most of the time is "off peak"). I've not been in an arena match outside of a single match since early Issue 18 beta.Quote:If you (and we'll just call it generic you) stop and ask yourself, does the playerbase, on the whole, want to be forced to play content (new, old, high level, low level, whatever) with people they don't know, or would there be a considerable amount of the player base that wants to only play with just their [friends, SG, family, what-have-you] because of a number of reasons that don't even amount to being [jerks, *******, bullies, rude, selfish, or whatever words you've (specific you) decided to ascribe them because you don't like that they would want to do such a thing], you might be surprised that what people are asking for here isn't such a horrible thing.*
If players don't want to face what the queue might give them, those players are free to participate in the rest of the game.
I sincerely hope that you are not calling me a facist. I'm not the one telling people that they should just stop the playing the way they've been accustomed to. The developers are. You are entering the queue and not expecting to get others from the queue is completely irrational.Quote:If you want the turnstyle to be succesful, it's going to need to be a useful tool for all of the player base. Telling people they should just stop playing the way they've been accustomed to for 7 years, isn't making it useful to them. It's just a facist response when you say, "you need to play this way" as if the way we'd like to play is fundamentally wrong. -
Quote:No, I said I seldom do regular missions with strangers. I do TFs and trials with people I don't know all the time. Most of my time I do TFs, SFs, and Trials. When I do missions I tend to solo or group with 2-5 players that are my close friends. Nothing shallow, I just consider my regular missions my "quiet time" in the game.So you're saying that you seldom play with people you don't know but you advocate the LFG system which may force other players to do trials with strangers? Wow...that's shallow.
A person not acting is neither contributing or aiding. They are a non-entity. Unless they actively go out of their way to disrupt the trial, then they will have zero effect on a premade league. If they do go out of their way to disrupt the trial, people on the league can file a petition against the offender.Quote:Not true. Such a player might foil an MO attempt by inactivity. By not contributing they might also cause the trial to fail by lack of time where their contribution might have aided in success.
And the developers, by automatically putting people in the queue on teams and forcing teams to use the queue to start the trials, are telling players that they expect players to realize that there isn't such a thing as a private league when it comes to these trials.Quote:To me it comes down to people playing they way they want to play. The game was built around this idea. Several of the recent changes (notably the new Diff Sliders) are specifically designed to let players play the way they want.
I fully agree, but that is a completely separate issue than controlling team size.Quote:Part of the problem is how inaccurate the wait times are in the LFG queue. If they accurately reflected how many people were waiting it would be a better indicator. The system can't predict how long the wait in the queue will be because it might go from 1 person listed with an hour estimated wait time to 8 because seven players suddenly join.
A more accurate way would be to list how many are waiting and how long since the first person queued up and the last person. If the difference in times is low and the minimum is nearly met then the player might elect to stay. If the difference is an hour and the last person queued up more than 30 minutes ago then the player might elect not to stay. Either way the player should have this information so he can make an informed choice. The current estimated wait time is useless.
I'm a programming and web designer, not a lawyer. However narrowing down a process and reducing things to their basics is, in my opinion, a trait that both programmers and lawyers have.Quote:And if I may say Snow you likely make a wonderful lawyer in RL. The way you split hairs over questions and use the letter rather than the intent of conversations is staggering.
As far as intent, the people are posting their intent for all to read. Their intent is to have private leagues, either by a lock or by kicking. People are so fixated on that intent that they refuse to see anything positive about the system as it is working.
Try this instead: plan on additional people joining you, if they don't then relax. If they do, treat it as an opportunity to meet someone new and have a potential new SG buddy. There is plenty of other content available if you absolutely must have a SG only event.Quote:I'm simply trying to avoid situations where my SG buddies and I want to run an all-SG event or whatever and we wind up with the odd man. The poor guy might have waited 30 minutes for a Trial and because he wound up on ours he might have missed a chance for one that was open to non-SG members or whatever.
I suspect they are tracking that. I wouldn't hold out any hopes of them abandoning it though.Quote:It might also be useful if the Devs tracked how many players queued up for a trial, how long they waited and how many left versus getting into a trial. That way if only a tiny percentage of the playerbase uses the thing they might abandon it or at least not waste more time and resources on it. -
Quote:From what little I know of other game's raids systems, the developers wanted something similar for this game. I would hazard a guess that the reason they didn't go the pure "join the queue and get whatever" route was because they wanted CoH's raid system to be friendlier.I can see that but at the same time my point is more along the line of why give us the ability to kick people from the zone but not include the ability to control who enters the zone in the first place?
However players started assuming that making the league before starting meant that the developers intended private leagues. That assumption is what we are facing in these threads. The fact that the queue adds players in the min to max range shows that the developers did not intend for private leagues to exist, unless it was a large super group that could field 24 players at a time.
If you (generic you) stop assuming a developer granted players a divine right to a private league and instead look at the system as a means to organize players while inside a trial, I'd think that you (again, generic) would see that the developers wanted to help players find a team doing the trials without knowing anyone. It really isn't that hard a concept to understand, certainly not as difficult as people in these threads are making it out to be. However instead of seeing the open invites as a good thing, the group-thought seems to be centred on how outside people are unwanted. To me that is putting the cart before the horse.Quote:Instead what we have is a system that works almost identically to Task Forces except that the leader has no ability to control who is on the team without either filling the league (i.e. exploiting a loophole in the rules) or kicking people (i.e. being a jerk). IMHO this combines the worst of both systems. You lack the ability to fill up a league as you would on a MS/Hami Raid but lack the option of tight control you have on a TF.
These trials are meant to get players together to over come the tasks in the trials. You are supposed to be randomly thrown together by Prometheus. Excluding (or kicking) players because of narrow (and frankly isolationist) views is completely counter-productive.
Instead of asking why can't we lock the teams, you (again, generic) might want to look at why the developers put the rules in place to add players to trials that are above the minimum, but not at the maximum. I think you might be surprised at the answers you might find. -
You can see my answer in the other thread. Short form: don't worry about it.
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Quote:Hero only: Heard the CallWhat I'm looking for would be a list of badges that you can only get as a Hero, but that a Vigilante cannot get.
Vigilante only: Fearsome
Villain only: Frenzied
Rogue only: Trickster
All the badges I just listed are for staying that alignment for 7 days. Other than those 4 badges, you don't have to be a specific alignment.
Come Full Circle and Ascended/Descended will be achieved when you are at the polar alignments (hero or villain), but you can't really miss them.
As far as AE badges are concerned, only Heroic or Villainous are alignment specific, Cunning & Walks the Line can be done with any alignment.Quote:If that list can be further detailed to list which ones can only be got while leveling up and/or being in a tutorial then great.
Like, isnt there an AE badge you can only get as a Hero but not as a Vigilante?
Don't worry about it as vigilantes can get anything heroes can (except those noted above). -
Did you need to nercopost to this thread when you asked the same question in a similar thread?
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Quote:This explanation is likely the best you'll get:Except if that is the case how come the trial leader can kick people out of the zone?
Or, as I've said previously in this thread:Quote:Is there some recognition by folks on either side of this debate that you're arguing over corner cases? Most of the time, this isn't a big deal. It's like anytime you're dealing with PUGs. Most experiences are fine, it's the few outliers that get your attention. But that doesn't change the fact that the bad experiences are the outliers.
Most people won't kick stragglers or care they got dumped into their trial.
But once in awhile you do get a group/league that does care and a league leader that has no compunction about kicking folks the LFG tools puts in their league. So long as that stays an uncommon occurrence (unlike uncommon drops, of course!
) the devs are unlikely to do a darn thing about any of this.
Quote:The developers are smart enough to realize that some people will be jerks and will kick people from the league. However they likely think the actual amount of people kicked for that reason would be small. They are probably hoping that people will see the trials are able to be done with PUGs and will not care if someone enters from the queue. They probably even have a higher opinion than most people in this thread about the courtesy of people leading these trials. -
Quote:And her response in that other thread wasn't credible.And Wicked Wendy's response in that other thread gave a great explanation why a zone can't be compared to a raid.
You should have waited for 2 more controllers then.Quote:I could, for instance, want to run an all-Controller BAF. We get 14 people. We go in and a scrapper joins. I, obviously kick him.
Yeah, that's OBVIOUSLY "because I don't want to team with outsiders or people I don't know."
Nope, still boils down to an unknown that the players don't want to deal with. More to the point, most MOTrials I've seen done are picked groups with the maximum amount of players. MOLambda still requires a specific team composition. I've seen some *characters* not invited, but I've not seen *players* told to leave.Quote:Or, as I've seen quite a few of, maybe they're trying for a MOTrial and only want level-shifted characters. A non-level-shifted character comes in via queue. *kick*
OBVIOUSLY because they don't want outsiders or people they don't know - even though they may not know everyone else who is level shifted.
To use your own words:Quote:Perhaps you have trouble getting onto teams with the *sterling* personality you evidence here, but people do not kick people "because they are jerks." Are some people jerks? Sure. Is that what causes everyone who's ever kicked someone to do so? No.
I don't have a problem getting on the incarnate trials. I do sometimes have problems getting on trials that are successful, but that is generally due to everyone on the league not acting as a group.Quote:You assume much. And are incorrect in the assumption.
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You try to assume, but all you do is make yourself look like you lost your "ume."
I actually agree with this. I've even said something similar in a couple of previous posts in this thread.Quote:Is there some recognition by folks on either side of this debate that you're arguing over corner cases? Most of the time, this isn't a big deal. It's like anytime you're dealing with PUGs. Most experiences are fine, it's the few outliers that get your attention. But that doesn't change the fact that the bad experiences are the outliers.
Most people won't kick stragglers or care they got dumped into their trial.
But once in awhile you do get a group/league that does care and a league leader that has no compunction about kicking folks the LFG tools puts in their league. So long as that stays an uncommon occurrence (unlike uncommon drops, of course!
) the devs are unlikely to do a darn thing about any of this.
My 2 inf.
I don't expect people to agree with me all the time. It would be boring if they did. I also agree that the only people with access to the hard numbers are the developers (if they are even bothering to data mine for the numbers of players kicked).Quote:Oh and don't assume that people sharing Snow Globes opinions are the majority. None of us have any hard numbers on which side has the most support so for all we know the people supporting private leagues are the majority and the devs will ignore the other side.
Personally I've agreed with Snow and Hyper on many topics in the past, but in this case I disagree with them. -
Quote:The question was how many times I entered the map without a Team. I did not have a team before soloing, and I was on a team of one when I finished loading into the map. To use your reasoning, I can't go anywhere without being on a team, even if it is just a team of one.... which puts you on a league so you can go onto the raid. You did not go in solo. You were automatically added to a league.
You can't invite someone to your team while in an incarnate trial.Quote:But unless the team I am leading has less than 8 players and I specifically INVITE you there is no way to join a mission I am running from say Boreas in the RWZ.
Well, in beta about two dozen times before the developers put in the lower limits. The lower limit is an artificial limit put in place after the trials were. I'll be the first to admit that it isn't possible at this point though. However your question was if I could enter the map solo, and I did through the LFG system. I can still enter the trials without being on a team. That is the whole point of the LFG system. If you don't like that, I'd suggest that you PM one of the community reps or another redname to see if they'll change the system for you.Quote:as usual you miss the point.. I didnt ask how many time have you joined the Q and entered a trial winding up ON A TEAM. I asked you how many time have you.. JUST YOU ... entered the trial solo. No one else was there and you were free to roam around the map? before you start the massive evaluation let me tell you..NEVER because as you and others have already stated there is a set minimum number of players that have to join before the Q will teleport you into a BAF or LAM. NOW .. can you access the Hive or the RWZ as a solo player and go inside? YES. and you can roam around without any mission and do whatever you like.
I could say the same thing about you. However it is very clear that you don't want a conversation.Quote:Apples and Oranges Snow. Yeah the LFG allows you to enter the Q solo but before you wind up onm the instance map and start battling Warworks you have been assigned to a team and a league. Sounds to me like grasping at straws to make your point.
The terms that the game will add players from the queue is abundantly clear as the game does it without your permission. Ignorance of the rules do not protect you from them.Quote:To the best of my knowledge the only "TERMS" for running an Incarnate Trial are ..
That is implicit as the game puts them on your league.Quote:I don't know of any other terms that need to be met to begin a trial and don't recall seeing any pop up screen saying anything about "League MUST accept any and all players assigned by the LFG even if they don't want them on their team!"
If on a regular mission, I'd boot him after the mission was done. However it is unlikely that I'd ever be in that situation as I seldom do regular missions with people I don't know. I've never had to do that in my 75 months of playing.Quote:Just because its a TRIAL doesn't mean a leader MUST accept anything he or she doesn't like. the same feature to KICK players exists during trials which, as I already stated, means the Devs and GMs have no issue with this situation. let me TRY to put this another way for you. TF, SF, Trial or regular mission .. you are the team leader and after a short period of time you realize a player that joined your PUG is basically sitting at the door stealing XP, INF, Recipe drops and salvage while the rest of the team actively participates in the mission. Now I am not talking a player that come on chat and says I have a RL phone call BRB and disappears for a bit.. I am talking they basically just sit there doing nothing. Your saying you'd let this player stay on your team mission after mission doing nothing to support the team rather than KICK him the heck out and recruit someone that will help? Or would you boot that player like the rest of us?
On a TF, SF, or non-incarnate trial, it would depend on the person. People I know have gone AFK for large lengths of time. If it was someone I didn't know, I'd let the group decide then if they wanted the player gone, I'd let the player know and remove them from the team. It hasn't happened though, as most people that do come close to that stay outside the mission and get nothing for being AFK. I wouldn't kick 66% of the team for that. Instead I'd quit and find another group.
On an Incarnate trial, I'd let him door sit through the mission for the duration of the trial, I would put him on global ignore, and never invite him back to any league I run. During a trial I can't invite new players to the trial, and given that I'd have to be at the lower limits of the trial to have even the potential of a new player come in it would make zero difference to the trial whether they stay or go.
A non-entity can't hinder anything. At most they can be helpful to the success, at worst they have no effect.Quote:Now I am NOT saying a player that enters the Q via the LFG is a slacker but if he TEAM leader only wants 14 players on his Lambda run to cut lag and only recruits that many and then by some miracle, since he is already well over the minimum, a 15th player shows up that has hindered the intent that leader had when he only recruited 14.
What possible reason would a leader have to toss out someone they actually did recruit? Your hyperbole is funny. If the league leader recruits to a full league, everyone there is invited, if there isn't a full league there isn't any reason to kick someone that was invited.Quote:There is nothing in TOS or in these mythical Terms of the Trial you describe that prevents that leader from kicking that player. Why should he keep someone he had no say in recruiting and toss out someone he actually did recruit?
That is a gross exaggeration, and you know it. Then again, your mind has already been made up on this.Quote:People like to SUCCEED not FAIL in this game. Joining the Q and being assigned to a random team of players that has no thought process involed in team make up ect. does not lead to a good shot at success.
The guy in question kicked two full teams of people off the league. Sixteen players kicked. What was left isn't 2 or 3 teams. That is 4-8 "invited" players depending on how many players entered the trial when it was below the minimum restriction. The developers pretty much said that you must be this tall to enter, and the little brat went in anyways.Quote:Building a solid league of 2 or 3 teams first and then entering the Q dramatically increases the chance for success which is way this has become the popular way to join these events.
Two or three extra players? I've seen, at most, 2 extra players from the queue. As far as two players causing lag, all I can say is that you are exaggerating your case to the point of being entirely ridiculous. -
Quote:And Arcanaville tore Bill's argument about this apart without effort. I can point you to the post if you like.Okay Bill tore this apart already but allow me to add my perspective. The Hive is a ZONE. even if there isn't a raid taking place I can enter and collect badges or just fly around exploring. The RWZ is a ZONE. Mothership RAIDS take place in it but it also has numerous contacts offering door missions and one giving out a task force. NO you can't kick a player out of those because they don't need to join a TEAM to get in.
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Here is the link. Read it for yourself.
http://boards.cityofheroes.com/showthread.php?p=3623482
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On live, twice so far. On test, about a dozen times. All I had to do is click on LFG and enter the queue system. I did not have to join a team to do so and I didn't have to join a league to do so. All I had to do was accept the terms the LFG system imposed.Quote:Now Snow tell me exactly how many times you have gotten inside the BAF or Lambda Trial without joining a team attached to a league?
Now tell me how many times you've entered the Trials by not accepting the queue. I'm pretty sure that you can't.
I've entered the trials several times SOLO by joining the queue. The fact that the queue put me on a team after that means that while I can answer your question by saying "yes, I didn't have a team to enter the trial", you can't say that you got into the trial in any other way than the queue system.Quote:No because the ONLY way anyone can get into that MISSION that TRIAL is by joining a team.
I've even joined in progress trials via the queue system. I'm pretty sure the league leader wasn't given a choice in that instance either. I know that the league leader can't invite others to a league during a trial.Quote:You can't compare an unwanted player showing up in Eden for a Hami raid to players being assigned to an established league without the league leader having a say.
Yes, that is an explicit feature in the queue system.Quote:As mentioned here repeatedly, and ignored completely by you, all any leader needs to do to avoid this is FILL a team to maximum before entering Q
Which the player doing the kicking is entirely in the wrong. They agreed to the terms of the trial as soon as they clicked on the "Enter Queue" button. The rest of the players agreed to the terms when they accepted the dialog box. -
Quote:The moment your group entered the turnstile it ceased to be "your" team. The trials don't start with a contact, so you have to use the turnstile. By entering the turnstile you are agreeing with the terms of the turnstile, just like going to a contact. It is just that the turnstile has a term that you may not like.Having some method for locking the league would have eliminated all the problems. Forcing an unwanted extra player on the league was beneficial to nobody. And Snow Globe, nobody has any "right" to be on anyone's team. Team and league leaders have the power to kick for a reason and the trials are the only instance in the entire game where someone can force their way onto a team. This isn't a raid that happens in an open public zone, it's just another instanced mission that can accommodate more than a single team.
Something you may have failed to realize is that if the league drops below the minimum players can enter the trial even in progress.
The thing is that you don't have the choice whether to use the turnstile or not in order to do the trials. You HAVE to use it. Everyone in the league HAS to agree with the terms. If you don't agree with the turnstile you can't enter the mission at all as you are dropped from the league and the turnstile.Quote:All that said I have no problem with the turnstile as long as it's an OPTION. Heck, allow it to work for normal teams if the team decides to flag themselves for it. Likewise allow teams and leagues to flag themselves as closed to the turnstile.
Being able to make a full league prior to entering the queue is a part of the LFG system. Whatever. I don't need anecdotes telling of successful experiences with the queue. Having a full team starting isn't the issue.Quote:Hundreds of Trials are forming a day on Virtue and the vast majority are built before the team goes near the LFG. If that's not accomplishing exactly what you say they can't or don't have the right to do then what is?
If they fill the league to the maximum for the trial, that isn't an issue.Quote:Believe it or not there are still SGs out there that like to get together and team. If an SG wants to hold a private league with just its members and perhaps members from their coalitions... I don't recall a thing in the TOS that says they can't. Especially since they have probably been doing it with TFS and other trials for years.
Here is the issue:Quote:Right now, thanks to lag, a lot of trials are going smaller to avoid the constant crashes and long waits for a power to actually FIRE. They don't want or need 4-5 extra people showing up inside. If they wanted a team that size they'd have recruited one to begin with. I've never seen it happen on a team I was on YET but if the league leader booted a couple of players that ended up in mission after we zoned. I'd have no problem with it.
Everyone explicitly accepts the queue system by clicking on the accept button. Everyone. Someone isn't clicking on the accept button for them without their knowledge. By accepting that they are entering the queue/turnstile, they are accepting that players beyond their group will be able to join if the group isn't at the max amount for the trial.
If players entered the trial without joining the queue and accepting the queue's conditions then they would have grounds for saying "this is private". -
Quote:Actually it started with Arcanaville in post #15, well before I took it up.After all, it started with Snow Globe's argument - as odd as it was - that league locking shouldn't be allowed because you can't lock the RWZ and the mothership raid that takes place there. (paraphrased.)
I may be guilty of expanding/reiterating the argument, but not of starting it.Quote:The same reason you cannot lock the Hive. The trials are specifically designed for the turnstile. "Private leagues" are an invention of the playerbase that bypasses the turnstile by assembling teams outside of the turnstile. A league can't even start the trial "privately" - they *must* enter the turnstile to do so. The fact that a league cannot simply start the trial without joining the turnstile is an unequivocal sign the intent is for the trials to bring together everyone that wants to run the trial at that time.
BAF and Lambda are instanced Hives, not instanced task forces. You can be exclusive if you work at it, but the game's not currently going to help you do it. The person playing the game as intended is the player that joined the turnstile. The team leader who kicked them was frankly playing the game as a dick. I cannot imagine what was so important that the leader felt compelled to kick a single player just trying to enjoy the trials. One more person more or less is not going to change the dynamic of the trial at all if they were not being specifically abusive. I definitely would not stand for it on any trial run I was on.
Those two quotes were not an "either/or". Players, as evidenced by yourself and others here -will- kick players that enter from the queue. The players doing the kicking will have all manner of rationalizations, but all of those reasons boil down to "I don't want to team with outsiders or people I don't know." The developers are smart enough to realize that some people will be jerks and will kick people from the league. However they likely think the actual amount of people kicked for that reason would be small. They are probably hoping that people will see the trials are able to be done with PUGs and will not care if someone enters from the queue. They probably even have a higher opinion than most people in this thread about the courtesy of people leading these trials.Quote:Quote:It is human nature. There will always be more excuses (and that is all that they are, excuses) to turn away people than reasons to team with people you don't know. So which is it? More people will choose to have limited League sizes, or more people would openly welcome LFGers into their team at random?Quote:I expect that the developers also expect that the majority of people will accept people from the queue as well.
Yes, it would be an issue. It means that the system designed to get them on a team as quickly as possible is being subverted by a bunch of jerks that are willing to punish someone that they don't know for something beyond their control. You can't start a Lambda or BAF by going to a contact. You have to use the LFG queue. By doing so you agree with the terms that the queue imposes.Quote:If it's the second, then adding a feature to allow for limiting team size wouldn't be a real issue for LFGers, would it?
Among those terms is that if you don't have a full league, the queue will add people up to the max amount for that trial. As a person entering the trial you are presented with a choice to accept or decline the invite to the trial. The moment everyone clicks "Accept" instead of "Decline" they are bound to the agreement of the rules for the system. Try to wriggle around it as much as you want, everyone is given the same choice. -
Quote:That leader was an idiot. If the number of people in the trial are below the minimum, then the LFG queue automatically adds people from the queue up to the minimum. In the case of BAF, that is 12 people.I was on one BAF a couple days ago where the "league leader" kicked two full teams worth of people because he just wanted to play with his friends.
I hope everyone kicked petitioned the idiot and the GMs gave him a much needed time-out from the game. -
Quote:Same can be said of SG Bases and missions. There isn't any difference.Those zones aren't created specifically for one team or league to operate in, solo players can access them and do so.
I may hold the developers to a high standard, but I'm not going to hold the developers to a standard that takes responsibility for a player's choice to be a jerk.Quote:And no, it's the developers' fault when players evolve otherwise new and possibly anti-social/deviant/dysfunctional responses to their intentional design decisions. It's part of the developers' jobs to anticipate how players will react to these things, and it's hardly unexpected that people are going to want to simply team with their friends.
As far as wanting to simply team with their friends, the developers are looking to make incarnate content for solo and small teams. Until such time that content is made, the way the system works in this case is clear.
Actually, that is exactly what it is. -
Quote:Exactly how often are people being kicked from a trial once it starts because they came in from the queue? Please be as accurate as possible.Which can be done through normal means (socially - go to pocket D/RWZ, go through channels) without being forced on people who don't want that - and who, via kicking the people they didn't want joining in the first place, don't waste other players time.
Have you kicked anyone for that reason? Would you kick someone for that reason? If the answer is "no", then I'm going to assume that you are a decent person until proven otherwise. I expect that the developers also expect that the majority of people will accept people from the queue as well.
Unless this is happening in the thousands or even hundreds of times since Issue 20 has launched, then I'd suggest that people are making a mountain out of a molehill.Quote:You can already limit who you want to team with, and it hasn't hurt the game. Continuing this to trials would not hurt anything, and would in fact be MORE helpful and LESS damaging (socially and time-wise) as it won't have people getting kicked from groups they wouldn't have been in in the first place. -
Actually, the zone are instances. Even Atlas Park is an instance.
At some point you will have to accept that the sole responsibility for a leader kicking another player rests solely with the person doing the kicking, no one else. It isn't the developer's fault, it is the player's unreasonable expectation that there be private leagues that is causing the problems here.Quote:It the devs truly don't want us to be able to play with our friends and only our friends in the incarnate system, then it's their fault when we kick people out for being added against our will in a trial group we formed and organized ourselves ahead of time. It's not our fault that we're doing the best we can despite their, frankly, idiotic design decision here.
Hami Raids and Mothership Raids are instanced. You can have up to 50 players in either of those instances. More than 50 players locks the zone, just like 24 players locks the BAF or 16 locks Lambda Sector.Quote:I had no idea that locked leagues weren't an intended feature. It flabbergasts me to think that any designer with two brain cells to rub together wouldn't realize people don't want to have teammates forced on them under any circumstances. Edit - we put up with it in non-instanced raids because we have to and we recognize everyone's right to be in public areas. Instanced areas by definition aren't public ones. We have an expectation of selectivity in who we play with in them.
