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Quote:Hero One will probably turn out to be Patrick Duncan (her father and Alexis' husband), and he gave her the sword because "she reminded him of himself when he was that age", meaning rash and impulsive and eager to fix the world by punching bad guys in the face.Why would a noble hero give Excalibur to Ms. Liberty for safe-keeping? She is depicted as such a mega Bee-yotch 24/7 that I cannot imagine what prompted him to do that. Perhaps he will turn out to be an idiot. He would have to be to give that storied sword to what she is depicted as.
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Quote:All of which could be explained with creative use of cloning and brainwashing, which is something we've already seen Emperor Cole do, Col. Duray and Calvin Scott being prime examples of it. But you're absolutely right, it's a really wacky idea...Interesting theory, but I'm afraid several facts about Praetoria make it an impossibility. There are plenty of other contradictions, but you get the point. Praetoria is and always has been an alternate reality. Where the timeline deviation first occurred between the Primal and Praetorian Earths is more difficult to pin down, however.
... Unless you consider two more facts, Ouroboros (the snake that eats itself) and the old, retconned Praetoria (with goatee Tyrant sitting on a throne of skulls).
Let's make a mental exercise, and assume that Primal Earth will eventually coalesce into pre-retcon Praetoria, meaning Tyrant ruling with an iron fist and essentially wiping out all life in the planet. In that future, an unknown time-traveller will come into the conclusion that this terrible outcome is all Nemesis' fault, and proceeds to go back in time and kill Gerhardt Eisenstadt in the 19th century. A new reality is instantly created, and all evidence of the old Primal reality ceases to exist, except in the fading memories of Montague Castanella.
The butterfly effect ripples through the past, settling down as a very different world where Marcus Cole was never adopted by Stefan and Monica Ritcher's father, and thus never adquired his adopted father's strong sense of morality. Instead, Cole relied on his street smarts to survive on the streets, being forced to witness, and perform, countless questionable deeds that hardened his personality. After WWI, when he drank from the Well of Furies, instead of a champion a vigilante arose, one just as committed to bringing about a better world as Primal Statesman, only willing to use methods the former would never have considered. Nukes, Hami, and Nova Praetoria is born.
Eventually, a group of Praetorian metahumans lead by the ramblings of Montague Castanella will come to the conclusion that someone is messing around with time, and track down the focal point in the 19th century, where they prevent some hapless civilian named Gerhardt Eisenstadt from being killed by an unknown time-traveller. With the Prussian Prince left alive to grow up and becoming Nemesis, Praetorian reality collapses again, and Primal reality takes over once more.
We're back at the beginning, however, and Primal Earth's future will inevitably lead to goatee Tyrant, which will cause the unknown time-traveller to go back to the 19th century and murder Nemesis, which will recreate Emperor Cole's Nova Praetoria, and so forth. Ouroboros, the snake that eats itself.
Only one thing can save us from this endless time-loop, and that is figuring out who exactly it is that is making sure we remain trapped inside the loop. Do we trust Mender Silos? Do we trust the mysterious letter writer?
Just saying ^_^ -
Quote:I was thinking more along the lines of what is suggested at the end of Twinshot's storyline, that Praetoria is actually Primal Earth's future rather than an alternate dimension.I've always played with the idea that Statesman will kill Recluse in anger, and then have a mental breakdown. Unable to accept the fact that he, Statesman, has killed his best friend, he decides that he MUST be Lord Recluse instead.
Marcus Cole becomes Lord Recluse, leading Arachnos in their invasion of Paragon. And when your villain goes forward in time and beats down the future's Lord Recluse, what you bring back is proof that the REAL Recluse is dead by then.
So, Recluse tries to avert that by having you take down Statesman in this time.
- Berry temporarily losing his powers (SSA #1) could cause untold damage to his sanity.
- Tammy Arcanus being forced to make a deal with villains to save her father (SSA #2) could make her realize that such deals can actually be profitable.
- A nuke going off on Primal Earth (SSA #3) could unleash Hamidon's wrath.
- Miss Liberty's murder (SSA #3) is at least partially attributed to Duncan due to her involvement with Malaise.
- Malaise harming Tilman's body (SSA #4) might force her to take over Aurora.
- Sinclair's paranoia (SSA #4) is getting out of hand.
- Marcus Cole killing Lord Recluse (SSA #5?) could make him decide to throw away the burden of his ideals.
- Calvin Scott's story being partially retconned (Ouroboros flashback) could mean his marriage to Aurora might be ficticious.
I'm sensing a pattern, that's all ^_^ -
Statesman flies to the Rogue Isles and kills Lord Recluse in anger. The Statesman persona "dies" and Marcus Cole becomes a vigilante, on his way to becoming Emperor Cole.
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Quote:They'll likely revamp their costumes like they did with the Circle of Thorns. Maybe add katanas, dual blades and titan swords to their repertoire.Source on this information and link?
Also, what'll the devs do? Give them more caltrops? They weren't terribly imaginative the first time they made the KoA, my expectations for a second time are pretty dismal.
And I like the idea of a secret female assassin society operating in modern times. Explains alot, actually -
Quote:There are several problems with this approach, starting with the fact that many badges are gender-specific - simply changing your body type won't help unless it's meant only as a disguise.Could also change the gender to female with the science booster power.
OP - there's a Rogue Tip Morality mission involving Silent Blade and a group that apparently splintered off the KoA, and this group actually includes males (using the Tsoo models). Maybe you should check that out, it might work for your blade-wielding toon. -
Quote:Plus you can't compare Kinetics to Devices. Kinetics is awesome.Just to add it again: I don't think anything is wrong with Traps, I love my DP/Traps incarnate. We're talking about out of combat powers here, like Time Bomb or Snipes. Plus you can't compare Traps to Devices. Traps is awesome.
Devices is balanced around blaster secondaries = it must suck or the world will end. -
Quote:I say they need to look at each individual Blaster set, i.e., their primaries and secondaries. An Elec/Pain corruptor has alot more trouble handling the game's content while soloing than an Archery/EM blaster (or, for that matter, a Dark/Pain corr). It'll be hell to fix, but the solution lies in minimizing the disparities between the good sets and the bad.Problem is, Blasters were designed when Mobs did not have ranged attaches (at least most of them). The all range = defense does not work anymore now. They need to seriously look at Blasters.
What's the standard performance of a blaster, Elecric/Devices or Fire/Mental? I honestly don't know. Add to that a bunch of weird quality of life issues - Arcana suggested the 40ft range thing on Power Burst and Nova's crash, I'll add the 50ft range on Fire Ring and Webnade, plus the lack of damage in blaster mezzes like Tesla Cage and Taser - and you'll come to the conclusion that ALL blasters need help, but some do alot more than others.
It's not really an Archetype problem, me says, it's some of the old set designs that are slowing blasters down, and to a lesser extent, also corruptors and defenders. The devs already fixed Dark blast recently, maybe they'll fix the other primaries in time. -
I don't see how /Devices tripmine is any different from Fire Sword Circle or Psychic Shockwave and deserves to get an interrupt time. Sure, it does twice as much damage, but it does so from a crappy set that lacks build-up and melee attacks. /Traps tripmine, I'm not sure, but I don't think it'd be all that overpowered if it lost its interrupt time and you could place it midfight.
Timebomb is so horrible that I really don't see a solution for it outside of scrapping it - 24 seconds between pressing its button and detonation? What the hell were they smoking ^_^
As for sniper attacks, I don't use them. Waste of a power, and worse, waste of a power in a set that would probably be alot stronger without it. Really, how much better would Electric/ be if it had a tier 3 ST attack instead of a snipe? How much better would Psychic/ be with another AoE instead of a snipe? Does Ice/ suck because it has two holds instead of a snipe?
Finally, Rest with a shorter cooldown? Sam, how I wish you worked for Paragon Studios... -
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My peacebringer is Seminova, though admittedly that makes alot less sense now that she spends most of her time in human form. Still better than Semidwarf, though, that would sound abit silly
That said, a very frustated Shadowstar baptized my warshade Zemblanity (the opposite of Serendipity) because she felt he was a magnet for trouble. Zem didn't want to use an alias, but thanks to the nictus messing around with his head all his memories are false, and even what he believed to be his real name actually belongs to someone else. -
I think he's got a point, tho. Once you stack up enough recharge from the sets + Hasten to get perma-lightform, you're probably better off getting the musculature alpha for the damage bonus.
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If Lord Recluse ever dies, it should be the PC villains taking his place, leaving Daos, Kalinda and the patrons to handle daily affairs. It wouldn't be that hard to code really, aside from a few side missions to establish control, all they have to do is phase out Recluse after he kicks the bucket and give one of your minions a slightly revamped version of LRSF (I'm thinking Nocturne or Sands, since they have no avatar outside of instanced missions).
Would be even cooler if the big screen in Grandville showed your toon instead of Recluse -
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Quote:None of that poorly written villain content involves PC heroes actually beating PC villains. You were getting crap from NPCs, which sucked as much back then as it sucks now. Perhaps it's just the consequence of playing in a static, persistent world prior to the introduction of Phasing Technology. And you have as much right to criticize that type of storytelling as heroes do to what's happening in the SSAs. But you know what? We DO have phasing tech now! You have your gore-filled victory, I'll keep my immaculate status quo. Right? Wrong. For some reason, we're still getting crap from NPCs...Please bring the SFs into this. What do the villains accomplish?
Quote:I'm not even sure where the subdued crap is coming from. Are people playing a different arc then I am? You hadn't even TOUCHED Malaise yet in the hero arc, just the images of himself he sent at you. And of Aurora. And not trying to kill her? I am pretty sure he even SAYS that, that she was going to die and naughty-Aurora was going to take her place. She was in clear and immediate danger, and she STILL IS, she just eliminated one threat from her mind.
Quote:No, this was not a case of "I vouch for you, but cross me and I'll kill you." This was a case of "I believed you couldchange. I thought you could be different. I trusted you. You betrayed that trust. You killed Miss. Liberty, and you are trying to kill me and the person who came to save me. You are beyond redemption."
At this point, I'm forced to watch as the authorities blatantly ignore the fact that a celebrity "hero" killed a suspect in custody with no repercussions at all, just like Praetoria. That, or be forced to lie to get her off jail, in essence "vouch" for her the same way she once did for Malaise. Considering we're potentially talking about Mother Mayhem, none of those prospects reassure me.
Quote:Listen, no one is saying this should be "City of Vigilantes".
Quote:What is being said is that Psyche was in very mortal peril, and YOU, the PC was as well. Not only that, but had Malaise been allowed to continue his machinations, Psyche's BODY would have put other people, such as her husband, at serious risk. At THAT POINT, Malaise had pushed her over the edge. He had tormented her with visions of her fears, of her memories, and had tried to encase her in her mind ((And you, of course)) making her think that she was nothing more then a mental patient. And this was on TOP of the betrayl, and the murder of Miss Liberty. In my book, she was more then justified, and in a non-vigilante way, of eliminating him entirely from her mind.
- Malaise didn't kill Miss Liberty, Darrin Wade did (or a PC villain). The PCs are aware of this by arc #4, and even if they weren't, they didn't witness Malaise doing it either;
- The immediate threat appeared dealt with, and we've got no way of knowing if by that point Tilman would have been able to kick Malaise out of her head without killing him;
- Heroes get a licence to arrest criminals, not kill them. You're not allowed to carry out executions without serious repercussions;
- You don't know that Aurora-Psyche is evil, you're only assuming she is. In Praetoria, Mother Mayhem's persona was the evil one, despite all the propaganda from Cole and the rest of the Praetorian Guard;
- Had PCs stopped Tilman from doing something she'll probably regret for the rest of her life, we wouldn't even be having this discussion. -
Quote:No, he was in Tilman's mind trying to put a different personality in charge. Wicked, certainly, but no physical harm was ever intended or perpectuated by him that I could see. Redside, it could be argued that it was self defense. Blueside, however, Malaise was beaten by the PC and apparently subdued. There was no need to kill him, and if there was, I completely missed it.Yup, and I am not even sure how that is in question. Malaise had forced his way into her mind and was intent on killing off not only her and REPLACING her with the evil version of Aurora, thus using her body for whatever evil ends he had in mind, but he was ALSO trying to kill off the person who came to rescue her.
Quote:At this point she had TRIED to protect Malaise, she had vouched for him and she had believed that he could be a better person. THAT was his 'warning shot', as it were. He had been given a second chance, and proceeded to spit on his biggest champion, Psyche, and then mind-**** her.
Quote:About the only people who can argue otherwise are those overly cynical people or the hero-haters who bring up every thing they can find to make the heroes look bad.
Whatever. I'm done preaching, if this game becomes City of Vigilantes, so be it. -
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I believe he was subdued. Other posters seem to disagree. If that's what we're arguing, I'll step away. But if the argument drifts into "Malaise had it coming," I'll be baaack.
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Quote:Name one instance where PC heroes get to win over PC villains in a co-op story...The way it's playing out, the Villains get to win, and they get to make the Heroes look like chumps while they do it. Given the sheer number of times the reverse scenario has happened, it's about time the Villains get to win one.
No one's saying villains should lose in their single player content. What heroes are asking is equal treatment, either by not looking like moronic losers shouting OHNOES in their story-arcs or *gasp* actually accomplishing something worthwhile post Issue 12!! -
Quote:Right...I call Shenanigan on that type of thinking. She CLEARLY acted in self-defense against a man who was rap1ng her mind and trying to murder her. Not to mention that she was acting as an officer of law enforcement at the time. No court in the country would convict her, and nobody could logically fault her.
Player characters use their own bodies as a shield, taking everything Malaise threw at them and survived. Malaise is beaten.
- Malaise: "how could you beat me, heroes, it's an injustice, it is, it is..."
- Sister Psycho: "I gave you everything, you $#%&ing loser, and this is how you pay me back?! Never again!! You're finished, Jean! You hear me, finished!!!"
And then she kills him.
Quote:Yeah, I like how we're blaming the victim here. She was the target of a brutal and debilitating mental assault designed to render her DEAD simply by using her worst fears and nightmares to drive her comatose, because Malaise simply wanted to screw her up in the worst ways possible "for the lulz".
Killing him was self-defense, pure and simple. If you want to get technical it was suicide-by-cop, because he knew it would end that way.
I'm not saying there aren't mitigating circumstances or that she should go to jail. I'm saying she has no business arresting bad guys until she realises how serious this is. Simply saying "I'm sorry, I lost control. It won't happen again," would clear her in my book. "Malaise had it coming," will not. -
Quote:Heores don't execute people just because they deserve it, Vigilantes do. Malaise was already defeated, and Sister Psyche went too far. All this bloodthirst is messing with our heads, and everyone seems to be either pretending nothing happened or shrugging their shoulders while muttering Malaise got what was coming to him, as if the rules don't apply to heroes. That's typical vigilante justice, and the reason so few people trust the police nowadays. There are more pressing matters at the moment (like finding the missing nuke), but I sincerely hope Tilman gets a serious reprimand in future arcs, because my character won't let this go.I'll argue that killing Malaise was inevitable, not to mention deserved. There was no way of removing him from her mind, and if left unchecked, could cause untold damage.
BTW, anyone else felt weird that Ms. Liberty totally went ballistic on Manticore but completely ignored the fact that our characters were teaming with him when her mom died? I was kinda expecting her to throw a tantrum at us, leading to some sort of confrontational or remorseful response that would end with her running away in rage or tears. -
Quote:Players have repeatedly shot down this type of writing in the past. Cut scenes are ok, but nothing relevant can happen in them, it's not enjoyable to watch in the sidelines. A player wants his character's actions to matter, to make a difference, so it makes absolutely no sense for storylines to devolve back into prehistory just because villain storyarcs used to be like that too.So heroes are getting content where they're railroaded through, treated like idiots, and everything falls apart despite any action they do by things happening off-camera. This has happened for years in villain content, so all I can say is "welcome to the club".
Quote:This is also true. If we roll on comic book logic, this is a big event comic. Villains win for a bit, and then Heroes get the major victory in the end. I'm sure you'll stop us from taking State's power for ourselves and using it to do some awful stuff with it. At least we can be mostly sure that Statesman will go down swinging, even Villains will want it that way. Well, maybe not all, but I want it to be a knock-down, drag-out fight.
Quote:Originally Posted by Issen"Dammnit writers, throw Heroes a bone!"
This is usually where Statesman steps in like in the comics, "Enough! Psyche, Manticore, to the bench, now! Everyone else stop sulking and follow me!" He won't do it this time, though. No one to prevent Samuel from returning his hero card and retiring. No one to stop Issen from descending into vigilantism and going on a murdering rampage. No one to restore passion to EvilGeko's routine and make it all more than just one big farm.
Which leaves us the last two arcs, where Positron (as suggested in #4 inside Tilman's head) will attempt to reassemble the Phalanx and put a stop to all the killings. Maybe with a message of hope, by restoring Hero One's sanity. What's left to see is whether that is enough, whether the players will follow him as they followed Statesman, whether he can prove to be as charismatic and successful as his predecessor. Paragon City used to be a wonderful place, and perhaps it can be once again.
For my part, I merely mourn Alexis' death, and I'm hoping against hope that at least this one wrong can be corrected. -
Quote:You don't remember correctly, all that Miss Liberty (Alex) lost was the Girdle of Hera (which she gave to her daughter), a temp power that Ms. Liberty (Meg) uses in LRST to boost up her resistances.If I remember right from episode 3 of Who will die?, Miss Liberty didn't have any powers at the time of that mission. She has been doing high powered diplomacy since she lost her powers, but no more super powers. She can't go down fighting. Unless you think you can negotiate with crazies like Malaise and Mr I want to summon Rularuu.
Quote:(...) Inheriting the sacred girdle from her mother and the superhuman abilities of the gods from her father (...)
Even Megan (Statesman's granddaughter and 3rd generation incarnate) was shown lifting up cars above her head at the age of seven in the FP novel, so I just find it illogical for Alexis to simply shiver with shaking knees as she's being kidnapped.
Quote:Honestly, if Psyche hadn't have killed Malaise, I would've. I'm sorry, he was past the point of redemption right then.
Sister Psyche didn't kill him in self defense, she did it in a mad fit. I sympathise (Alexis was her friend, after all), but at the very least, she should have her hero licence suspended until she gets her head back together. And my hero was there, he should have stopped Tilman from doing something rash.
On another note, Vigilante toons would have liked the chance to kill Malaise themselves and, again, the game didn't allow it. I keep seeing the SSAs horribly biased towards redside... whoever's writing the blueside part of the SSAs needs to get his act together.
My guess is that he felt like the only person who was acknowleging Aurora-Psyche's existence, and felt the need to "rescue" her. A reasonable person would find those concerns valid, had Jean voiced them in an articulate manner rather than bad word poetry, and might even find a solution to the mind-entity's dilemma - maybe get it a synthesized clockwork body or a clone of Aurora. Of course, letting Aurora-Psyche take over Tilman's body is out of the question, but locking it up inside Tilman's mind is no solution either. -
I do want that feature, and if you couldn't tell I was joking you need a virtual beer. Here, drink up