Xzero45

Legend
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  1. Quote:
    Originally Posted by Lightbender View Post
    OK, wife says I'm not allowed to post anymore until I both sober up and get some sleep, cuz I'm apparently "entirely too pissed off about a game".
    No. Let the hate flow through you.
  2. Xzero45

    ******* go nuts

    Sonic Generations was a great game and I loved it.
  3. Quote:
    Originally Posted by graystar_blaster View Post
    to the people that are disagreeing with this comment. What the hell are you thinking.


    the game is done


    profitable? who the hell closes a profitable company...

    get your head out of the sand its over and its over for some of the reasons this poster stated and more.


    saying its not doom. is just not accpeting the facts. its over. Get over it.
  4. Quote:
    Originally Posted by Forbin_Project View Post
    I am stealing that and using it elsewhere on the forums.
    Glad I could help.
  5. Xzero45

    ******* go nuts

    No mods? No problem.

    Just ******* go nuts.

  6. Quote:
    Originally Posted by GenericForumName View Post
    Do you remember all the people who said "The more superpacks we buy, the more we let NC nickle and dime us in the store, the more content and fixes we'll get"?

    How are those people going to explain the shutdown?

    Do you remember the apologists who insisted that CoX was not dying even when it went F2P? Why don't we hear from those people today trying to do backflips to explain why this game is going belly up if it is doing so fine?

    Next is for the devs.

    Remember how often when the base building community, or the badge community, or the pvp community, or the AE crowd, etc., told you during the BETA testing of an issue that certain things were wrong, or problematic, or downright disasterous and you refused to listen?

    There is a real cost to not listening, isn't there? If your vision and approach were so darn right, why has CoX been bleeding customers in a way that even F2P couldn't fix?


    When developers hurried to fix things that benefited the players and yet let inconveniences and bugs linger for months or years, when developers were slow to accept responsibility, slow to change, slow to fix, rarely if ever apologize, when developers sealed themselves in a forum bubble where the most fanatics and devoted live, this is what you get.


    I'm sure a few will try to rationalize, or argue. But there are no better rebuttal than the fact that they are shutting this down. If their vision and the way they were doing things were so right and correct, then this product would still be profitable, wouldn't it? There are far older MMOs out there that are still going and thriving.

    So Posi and folks, hope you learned the lesson here and use it in your future endeavors. To the apologists and sycophants making excuses for bad behaviors over the years...you get what you rightly deserve.

    We Told You So.
    You have no idea what you're talking about

  7. Posi said he'll do a "Ask us anything" type thing sometime next week. If the forums happen to get shut down, he said they'll try doing it through some other medium.
  8. Quote:
    Originally Posted by Starsman View Post
    Even a broken clock is right twice a day.

    If this is true, then you are extremely wrong, you just happened to accidentally point in the right direction.
    It was a joke, bud. Lighten up.
  9. Quote:
    Originally Posted by JayboH View Post
    No no, we defeated Cole. This comes after that whole Praetorian thing.
    He's laughing because we weren't powerful enough to protect the human race, after all.
  10. Architect Entertainment has got to be, hands down, one of the greatest things any MMO has ever created. Of all the things that will be gone, that'll be what I miss most.
  11. Xzero45

    Dear NCSoft...

    I can't post in the official forum because I'm premium, so I'll just say this here.

    CoH is the only MMO I've ever liked. Even though I'm not a fan of certain people on the current writing team, there are so many good things about this game going on.

    The gameplay's great and very casual.
    I love the costume and power customization.
    AE is probably my favorite thing in any online game ever.
    The community is awesome. I've made some really good friends I would've never known otherwise through CoH.
    CoH's lore and backstories have got to be come of the most in depth and interesting-to-read pieces of history I've come across in an MMO. Crey is hands down my favorite enemy group in the entire game.
    And above all I absolutely love this game's setting. I've been a fan of superheroes ever since first watching Batman the Animated Series, and it's great that there's a quality game that lets you be the superhero, or even supervillain, whether it's inspired by Superman, Goku, El Santo, or Dante.

    That said, if/when this game closes the doors, I'll probably never touch another MMO for the rest of my life. CoH has been the only MMO out there I've ever enjoyed. I'm also not a fan at all of generic fantasy MMOs, and both superhero alternatives to this game are awful.

    So it's gonna suck to see this game go, especially considering how deeply invested I've been in it. I really hope a miracle comes in and saves the day. But if one doesn't, I'm gonna miss this game a lot.
  12. Quote:
    Originally Posted by Lothic View Post
    I favor the compromise idea that they can sell a "version" of the portable workbench on the market as long as the badge-based version is somehow superior to it. For instance make the market version have the current hour recharge where the badge-based one could have a better 15 min recharge.

    I understand that selling things like the Roman and Vanguard costume sets were generally accepted by the playerbase. But as a badge-collector I just can't support fully trivializing badge oriented rewards like this by selling exact equivalents on the Market - the time it takes to run the ITF is just not equal to the time it takes to earn the Field Crafter badge. *shrugs*
    If you're a badge collector, isn't having the badges in and of itself the reward?

    It doesn't trivialize anything, anyway. You're getting the power for absolutely free that way, along with a plethora of badges and memorized IO recipes. And if they made two different versions, then that further reduces recharge time on both because you could summon the second after using the first. So there's that problem to deal with.
  13. Might as well just give it away to everyone or put it up on the market at this rate.
  14. Xzero45

    Anime and CoX

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I'll admit to harboring a grudge against Aqua Man for the extreme lameness of years past, but giving him a gritty 1990s reboot (a decade late) didn't really help.
    Giving him a gritty reboot would be making him into a generic Liefeld character; the last Atlantean that wants to tear apart the surface world or something stupid like that.

    What they actually did was make him more serious and respectable. Like they did with Batman, who was originally far more campy and lame than Aquaman ever was.
  15. Xzero45

    Anime and CoX

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Seen it. Took it into account. Still stand by what I said.
    So you just have a chip on your shoulder against Aquaman, then. 'Cause in JL and JLU he both takes himself seriously and isn't lame at all.

    Toss in his appearances in Young Justice as well and it's entirely possible to make a good non-Superfriends Aquaman.
  16. Quote:
    Originally Posted by Dark Energon View Post
    It would be nice to have this, but a slap in the face to people who spend countless of hours and Inf to get the bench on 1 or more toons. At least with having to unlock it on 1 toon you still have to do something for it, instead of simply buying it with Points
    No. It's not a slap in the face at all. You could either do some hard work in game to earn the power absolutely free with no charge to your bank account whatsoever, or you can pay a little cash if you don't have the time and/or patience and get the power via the market.

    Plus they've done the same thing with the Roman and Vanguard costume sets, and that decision was pretty well accepted among players, anyway.
  17. Xzero45

    Anime and CoX

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    ... It's just impossible to have a non-lame version of Aqua Man that takes itself seriously
    Bam.
  18. Quote:
    Originally Posted by Lothic View Post
    Fair enough. Still one does have to wonder (no pun intended) why such a basic superhero-ish item like this has been left out of the game thus far.
    Our dev team love the extravagant, overly detailed, and shiny. Or robot pieces. They have a serious obsession with tech and robot parts.
  19. Quote:
    Originally Posted by TheShattered View Post
    Devices plays so much more differently than any other Blaster Secondary, it's easy to see where the 'weak' idea comes from. Devices is about preparation, and hindering enemies rather than all out damage.
    And I would not want to see this changed one bit. It caters to a different playstyle and promotes outside-the-box thinking and a little bit of patience. If you don't like that, go play /energy or /fire instead.

    Also Time bomb's going to be changed to be a more Remote Bomb-type power. You place it, and it's toggled on. Once you detoggle it, it detonates. At least, according to Synapse on that one thread awhile back.
  20. Quote:
    Originally Posted by Lothic View Post
    I'd love something like this but I strongly suspect they don't want to give us a costume item that would make making outfits like this:

    any easier in this game.
    Possibility of copy right infringement has never stopped them from giving us generic costume parts before. If someone does make Wonder Woman, that's what the Report function's for.
  21. Quote:
    Originally Posted by Nethergoat View Post
    Sorry, I've got enough imaginary friends of my own to keep in line.
    Well think about it like this, if you can't wrap your head around why someone might actually quit over consistently bad writing. There's an entire community in this game dedicated to Roleplaying and immersing their characters in the world of CoH. When that world starts getting shaken or bad plotlines are introduced, it can make some RPers lose interest in that world and want to find a new one, in a new game that treats writing with a little more respect.

    And even then, some players on these boards aren't heavy RPers at all and still bring up viable complaints against writing just because they enjoy a good story and came to CoH for one. If the writing blows, it's not like CoH is a unique MMO. May as well pack up and find a new one that has what you're looking for; better writers.
  22. Quote:
    Originally Posted by Nethergoat View Post
    Yeeeeeeeah.....sure they couldn't.

    Uh huh.

    And I'll opt to continue not buying your highly implausible story about the "multitude" of friends who "just can't get back into the swing of the game" because of how deplorable the writing has suddenly gotten.

    As if it's ever been Pulitzer material.
    Absence of evidence is not the evidence of absence, bud. Doubt you'd care even if I handed you their personal phone numbers and told you to call them up yourself, though. Also not an excuse to be an *** about it, considering I'm not being one to you.
  23. Xzero45

    Anime and CoX

    Quote:
    Originally Posted by mercykilling View Post
    Anime=/= options I want
    Fixed that for ya.
  24. Quote:
    Originally Posted by _eeek_ View Post
    I think the quality of writing is SO much better than it was, that I'm boggled anyone would think otherwise. The old, old arcs are all "oh, dear! Bad guys! Go zone 3 times and fight them somewhere far away!" "Go see David Wincott" "Oh, you're done! Wait! More bad guys, go zone differently, fight them!" "Go see the longbow liaison." "Good job! Oh, wait. Still more bad guys. Better hurry and zone 5 times and fight them!" "Good job. Have some enhancements! Meet your new contact!"
    Actually that's not an improvement on writing, but gameplay design. Which I definitely agree has gotten WAY better over the years. Old arcs can be a pain to run with fed ex missions and kill-alls, and it just gets boring. Mechanically speaking, new stuff is leaps and bounds more fun and interesting.

    But that doesn't mean the writing itself was bad, or has improved. Old school writing gave us Frostfire and his Outcasts, the Igneous living below the Hollows, the Superadine circuit and gang wars between Skulls/Hellions, the Crey conspiracies where you discover just how Paragon Protectors are made, Dr. Vhazilok and his insane methods of "benefiting the human race", Malta's influence on the world, everything involving the original cosmic threat Rularuu and the Shadow Shard, etc. And CoV proceeded to step up the game so much by removing those pesky fed-exes and fleshed out the storylines even more. "Oh Wretched Man!" has got to be one of the coolest, deepest arcs, and people still to this day hate Westin Phipps with such a passion for being a disgusting human being.

    I totally get what you're saying, though. But the old writing wasn't bad, it was just muddled by bad gameplay.
  25. Quote:
    Originally Posted by Scythus View Post
    Again, your exhaustion over a piece of game lore is not a sign of "bad writing." I actually enjoyed the Dominatrix arc.

    As for Sam, he's one of the more vociferous critics of the game's writing, and while I do not ever agree with him on its present quality, not even he could hate Dark Astoria.
    It kind of is, actually. Dragging a story along for so long with little to no resolution is pretty lousy writing in and of itself. If a part of a story drags on for too long people grow bored and sick of it. It's the equivalent of a DBZ story arc; a whole lot of grunting but nothing going anywhere. If they could fit all the great writing and discoveries made in the RWZ arcs and TF into one issue, I'm confident Praetoria could've been wrapped up in two, tops. Especially considering we even got half issues to flesh things out a bit more.

    And it's not just the exhaustion of one storyline for two years, either. Just citing a few examples, Statesman dies in his very first appearance in SSA1 by walking into the world's most obvious trap lead by a greasy, trench coat wearing magical items dealer who trained for twenty years off screen. Sister Psyche only exists to die so Manticore can brood again and Penny Yin can be the new psychic. Marauder will now be a hero and we'll all forget about all the horrible things he's done 'cause he has a good heart that was just shy when he slaughtered those people in the midwest, while Dominatrix, who actually helped fight Mot and Tyrant, will rot behind bars. And in a twist M. Night Shyamalan would be proud of, Calvin Scott isn't a vengeance driven leader that's had enough of Cole's tyranny and only cares about saving his wife no matter who dies in the process, but is instead a lunatic that made up his entire backstory and escaped from Mother Mayhem's hospital. Even though there are zero clues or hints that even attempt to allude to this massive bombshell at all throughout the Praetorian storyline.