Antigonus

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  1. If you are just trying out Pvp I would recommend the Ill/Rad or the Emp/Psy. Just keep moving and for gods sake get a team because you will be targeted repeated. You won't get many kills with any of those, but a Emp in a zone makes really good Stalker bait for the rest of your team.
  2. Quote:
    Originally Posted by Voided_Soul View Post

    The PvP community was ignored, and continues to be.
    Sadly, it wasn't just as simple as being ignored. In some cases the changes moved in the complete opposite direction of what was asked.

    That's not disregard for the player base. That's a slap in the face. That's as clear a "**** you" message as could possible be sent.
  3. So, if I understand the arguments correctly, the devs basically took something that was given to them that would have worked (Arcanavilles Elusivity), and in a raging fit of stupid changed it to not work because they just know better.


    They really do live in a bubble. If they aren't even willing to listen to Arcanaville when it comes to numbers then what hope do we possibly have of getting them to listen to us about anything PvP related?


    /ragequit
  4. Antigonus

    no phase timer

    For some retarded reason the no phase timer also includes the GvE jump pack cause I guess it's too phase like to jump really high.
  5. Quote:
    Originally Posted by BlueBattler View Post

    And for the record, I've never said that ALL toons need stamina, just that most of the ones that I played weren't as much fun until I DID have stamina on them.
    No character needs Stamina. But it's just such a good power to have it's stupid not to take it on any character that doesn't have an endurance recovery power in their sets.
  6. Quote:
    Originally Posted by Forbin_Project View Post
    But there are missions that you can't get thru Oroboros. Once outleveled the character is screwed.

    I think it's safe to say that, generally speaking, the people who would use a auto-level feature couldn't care less about missing a few contacts/missions. Chances are they have already done them MANY times before.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    Why is this a bad idea?

    Gee, for only $10 bucks I can get a ton of influence and a bunch of merits I can use to cherry pick the most expensive recipes on the market to sell for even more influence. Then I transfer the loot to another character and delete the $10 dollar scrub.

    Yeah no one would ever abuse the feature like that.

    /jranger

    Why would that character get any inf? Even if the devs allowed the auto-level, I can't see them ever giving free inf. That would completely destroy any semblemce of an economy in the game.

    On the other hand, allowing a character to auto-level to 50 along with the new feature we are already getting that allows players to e-mail inf to themselves serves as a very effective inf sink that actualy helps reduce inflation by effectively removing money from the game. Seems like a win/win to me.
  8. I want Dark Control/assault for Dominators now plz.
  9. Quote:
    Originally Posted by Westley View Post
    In my opinion, if you don't know how to play your character well without stamina, you just simply don't know how to play your character.

    Or, in lolcatspeak... if j00z cant plai gud witout cheezburger, u sux0rz!!!
    You might as well say the same about inspirations.

    Or travel powers.

    Or enhancements.


    Stamina is just one more element of the game that people use or don't. Saying that somebody doesn't know the game because they take Stamina is either stupid or arrogant. I'll let you decide which.
  10. Quote:
    Originally Posted by konshu View Post
    Can someone explain how the game gets damaged by allowing players to officially buy their levels and inf instead of buying it on the black market?

    All I've heard people say here is that they wouldn't take advantage of such a program, or they might do it once or twice.

    So ... where's the damage coming from?

    The typical response will be that it causes people to get bored with the game too fast. They get their 50, see that there is not really anything special to do at 50, and then leave the game.

    I have a few problem with that reasoning.

    1) While it would be true in some cases, it would not be true in many others. PvPers for instance would love this idea and have asked for it before. Say what you will about PvP and the people who play it, they are paying customers who usually have multiple accounts. That's money in the bank right there. And if this happened, along with fixing some major issues with PvP, we would actually see some growth in that area. While many people wouldn't like that idea, NCSoft would because that's more money for them. I imagine there are a few other sub-groups that would like this idea as well.

    2) This game isn't getting any bigger. Face it people, it's just not going to happen. The population has never seen more than a temporary growth spike, after which it slides back down. That's not a DOOOOOOOOMM statement, it's fact. Those of us that are still here are here for the long haul. Most of us have done the PvE game to death and have multiple 50s. The ones that still love it don't have to do anything different. They can just keep on playing the game as they always have. Those of us that are bored to tears with PvE can use this to keep playing the part of the game we like, and consequently keep paying for it.


    The only down side of pay to level is that some newer players would use it and leave before they really played the game. I don't really see that as a problem since it is happening already thanks to AE and RMT PLing services. Those are the people that the game doesn't really need, so just give them what they really want and send them on there way a few dollars poorer. The difference is that NCSoft will get the money instead of the PLers. And if it proves to be more of a problem than that, then level restrict it and make it a Vet reward as has been suggested. Then the only people using it are the ones who are at the point in the game where they are getting bored. IF they are already on the fence about leaving, then this might keep them around for a little longer to easily try new sets without slogging through 50 levels of content they've already see a hundred times before.
  11. Quote:
    Originally Posted by Comeuppance View Post
    The fun in this game lies in the journey, not the destination.

    Unless you have completed the journey dozens of times, in which case it loses alot of the fun factor.

    I would do it in a heartbeat. I PvP, and that's pretty much it. I haven't leveled a character legitimately in over a year, and have no plans to till at least GR because the PvE is so damn boring now. Payed auto-level would keep me playing (and paying) for far longer.
  12. Antigonus

    Ice/Cold Troller

    Quote:
    Originally Posted by Rent_ View Post
    You misunderstood. I know a cold would be a good disruption toon. My comment was made because Nero has probably only been in the arena 2 times maximum.

    I would probably take him and his troller over some of the baddos that signed up for the league.

    Just saying.
  13. Antigonus

    most annoying

    Banes are very good at being annoying.
  14. Dahjee suggested you keep EMP arrow. That in itself should be enough to convince you how bad it is.

    Just saying.
  15. Quote:
    Originally Posted by JKwervo View Post
    Really? lulz
    Sure, for SC as long as he doesn't take Fly. Throw that placate proc in there and kills are stupid easy.
  16. If you want to learn how to melt faces and collect lots of IOs go with the Fire/EM or Psy/Dev. You WILL die, but you will contribute to the zone while adding to your bankroll.

    If you want to learn how to evade while still providing disruption and be a team player go with Earth/TA. Disruption is a valuable skill and evasion more so. The irony is that the more skilled you become at disruption, the more you will be the target of every Stalker and Dom you play against, which is why you need to learn evasion, which in turn allows you to be more disruptive. See how that works? Evasion in itself becomes a form of disruption.

    Please just forget you even have any of those melee builds until you learn the basic mechanics of PvP. Starting with melee will teach you bad habits that are very difficult to unlearn.
  17. Antigonus

    Rep Decay

    Nobody here really pays much attention to rep, but I think I remember the devs saying it's supposed to work out to 2 points every 24 hours or something like that.
  18. Stalker placate broken to work 0% of the time.

    Blaster placate broken to work 100% of the time.




    Yep, working as intended.
  19. Quote:
    Originally Posted by ConFlict View Post
    You got links and quotes to back that up? I am going to bet you don't because its not true. The only thing we were really told about i13 pvp changes was that we(people who currently pvped regularly) were not the segment the changes were aimed at.

    The thread in particular I was refering too was from Lighthouse, and no surprise there it got deleted, as apparently most of his threads got deleted. But there is another from Arcanaville that mirrors it, and since she was instrumental in the design of I13 PvP, it's fairly safe to say she was speaking with the devs voice at that time.

    http://boards.cityofheroes.com/showt...10#post2082510


    The important part:

    Quote:
    To make progress with the devs, you need to be able to do two things: you need to be able to make the case that the *goals* you have for PvP are in some way better than the ones they have, and *then* that your suggestions would actually achieve those goals. The former without the latter is speculative, and the latter without the former is foundationless. Both will tend to lose.

    To do both requires actually trying to learn what they are actually attempting to do, on their terms. To figure out why they are doing what they are doing. Simply assuming they are clueless is the quick ticket to being made irrelevant.


    And Barrier, for the most part you are right. I have never participated in test PvP or the ladder when it was up. That does not mean I am completely unversed in PvP. I ran practices with the Sitting Ducks in the early days. I did KBs with many of them as well. Cowboy John was the only one of them I could never beat. Maybe that was because he was the only one of them worth anything, but that's done. I'm not really trying to break down anybody's ideas here. I'm just trying to make sure that the ideas are presented in a fashion the devs will actually listen too because I still for some reason care about PvP in this game. I'll sit out now and let the big kids talk.
  20. Quote:
    Originally Posted by JKwervo View Post
    So....you're the devs representative? lolwut?!?!?

    Never claimed that. Look, we've had this conversation many times already about this same subject. And every time the devs tell us that we weren't convincing enough. That we didn't give them enough information. That we didn't present our case convincingly enough.

    But the noobs apparently did. And now we have the noob vision of PvP, and as far as the devs are concerned we have only ourselves to blame. Yeah, I know, it's BS. But they are the ones we have to convince if you want to have any hope of seeing any of these changes made. Present them with a good case. Don't just make a wish list and expect changes. We tried that before. It didn't work and they told us why it didn't work. Explain to them in detail exactly why every single one of these changes need to happen and why PvP would be better for it. They aren't going to listen to people QQing "oh my stalker sux! i want to 2 shot baddos! fix it noa!"
  21. Quote:
    Originally Posted by Not_Epsilon View Post

    And if this is any sort of conclusion to draw on, as it stands, the only AT that stands to lose/gain, is a stalker. To be honest, stalkers need it, simply becuase you can't see it through the fractured mirror of your own reality, does mean it is not so.
    It's not my fractured reality. It's the devs. They are the ones you need to convince if you want a change. I agree that Stalkers need to be buffed. They don't. That means the onus is on you to prove to them that PvP will be improved by allowing Stalkers to 2 shot squishies. If this is just a pie in the sky wish list then great. Wish for whatever you want. But if you want them to actually listen, you have to back it up with something more substantial.
  22. Quote:
    Originally Posted by Not_Epsilon View Post
    Might have something to do with the fact that there are stalkers in RV that skipped AS becuase they said sharks are better.

    Also might have something to do with the fact that a stalker CANNOT kill anything of equal skill/value solo?

    In-Game Numbers: BU + AS + Dark Blast vs a psy/em/cold. 952.

    OMG GUYS I DID MORE THEN 900 DAMAGE IN 8 SECONDS, I AM OP. . . . I would have used ET, but the guy knows how to move in a game. I KNOW, MORE TRAVEL SUPPRESSION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Ok, while this is a very cute response, it doesn't in any way answer the question.


    Why should it be possible for any AT to 2 shot a squishy, even a bad one? What does it add to PvP to make it better as a whole?

    I agree there is a problem. Allowing a Stalker to 2 shot a target is not going to fix the problem.
  23. Quote:
    Originally Posted by Not_Epsilon View Post
    Support your arguement with numbers, now, define the numbers with their use in game.

    Any stalker fighting a person of comparable skill that has a build of comparable wealth, WILL NOT get a two shot off. Ever. Even Post-I13, running a stalker with 55% global damage and oft-running reds, two shotting was near impossible becuase the target would move/heal/phase/resist/not-have-downs

    I agree it's pretty much impossible, as it should be. So why should it be possible? What would that add to the game? Please, support you argument with in game numbers.



    Quote:
    But, lets compare, in order to two shot, we are looking at a minimum 6 seconds. In 6 seconds, a blaster can do the same. From a distance. And can repeat it again with less delay then a stalker.

    So somebody fighting a Blaster isn't capable of the same move/heal/phase/resist/not-have-downs that so vexes you as a Stalker? It's been a long time since I died to a Blaster in 6 seconds or less and that was only because he had 4 damage procs fire in his first 5 attacks. That's not gonna happen often.
  24. Quote:
    Originally Posted by black_barrier View Post
    So you want the game to be more stupid.
    kk?

    isn't this exactly what we're trying to avoid?

    In what way does being capable of 2 shotting a squishy make it smarter? No AT should be able to do that. 3 shots, sure as that at least gives noobs a chance to survive for a few seconds. Increasing their damage makes AS the I Win button that so many people already feel they have.

    I agree that something should be done about AS, as there are way too many bad Stalkers that can't manage to do more than spam Impale, but increasing the damage isn't the best way to do it.
  25. Quote:
    Originally Posted by black_barrier View Post

    - If you remove the critical effect from stalker patrons, AS needs to be buffed. Either through raising the base damage or lowering the DR curve on damage for stalkers. Back in the day, one hit after getting AS'd meant you were dead on a squishy. The interrupt time on AS should be used when calculating the base damage.

    I don't see the justification for any AT being able to 2 shot a squishy, even one that uses a 4 second interuptable melee attack. I would rather they reduce the base activation and the interupt time by 1 second each and maybe even extend the range a bit, but keep the damage as is.