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Posts
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Quote:There's also the issue of misinformation that the hysteria spread when the changes took place, "ZOMG NO XP AT ALL AND YOU CAN'T LEVEL TO 50 IN A DAY SO IT'S NO GOOD ANYMORE, WHY BOTHER"-type stuff. The extreme farmers raged and continue to badmouth MA to this day and players who don't know any better take this received wisdom as factual.
That said, I think that's been wearing off a little, I see some people playing MA arcs when I go into the buildings. Even if they're doing (less extreme) farms, it's still a start.
Unless you optimize the arc, or run one that someone optimized its slower than paper/radio missions. The flipside is that it is more profitable up to level 47 or so. The profitability advantage is most pronounced at the lower levels. That said it is nowhere near as nice, as logging onto a level 50 farm is now and even less so than it used to be with the right bridge. -
Quote:When I found out Scrapper shield charge was 200 base damage I burst out laughing. (If you want to know how much damage this is, Blaster Rain of Arrows only does 225 base damage. This is the best nuke of any Blaster primary and it only barely edges out an attack from a melee secondary.) It may also interest you to know that Fireball does the same damage on both my Scrapper and Blaster, although the Scrapper version does have twice the recharge. One wonders why seperate melee and ranged modifiers exist at all if they are not going to be used.
Three numbers are the reason for that. 400, 800, 2500 = minion, lt, boss hp respectively. You can take out the minions with one shot but not anything else. Crashing nukes will take out lts but are on very long timers and leave you helpless. -
Range is nearly pointless in the game. As you get to the late game everything outranges a blaster. More attacks is something you actually don't want. Having the good attacks up often enough is how high DPS is achieved so more mediocre ones is actually undesirable
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Quote:As i said before, i dont know if i can trust these builds. I need to know if they work well in game. Thanks for the thread though
The build that works will be the one that works for you. If you want to farm look at those builds head over to test and see if you can make them work. -
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Quote:Kinda like Erectile Dysfunction, lol, also up to the subjective definition of 'broken'...
Humorous either way. You have one guy saying its worthless the other its just fine. I look at it and say its in PHP lucky it works at all but its still light years better than what the game makers have provided us. -
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Quote:Oh my and people wonder why you can get cornered markets on salvage. Anyone that isn't clearing 100k off a slot is doing you a favor with the listing. Selling at less than vendor rates is pure charityThis is why I try to keep a few thousand AE tickets on each character which has more playtime than others, so I can random roll or directly buy salvage I need if it's going for ridiculous prices.
My general rule of thumb is:
Common salvage - generally pay between 100-500, don't pay more than 1,000 for it
Uncommon salvage - generally pay between 500-1,000, don't pay more than 5,000 for it
Rare salvage - generally pay between 1,000-10,000, don't pay more than 500,000 for it
This is only for me, I know how some people are made out of influence/infamy, so their payment figures are probably 100X bigger. :3 -
How would you feel about a store, that would sell recipes for inf ?
Any pvp unique 1 billion.
any pvp non unique 100 million
Any purple 175 million
PVE uniques variable somewhere between 100 and 200 million a piece
Other pve recipes non purple non uniques, non global bonus 20-75 million
Because if people aren't willing to list their pvp recipes fo 2 bill 2.25 2.5 3. or 3.5 isn't really going to produce an upswing in supply.
Grats on your number 9 though
Edit have some positive rep. I would recommend just not caring what people think though, more often than not they dont -
Quote:I think I would really love and hate that if it were done and depending on how it was done. Ice with the only defense based armor might very well become the no brainer secondary. Then imagine devices getting body armor just insult to injury there.Well that's true but again it's the only blue side AT that this is true for (with the possble exception of defenders). All the other ATs have most of what they need for mitigation built into their power sets.
For me it's similar to saying that if there were no blasters there would be no real need for defenders (which is kind of what it comes down to.)
I've long since realized that blaster Epic powers (especially the armors) belong in the secondary and many of the utility powers that are in secondaries (Boost Range, Power Boost, Conserve Power, Targetting Drone, Smoke Grenade, Cloaking Device, Gun Drone, Voltaic Sentinel, etc) belong in the Epics. -
I don't even care if the new sets have decent bonuses (but it would be nice). Just some nice options so you can frankenslot these powers better.
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Quote:Hmmmm I would have to say that the Contagious Confusion proc in controller Arctic Air is pretty spiffy and perhaps a bit over powering.
If you like it there you will love it in mass confusion or seeds of confusion. Arctic air though already starts with mag 3 confuse and a fear effect iirc. The proc certainly improves Arctic air but in WoC its a game changer. I really would hate to try and use WoC to wade into a mob depending on its confuse for mitigation, the low chance of confuse, and the certainty of drawing aggro are not a good mix -
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Quote:Actually, it's kinda wierd. You get generic IOs at the level of the NPCs and set IOs at your level. That's why it's important to be at the right natural level and not exemped/malefactored.
Stranger than that actually. I think the mission bonus prize IOs come in at your level (pool B) but Set IOs that drop off enemies come in at their level or their level -1 ? -
Quote:Not just other aggro magnets depress a brutes contribution. If the team is a fast team it can be very hard to develop fury. Without a large damage buffer such as a kin the brute can wind up contributing little more than unneeded aggro managementIn team dynamics, Scrappers stack far better than Brutes. Brutes depend on high Fury (or amazing levels of buffs) to reach or slightly exceed Scrapper damage. Maintaining high Fury typically requires that you hold aggro. There's only so much aggro to go around, and generally, it's going to be focused mostly on a single character. If that one character is a Brute, he's golden. If it's a Tanker, or some other Brute, well, any additional Brutes will grossly underperform compared to Scrappers.
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Quote:It is clear that Contagious Confusion has a very good proc. Without that proc, WoC is bad. With the proc, it is pretty spiffy. Either the proc is over powered in auras, WoC is drastically underpowered, or both.
Go for both on that one. The stats on the proc are considerably better than the power. The problem is that set is almost certainly meant for controller powers where its just fine. -
Quote:And as I pointed out, you destroy TWO spawns every 26 seconds, not one. TWO. Unless you're destroying single spawns in considerably less than 13 (including travel) the shorter recharge of footstomp/FSC is not such a great advantage. Or in other words, you have to wipe the spawn in a single cycle of your AoEs, which I really don't see happening in +3/x8 - the most profitable setting according to Cat's Hour Challenge.
That challenge is really interesting information but unfortunately its all vendor pricing. You have to toss in roughly 5K~10K/minion (using 1 purple drop/3000 minions) for purple drops and another amount I have been too lazy to try and calculate for pool A and commons. -
The wall is still fun. Best place in the game for an AR farmer
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Quote:Someone said on Freedom, "10 merits for 5 minutes? Hell yeah."
I don't know how much interest will fade. Someone got several hundred merits last year at 2 per WL ( I bought his rolls. ) People like their goodies.
Doesn't it take the present 4 minutes to countdown ?
Just saying, Lord winter has at the fastest been about 8-10 minutes,3 minutes for the winter lord, 4 minutes for the present to countdown, and then however long it takes to spawn the WL with presnet hunting.
Its still very desirable. I think I have bagged a little over a 1000 canes so far this event but its been a divide of listening for winterlord teams and power leveling new characters in BNY. -
Love the idea of getting more 30 range items on the market and will be happy to buy anything your group produces but with the possible exception of the old pool c recipes this sounds like the most inefficient way to do this imaginable.
Just looking at it building a highly efficient AOE build that can solo large missions to 50 then running ouro content rapidly in the 25-30, 30-35 band should get you the recipes faster and generate more inf/prestige etc as well. Level freeze is fine and dandy but having deadheads on something like a citadel would probably work better. 4 running at speed actually doing the TF and 4 locked. The high levelers can use their merits for direct purchase at level points and the locked ins could roll randomly.
On the other hand having a whole bunch of powergamers running around locked in at a low level is certainly a grand way to keep inf from entering the system. -
Quote:Is that you throwing out random idiocy, or are you just asking ridiculous questions to obfuscate ?My apologies, I did misread that. So tell us... What did "managing" these 3500 players entail? Were you responsible for their test cases? Did your team document that they formed teams with clear leadership structures when faced with complex challenges a significant percentage of the time? How do you know that their testing and reports were an accurate simulation of how people would play the game "in the wild"? Did your game promote such structures through its teaming interface? Did combat have large scale persistent ramifications closer to EVE's approach, or was it a non-persistent match interface such the Arena in CoH?
Not only did they form leadership structures when confronted, they wrote manuals so other people could do the same. I probably still have a few of them on old computers.
As to the rest the only answer is yes. We had league combat, ladders, individual combat ranking much as the arena, and a persitent environment.
Quote:Sorry, I work for a multinational corporation with 350,000 worldwide employees. My views on what constitutes "middle" management may be a little out of line with EA's size. Try not to let your e-peen get caught in the door.
Quote:You are very hung up on this idea of scale. I'm not. I don't want epic scale, and have explained what context I'm talking about in prior posts. I propose something light, repeatable and fun. I want FPS-style team matches (besides deathmatch) imported into CoH's mildly persistent environment. CoH's "persistent" world is very static. All that persists is our individual charcters' or SGs' progress and achievments. That makes importing new types of low- or no-impact PvP matches a very natural fit. Stop trying to envision this as Heavy Gear or Planetside or Eve. I'm talking about 8-on-8 CTF or Defend and Destroy and you keep referencing the MMO equivalent of Alexander's conquest of the known world. Quote:I'm not posting about how different different environments could be. I'm talking about how consistent they are in practice. I'm sorry, but I don't accept that every pug team head-to-head I've ever joined across a half dozen games in the last decade has miraculously lacked team leadership when in fact it's very common. It's like you're telling me the sky is red, then lambasting me for not providing you proof that it's blue.
Its not how things wind up working in the situations you claim familiarity with, and its not the way they worked or work anywhere.
Quote:The only data I've demanded is to know what game's you've actually played that had team head-to-head. If you can't answer that, you really ought to stop talking.
Too many to list, probably too many to actually remember all of them.
Air Warrior
MPBT EGA
MPBT SOLARIS
MPBT 3025
DOOM 1,2.
Unreal Tournament 1,2,3
Starship troopers Online. Not recommended
Aces High
Mechwarrior II, not recommended it just got the game wrong.
Mechwarrior III, very good implementation
Mechwarrior IV, another good implementation if you care for the timeline.
Quake just about every variant.
Soldier of fortune
WoW. Don't care for WoW
Various Total conversions for both quake and doom.
Counterstrike.
Have fun there are a few targets for you to punch at. -
From you ?
In every game I have ever played there has always been people who felt they had to have every advantage imaginable to win. Go out on any golf course and you will see people using league illegal clubs and balls maybe even accidentally stepping on the other players balls when they think no one can see them. In fps games you will find people using aimbots hacked graphics drivers. In team sports you will always find someone that is willing to go way out of the box to win, be it from illegal equipment to tampering with the other team.
In almost all these games the people that resort to such advantages are treated with scorn and contempt. They know they aren't competing and that their victories are false. At least in real world games they have an excuse that they are doing it for profit which is at least understandable. Here they pat themselves on the back for having an advantage and think they are great.
I read your posts I see you use the words challenge and competition and apparently for you it means a M1A1 fighting a Pinto.
Then you think to bother me by saying I have a sense of entitlement and want goldstars for showing up ? When I used to fight new players, I would let them have at least a two weight class advantage on me. Everyone in the game expected it from a five year vet and I could hardly expect less of myself.
Someone who gears up beats on people that don't have the same level of equipment then complains about them being whiny with a sense of entitlement doesn't quite cut the mustard. -
Quote:Man I have trouble believing anyone could write that seriously.
You have tried this before in this thread. Online pvp has 0 to do with chess. Please stop trying to compare it to it. And yes if someone is worse at pvp, or the market, of even pve they should be at a disadvantage. Competition is not an everyone wins thing like kids are taught these days. You don't get your pizza here for loading into the zone or arena. Earn it like everyone else, period.
So really what have you won. From what I see in this thread you seem to think you are the 5 year old in a kick ball league and win just for showing up. You can't make a point on a forum, its pretty obvious you have no clue about pvp here or any game. Perhaps you should go back and get coddled by the people who made your sense of self entitlement so strong and leave the game to those of us who have the mental capacity to play. Peace
If this thread hadn't been endless pages of PvPers insisting they should be able to beat on people that aren't as well equipped as them, I wouldn't believe that. But to borrow your analogy if PvP were that kickball game, you would have all the older kids on one side, they would be equipped with maces and would gang up on any younger kid that happened to wander by.
You are right about one thing though. I haven't made the points I wanted to, I doubt I could have. You and the other pvpers have been doing it far better than I ever could. -
You have to many may or may nots in this for a solid answer
Clueless takes powers she likes ? Did she like her secondaries ? If she has a reasonable set of defense powers she needs very little to be an incredible tank, one purple per spawn and steaming mist from the stormy should be more than enough.
Once again when you say Clarks choices are not too bad what do you mean ? Does he have unyielding yet ? If he does he can easily tank the Smash Lethal foes. If he doesn't well you certainly don't want him going up against the thorns as the tank. The fact that he is end intensive should be no big deal, just get him a blue or 2 every couple of spawns.
Seeing as the stormy took all her storm powers she should have thunderclap.
Given what little detail there is, I'd have both the tanker and the scrapper wade in draw aggro then have the stormy hit thunderclap, Followed by freezing rain. After the thunderclap the blaster can cut loose.
The thunderclap will stun almost all the minions and the tank and the scrapper should be able to deal with the damage stream from the LTs and any bosses. AIM+Build UP+AOEs from the blaster on top of the damage bonus from freezing rain should make short work of the rest of the spawn.