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Posts
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Wow. Thank you. I never expected that, at all. It'll take me a while to really look over these, and I can't believe that you were so helpful.
Thanks again! -
Thanks again, Infini. I really appreciate your feedback, and I see what you're saying about Ice Mastery. I think that I will give it a try - I'm sure that I will be able to explain the ice away, somehow.
Generally, I've been playing Dynomind as a melee Dominator. It's just the way that I've gotten used to him, so I definitely see the benefit of softcapped Defence.
So, I'm going to work on a new build that uses //Ice instead of //Psi, and I'll post it after work today. I may also play around with //Mace, and see how that stacks up for me. I would appreciate any feedback you can give.
By all means, if anyone else has something to add, I'd love to hear your thoughts, as well!
Thanks again! I really do appreciate all of the work you've put into this! -
OK, so I tried some things out. Is this a decent build?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dynomind: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Chain Fences -- P'Shift-End%(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Immob(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(7), Decim-Build%(7), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Dev'n-Hold%(19)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(27)
Level 14: Maneuvers -- LkGmblr-Rchg+(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 18: Paralyzing Blast -- RechRdx-I(A), BasGaze-Acc/Hold(21), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(42)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod/Rchg(37), RechRdx-I(37)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 28: Subdue -- Dmg-I(A), Dmg-I(31), Dmg-I(33), Immob-I(34), GravAnch-Hold%(39), Dev'n-Hold%(46)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Dmg/EndRdx(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Link Minds -- RedFtn-Def/Rchg(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 44: Indomitable Will -- RedFtn-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run -
Thanks for your reply, Infini. I like your suggestions, but I'm not at my home computer to really play with Mid's, so I'm having trouble picturing it.
I would love to see a sample build, if you have one. Because I'm at work, I can't post the Data Chunk, but I can give you the link to a post I made a while ago, where I looked for feedback on my build.
http://boards.cityofheroes.com/showt...00#post3510900
Anyway, thanks a lot for checking this out! I'm looking forward to seeing how everything shapes up! -
Hey everyone! I am currently running a level 41 Elec/Psi Dominator, and I need some advice regarding ancillary power pools. My original build was Elec/Psi/Ice, and is below:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dynomind: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(39)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Chain Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Decim-Build%(21), Dev'n-Hold%(37)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(27)
Level 14: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(42)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(42)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Dmg/EndRdx(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(43), LdyGrey-Rchg/EndRdx(43), LdyGrey-%Dam(46)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Total Radial Revamp
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Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run
Now, I like the build, though I would probably end up taking slots from Psionic Dart, and redistributing them. The only problem I have with the build is thematic. My character is sort of a former evil-genius inventor, so Electric Control and Psionic Assault are perfect for him, thematically. Ice, however, doesn't work with the concept. Psi Mastery would be much better for the character itself, but I don't know how the two Ancillary Pools compare. At level 41 I took Mind Link as my power, but I have a few respecs saved up that I can use.
Will I be losing out, using Psi Mastery instead of Ice Mastery? What are the benefits and drawbacks of each? What powers are good from each?
I really need help with this problem of mine. I'm not very good at crunching numbers, or seeing outside the box when it comes to builds.
Thank you all very much! -
Thank you very much. That's very good advice. I'll do that, and see what I can come up with.
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How about a cheaper alternative to this build? Am I wrong in thinking that this build will be super expensive?
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Thanks for taking the time to look at my build. I just came back to City of Heroes, after quite some time away, and the first new character that I rolled is an Elec/Psi Dominator. I've been having a lot of fun with this guy so far, but I want to know if I'm on the right track, build-wise.
So, c'mon Dominators - critique my build for me, so I can know what I'm doing!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dynomind: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(39)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Chain Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(13), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(17)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Decim-Build%(21), Dev'n-Hold%(37)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(27)
Level 14: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(42)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(42)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(39), CoPers-Conf%(39)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Dmg/EndRdx(42)
Level 35: Assault -- EndRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(43), LdyGrey-Rchg/EndRdx(43), LdyGrey-%Dam(46)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Total Radial Revamp
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Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run -
Do you mean the water, as in this picture? You use the slow fields as stated above. You can see them pretty clearly. I roleplay them as flushed toilet pucks - we do have a sewer base, after all.
Just float them with desks or whatever...it works, and looks very cool. I kind of overdid it, but this was the only picture I have.
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Here is the toon I get the most "creepy" tells about. He's really not such a bad guy...
Twitch the Clown -
Here are my pets:
Parker #1 #2
Sadie As a kitty Hating us... Still hating us...
Winston #1 Umm...that's my bone...
Vader Puppy Sleepin' Are we there yet? Throwtheballthrowtheballthrowtheballthrowtheball -
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[ QUOTE ]
[ QUOTE ]
Yeah but I think at this point people just want their art or money back. The trials and tribulations stuff is fine for friends and people that want to support them, these are paying customers and they just need resolution. In fact, if they are serious about making it a go, less "oh the mountains we have climbed" type stuff and more action would help them tremendously.... jmo and I know it may not sit well with those here who like the guy....
[/ QUOTE ]I will fight you bare knuckled for talking crap about, Bill Gates!
[/ QUOTE ]
Bully. -
That's a silly magic word.
Edit: ...gettodachoppa... -
I've got to throw my vote in - Plasma Cannon. He just looks like the leader. But Gamma Gaia places a close second.
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Here's my entry - my main, Areyu, an elec/elec brute. Suprisingly, I kinda like the colours on him.
http://i196.photobucket.com/albums/a...4-13-48-19.jpg