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Way too much use of black and white
They look fine.
I'm sure I'll get a lot of that, but other colors on my characters really don't suit my personal style...normally I don't make all black characters, but one is a ninja archer and the other is just...well Dark. I did use a lot of white though, but I like how it looks. I did try to make all of my characters look fairly unique, but I used similar helmets in a few of them, or similar shoulders.
I like 'em!
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I like 'em!
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*bows* Thanks ya'!
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I'm sure I'll get a lot of that, but other colors on my characters really don't suit my personal style...normally I don't make all black characters, but one is a ninja archer and the other is just...well Dark. I did use a lot of white though, but I like how it looks. I did try to make all of my characters look fairly unique, but I used similar helmets in a few of them, or similar shoulders.
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While I don't really have a problem with all one color (though I rarely use it,) you may still want to break it up a little. Make the pads on the archer dark grey, say, just to break up the solid expanse. Or use a dark blue or some such.
Couple of reasons.
1. Visual interest. A solid expanse of black is... well... just black. You're a person shaped hole running around.
2. Camoflage-wise, if that's what you're thinking? Yes, I know "camoflage" means nothing in-game - the NPCs don't care, and if you PVP, players just use a targeting box. But a solid black makes you... well, what I said in #1, a person-shaped hole. The purpose of camoflage is not really to help you blend in (well, not entirely) but to break up the human outline into something not as easily recognizable.
Look at our troops over in Iraq. Look at their *current* camofalge. Note how it's mostly tan, with the very occasional brown squiggle? There's a reason for that - before, it was much like the woodland camoflage with multiple tan/brown patches. The problem is - that made at hem a human-shaped patch of tan and brown in a mopsotly tan environment. The current look helps in that specific environment. Even "woodland" camoflage, though, while it blends some colors, breaks up the edges of the shape. It's not so much about matching your background as breaking up your shape.
3. Materials and wear. This is part of the visual interest. Materials dye differently and wear differently. (And I don't, for clarity's sake, mean "wear" just in the sense of "wear like clothes," but wear down.)
Looking at your swordsman, you've got pads - which will likely take more of a beating than the cloth underneath - and a cloth "mask." I'd definitely discolor those from the solid black. They'd quickly get scuffed, after all. Straps and such would also wear faster, as they're constantly handled and adjusted.
White ... isn't as bad, from what I'm seeing. (I'm not saying the all black is, either, if you're happy with it.) It's mostly the same material and would be seeing the same wear. But you may want to back off from "pure" white - I know I normally go a notch or two farther left. Think of what the things are made of, and se eif they'd be worn, replaced more often (whiter or darker) or the like. Even something that's all metal - well, go look up some 50s military aircraft (many natural metal - note some were painted with aluminum paint, though.) You'll see differences in metal from heat and grain.
Also, some of the whitest "whites" are mixed with a light blue... just something to consider.
Just giving you some things to think about to add a bit of definition and visual interest.
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Way too much use of black and white
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I kind of think that, too, but I'll cut the guy a break. After all, he still has over a hundred slots to fill! Plenty of room to experiment.
But there are plenty of other attractive colors and color combos out there. Don't be afraid to use them!
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I like the black and white one in the first piece and the Redish brown/tan in the second group.
The first is basically white with black accents, which could potentially be improved by shifting from a pure black to a dark grey or dark shade of a different hue - both of which will help utilize the details in the underlying surface which are being lost now.
The second has a warm color scheme which is just bright enough to make use of the available details.
The others tend heavily towards cool colors and/or black, and so my lizard-hindbrain treats them as unnussualy high saturation scenery.
Hugh the Hand looks *incredible* in that picture. An excellent use of white - I don't know if it's black paired with it, perhaps a dark red, but the surroundings are obviously coloring it too so it's hard to say. Either way, that one looks really great. They all look fine to me, but that one stood out.
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Repurposed
Thanks for all the feedback guys...if I can get some time, I'll work with their costumes a bit!
Nice to see some of my costumes get a little approval :-P
I know not many people check these forums, but I'll post my character costumes here anyways, tell me what ya'll think of them!
Characters from left to right are: General Axis(tech w/ Rikti BA), General Axis(Standard Medieval outfit[Inv/BA]), Unyielding Claw(Combat Stance), Unyielding Claw(Relaxed[Claws/Inv]), Hidden Mist(Combat Stance), Hidden Mist(Relaxed[DB/DA]), Kaizer Farsight(Combat Stance), Kaizer Farsight(Relaxed[Arch/Dev])
Same as above, left to right is: Physics Flux(Relaxed[Kin/Rad]), Bruce Norris(Combat Stance), Bruce Norris(Relaxed[MA/WP]), Swift Revenger(Relaxed[Claws/Regen]), Hugh The Hand(Relaxed[SS/Inv]), and finally Giga Fist(Relaxed[EM/ElA])
Thanks!