1_800_Spines

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  1. 1_800_Spines

    Sidekicks

    Quote:
    Originally Posted by Sharker_Quint View Post
    first off, spaces after punctuation please.

    secondly, if you want sidekicks, play toons that have pets or get shivans or longbow mechs.

    thirdly, if you find your server dead, move to another one like freedom or virtue. go to the server section and check out what is happening on all the servers and make a choice.
    Capitalization please. Also yea the AI sidekick is really not needed. Not to mention the aggroing.
  2. 1_800_Spines

    Mids' for I17

    Nice to see this is still going.
  3. [ QUOTE ]
    Fixing a couple mistakes... no further additions or deletes

    @Johnny Mercone- Leader
    @Selah- Leader
    @Selah2
    @Betamax I- Leader
    @Betamax II
    @Betamax III

    @Teh Rikti - RP Leader
    @Teh Other Rikti
    @Wandering Sword
    @Krudo

    @Casmir
    @Casmir2
    @Jumbo China
    @Jumbo China2
    @Helmholtz
    @Midgard Serpent
    @Laseil
    @ink man
    @psyrene
    @Shentao
    @Bee Kayy
    @Demonic
    @Demonic Obliteration

    @1-800 NRGY
    @buckeye
    @buckeye2

    @Ech
    @Sandri
    @Sandri.
    @Sandri3
    @Ill-Fated
    @Tinaca
    @Tinaca2
    @Tempered Torch

    [/ QUOTE ]

    It seems like everyone has at least two accounts. I'm doing something wrong.
  4. [ QUOTE ]
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    Sorry, but it's confirmed MMs get only one(1) secondary.

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    Really could you link the page? hate to sound out of date.

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    Thank of it this way. What AT has 6 permanent pets you can control at once? And would require a major recoding.
  5. [ QUOTE ]
    <a href="/showflat.php?Cat=0&Number=7700524&page=0&a mp;vc=1&PHPSESSID=#Post770052" target="_blank">The Beginning--Part I</a>

    Dr. Evans had finally done it, he thought to himself. He had found the ideal pupil. Isabelle Dubois was the perfect candidate, and he had nearly discredited her after the accident…the loss of her family. Evans thought to himself, I must find a way to make sure I can keep Izzy enrolled at Moorecrest. If they try and place her somewhere else I will have to start all over again. Or that might just be the key to keeping her post elementary school.

    Evans knew that his ideas were radical and after leaving ‘the institute’ he took a fellowship offer at the local University hoping he would find an apt student to assist him develop his ideas. After working with the fellowship program nearly two years he realized that these students had already passed the point of execution for his ideas. They were too far into adulthood to grasp anything so mind blowing as his radical ‘Theory of Possibility.’ Certainly there were some brilliant candidates but most of them had grasped too many of the hard lined laws of nature and the universe to even see Dr. Evan’s ideas as anything more than fantastical and foolish.

    Evans recalled one of his favorite quotes from Albert Einstein.

    “Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.”

    Dr. Elliot Evans knew that he would have to find another way. Elliot knew that his disease was terminal, he was only 67 and most would consider that to be young but time was of the essence now and he had to find someone that could carry on his life’s work. The sheer number of technological advances that could be made if his proofs held up to scrutiny would be astounding. If only I could make it work he thought. Then he could truly be deemed as a great thinker, instead of the quack that most held him up to be.

    -------------------------------------------------------------------------------------------------------------------------------------------------


    Izzy lay there shivering and curled up rocking back and forth with every movement of the deep black ocean. She was wet from head to toe, and could only feel some sense of warmth inside her green vest life jacket.

    The life jacket had been her birthday present when she turned 8 a few months before. She was so happy about the gift that she wore it for nearly a week around the house. Her mother finally was able to convince her to stow it away under her bed until they had brought the boat out from winter storage.

    Izzy pulled her arms inside the vest and curled up tighter, she was so cold that she couldn’t stop her jaw from chattering and knocking her teeth together. She couldn’t remember ever being this cold before. She wondered where her family was and why they hadn’t come to find her. Izzy wasn’t quite sure what had happened, she knew her head hurt terribly and that she was floating on the large cushion that was backed by a plywood board. It was the one that covered the engine on the back of the boat. But where was the boat? Where was her family? Where was Izzy?

    Izzy slowly moved around the cushion as to not disrupt the balance that had up to this point kept her safe. Nothing! She couldn’t see anything but a void of darkness. Then she saw a beam of light pass by, but it was quickly gone again. Izzy was so tired but she knew that she shouldn’t fall asleep, she knew that she had been hit on the head and had read recently in one of her “Hardy Boy’s” mysteries that it was not a good idea to fall asleep if you had a head injury. Izzy couldn’t help thinking if she did fall asleep that she would miss finding her family.

    The light beamed over head again. Maybe that is them looking for me, Izzy thought. Certainly it must be she tried to raise her head up to see if she could hear a boat engine but she could hear nothing but the ocean, and again she could see nothing but darkness. Where was that light coming from?

    Again the beam crossed over the wide expansion of the sky. Izzy could only tell the difference between the darkness of the ocean and the sky by looking at the horizon. The light crossing over was too static to be a rescue boat, Izzy thought, it must be something else, but she couldn’t quite figure it out. Then again it crossed over.

    “29, 28, 27, 26, 25,” Izzy started to count. She got to 15 when the light crossed over again. “15, 14, 13, 12, 11,” and on down to 1 and there the beam flashed across the sky. It was a lighthouse! Izzy kept counting; it took 15 seconds for the light to go full circle around its circumference. Izzy figured that if she continued to count she would be able to tell if she was getting closer or drifting further away from where the lighthouse was stationed.

    “10, 9, 8, 7, 6, 5, 4, 3, 2, 1,” and SNAP! Izzy was wide awake. She looked confusedly around Dr. Waters’s office and then her eyes narrowed in on Hanna. She remembered now, she was at her scheduled psychiatric appointment.

    “How do you feel Izzy?” Dr. Waters asked.

    Izzy hated that question. “I feel sleepy.” She responded.
    “Did you learn anything new about what happened to me?” Izzy asked with anticipation.

    “No, not really.” Dr. Waters replied.
    “Izzy are you still having trouble sleeping at night?” Dr. Waters asked, to which Hanna replied.
    “She wakes up with nightmares at least 3 or 4 times a week, and half the time when I go in to check on her to see if she is sleeping she’s awake and reading.”

    “Well I can write her a prescription to help her sleep.” Dr. Waters stated.

    Izzy sat quietly while decisions were made in her behalf, she didn’t quite care that this was happening because most people treated her like this, hardly anyone ever asked her what she thought or what she wanted. She felt more like she was a problem than a person.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------

    Isabelle sat quietly meditating with her eyes closed she then took in a deep breath and inhaled the steamy air. The eucalyptus seemed to sting open the alveoli of her lungs. Isabelle had always been susceptible to infections after that summer so long ago. Her best defense was regular exercise and a rigid diet. It was amazing to her how good she felt after a hardcore work out, and sitting in the steam room had proved to be the most therapeutic practice she had come across in her adult life. Adult, Izzy could hardly wrap around the idea that she was nearly 25. This had been a rough winter and she missed the camaraderie of her old mentor Elliot, she could hardly believe that three years had past since his death and her inheritance.

    Isabelle had long given up the idea that she would ever have a family. Hanna and Dr. Evans were the closest thing she could think of to familial relations. Hanna had since married and started her own family and kept in touch at the usual social conjectures, birthdays and holidays. And Dr Evans had finally passed on, he went quietly and peacefully. It seemed to Izzy that he had long prepared himself for the event. Isabelle however, was hardly prepared, she was 21 years old and technically an adult in fact far more mature than most adults were but she took Dr. Evans death very poorly.

    There were problems that Isabelle despite her best attempts to find a solution just couldn’t tackle and it would be good to bounce ideas past Dr. Evans like she had so easily done in her past. She kept a daily journal, which helped, but it was times like this that she relied on meditation, hoping to channel the good Doctor.

    Oddly in her hopes to channel him she brought up images from a distant past, there were still pieces missing in the puzzle that created her. Pieces that Izzy knew she would need to find in order for her to unlock the pieces to a bigger puzzle.

    Possibilities!?!




    ~Ex Libris ~The Story part II by Jill Henderson
    Edited by 1-800 Spines


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    Cool
  6. I'm black/french so i get what?
  7. FF sucks. If you got time to trow bubbles you got time to rock the auras.
  8. [ QUOTE ]
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    Hey barrier, yer mom told me to tell you HBD, and that she'll be over in a few hours to wash your mouth out with soap.

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    After being with Killo, Im sure she'll have to wash out hers as well.

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    twice

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    with bleach.

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    I hope she remembers to gargle. >.>

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    Why? She didn't do it enough with you?
  9. [ QUOTE ]
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    Hey barrier, yer mom told me to tell you HBD, and that she'll be over in a few hours to wash your mouth out with soap.

    [/ QUOTE ]

    After being with Killo, Im sure she'll have to wash out hers as well.

    [/ QUOTE ]

    twice

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    with bleach.
  10. [ QUOTE ]
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    Q: What is power customization?

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    A: Good quesiton, depends on who you ask. Power Customization could mean:
    <ul type="square"> [*]Being able to change the hue or color of your power's FX[*]Being able to change the way your FX look[*]Being able to change what your power actually does. Ie, more damage but less accuracy.[*]Being able to modify or add secondary effects to your power. Adding Fire damage to your broadswords[*]Being able to change the appearance of henchmen or pets[*]Being able to change your appearance while form shifted from powers such as Granite Armor.[*]Being able to change the animations related to your power[*]Being able to change the sound related to your power[*]Being able to change the name of your power[*]Any or all of the above.[/list]
    When we talk about power customization, we're generally talking about the first couple of items...being able to change your power's FX in some way.

    [ QUOTE ]
    Q: What's so damn hard about power customization?

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    A: The pipeline from power to effects just wasn't designed to be flexible. The powers designer creates a power def. This def defines all of the things associated with a power. What it's called, how much endurance it costs, whether it's a click, toggle, or auto power, its range, radius, etc. Power defs also contain a series of attributes such as doing this much smashing damage and this much energy damage. Power defs are softcoded, but they can't be changed on the fly or vary between one player and another. Power defs also call continuing FX on specific attributes. Ie, play the FX script for stone cages on the Hold attribute. So if the target is actually held, it plays the effect...otherwise it doesn't play anything. This is also softcoded as part of the power def and can't be change dynamically. Nothing related to power defs are stored on individual characters.

    Power defs also point to another file called a PFX. This file contains a series of things that happen on events. The first half deals with animations. Play these animation bits when the power is activated. Play these when the power hits someone. This animation takes X amount of time before the damage should actually happen and takes Y amount of time before another power can be used (ie activation time). The 2nd part deals with the effects in a similar way. Play this FX script when the power activates. Play that FX script on hit. PFX scripts are also softcoded and can't be changed on the fly, yadda yadda yadda. These are also not stored on individual characters.

    The FX scripts are a series of events and particle emitters. The color of particles are part of the particle scripts set as RGB values. Particles CAN inherit RGB values from the player, but they have to be attached directly to a costume node to do so. Also can't be changed on the fly, also not stored on characters.

    So all of the things that determine what effects plays, when they play, where they play, and what color they are are all softcoded. They're in one location, shared by all players with the same power, and can't be changed dynamically or stored individually on each player.

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    Q: So how come weapon customization works...what's the difference between it and power customization?

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    A: Weapon models used to be called through the PFX scripts as an activation effects script. Every single PFX for every power in a weapon set calls the exact same activation effect. It's in fact one of the things the game uses to determine whether or not you already have your weapon out. What we did for weapons was we removed the weapon from the common activation effects in the PFX scripts and stuck it on the player as a costume piece. That gets us an always visible weapon that can be swapped out for other costume pieces (ie weapons), color tinted, etc. Unfortunately, we don't want the weapon always visible, so the next clever bit was we stuck it on the player as an animated entity. Weapons are essentially the same thing as wings, or the crab spider’s backpack, or Black Scorpions tail. They have their own sequencer that says, “Play this move when you get these animation bits”'. Animated entities attached to the player models inherit those animation bits from the player model it's attached to. So when you use a power like Slash, the PFX says 'set these mode bits on the player'. The animated entity custom weapon sword inherits those mode bits and starts playing the move where it's visible. While the player is in weapon combat mode, the sword is also in weapon combat mode and is visible. When the player gets out of weapon combat mode and goes into regular combat mode or back into the ready state...the weapon model goes into its default ready mode (it only has 2 modes...weapon combat, and ready)...where it's flagged to not draw. Perfect. Customizable weapons for everyone.

    That concept can't really work for anything else...not completely anyway. For everything else that's not a weapon, ever power points to a different PFX which all use different attack effects, activation effects, hit effects, etc. Each PFX in a non weapon powerset generally doesn't have a lot in common with any of the other power's PFXs. So we can't just take one thing out that's shared by everything and stick it on the player as a costume. There are some exceptions to that. We could do it for some things, like the spines that come out of your hands for Spines or the red(pink) pom-poms of Energy Melee...but that's about it.

    Now, that whole concept can be extended to do a bit more. It should theoretically be possible to move all of the attack effects and activation effects from the various PFX in a powerset into the sequencer for a null costume 'weapon' for the other powersets. So for example, fire blast would get an invisible 'weapon' model as a costume piece. That costume piece is an animated entity and it inherits all of the anim bits from the player. So when it gets the bits to play the Flares animation, the sequencer move for the 'weapon' would play the attack/activation FX for Flares. This gets over most of the hurdles for power customization. It's attaching effects to a costume node so the effects can inherit the costume node's color...similar to how auras are color tint-able. And it should capable of playing any effects that happen on or from the player. Glowy energy melee hands, fireballs that you hurl, lasers that come out of your eyes...all that stuff.

    What it can't do, is play effects on anyone else. The powers system determines if a power hits or not. There's no way for something on your player model to know that you've actually hit anything...no bits for it to inherit and trigger the right animation (hit anim bits play on the target)...no way to know where to put the FX if it could be triggered. Same thing with continuing effects. The power system keeps track of when the attributes are true or not, whether or not to play the continuing effect, what effects script to play, and what to play it on...you, the enemy, a bunch of enemies, your team...whatever. That information doesn't go to the player. So attack effects and activation effects...we could do similar to custom weapons. But hit effects and continuing effects, we can't.

    Weapon customization did open up some avenues of exploration and got us thinking more outside the box, but ultimately we found that specific pathway to be a dead end. There's just no way to intercept hit or continuing effects, so every powerset would have some sort of disjointed half customized, half standard look. That's just not acceptable for us, so the only solution is to pursue some other avenue that can handle full customization of every effect associated with a power.

    All of that, is stage one of power customization. Figuring out how to retool the system so it can actually work. That's the part that involves writing the new code and making the necessary changes to all of the player power defs and/or PFX to support it.

    Stage 2 is a massive overhaul of every single effects script used by player powers that we're going to customize. Right now, the colors for the various effects are softcoded into the particle emitter scripts. Most of our particle emitters use grayscale textures that are tinted to an RGB value through the particle script. In order for a particle to inherit the tint from an outside source (currently only from a costume node it's attached to), it has to be set to red. So 255,0,0 as an RGB value means that particle is going to inherit 100% of the costume node’s RGB color. The more white a particle's RGB value is the less color it inherits. Most basic example of this would be the effects for Energy Blast powers. Those are all tinted various colors, from blue to white. All of those particle scripts would have to have their RGB values shifted to red instead...So there would be a pretty big chunk of work required to 1) tracking down, collating, and duplicating all of the FX and particles scripts currently used by powers 2) change all of the RGB values used by all of the particle scripts so that they can inherit the color from an outside source.

    On top of that, we also have some particle scripts that use pre-colored particle textures. Dark Miasma is a good example of that. We also use geometry in some of our FX scripts, and most of them use some sort of pre-colored texture So things like the bubble for Force Fields, that teal blue-green is the color of the texture that's on that sphere. Those particles and FX geometry would have to have new grayscale textures made for them and then they would need to duped and set up to use color tinting.

    Stage 2 isn't difficult work, it's just a ton of it. There are tens of thousands of FX and particle scripts that would need to be tracked down, duplicated, and modified.

    Stage 3 is hooking all this up into some sort of system or UI to allow you guys as players to change your fireballs from red-orange to green. Most logical place for that is the costume editor, probably something similar to how you currently deal with auras or custom weapons. Other ideas involve special color enhancements that you can slot into powers, console commands that you could type in, options set in the graphics menu, etc. Those are all implementation ideas...probably the easiest step of the whole process.

    Can it be done? Sure. Given enough time almost anything can be done. But is it more important to do than all of the various other things that can also be done in the same amount of time? That's the step where power customization as a feature has repeatedly fallen off the list and pushed back to the next issue. We still continue to discuss it, trying to figure out some way to do it in a way that won't require as much new code, or won't require so much time from an FX artist to make it happen.

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    Q: Why not make a version for each power that you can chose, and then assign a pre-colored FX script to those. Red Flares, Blue Flares, Green Flares, etc?

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    A: Duplicating powers and PFX in that way makes it very difficult to maintain those powers. We did this for the prestige sprints and it certainly can work, but if we were to do that for every player power then that's a huge amount of duplicate data just to have the visuals changed. The likelihood of bugs related to powers would increase exponentially. Every time Castle would go in to fix a bug with Flares, he'd have to fix that bug for every 'color' version of Flares.

    It’s also a ton more work than being able to just take the current FX/particle scripts, dupe them one time, and set them to a common tint-able ready color. If we had to manually tint variants for every FX script then it’s a ridiculous amount of work.

    It's also limiting the options for players. What if the shade of yellow we pick isn't the exact shade of yellow-orange, or yellow-green that you were really hoping for. Even sticking to Red, Orange, Yellow, Blue, Green, Violet, White, and Black would be duplicating the power defs for every player power 8 times. And would you guys really be happy with such a limited set of options?

    So, it’s a ton more work for us, exponentially more upkeep problems for Castle, and less options for you guys. Not going to do this …even if it does work.

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    Q: Why not make enhancements that add color or change the color of your powers?

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    A: Enhancements won't just magically make color tinting happen. Something like this is more of an implementation suggestion, or how a player might actually go about changing the color of their power effects after power effects can actually be changed.

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    Q: We get that it would take a long time to rebuild all of the powersets to be customizeable...but could new powersets be built so that they are customizeable from the start?

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    A: New powersets could be easily be built specifically for color tinting, but we still currently lack the system to take advantage of that.

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    Q: What about the hammer from Stone Melee, or the swords for Ice Melee and Fire Melee? Could those be made into custom weapons too?

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    A: Technically, yes...they could. Still, I think we'd prefer to hold off on these particular powers until we can deal with being able to customize the whole powerset. Otherwise we could paint ourselves into a corner by making the elemental weapons customizeable and then not being able to make the rest of the power FX customizeable because of that.

    [/ QUOTE ]

    tl;dr
  11. [ QUOTE ]
    next patch is adding enhancements that help see us. Its already bad enough that EVERYONE who pvp's takes tactics if their not a stalker and stealth if they are.

    [/ QUOTE ]

    Sad how it took three years for this to become true.
  12. /no

    Damn this is going to be annoying. But fun to the others so to not complain more I won't log into those days. But its good they are bringing this back as some really wanted to get those badges.
  13. What if I just look on the wall or cell phone nearby to see the time? Do I win anything?
  14. Some, or should I say a lot of people missed the point in this thread. This will go on my favorite.
  15. 1_800_Spines

    A caution!

    /unsigned

    Oh wait wrong thread. Good
  16. [ QUOTE ]
    I say vote Azura

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    Not like she is going to lose the race.
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    We have Ventrilo set up, and I'd be happy to pass along the log in info to anyone that wants to visit one evening or whatever.

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    who is "we"?

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    "We" is our SG.

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    And who is "Our SG"?

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    ......


    This is like watching a conversation in slow motion....




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    it's defnitely amusing and entertaining though, ain't it? lol

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    lol yeah! I am on the edge of my seat with anticipation!

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    *Snitches a handful of TA's popcorn*
    What'd I miss so far?

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    I drink diet coke and eat mentos because I'm dangerous.
  18. [ QUOTE ]
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    ahh the interweb where every girl is amazingly beautiful , every man is well endowed and too many folks claim to be black belts in the martial arts of choice

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    Not me! I'm a frumpy beanpole.

    For a fox, anyway. (Yes, I really AM an intelligent fox in real life. You have no idea how long it takes to learn how to type with paws. )

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    thats oddly hawt.