i24 Certified PB build help PLZ
So far I've been told that I should drop to single slot on Health. Any other specific suggestions? I think I'm going to look for both a Human/Crab form build as well as a tri-form build and then use the games alternate build function to test them out.
Try posting in the Kheldian Forum for help with Kheldian builds.
Try posting in the Kheldian Forum for help with Kheldian builds.
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Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
So far I've been told that I should drop to single slot on Health. Any other specific suggestions? I think I'm going to look for both a Human/Crab form build as well as a tri-form build and then use the games alternate build function to test them out.
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Early on slotting health isn't very important. Adding only a single extra slot so you can use both Miracle and Numina uniques for the extra recovery is about all you'll need to do. If you find you have extra slots (which is rare on Kheldians it seems) you could toss another in for the panacea unique but I probably wouldn't go beyond that.
It's hard to give you more specific suggestions without knowing exactly what your goals are at max level. Deciding whether to be human only, tri-form, or dual-form makes a big difference in build.
I can say having hasten AND slotting it at lvl 6 isn't vital and you can probably find a more useful power for that early in your character's life. Like say... taking essence boost there or even just stealth. In fact I'd probably skip Conserve Energy (at least for awhile) and put Hasten in its place since thats around where you'll have SO's and SO equivalent generic IO's.
As far as slotting goes, at the very least I'd have 3 slots in Stamina by lvl 22 so you can ed cap it with SO's/Generic IO's. If you're talking set/rare IO's I'd have the Miracle and Numina uniques in health by lvl 27
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I've basically switched to basic IOs completely, but avoiding sets like the plague. Be it simplicity or a reflection of the amount of time and understanding available for game, that's just a part of the game I've decided to leave be. Well, that, AE, and anything resembling PvP for the most part.
I think I've always slotted this way, but I too slot based on a fully Mids templated build. I don't really pay attention to the numbers all that much so I'm sure that my slotting isn't optimal and honestly it doesn't bug me that much. For the most part, all of my toons get the 3 slots of inherent Health/Stamina because a 4th slot is wasteful and I'm not even sure you can do that anymore since they've cleared out six slotting.
I used to take Hasten at 10 as a staple power and max it right away, but with all the changes over the last few issues I've slowly dragged out the slotting and taken it earlier in some cases. If the AT didnt' include a flight, then I'd have taken it during that same Lvl grouping.
I guess the best way to describe what I'm looking to build is two fold. Or in essence, two builds and then I'll play with them over time to see which I like best since I'm kinda locked with slots. One build will be a Human/Crab build and the other a Tri-form. I decided not to go Human only on my PB because my WS is going to be geared that way and I'm trying Not to make my alts too close in build.
I'll have to look into the various tray binds and such that are Kheld specific as we do this too. Since I'm primarily a keyboard user, I try to stick to three active trays with the 3rd normally being powers either rarely used or that house always on toggles. IE: On my MM's, all of the pets and pet buffs are on the third tray. Again, the binds will likely consist of the Num Pad as clicking and my dexterity are always at odds.
To help give you an idea of how I normally take powers, here's a general concept. I'll alternate Primary/Secondary AT powers, starting at the 5th power I'll sneak in an outside power pool. If I'm building a toon that I've never tested all the powers out before, then I'll focus on the AT powers, making sure to get my Hasten/Fly in before 20. Once I've used up all the AT powers, then I'll pad with something like auto-powers that buff and don't need lots of slots or something like Leadership. Worst case, if I really just want to finish the build and pad powers, then I'll choose a pool, take the powers, but not slot/use them. Again, I have a hard enough time using 3 trays.
I guess step one here would be to help decide on what powers make a Dual form (Human/Crab) PB. What powers are geared more for the tri-form (IE: what I don't need to take for the first build). Since Khelds get toggle-activated powers (that temp tray), then I'd have to keep those in mind for Enh slotting of course, but that can come last.
Hopefully this helps clear things up some?!
Also, if a defense AT has auto powers, then I'll tend to take those first, but generally speaking I'll take powers in order that they're available and/or the order of attack speed/strength (fast/low to slow/high).
For reference, here's one of my older toons that uses just about all the AT powers (she's a pure dark brute), but keep in mind that I haven't adjusted for things like being able to get fly at 4(?).
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Shadow of Cygnes: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- Acc-I(A), Dmg-I(3), RechRdx-I(25), ToHitDeb-I(34), Taunt-I(40)
Level 1: Dark Embrace -- ResDam-I(A), EndRdx-I(5), ResDam-I(15), EndRdx-I(31)
Level 2: Smite -- Acc-I(A), Dmg-I(3), RechRdx-I(25), ToHitDeb-I(34), Taunt-I(40)
Level 4: Murky Cloud -- ResDam-I(A), EndRdx-I(5), ResDam-I(15), EndRdx-I(31)
Level 6: Hover -- Flight-I(A)
Level 8: Shadow Maul -- Acc-I(A), Dmg-I(9), RechRdx-I(9), ToHitDeb-I(34), Taunt-I(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Obsidian Shield -- ResDam-I(A), EndRdx-I(13), ResDam-I(13), EndRdx-I(31)
Level 14: Fly -- Flight-I(A)
Level 16: Dark Regeneration -- Heal-I(A), RechRdx-I(17), Heal-I(17), RechRdx-I(29), Heal-I(36), RechRdx-I(37)
Level 18: Dark Consumption -- EndMod-I(A), RechRdx-I(19), EndMod-I(19), RechRdx-I(29), EndMod-I(36), RechRdx-I(37)
Level 20: Cloak of Darkness -- DefBuff-I(A), EndRdx-I(23), DefBuff-I(23), EndRdx-I(36)
Level 22: Taunt -- Range-I(A)
Level 24: Siphon Life -- Acc-I(A)
Level 26: Soul Drain -- Acc-I(A), Dmg-I(27), RechRdx-I(27), ToHit-I(37), Taunt-I(43)
Level 28: Cloak of Fear -- Acc-I(A)
Level 30: Death Shroud -- Acc-I(A)
Level 32: Midnight Grasp -- Acc-I(A), Dmg-I(33), RechRdx-I(33), Immob-I(33), ToHitDeb-I(43), Taunt-I(46)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Soul Transfer -- RechRdx-I(A), Dsrnt-I(39), EndMod-I(39), Heal-I(39), Dmg-I(46)
Level 41: Soul Tentacles -- Range-I(A), Acc-I(42), RechRdx-I(42), Dmg-I(42), Immob-I(43)
Level 44: Gloom -- Range-I(A), Acc-I(45), RechRdx-I(45), Dmg-I(45), ToHitDeb-I(46)
Level 47: Summon Widow -- RechRdx-I(A), Acc-I(48), RechRdx-I(48), Dmg-I(48)
Level 49: Dark Obliteration -- Range-I(A), Acc-I(50), RechRdx-I(50), Dmg-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(7), Heal-I(21)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(21)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Void Radial Final Judgement
Level 50: Cardiac Core Paragon
Level 50: Seers Radial Superior Ally
Level 50: Spectral Core Flawless Interface
Level 50: Ageless Core Epiphany
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I'm looking at the Mids screen now and I've started looking at powers that I Won't take. IE: things related to group fly and probably not the team heal as I'll be treating this more like a Tank than a Healer. I think that when I'm in Human form I'll be using Ranged powers since the Crab is Melee geared.
Not Taking:
Bright Nova
Radiant Strike
Incandescant Strike
Glowing Touch
Group Energy Flight
Light Form
White Dwarf Step (I'll probably just run into the crowd as it is :-p)
Here's a Tentative Dual Form build. I think I'm over slotting something as I've got a couple things that show as being red percentages.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Ange des Tenebres: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt -- Acc-I(A), Dmg-I(3), RechRdx-I(15), DefDeb-I(33)
Level 1: Incandescence -- ResDam-I(A), ResDam-I(5), ResDam-I(40)
Level 2: Glinting Eye -- Acc-I(A), Dmg-I(3), RechRdx-I(15), DefDeb-I(33)
Level 4: Shining Shield -- ResDam-I(A), EndRdx-I(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 8: Gleaming Blast -- Acc-I(A), Dmg-I(9), RechRdx-I(17), DefDeb-I(33), KBDist-I(37)
Level 10: Essence Boost -- Heal-I(A), RechRdx-I(11), ResDam-I(43), RechRdx-I(45)
Level 12: Proton Scatter -- Range-I(A), Acc-I(13), RechRdx-I(13), DefDeb-I(34)
Level 14: Thermal Shield -- ResDam-I(A), EndRdx-I(17)
Level 16: Quantum Shield -- ResDam-I(A), EndRdx-I(19)
Level 18: Inner Light -- ToHit-I(A), RechRdx-I(19)
Level 20: White Dwarf -- ResDam-I(A), EndMod-I(34), EndRdx-I(42), ResDam-I(46), EndMod-I(46), EndRdx-I(46)
Level 22: Reform Essence -- Heal-I(A), RechRdx-I(23), Heal-I(43), RechRdx-I(45)
Level 24: Conserve Energy -- RechRdx-I(A), RechRdx-I(40)
Level 26: Pulsar -- Acc-I(A), Dsrnt-I(27), RechRdx-I(37)
Level 28: Quantum Acceleration -- DefBuff-I(A)
Level 30: Solar Flare -- Acc-I(A), Dmg-I(31), RechRdx-I(31), DefDeb-I(34)
Level 32: Quantum Flight -- EndRdx-I(A)
Level 35: Restore Essence -- RechRdx-I(A)
Level 38: Dawn Strike -- Acc-I(A), Dmg-I(39), RechRdx-I(39), DefDeb-I(39), KBDist-I(40)
Level 41: Photon Seekers -- Acc-I(A), Dmg-I(42), RechRdx-I(42), KBDist-I(43)
Level 44: Maneuvers -- DefBuff-I(A), EndRdx-I(45), DefBuff-I(48), EndRdx-I(48)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Tactics -- ToHit-I(A), EndRdx-I(50), ToHit-I(50), EndRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- Flight-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 20: White Dwarf Antagonize -- Acc-I(A)
Level 20: White Dwarf Flare -- Acc-I(A), Dmg-I(23), RechRdx-I(27), DefDeb-I(31), KBDist-I(36)
Level 20: White Dwarf Smite -- Acc-I(A), Dmg-I(21), RechRdx-I(25), DefDeb-I(29), KBDist-I(36), Dsrnt-I(37)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- Acc-I(A), Dmg-I(21), RechRdx-I(25), DefDeb-I(29), KBDist-I(36)
Level 20: White Dwarf Sublimation -- Heal-I(A)
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You really need* to change up some of your slotting. Two quick tips:
1) Attacks: drop the KB, disorient and defdebuff enhancements. Most of the time these won't give you any benefit over having 3x damage SO in your power. With just one damage SO, you're basically doing two thirds of the damage you could be doing, 133% vs 195% of base damage.
Also consider adding an endurance reducer into all your attack powers. Pretty much all builds have way higher base endurance consumption from their attack chain than from their toggles. You seem worried about endurance considering you have two slots of EndReds in all your toggles, but yet your attacks are still draining your blue bar at full steam.
3x Dam, 1x Acc, 1x EndRed, 1x Rech is seen standard slotting for most attacks. Many people will use all kinds of variations on the acc/end/rech slotting depending on the attack and the build. For example, very fast recharging powers won't need the recharge enhancement, so they might go with just five slots or maybe with an additional accuracy enhancement.
2) Defensive powers: concentrate your slots on the powers with the highest base values. For example, you have 3 slotted Incadescence but only 2 slotted your toggles for resistance. I'd move two of the slots from Inc to your toggle shields for a third resistance SO.
*That is just what I think, and, IMO, KBDist etc. are 99% useless in attacks. Very few exceptions do exist.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
As far as the "relying on human form for ranged damage" concept goes I'd simply say that the ranged damage capability of Human-form is simply not that impressive (and remember I'm saying that as a player who's happily chosen to run with a Human-form only PB). There is a reason PBs have the squid form option. I've found just about the only way Human-form ranged powers work well is to 5 or 6 slot them, which basically dictates single-form only. Spreading slots to the other forms makes concentrating on the ranged attacks fairly hard to do. I'm not trying to say a Human/Dwarf dual form PB is gimp - I'm just saying I suspect that combo probably finds itself in Dwarf-form almost all the time.
Personally I'm planning to maximize on the new I24 Fighting Pool to make my Human-form PB that much more of a "Blapper" melee character. I wish everyone luck with what they plan to do with it.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I think using Air Superiority might be a tad better if all you need is an extra melee attack. AFAIK Kheldians will have free access to Flight and TP pools in I24.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I think using Air Superiority might be a tad better if all you need is an extra melee attack. AFAIK Kheldians will have free access to Flight and TP pools in I24.
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I may eventually fall back to a build with Air Superiority but I want to at least "experiment" with the new Synergy concept and all the buffs you get when you have all the Fighting pool powers together. That and the new Cross-Cut power may prove to be a worthwhile alternative to Air Superiority alone.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
This is why the thread exists, feedback! :-p
If this was a human form only build, then I'd definitely pull out all the stops powers wise, but I figured since this First build is dual form and the crab uses primarily melee, then I'd let the human form do the ranged (making trays easier to manage and helping to focus things a little).
As for the slotting, going back to not following numbers, if you couldn't tell, I was looking more at spreading the love (enh effect wise) as I've never really gotten around to testing things otherwise. I can see the logic of maximizing damage, but I was always afraid of losing that extra effect. Way back, before inherent Stamina, I used to 1-2 slot EndRed in my attacks, but this always took slots away from other powers I felt. Granted, many of my builds are still just slightly modified from the days of the original 6-slot build era and I haven't had the time to sit down with each toon to maximize their potiential. Probably because I have too much fun creating, but now that I'm kinda server slot restricted maybe I'll be able to re-evaluate each toon (atleast the ones that aren't locked).
Overall, give or take a few tweaks, do you think it's worth it to wait until i24 for whatever those changes are or should I be ok for now. The key issue being, will Mids as it's currently configured be able to handle an accurate build pre-i24 or are there changes ingame that Mids currently won't let you fake-it for now?
Overall, give or take a few tweaks, do you think it's worth it to wait until i24 for whatever those changes are or should I be ok for now. The key issue being, will Mids as it's currently configured be able to handle an accurate build pre-i24 or are there changes ingame that Mids currently won't let you fake-it for now?
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With that said given the amount of time I24 has been on the beta server already I would estimate (given the long history of how these things work) that I24 will probably be live before October 1st, or at least before this year's Halloween event. So I guess it really depends on whether you want to wait a few more weeks or not.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I'm looking at the Mids screen now and I've started looking at powers that I Won't take. IE: things related to group fly and probably not the team heal as I'll be treating this more like a Tank than a Healer. I think that when I'm in Human form I'll be using Ranged powers since the Crab is Melee geared.
Not Taking: Light Form |
Also, and this hopefully doesn't reflect on your plans for your PB, but it looks like you're enhancing just about every single aspect in each attack that is possible to enhance in your brutes build (tohitdebuff, taunt, immobilize, etc). Why? And you gimped your Siphon Life, which one of your two strongest attacks?
You've explained everything else, but why not light form?
Also, and this hopefully doesn't reflect on your plans for your PB, but it looks like you're enhancing just about every single aspect in each attack that is possible to enhance in your brutes build (tohitdebuff, taunt, immobilize, etc). Why? And you gimped your Siphon Life, which one of your two strongest attacks? |
As for the example build from the brute, I think the decision was based on a combination of the desire to bulster my attacks and the limited tray space I use. Without a picture it's kinda hard to see, but I allot about 6 spots for attacks (the right half of tray 1) and use the 2nd tray to hold my defensive/AOE powers. The third tray holds all of my accolaids (a sort of machine gun tray for when I pull out all the stops on an AV). If I have more than 6 attacks it gets hard for me to manage the toon. Since I use the mouse sparingly (dexterity issues), I also restrict the number of click-to-aim-powers and that makes for a few sacrifices on my buffing toons. I hope that makes sense.
I guess it got missed in the stream of posts, but I mentioned that I'd focus questions on a Dual-form (Human/Crab) build First and when that's settled I'd stear the thread towards a secondary tri-form (Human/Crab/Light) build.
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As for the example build from the brute, I think the decision was based on a combination of the desire to bulster my attacks and the limited tray space I use. Without a picture it's kinda hard to see, but I allot about 6 spots for attacks (the right half of tray 1) and use the 2nd tray to hold my defensive/AOE powers. The third tray holds all of my accolaids (a sort of machine gun tray for when I pull out all the stops on an AV). If I have more than 6 attacks it gets hard for me to manage the toon. Since I use the mouse sparingly (dexterity issues), I also restrict the number of click-to-aim-powers and that makes for a few sacrifices on my buffing toons. I hope that makes sense. |
I may be misreading this, so please correct me if I'm wrong...but you're under the impression that Light Form works like Nova/Dwarf? It's just a click power with a minor crash that greatly boosts survivability. I would think you would want it on what is supposed to be a tankier build.
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To be honest over the years I've found that between Light Form and the other various human-form PB shield toggles that Dwarf Form is almost redundant, especially as a level 50 incarnate. But before level 50 I suppose it can still be useful.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I suppose if you were completely new to the Peacebringer concept that the name of the power "Light Form" might confuse you into thinking it was a completely separate shapechanged form just like Nova/Dwarf. At least that seems to be the mistake that might have been made here. *shrugs*
To be honest over the years I've found that between Light Form and the other various human-form PB shield toggles that Dwarf Form is almost redundant, especially as a level 50 incarnate. But before level 50 I suppose it can still be useful. |
It's quite the opposite for me, though. I find that Light Form makes the human shields redundant to the point where there is no need to take them. It's better than them in just about every way. It can't be detoggled/supressed, it provides higher resistance, and it boosts your recovery. Granted, on an SO only build it will be more of a panic button, since you can't perma it. But it is still a great power to have, and still useful on an SO build. Perhaps arguably more useful, actually, since the OP seems to be premium and wouldn't have access to the padded mitigation that bonus sets provide or incarnate powers.
Well, he may also be confusing it with the way it used to work, which essentially trapped you in the puffball of energy until it wore off. It no longer works that way, thank goodness.
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It's quite the opposite for me, though. I find that Light Form makes the human shields redundant to the point where there is no need to take them. It's better than them in just about every way. It can't be detoggled/supressed, it provides higher resistance, and it boosts your recovery. Granted, on an SO only build it will be more of a panic button, since you can't perma it. But it is still a great power to have, and still useful on an SO build. Perhaps arguably more useful, actually, since the OP seems to be premium and wouldn't have access to the padded mitigation that bonus sets provide or incarnate powers.
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Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Thing is that with both Light Form -and- the Human shields you can easily hit the RES caps.
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They do get suppressed, though.
In the end, all of this is moot because the OP will not be able to perma it. I think you agree with me that the power itself is useful, though, yes?
Light Form alone lets you easily hit the resist caps when slotted right, so yeah, I imagine having the shields on top of that would make it there too. .
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My PB almost never get mezzed so this is a wash...
In the end, all of this is moot because the OP will not be able to perma it. I think you agree with me that the power itself is useful, though, yes?
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P.S. Just to be clear my PB is a fully level shifted level 50 incarnate who's fully loaded with ATO/PVP IOs. Let's just say it's having -no- problem not using perma Light Form.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
This is exactly why I fear that sooner or later it will be nerfed. Let's just say I'm a little bit reticent to rely on that one "miracle" power for everything. Just seems like the Devs let the current version of that power be a little too good for its own good.
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Stacking mezz will do it, but it's frequency will depend on what difficulty you run at and your playstyle. I can think of a few reasons why your PB wouldn't get mezzed;
Dwarf Form, which defeats the purpose of this whole argument, because your shield toggles will drop. (Light Form will still be active, though.)
Clarion, which doesn't matter because the OP won't have access to incarnates.
A conservative playstyle and/or low difficulty, where you won't run into the risk of getting mezzed as often.
Obviously it's useful. But I still usually only really need it when I'm facing AVs solo though. With the Human shields up I rarely need it any other time.
P.S. Just to be clear my PB is a fully level shifted level 50 incarnate who's fully loaded with ATO/PVP IOs. Let's just say it's having -no- problem not using perma Light Form. |
I believe we've derailed this long enough for the OP to get an idea of what Light Form does, though. WanderingAries, you may want to look at the kheldian section of the forums, there is currently a thread up going over an SO-only build for peacebringers. It's not exactly what you're looking for (to your specifications for this build), but perhaps it will help you get an idea until someone else posts something to help you here? Just, uh, ignore the tangents and trolling over there, eh?
Eclipse seems to have survived long enough, and it's virtually the same (except better, since it covers the psi hole).
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Stacking mezz will do it, but it's frequency will depend on what difficulty you run at and your playstyle. I can think of a few reasons why your PB wouldn't get mezzed;
Dwarf Form, which defeats the purpose of this whole argument, because your shield toggles will drop. (Light Form will still be active, though.) Clarion, which doesn't matter because the OP won't have access to incarnates. A conservative playstyle and/or low difficulty, where you won't run into the risk of getting mezzed as often. |
Also the few times I solo with this PB I keep things set above the "standard fight as 1/1 hero " settings. Mezzing for a level 50 PB should never be a serious problem for any competent build regardless of Light Form usage. Sorry to hear you seem to think that you must have perma-Light Form to save you from all that.
Well, that's nice for you. Doesn't help the OP much, though. You'll have to remember the build he's dealing with won't be the same as your "AV munching billion influence build."
I believe we've derailed this long enough for the OP to get an idea of what Light Form does, though. WanderingAries, you may want to look at the kheldian section of the forums, there is currently a thread up going over an SO-only build for peacebringers. It's not exactly what you're looking for (to your specifications for this build), but perhaps it will help you get an idea until someone else posts something to help you here? Just, uh, ignore the tangents and trolling over there, eh? |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Ok, so my really old Kheld builds (been putting off because of the whole advanced setup issues) need to be played since atleast One of them is sitting in one of my unlocked server slots. I can't remember if I wanted this one to be a Dual (Human/Crab) form or Tri-form, but being my first "going to 50" Kheld I wanted to test out all the Architype powers and minimize slotting to other powers.
Code:
Code:
While I will eventually be able to afford to sub and regain access to my incarnate powers, I want to focus the build on what I can use before then. IE: I'll be slotting standard IOs, not sets, etc. This will be a fairly 'classic' build so to speak.
I do keep a general standard slotting for inherents:
Hasten: 3 slots, filled between L6-12ish
Health: 3 slots, L2/7/21
Stamina: 3 slots, L2/7/21
Here's what's been sitting in my Mids file forever:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Ange des Tenebres: Level 49 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Hero Profile:
Level 1: Gleaming Bolt -- Acc-I(A), Dmg-I(3), RechRdx-I(15)
Level 1: Incandescence -- ResDam-I(A), ResDam-I(5)
Level 2: Glinting Eye -- Acc-I(A), Dmg-I(3), RechRdx-I(15)
Level 4: Shining Shield -- ResDam-I(A), EndRdx-I(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 8: Gleaming Blast -- Acc-I(A), Dmg-I(9), RechRdx-I(17)
Level 10: Essence Boost -- Heal-I(A), RechRdx-I(11)
Level 12: Proton Scatter -- Range-I(A), Acc-I(13), RechRdx-I(13)
Level 14: Thermal Shield -- ResDam-I(A), EndRdx-I(17)
Level 16: Quantum Shield -- ResDam-I(A), EndRdx-I(19)
Level 18: Inner Light -- ToHit-I(A), RechRdx-I(19)
Level 20: White Dwarf -- ResDam-I(A)
Level 22: Reform Essence -- Heal-I(A), RechRdx-I(23)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- Flight(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(7)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 20: White Dwarf Antagonize -- Acc-I(A)
Level 20: White Dwarf Flare -- Acc-I(A)
Level 20: White Dwarf Smite -- Acc-I(A), Dmg-I(21)
Level 20: White Dwarf Step -- Range-I(A)
Level 20: White Dwarf Strike -- Acc-I(A), Dmg-I(21)
Level 20: White Dwarf Sublimation -- Heal-I(A), RechRdx-I(23)
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I'll probably need some help getting the binds setup as well. Keep in mind that I'll be playing primarily using the KB unless the situation Requires the mouse. I was thinking something like binding the numpad 1 for my human form trays, numpad 2 for crab trays, etc. I've seen some of the older threads on this, but wasn't sure how upto date they still were.
Since we get access to multiple builds per toon I was considering making one dedicated to dual form another for the tri form just so that I could perhaps try both out before I decide.
Links:
Dual-form build
Kheld Binds
Toon's Bio and Costume